annotate src/console/gme_readme.txt @ 1871:0380796ac439

Automated merge with http://hg.atheme.org/audacious-plugins
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 25 Sep 2007 18:16:34 +0300
parents 986f098da058
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1 Game_Music_Emu 0.5.2: Game Music Emulators
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2 ------------------------------------------
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3 Game_Music_Emu is a collection of video game music file emulators that
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4 support the following formats and systems:
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5
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6 AY ZX Spectrum/Amstrad CPC
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7 GBS Nintendo Game Boy
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8 GYM Sega Genesis/Mega Drive
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9 HES NEC TurboGrafx-16/PC Engine
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10 KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
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11 NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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12 SAP Atari systems using POKEY sound chip
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13 SPC Super Nintendo/Super Famicom
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14 VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
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15
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16 Features:
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17 * Every emulator works the same way
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18 * High emphasis on being easy to use
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19 * Several examples, including music player using SDL
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20 * Includes C interface that supports the main features
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21 * Portable code for use on any system with modern or older C++ compilers
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22 * Adjustable output sample rate using quality band-limited resampling
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23 * Uniform access to text information fields and track timing information
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24 * End-of-track fading and automatic look ahead silence detection
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25 * Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
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26 * Tempo can be adjusted and individual voices can be muted while playing
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27 * Can read music data from file, memory, or custom reader function/class
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28 * Access to track information without having to load into full emulator
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29 * M3U track listing support for multi-track formats
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30 * Modular design allows elimination of unneeded emulators/features
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31
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32 This library has been used in game music players for Windows, Linux, Mac
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33 OS, MorphOS, Xbox, PlayStation Portable, GP2X, and Nintendo DS.
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34
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35 Author : Shay Green <gblargg@gmail.com>
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36 Website: http://www.slack.net/~ant/
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37 Forum : http://groups.google.com/group/blargg-sound-libs
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38 License: GNU Lesser General Public License (LGPL)
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39
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40
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41 Getting Started
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42 ---------------
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43 Build a program consisting of demo/c_basics.c, demo/Wave_Writer.cpp, and
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44 all source files in gme/. Be sure "test.nsf" is in the same directory.
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45 Running the program should generate the recording "out.wav".
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47 To enable transparent support for gzipped files, see blargg_config.h.
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48
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49 Read gme.txt for more information. Post to the discussion forum for
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50 assistance.
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51
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52
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53 Files
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54 -----
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55 gme.txt General notes about the library
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56 changes.txt Changes made since previous releases
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57 design.txt Library design notes
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58 license.txt GNU Lesser General Public License
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60 test.nsf Test file for NSF emulator
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61 test.m3u Test m3u playlist for playlist.c demo
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62
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63 demo/
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64 basics.c Records NSF file to wave sound file
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65 cpp_basics.cpp C++ version of basics.c
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66 features.c Demonstrates the main library features
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67 Wave_Writer.h WAVE sound file writer used for demo output
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68 Wave_Writer.cpp
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69
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70 player/ Player using the SDL multimedia library
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71 player.cpp Simple music player with waveform display
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72 Music_Player.cpp Stand alone player for background music
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73 Music_Player.h
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74 Audio_Scope.cpp Audio waveform scope
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75 Audio_Scope.h
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76
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77 gme/
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78 blargg_config.h Library configuration (modify this file as needed)
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79
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80 gme.h C interface
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81 gme.cpp
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82
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83 Gme_File.h File loading and track information
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84 Music_Emu.h Track playback and adjustments
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85 Data_Reader.h Custom data readers
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86
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87 Effects_Buffer.h Sound buffer with stereo echo and panning
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88 Effects_Buffer.cpp
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89
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90 M3u_Playlist.h M3U playlist support
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91 M3u_Playlist.cpp
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92
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93 Ay_Emu.h ZX Spectrum AY emulator
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94 Ay_Emu.cpp
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95 Ay_Apu.cpp
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96 Ay_Apu.h
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97 Ay_Cpu.cpp
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98 Ay_Cpu.h
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99
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100 Gbs_Emu.h Nintendo Game Boy GBS emulator
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101 Gbs_Emu.cpp
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102 Gb_Apu.cpp
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103 Gb_Apu.h
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104 Gb_Cpu.cpp
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105 Gb_Cpu.h
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106 gb_cpu_io.h
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107 Gb_Oscs.cpp
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108 Gb_Oscs.h
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109
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110 Hes_Emu.h TurboGrafx-16/PC Engine HES emulator
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111 Hes_Apu.cpp
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112 Hes_Apu.h
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113 Hes_Cpu.cpp
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114 Hes_Cpu.h
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115 hes_cpu_io.h
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116 Hes_Emu.cpp
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117
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118 Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator
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119 Kss_Emu.cpp
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120 Kss_Cpu.cpp
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121 Kss_Cpu.h
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122 Kss_Scc_Apu.cpp
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123 Kss_Scc_Apu.h
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124 Ay_Apu.h
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125 Ay_Apu.cpp
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126 Sms_Apu.h
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127 Sms_Apu.cpp
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128 Sms_Oscs.h
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129
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130 Nsf_Emu.h Nintendo NES NSF/NSFE emulator
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131 Nsf_Emu.cpp
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132 Nes_Apu.cpp
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133 Nes_Apu.h
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134 Nes_Cpu.cpp
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135 Nes_Cpu.h
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136 nes_cpu_io.h
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137 Nes_Oscs.cpp
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138 Nes_Oscs.h
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139 Nes_Fme7_Apu.cpp
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140 Nes_Fme7_Apu.h
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141 Nes_Namco_Apu.cpp
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142 Nes_Namco_Apu.h
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143 Nes_Vrc6_Apu.cpp
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144 Nes_Vrc6_Apu.h
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145 Nsfe_Emu.h NSFE support
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146 Nsfe_Emu.cpp
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147
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148 Spc_Emu.h Super Nintendo SPC emulator
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149 Spc_Emu.cpp
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150 Snes_Spc.cpp
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151 Snes_Spc.h
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152 Spc_Cpu.cpp
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153 Spc_Cpu.h
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154 Spc_Dsp.cpp
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155 Spc_Dsp.h
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156 Fir_Resampler.cpp
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157 Fir_Resampler.h
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158
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159 Sap_Emu.h Atari SAP emulator
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160 Sap_Emu.cpp
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161 Sap_Apu.cpp
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162 Sap_Apu.h
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163 Sap_Cpu.cpp
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164 Sap_Cpu.h
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165 sap_cpu_io.h
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166
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167 Vgm_Emu.h Sega VGM emulator
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168 Vgm_Emu_Impl.cpp
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169 Vgm_Emu_Impl.h
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170 Vgm_Emu.cpp
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171 Ym2413_Emu.cpp
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172 Ym2413_Emu.h
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173 Gym_Emu.h Sega Genesis GYM emulator
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174 Gym_Emu.cpp
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175 Sms_Apu.cpp Common Sega emulator files
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176 Sms_Apu.h
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177 Sms_Oscs.h
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178 Ym2612_Emu.cpp
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179 Ym2612_Emu.h
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180 Dual_Resampler.cpp
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181 Dual_Resampler.h
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182 Fir_Resampler.cpp
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183 Fir_Resampler.h
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184
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185 blargg_common.h Common files needed by all emulators
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186 blargg_endian.h
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187 blargg_source.h
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188 Blip_Buffer.cpp
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189 Blip_Buffer.h
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190 Gme_File.cpp
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191 Music_Emu.cpp
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192 Classic_Emu.h
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193 Classic_Emu.cpp
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194 Multi_Buffer.h
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195 Multi_Buffer.cpp
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196 Data_Reader.cpp
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197
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198
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199 Legal
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200 -----
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201 Game_Music_Emu library copyright (C) 2003-2006 Shay Green.
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202 SNES SPC DSP emulator based on OpenSPC, copyright (C) 2002 Brad Martin.
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203 Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
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204
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205 --
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206 Shay Green <gblargg@gmail.com>