annotate src/console/Spc_Emu.h @ 43:3e9c308cea60 trunk

[svn] Added some missing targets for the .a files
author js
date Wed, 20 Sep 2006 08:25:46 -0700
parents 3da1b8942b8b
children fb513e10174e
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1
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2 // Super Nintendo (SNES) SPC music file emulator
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3
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4 // Game_Music_Emu 0.3.0
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5
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6 #ifndef SPC_EMU_H
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7 #define SPC_EMU_H
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8
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9 #include "Fir_Resampler.h"
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10 #include "Music_Emu.h"
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11 #include "Snes_Spc.h"
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12
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13 class Spc_Emu : public Music_Emu {
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14 enum { trailer_offset = 0x10200 };
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15 public:
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16 // A gain of 1.0 results in almost no clamping. Default gain roughly
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17 // matches volume of other emulators.
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18 Spc_Emu( double gain = 1.4 );
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19
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20 // The Super Nintendo hardware samples at 32kHz. Other sample rates are
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21 // handled by resampling the 32kHz output; emulation accuracy is not affected.
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22 enum { native_sample_rate = 32000 };
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23
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24 // SPC file header
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25 struct header_t
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26 {
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27 char tag [35];
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28 byte format;
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29 byte version;
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30 byte pc [2];
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31 byte a, x, y, psw, sp;
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32 byte unused [2];
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33 char song [32];
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34 char game [32];
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35 char dumper [16];
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36 char comment [32];
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37 byte date [11];
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38 char len_secs [3];
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39 byte fade_msec [5];
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40 char author [32];
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41 byte mute_mask;
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42 byte emulator;
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43 byte unused2 [45];
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44
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45 enum { track_count = 1 };
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46 enum { copyright = 0 }; // no copyright field
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47 };
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48 BOOST_STATIC_ASSERT( sizeof (header_t) == 0x100 );
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49
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50 // Load SPC data
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51 blargg_err_t load( Data_Reader& );
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52
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53 // Load SPC using already-loaded header and remaining data
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54 blargg_err_t load( header_t const&, Data_Reader& );
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55
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56 // Header for currently loaded SPC
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57 header_t const& header() const { return *(header_t*) spc_data.begin(); }
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58
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59 // Pointer and size for trailer data
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60 byte const* trailer() const { return &spc_data [trailer_offset]; }
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61 long trailer_size() const { return spc_data.size() - trailer_offset; }
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62
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63 // If true, prevents channels and global volumes from being phase-negated
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64 void disable_surround( bool disable = true );
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65
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66 public:
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67 ~Spc_Emu();
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68 blargg_err_t set_sample_rate( long );
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69 void mute_voices( int );
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70 void start_track( int );
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71 void play( long, sample_t* );
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72 void skip( long );
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73 const char** voice_names() const;
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74 public:
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75 // deprecated
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76 blargg_err_t init( long r, double gain = 1.4 ) { return set_sample_rate( r ); }
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77 private:
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78 blargg_vector<byte> spc_data;
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79 Fir_Resampler<24> resampler;
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80 Snes_Spc apu;
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81 };
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82
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83 inline void Spc_Emu::disable_surround( bool b ) { apu.disable_surround( b ); }
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84
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85 #endif
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86