annotate src/console/Track_Emu.h @ 2819:2f7194224392

streams no longer disappear when added to playlist
author Calin Crisan ccrisan@gmail.com
date Sun, 13 Jul 2008 14:48:39 +0300
parents 3da1b8942b8b
children
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2 // Music track emulator that handles fading and lookahead silence detection
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4 #ifndef TRACK_EMU_H
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5 #define TRACK_EMU_H
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6
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7 #include "Music_Emu.h"
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8
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9 class Track_Emu {
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10 public:
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11 // Start track and start fade at fade_time. If detect_silence is true,
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12 // continually checks for end-of-track silence of more than around 6
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13 // seconds. Keeps pointer to emulator.
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14 void start_track( Music_Emu*, int track, long fade_time_msec, bool detect_silence );
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16 // Seek to new time in track
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17 void seek( long msec );
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19 long tell() const;
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20
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21 // Play for 'count' samples and write to output buffer. Returns true when track
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22 // has ended.
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23 bool play( int count, Music_Emu::sample_t* out );
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25 private:
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26 Music_Emu* emu;
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27 Music_Emu::sample_t* buffer;
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28 double fade_factor;
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29 long emu_time; // number of samples emulator has generated since start of track
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30 long out_time; // number of samples played since start of track
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31 long silence_time; // number of samples where most recent silence began
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32 long fade_time; // number of samples to begin fading at
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33 int silence_count; // number of samples of silence to play before using bud
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34 int buf_count; // number of samples left in buffer
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35 int track;
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36 bool detect_silence;
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37 bool track_ended;
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38 enum { buf_size = 1024 };
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39 Music_Emu::sample_t buf [buf_size];
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40
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41 void end_track();
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42 void restart_track();
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43 void sync( long time );
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44 void fill_buf( bool check_silence );
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45 long msec_to_samples( long msec ) const;
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46 };
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49 #endif
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