annotate src/console/Gbs_Emu.cxx @ 2819:2f7194224392

streams no longer disappear when added to playlist
author Calin Crisan ccrisan@gmail.com
date Sun, 13 Jul 2008 14:48:39 +0300
parents 5abb9030e8a7
children
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1 // Game_Music_Emu 0.5.2. http://www.slack.net/~ant/
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3 #include "Gbs_Emu.h"
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4
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5 #include "blargg_endian.h"
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6 #include <string.h>
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7
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8 /* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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9 can redistribute it and/or modify it under the terms of the GNU Lesser
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10 General Public License as published by the Free Software Foundation; either
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11 version 2.1 of the License, or (at your option) any later version. This
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12 module is distributed in the hope that it will be useful, but WITHOUT ANY
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13 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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14 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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15 details. You should have received a copy of the GNU Lesser General Public
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16 License along with this module; if not, write to the Free Software Foundation,
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17 Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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18
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19 #include "blargg_source.h"
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20
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21 Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq = { -47.0, 2000 };
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22 Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq = { 0.0, 300 };
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23
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24 Gbs_Emu::Gbs_Emu()
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25 {
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26 set_type( gme_gbs_type );
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27
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28 static const char* const names [Gb_Apu::osc_count] = {
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29 "Square 1", "Square 2", "Wave", "Noise"
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30 };
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31 set_voice_names( names );
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32
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33 static int const types [Gb_Apu::osc_count] = {
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34 wave_type | 1, wave_type | 2, wave_type | 0, mixed_type | 0
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35 };
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36 set_voice_types( types );
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37
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38 set_silence_lookahead( 6 );
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39 set_max_initial_silence( 21 );
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40 set_gain( 1.2 );
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41
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42 static equalizer_t const eq = { -1.0, 120 };
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43 set_equalizer( eq );
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44 }
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45
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46 Gbs_Emu::~Gbs_Emu() { }
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47
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48 void Gbs_Emu::unload()
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49 {
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50 rom.clear();
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51 Music_Emu::unload();
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52 }
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53
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54 // Track info
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55
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56 static void copy_gbs_fields( Gbs_Emu::header_t const& h, track_info_t* out )
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57 {
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58 GME_COPY_FIELD( h, out, game );
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59 GME_COPY_FIELD( h, out, author );
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60 GME_COPY_FIELD( h, out, copyright );
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61 }
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62
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63 blargg_err_t Gbs_Emu::track_info_( track_info_t* out, int ) const
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64 {
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65 copy_gbs_fields( header_, out );
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66 return 0;
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67 }
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68
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69 static blargg_err_t check_gbs_header( void const* header )
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70 {
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71 if ( memcmp( header, "GBS", 3 ) )
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72 return gme_wrong_file_type;
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73 return 0;
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74 }
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75
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76 struct Gbs_File : Gme_Info_
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77 {
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78 Gbs_Emu::header_t h;
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79
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80 Gbs_File() { set_type( gme_gbs_type ); }
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81
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82 blargg_err_t load_( Data_Reader& in )
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83 {
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84 blargg_err_t err = in.read( &h, Gbs_Emu::header_size );
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85 if ( err )
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86 return (err == in.eof_error ? gme_wrong_file_type : err);
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87
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88 set_track_count( h.track_count );
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89 return check_gbs_header( &h );
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90 }
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91
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92 blargg_err_t track_info_( track_info_t* out, int ) const
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93 {
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94 copy_gbs_fields( h, out );
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95 return 0;
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96 }
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97 };
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98
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99 static Music_Emu* new_gbs_emu () { return BLARGG_NEW Gbs_Emu ; }
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100 static Music_Emu* new_gbs_file() { return BLARGG_NEW Gbs_File; }
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101
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102 gme_type_t_ const gme_gbs_type [1] = {{ "Game Boy", 0, &new_gbs_emu, &new_gbs_file, "GBS", 1 }};
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103
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104 // Setup
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105
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106 blargg_err_t Gbs_Emu::load_( Data_Reader& in )
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107 {
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108 assert( offsetof (header_t,copyright [32]) == header_size );
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109 RETURN_ERR( rom.load( in, header_size, &header_, 0 ) );
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110
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111 set_track_count( header_.track_count );
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112 RETURN_ERR( check_gbs_header( &header_ ) );
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113
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114 if ( header_.vers != 1 )
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115 set_warning( "Unknown file version" );
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116
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117 if ( header_.timer_mode & 0x78 )
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118 set_warning( "Invalid timer mode" );
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119
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120 unsigned load_addr = get_le16( header_.load_addr );
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121 if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F ||
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122 load_addr < 0x400 )
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123 set_warning( "Invalid load/init/play address" );
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124
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125 set_voice_count( Gb_Apu::osc_count );
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126
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127 apu.volume( gain() );
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128
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129 return setup_buffer( 4194304 );
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130 }
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131
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132 void Gbs_Emu::update_eq( blip_eq_t const& eq )
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133 {
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134 apu.treble_eq( eq );
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135 }
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136
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137 void Gbs_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
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138 {
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139 apu.osc_output( i, c, l, r );
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140 }
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141
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142 // Emulation
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143
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144 // see gb_cpu_io.h for read/write functions
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145
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146 void Gbs_Emu::set_bank( int n )
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147 {
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148 blargg_long addr = rom.mask_addr( n * (blargg_long) bank_size );
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149 if ( addr == 0 && rom.size() > bank_size )
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150 {
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151 // TODO: what is the correct behavior? Current Game & Watch Gallery
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152 // rip requires that this have no effect or set to bank 1.
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153 //dprintf( "Selected ROM bank 0\n" );
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154 return;
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155 //n = 1;
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156 }
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157 cpu::map_code( bank_size, bank_size, rom.at_addr( addr ) );
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158 }
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159
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160 void Gbs_Emu::update_timer()
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161 {
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162 if ( header_.timer_mode & 0x04 )
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163 {
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164 static byte const rates [4] = { 10, 4, 6, 8 };
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165 int shift = rates [ram [hi_page + 7] & 3] - (header_.timer_mode >> 7);
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166 play_period = (256L - ram [hi_page + 6]) << shift;
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167 }
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168 else
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169 {
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170 play_period = 70224; // 59.73 Hz
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171 }
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172 if ( tempo() != 1.0 )
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173 play_period = blip_time_t (play_period / tempo());
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174 }
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175
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176 static BOOST::uint8_t const sound_data [Gb_Apu::register_count] = {
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177 0x80, 0xBF, 0x00, 0x00, 0xBF, // square 1
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178 0x00, 0x3F, 0x00, 0x00, 0xBF, // square 2
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179 0x7F, 0xFF, 0x9F, 0x00, 0xBF, // wave
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180 0x00, 0xFF, 0x00, 0x00, 0xBF, // noise
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181 0x77, 0xF3, 0xF1, // vin/volume, status, power mode
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182 0, 0, 0, 0, 0, 0, 0, 0, 0, // unused
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183 0xAC, 0xDD, 0xDA, 0x48, 0x36, 0x02, 0xCF, 0x16, // waveform data
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184 0x2C, 0x04, 0xE5, 0x2C, 0xAC, 0xDD, 0xDA, 0x48
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185 };
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186
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187 void Gbs_Emu::cpu_jsr( gb_addr_t addr )
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188 {
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189 check( cpu::r.sp == get_le16( header_.stack_ptr ) );
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190 cpu::r.pc = addr;
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191 cpu_write( --cpu::r.sp, idle_addr >> 8 );
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192 cpu_write( --cpu::r.sp, idle_addr&0xFF );
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193 }
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194
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195 void Gbs_Emu::set_tempo_( double t )
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196 {
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197 apu.set_tempo( t );
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198 update_timer();
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199 }
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200
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201 blargg_err_t Gbs_Emu::start_track_( int track )
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202 {
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203 RETURN_ERR( Classic_Emu::start_track_( track ) );
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204
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205 memset( ram, 0, 0x4000 );
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206 memset( ram + 0x4000, 0xFF, 0x1F80 );
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207 memset( ram + 0x5F80, 0, sizeof ram - 0x5F80 );
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208 ram [hi_page] = 0; // joypad reads back as 0
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209
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210 apu.reset();
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211 for ( int i = 0; i < (int) sizeof sound_data; i++ )
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212 apu.write_register( 0, i + apu.start_addr, sound_data [i] );
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213
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214 cpu::reset( rom.unmapped() );
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215
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216 unsigned load_addr = get_le16( header_.load_addr );
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217 cpu::rst_base = load_addr;
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218 rom.set_addr( load_addr );
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219
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220 cpu::map_code( ram_addr, 0x10000 - ram_addr, ram );
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221 cpu::map_code( 0, bank_size, rom.at_addr( 0 ) );
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222 set_bank( rom.size() > bank_size );
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223
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224 ram [hi_page + 6] = header_.timer_modulo;
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225 ram [hi_page + 7] = header_.timer_mode;
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226 update_timer();
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227 next_play = play_period;
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228
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229 cpu::r.a = track;
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230 cpu::r.pc = idle_addr;
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231 cpu::r.sp = get_le16( header_.stack_ptr );
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232 cpu_time = 0;
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233 cpu_jsr( get_le16( header_.init_addr ) );
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234
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235 return 0;
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236 }
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237
316
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238 blargg_err_t Gbs_Emu::run_clocks( blip_time_t& duration, int )
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239 {
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240 cpu_time = 0;
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241 while ( cpu_time < duration )
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242 {
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243 long count = duration - cpu_time;
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244 cpu_time = duration;
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245 bool result = cpu::run( count );
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246 cpu_time -= cpu::remain();
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247
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248 if ( result )
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249 {
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250 if ( cpu::r.pc == idle_addr )
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251 {
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252 if ( next_play > duration )
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253 {
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254 cpu_time = duration;
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255 break;
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256 }
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257
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258 if ( cpu_time < next_play )
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259 cpu_time = next_play;
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260 next_play += play_period;
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261 cpu_jsr( get_le16( header_.play_addr ) );
341
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262 GME_FRAME_HOOK( this );
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263 // TODO: handle timer rates different than 60 Hz
316
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264 }
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265 else if ( cpu::r.pc > 0xFFFF )
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266 {
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267 dprintf( "PC wrapped around\n" );
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268 cpu::r.pc &= 0xFFFF;
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269 }
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270 else
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271 {
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272 set_warning( "Emulation error (illegal/unsupported instruction)" );
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273 dprintf( "Bad opcode $%.2x at $%.4x\n",
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274 (int) *cpu::get_code( cpu::r.pc ), (int) cpu::r.pc );
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275 cpu::r.pc = (cpu::r.pc + 1) & 0xFFFF;
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276 cpu_time += 6;
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277 }
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278 }
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279 }
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280
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281 duration = cpu_time;
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282 next_play -= cpu_time;
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283 if ( next_play < 0 ) // could go negative if routine is taking too long to return
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284 next_play = 0;
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285 apu.end_frame( cpu_time );
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286
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287 return 0;
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288 }