Mercurial > audlegacy-plugins
annotate src/console/Nes_Fme7_Apu.h @ 1263:458d46e65a86
wav-sndfile: in is_our_file, ensure that filename is not NULL before passing it to sf_open
author | Giacomo Lozito <james@develia.org> |
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date | Fri, 13 Jul 2007 20:55:42 +0200 |
parents | 986f098da058 |
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1 // Sunsoft FME-7 sound emulator |
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341 | 3 // Game_Music_Emu 0.5.2 |
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4 #ifndef NES_FME7_APU_H |
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5 #define NES_FME7_APU_H |
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6 |
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7 #include "blargg_common.h" |
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8 #include "Blip_Buffer.h" |
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9 |
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10 struct fme7_apu_state_t |
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11 { |
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12 enum { reg_count = 14 }; |
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13 BOOST::uint8_t regs [reg_count]; |
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14 BOOST::uint8_t phases [3]; // 0 or 1 |
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15 BOOST::uint8_t latch; |
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16 BOOST::uint16_t delays [3]; // a, b, c |
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17 }; |
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18 |
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19 class Nes_Fme7_Apu : private fme7_apu_state_t { |
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20 public: |
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21 // See Nes_Apu.h for reference |
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22 void reset(); |
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23 void volume( double ); |
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24 void treble_eq( blip_eq_t const& ); |
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25 void output( Blip_Buffer* ); |
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26 enum { osc_count = 3 }; |
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27 void osc_output( int index, Blip_Buffer* ); |
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28 void end_frame( blip_time_t ); |
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29 void save_state( fme7_apu_state_t* ) const; |
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30 void load_state( fme7_apu_state_t const& ); |
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31 |
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32 // Mask and addresses of registers |
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33 enum { addr_mask = 0xe000 }; |
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34 enum { data_addr = 0xe000 }; |
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35 enum { latch_addr = 0xc000 }; |
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36 |
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37 // (addr & addr_mask) == latch_addr |
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38 void write_latch( int ); |
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39 |
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40 // (addr & addr_mask) == data_addr |
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41 void write_data( blip_time_t, int data ); |
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42 |
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43 public: |
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44 Nes_Fme7_Apu(); |
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45 BLARGG_DISABLE_NOTHROW |
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46 private: |
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47 // noncopyable |
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48 Nes_Fme7_Apu( const Nes_Fme7_Apu& ); |
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49 Nes_Fme7_Apu& operator = ( const Nes_Fme7_Apu& ); |
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50 |
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51 static unsigned char const amp_table [16]; |
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52 |
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53 struct { |
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54 Blip_Buffer* output; |
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55 int last_amp; |
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56 } oscs [osc_count]; |
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57 blip_time_t last_time; |
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58 |
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59 enum { amp_range = 192 }; // can be any value; this gives best error/quality tradeoff |
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60 Blip_Synth<blip_good_quality,1> synth; |
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61 |
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62 void run_until( blip_time_t ); |
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63 }; |
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64 |
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65 inline void Nes_Fme7_Apu::volume( double v ) |
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66 { |
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67 synth.volume( 0.38 / amp_range * v ); // to do: fine-tune |
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68 } |
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69 |
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70 inline void Nes_Fme7_Apu::treble_eq( blip_eq_t const& eq ) |
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71 { |
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72 synth.treble_eq( eq ); |
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73 } |
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74 |
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75 inline void Nes_Fme7_Apu::osc_output( int i, Blip_Buffer* buf ) |
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76 { |
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77 assert( (unsigned) i < osc_count ); |
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78 oscs [i].output = buf; |
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79 } |
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80 |
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81 inline void Nes_Fme7_Apu::output( Blip_Buffer* buf ) |
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82 { |
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83 for ( int i = 0; i < osc_count; i++ ) |
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84 osc_output( i, buf ); |
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85 } |
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86 |
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87 inline Nes_Fme7_Apu::Nes_Fme7_Apu() |
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88 { |
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89 output( NULL ); |
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90 volume( 1.0 ); |
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91 reset(); |
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92 } |
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93 |
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94 inline void Nes_Fme7_Apu::write_latch( int data ) { latch = data; } |
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95 |
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96 inline void Nes_Fme7_Apu::write_data( blip_time_t time, int data ) |
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97 { |
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98 if ( (unsigned) latch >= reg_count ) |
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99 { |
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100 #ifdef dprintf |
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101 dprintf( "FME7 write to %02X (past end of sound registers)\n", (int) latch ); |
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102 #endif |
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103 return; |
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104 } |
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105 |
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106 run_until( time ); |
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107 regs [latch] = data; |
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108 } |
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109 |
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110 inline void Nes_Fme7_Apu::end_frame( blip_time_t time ) |
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111 { |
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112 if ( time > last_time ) |
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113 run_until( time ); |
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114 |
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115 assert( last_time >= time ); |
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116 last_time -= time; |
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117 } |
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118 |
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119 inline void Nes_Fme7_Apu::save_state( fme7_apu_state_t* out ) const |
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120 { |
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121 *out = *this; |
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122 } |
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123 |
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124 inline void Nes_Fme7_Apu::load_state( fme7_apu_state_t const& in ) |
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125 { |
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126 reset(); |
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127 fme7_apu_state_t* state = this; |
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128 *state = in; |
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129 } |
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130 |
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131 #endif |