Mercurial > audlegacy-plugins
annotate src/console/Music_Emu.h @ 1017:2f0b7056f354 trunk
[svn] - returning -1 is invalid here for fsize(). make metadata display in Audacious.
author | nenolod |
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date | Fri, 11 May 2007 09:41:34 -0700 |
parents | 986f098da058 |
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rev | line source |
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1 // Common interface to game music file emulators |
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2 |
341 | 3 // Game_Music_Emu 0.5.2 |
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4 #ifndef MUSIC_EMU_H |
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5 #define MUSIC_EMU_H |
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6 |
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7 #include "Gme_File.h" |
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8 class Multi_Buffer; |
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9 |
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10 struct Music_Emu : public Gme_File { |
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11 public: |
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12 // Basic functionality (see Gme_File.h for file loading/track info functions) |
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13 |
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14 // Set output sample rate. Must be called only once before loading file. |
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15 blargg_err_t set_sample_rate( long sample_rate ); |
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16 |
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17 // Start a track, where 0 is the first track. Also clears warning string. |
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18 blargg_err_t start_track( int ); |
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19 |
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20 // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation |
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21 // errors set warning string, and major errors also end track. |
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22 typedef short sample_t; |
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23 blargg_err_t play( long count, sample_t* buf ); |
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24 |
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25 // Informational |
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26 |
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27 // Sample rate sound is generated at |
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28 long sample_rate() const; |
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29 |
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30 // Index of current track or -1 if one hasn't been started |
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31 int current_track() const; |
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32 |
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33 // Number of voices used by currently loaded file |
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34 int voice_count() const; |
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35 |
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36 // Names of voices |
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37 const char** voice_names() const; |
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38 |
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39 // Track status/control |
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40 |
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41 // Number of milliseconds (1000 msec = 1 second) played since beginning of track |
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42 long tell() const; |
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43 |
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44 // Seek to new time in track. Seeking backwards or far forward can take a while. |
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45 blargg_err_t seek( long msec ); |
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46 |
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47 // Skip n samples |
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48 blargg_err_t skip( long n ); |
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49 |
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50 // True if a track has reached its end |
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51 bool track_ended() const; |
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52 |
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53 // Set start time and length of track fade out. Once fade ends track_ended() returns |
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54 // true. Fade time can be changed while track is playing. |
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55 void set_fade( long start_msec, long length_msec = 8000 ); |
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56 |
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57 // Disable automatic end-of-track detection and skipping of silence at beginning |
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58 void ignore_silence( bool disable = true ); |
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59 |
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60 // Info for current track |
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61 Gme_File::track_info; |
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62 blargg_err_t track_info( track_info_t* out ) const; |
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63 |
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64 // Sound customization |
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65 |
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66 // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. |
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67 // Track length as returned by track_info() assumes a tempo of 1.0. |
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68 void set_tempo( double ); |
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69 |
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70 // Mute/unmute voice i, where voice 0 is first voice |
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71 void mute_voice( int index, bool mute = true ); |
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72 |
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73 // Set muting state of all voices at once using a bit mask, where -1 mutes them all, |
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74 // 0 unmutes them all, 0x01 mutes just the first voice, etc. |
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75 void mute_voices( int mask ); |
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76 |
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77 // Change overall output amplitude, where 1.0 results in minimal clamping. |
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78 // Must be called before set_sample_rate(). |
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79 void set_gain( double ); |
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80 |
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81 // Request use of custom multichannel buffer. Only supported by "classic" emulators; |
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82 // on others this has no effect. Should be called only once *before* set_sample_rate(). |
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83 virtual void set_buffer( Multi_Buffer* ) { } |
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84 |
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85 // Sound equalization (treble/bass) |
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86 |
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87 // Frequency equalizer parameters (see gme.txt) |
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88 // See gme.h for definition of struct gme_equalizer_t. |
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89 typedef gme_equalizer_t equalizer_t; |
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90 |
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91 // Current frequency equalizater parameters |
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92 equalizer_t const& equalizer() const; |
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93 |
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94 // Set frequency equalizer parameters |
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95 void set_equalizer( equalizer_t const& ); |
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96 |
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97 // Equalizer settings for TV speaker |
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98 static equalizer_t const tv_eq; |
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99 |
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100 public: |
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101 Music_Emu(); |
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102 ~Music_Emu(); |
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103 protected: |
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104 void set_max_initial_silence( int n ) { max_initial_silence = n; } |
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105 void set_silence_lookahead( int n ) { silence_lookahead = n; } |
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106 void set_voice_count( int n ) { voice_count_ = n; } |
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107 void set_voice_names( const char* const* names ); |
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108 void set_track_ended() { emu_track_ended_ = true; } |
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109 double gain() const { return gain_; } |
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110 double tempo() const { return tempo_; } |
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111 void remute_voices(); |
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112 |
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113 virtual blargg_err_t set_sample_rate_( long sample_rate ) = 0; |
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114 virtual void set_equalizer_( equalizer_t const& ) { }; |
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115 virtual void mute_voices_( int mask ) = 0; |
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116 virtual void set_tempo_( double ) = 0; |
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117 virtual blargg_err_t start_track_( int ) = 0; // tempo is set before this |
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118 virtual blargg_err_t play_( long count, sample_t* out ) = 0; |
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119 virtual blargg_err_t skip_( long count ); |
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120 protected: |
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121 virtual void unload(); |
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122 virtual void pre_load(); |
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123 virtual void post_load_(); |
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124 private: |
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125 // general |
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126 equalizer_t equalizer_; |
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127 int max_initial_silence; |
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128 const char** voice_names_; |
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129 int voice_count_; |
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130 int mute_mask_; |
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131 double tempo_; |
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132 double gain_; |
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133 |
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134 long sample_rate_; |
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135 blargg_long msec_to_samples( blargg_long msec ) const; |
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136 |
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137 // track-specific |
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138 int current_track_; |
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139 blargg_long out_time; // number of samples played since start of track |
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140 blargg_long emu_time; // number of samples emulator has generated since start of track |
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141 bool emu_track_ended_; // emulator has reached end of track |
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142 volatile bool track_ended_; |
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143 void clear_track_vars(); |
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144 void end_track_if_error( blargg_err_t ); |
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145 |
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146 // fading |
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147 blargg_long fade_start; |
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148 int fade_step; |
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149 void handle_fade( long count, sample_t* out ); |
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150 |
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151 // silence detection |
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152 int silence_lookahead; // speed to run emulator when looking ahead for silence |
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153 bool ignore_silence_; |
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154 long silence_time; // number of samples where most recent silence began |
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155 long silence_count; // number of samples of silence to play before using buf |
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156 long buf_remain; // number of samples left in silence buffer |
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157 enum { buf_size = 2048 }; |
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158 blargg_vector<sample_t> buf; |
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159 void fill_buf(); |
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160 void emu_play( long count, sample_t* out ); |
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161 |
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162 Multi_Buffer* effects_buffer; |
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163 friend Music_Emu* gme_new_emu( gme_type_t, long ); |
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164 friend void gme_set_stereo_depth( Music_Emu*, double ); |
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165 }; |
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166 |
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167 // base class for info-only derivations |
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168 struct Gme_Info_ : Music_Emu |
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169 { |
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170 virtual blargg_err_t set_sample_rate_( long sample_rate ); |
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171 virtual void set_equalizer_( equalizer_t const& ); |
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172 virtual void mute_voices_( int mask ); |
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173 virtual void set_tempo_( double ); |
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174 virtual blargg_err_t start_track_( int ); |
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175 virtual blargg_err_t play_( long count, sample_t* out ); |
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176 virtual void pre_load(); |
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177 virtual void post_load_(); |
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178 }; |
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179 |
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180 inline blargg_err_t Music_Emu::track_info( track_info_t* out ) const |
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181 { |
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182 return track_info( out, current_track_ ); |
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183 } |
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184 |
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185 inline long Music_Emu::sample_rate() const { return sample_rate_; } |
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186 inline const char** Music_Emu::voice_names() const { return voice_names_; } |
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187 inline int Music_Emu::voice_count() const { return voice_count_; } |
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188 inline int Music_Emu::current_track() const { return current_track_; } |
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189 inline bool Music_Emu::track_ended() const { return track_ended_; } |
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190 inline const Music_Emu::equalizer_t& Music_Emu::equalizer() const { return equalizer_; } |
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191 |
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192 inline void Music_Emu::set_tempo_( double t ) { tempo_ = t; } |
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193 inline void Music_Emu::remute_voices() { mute_voices( mute_mask_ ); } |
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194 inline void Music_Emu::ignore_silence( bool b ) { ignore_silence_ = b; } |
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195 inline blargg_err_t Music_Emu::start_track_( int ) { return 0; } |
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196 |
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197 inline void Music_Emu::set_voice_names( const char* const* names ) |
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198 { |
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199 // Intentional removal of const, so users don't have to remember obscure const in middle |
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200 voice_names_ = (const char**) names; |
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201 } |
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202 |
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203 inline void Music_Emu::mute_voices_( int ) { } |
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204 |
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205 inline void Music_Emu::set_gain( double g ) |
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206 { |
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207 assert( !sample_rate() ); // you must set gain before setting sample rate |
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208 gain_ = g; |
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209 } |
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210 |
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211 #endif |