annotate src/console/Music_Emu.h @ 1017:2f0b7056f354 trunk

[svn] - returning -1 is invalid here for fsize(). make metadata display in Audacious.
author nenolod
date Fri, 11 May 2007 09:41:34 -0700
parents 986f098da058
children
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1 // Common interface to game music file emulators
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2
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3 // Game_Music_Emu 0.5.2
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4 #ifndef MUSIC_EMU_H
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5 #define MUSIC_EMU_H
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6
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7 #include "Gme_File.h"
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8 class Multi_Buffer;
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9
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10 struct Music_Emu : public Gme_File {
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11 public:
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12 // Basic functionality (see Gme_File.h for file loading/track info functions)
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13
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14 // Set output sample rate. Must be called only once before loading file.
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15 blargg_err_t set_sample_rate( long sample_rate );
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17 // Start a track, where 0 is the first track. Also clears warning string.
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18 blargg_err_t start_track( int );
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19
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20 // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
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21 // errors set warning string, and major errors also end track.
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22 typedef short sample_t;
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23 blargg_err_t play( long count, sample_t* buf );
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24
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25 // Informational
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26
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27 // Sample rate sound is generated at
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28 long sample_rate() const;
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29
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30 // Index of current track or -1 if one hasn't been started
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31 int current_track() const;
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32
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33 // Number of voices used by currently loaded file
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34 int voice_count() const;
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35
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36 // Names of voices
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37 const char** voice_names() const;
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38
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39 // Track status/control
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40
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41 // Number of milliseconds (1000 msec = 1 second) played since beginning of track
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42 long tell() const;
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43
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44 // Seek to new time in track. Seeking backwards or far forward can take a while.
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45 blargg_err_t seek( long msec );
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46
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47 // Skip n samples
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48 blargg_err_t skip( long n );
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49
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50 // True if a track has reached its end
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51 bool track_ended() const;
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52
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53 // Set start time and length of track fade out. Once fade ends track_ended() returns
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54 // true. Fade time can be changed while track is playing.
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55 void set_fade( long start_msec, long length_msec = 8000 );
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56
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57 // Disable automatic end-of-track detection and skipping of silence at beginning
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58 void ignore_silence( bool disable = true );
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59
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60 // Info for current track
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61 Gme_File::track_info;
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62 blargg_err_t track_info( track_info_t* out ) const;
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63
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64 // Sound customization
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65
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66 // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
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67 // Track length as returned by track_info() assumes a tempo of 1.0.
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68 void set_tempo( double );
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69
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70 // Mute/unmute voice i, where voice 0 is first voice
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71 void mute_voice( int index, bool mute = true );
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72
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73 // Set muting state of all voices at once using a bit mask, where -1 mutes them all,
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74 // 0 unmutes them all, 0x01 mutes just the first voice, etc.
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75 void mute_voices( int mask );
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77 // Change overall output amplitude, where 1.0 results in minimal clamping.
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78 // Must be called before set_sample_rate().
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79 void set_gain( double );
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80
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81 // Request use of custom multichannel buffer. Only supported by "classic" emulators;
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82 // on others this has no effect. Should be called only once *before* set_sample_rate().
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83 virtual void set_buffer( Multi_Buffer* ) { }
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84
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85 // Sound equalization (treble/bass)
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86
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87 // Frequency equalizer parameters (see gme.txt)
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88 // See gme.h for definition of struct gme_equalizer_t.
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89 typedef gme_equalizer_t equalizer_t;
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91 // Current frequency equalizater parameters
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92 equalizer_t const& equalizer() const;
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93
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94 // Set frequency equalizer parameters
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95 void set_equalizer( equalizer_t const& );
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96
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97 // Equalizer settings for TV speaker
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98 static equalizer_t const tv_eq;
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99
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100 public:
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101 Music_Emu();
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102 ~Music_Emu();
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103 protected:
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104 void set_max_initial_silence( int n ) { max_initial_silence = n; }
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105 void set_silence_lookahead( int n ) { silence_lookahead = n; }
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106 void set_voice_count( int n ) { voice_count_ = n; }
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107 void set_voice_names( const char* const* names );
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108 void set_track_ended() { emu_track_ended_ = true; }
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109 double gain() const { return gain_; }
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110 double tempo() const { return tempo_; }
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111 void remute_voices();
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112
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113 virtual blargg_err_t set_sample_rate_( long sample_rate ) = 0;
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114 virtual void set_equalizer_( equalizer_t const& ) { };
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115 virtual void mute_voices_( int mask ) = 0;
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116 virtual void set_tempo_( double ) = 0;
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117 virtual blargg_err_t start_track_( int ) = 0; // tempo is set before this
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118 virtual blargg_err_t play_( long count, sample_t* out ) = 0;
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119 virtual blargg_err_t skip_( long count );
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120 protected:
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121 virtual void unload();
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122 virtual void pre_load();
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123 virtual void post_load_();
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124 private:
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125 // general
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126 equalizer_t equalizer_;
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127 int max_initial_silence;
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128 const char** voice_names_;
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129 int voice_count_;
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130 int mute_mask_;
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131 double tempo_;
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132 double gain_;
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133
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134 long sample_rate_;
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135 blargg_long msec_to_samples( blargg_long msec ) const;
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136
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137 // track-specific
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138 int current_track_;
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139 blargg_long out_time; // number of samples played since start of track
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140 blargg_long emu_time; // number of samples emulator has generated since start of track
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141 bool emu_track_ended_; // emulator has reached end of track
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142 volatile bool track_ended_;
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143 void clear_track_vars();
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144 void end_track_if_error( blargg_err_t );
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145
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146 // fading
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147 blargg_long fade_start;
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148 int fade_step;
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149 void handle_fade( long count, sample_t* out );
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150
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151 // silence detection
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152 int silence_lookahead; // speed to run emulator when looking ahead for silence
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153 bool ignore_silence_;
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154 long silence_time; // number of samples where most recent silence began
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155 long silence_count; // number of samples of silence to play before using buf
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156 long buf_remain; // number of samples left in silence buffer
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157 enum { buf_size = 2048 };
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158 blargg_vector<sample_t> buf;
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159 void fill_buf();
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160 void emu_play( long count, sample_t* out );
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161
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162 Multi_Buffer* effects_buffer;
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163 friend Music_Emu* gme_new_emu( gme_type_t, long );
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164 friend void gme_set_stereo_depth( Music_Emu*, double );
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165 };
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166
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167 // base class for info-only derivations
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168 struct Gme_Info_ : Music_Emu
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169 {
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170 virtual blargg_err_t set_sample_rate_( long sample_rate );
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171 virtual void set_equalizer_( equalizer_t const& );
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172 virtual void mute_voices_( int mask );
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173 virtual void set_tempo_( double );
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174 virtual blargg_err_t start_track_( int );
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175 virtual blargg_err_t play_( long count, sample_t* out );
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176 virtual void pre_load();
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177 virtual void post_load_();
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178 };
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179
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180 inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const
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181 {
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182 return track_info( out, current_track_ );
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183 }
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184
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185 inline long Music_Emu::sample_rate() const { return sample_rate_; }
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186 inline const char** Music_Emu::voice_names() const { return voice_names_; }
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187 inline int Music_Emu::voice_count() const { return voice_count_; }
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188 inline int Music_Emu::current_track() const { return current_track_; }
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189 inline bool Music_Emu::track_ended() const { return track_ended_; }
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190 inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; }
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191
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192 inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; }
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193 inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); }
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194 inline void Music_Emu::ignore_silence( bool b ) { ignore_silence_ = b; }
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195 inline blargg_err_t Music_Emu::start_track_( int ) { return 0; }
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196
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197 inline void Music_Emu::set_voice_names( const char* const* names )
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198 {
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199 // Intentional removal of const, so users don't have to remember obscure const in middle
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200 voice_names_ = (const char**) names;
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201 }
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202
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203 inline void Music_Emu::mute_voices_( int ) { }
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204
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205 inline void Music_Emu::set_gain( double g )
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206 {
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207 assert( !sample_rate() ); // you must set gain before setting sample rate
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208 gain_ = g;
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209 }
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210
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211 #endif