Mercurial > audlegacy-plugins
annotate src/console/Gbs_Emu.h @ 1892:3b034150d31e
Add GPL2 boilerplate text.
author | William Pitcock <nenolod@atheme.org> |
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date | Wed, 26 Sep 2007 11:51:08 -0500 |
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1 // Nintendo Game Boy GBS music file emulator |
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2 |
341 | 3 // Game_Music_Emu 0.5.2 |
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4 #ifndef GBS_EMU_H |
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5 #define GBS_EMU_H |
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6 |
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7 #include "Classic_Emu.h" |
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8 #include "Gb_Apu.h" |
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9 #include "Gb_Cpu.h" |
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10 |
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11 class Gbs_Emu : private Gb_Cpu, public Classic_Emu { |
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12 typedef Gb_Cpu cpu; |
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13 public: |
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14 // Equalizer profiles for Game Boy Color speaker and headphones |
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15 static equalizer_t const handheld_eq; |
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16 static equalizer_t const headphones_eq; |
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17 |
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18 // GBS file header |
341 | 19 enum { header_size = 112 }; |
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20 struct header_t |
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21 { |
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22 char tag [3]; |
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23 byte vers; |
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24 byte track_count; |
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25 byte first_track; |
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26 byte load_addr [2]; |
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27 byte init_addr [2]; |
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28 byte play_addr [2]; |
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29 byte stack_ptr [2]; |
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30 byte timer_modulo; |
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31 byte timer_mode; |
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32 char game [32]; |
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33 char author [32]; |
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34 char copyright [32]; |
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35 }; |
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36 |
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37 // Header for currently loaded file |
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38 header_t const& header() const { return header_; } |
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39 |
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40 static gme_type_t static_type() { return gme_gbs_type; } |
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41 |
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42 public: |
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43 // deprecated |
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44 Music_Emu::load; |
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45 blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader |
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46 { return load_remaining_( &h, sizeof h, in ); } |
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47 |
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48 public: |
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49 Gbs_Emu(); |
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50 ~Gbs_Emu(); |
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51 protected: |
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52 blargg_err_t track_info_( track_info_t*, int track ) const; |
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53 blargg_err_t load_( Data_Reader& ); |
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54 blargg_err_t start_track_( int ); |
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55 blargg_err_t run_clocks( blip_time_t&, int ); |
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56 void set_tempo_( double ); |
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57 void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ); |
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58 void update_eq( blip_eq_t const& ); |
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59 void unload(); |
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60 private: |
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61 // rom |
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62 enum { bank_size = 0x4000 }; |
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63 Rom_Data<bank_size> rom; |
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64 void set_bank( int ); |
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65 |
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66 // timer |
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67 blip_time_t cpu_time; |
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68 blip_time_t play_period; |
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69 blip_time_t next_play; |
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70 void update_timer(); |
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71 |
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72 header_t header_; |
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73 void cpu_jsr( gb_addr_t ); |
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74 |
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75 public: private: friend class Gb_Cpu; |
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76 blip_time_t clock() const { return cpu_time - cpu::remain(); } |
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77 |
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78 enum { joypad_addr = 0xFF00 }; |
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79 enum { ram_addr = 0xA000 }; |
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80 enum { hi_page = 0xFF00 - ram_addr }; |
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81 byte ram [0x4000 + 0x2000 + Gb_Cpu::cpu_padding]; |
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82 Gb_Apu apu; |
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83 |
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84 int cpu_read( gb_addr_t ); |
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85 void cpu_write( gb_addr_t, int ); |
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86 }; |
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87 |
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88 #endif |