Mercurial > audlegacy-plugins
annotate src/paranormal-ng/misc.c @ 2499:4d6045c20cc5
Include cleanups, part #4.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 31 Mar 2008 15:18:05 +0300 |
parents | 1fa3c8cd366a |
children | f1b6f1b2cdb3 |
rev | line source |
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1 /* |
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2 * paranormal: iterated pipeline-driven visualization plugin |
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3 * Copyright (c) 2006, 2007 William Pitcock <nenolod@dereferenced.org> |
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4 * Portions copyright (c) 2001 Jamie Gennis <jgennis@mindspring.com> |
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5 * |
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6 * This program is free software; you can redistribute it and/or modify |
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7 * it under the terms of the GNU General Public License as published by |
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8 * the Free Software Foundation; under version 2 of the License. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program; if not, write to the Free Software |
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17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 */ |
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19 |
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20 #include <config.h> |
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21 |
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22 #include <stdlib.h> |
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23 #include <stdio.h> |
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24 |
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25 #include <glib.h> |
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26 |
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27 #include "paranormal.h" |
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28 #include "actuators.h" |
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29 #include "pn_utils.h" |
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30 |
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31 /* ******************** misc_floater ******************** */ |
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32 static struct pn_actuator_option_desc misc_floater_opts[] = |
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33 { |
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34 { "value", "The colour value for the floater.", |
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35 OPT_TYPE_INT, { ival: 255 } }, |
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36 { NULL } |
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37 }; |
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38 |
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39 typedef enum |
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40 { |
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41 float_up = 0x1, |
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42 float_down = 0x2, |
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43 float_left = 0x4, |
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44 float_right = 0x8, |
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45 } FloaterDirection; |
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46 |
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47 struct floater_state_data |
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48 { |
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49 FloaterDirection dir; |
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50 gint x; |
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51 gint y; |
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52 }; |
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53 |
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54 static void |
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55 misc_floater_init(gpointer *data) |
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56 { |
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57 struct floater_state_data *opaque_data = g_new0(struct floater_state_data, 1); |
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58 *data = opaque_data; |
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59 opaque_data->x = rand() % pn_image_data->width; |
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60 opaque_data->y = rand() % pn_image_data->height; |
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61 opaque_data->dir = (FloaterDirection) rand() % 15; /* sum of all dir values */ |
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62 } |
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63 |
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64 static void |
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65 misc_floater_cleanup(gpointer data) |
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66 { |
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67 g_free(data); |
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68 } |
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69 |
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70 /* |
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71 * This implementation isn't very great. |
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72 * Anyone want to improve it? :( |
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73 */ |
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74 static void |
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75 misc_floater_exec(const struct pn_actuator_option *opts, gpointer data) |
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76 { |
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77 struct floater_state_data *opaque_data = (struct floater_state_data *) data; |
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78 guchar value = (opts[0].val.ival < 0 || opts[0].val.ival > 255) ? 255 : opts[0].val.ival; |
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79 |
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80 /* determine the root coordinate first */ |
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81 if (opaque_data->dir & float_up) |
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82 opaque_data->y -= 1; |
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83 if (opaque_data->dir & float_down) |
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84 opaque_data->y += 1; |
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85 |
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86 if (opaque_data->dir & float_left) |
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87 opaque_data->x -= 1; |
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88 if (opaque_data->dir & float_right) |
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89 opaque_data->x += 1; |
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90 |
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91 /* make sure we're within surface boundaries. segfaults suck, afterall. */ |
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92 if (opaque_data->x + 1 <= pn_image_data->width && |
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93 opaque_data->x - 1 >= 0 && |
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94 opaque_data->y + 1 <= pn_image_data->height && |
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95 opaque_data->y - 1 >= 0) |
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96 { |
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97 /* draw it. i could use a loop here, but i don't see much reason in it, |
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98 * so i don't think i will at this time. -nenolod |
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99 */ |
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100 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y)] = value; |
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101 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x + 1, opaque_data->y)] = value; |
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102 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x - 1, opaque_data->y)] = value; |
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103 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y + 1)] = value; |
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104 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y - 1)] = value; |
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105 } |
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106 |
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107 /* check if we need to change direction yet, and if so, do so. */ |
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108 if (pn_new_beat == TRUE) |
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109 opaque_data->dir = (FloaterDirection) rand() % 15; /* sum of all dir values */ |
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110 |
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111 /* now adjust the direction so we stay in boundary */ |
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112 if (opaque_data->x - 1 <= 0 && opaque_data->dir & float_left) |
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113 { |
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114 opaque_data->dir &= ~float_left; |
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115 opaque_data->dir |= float_right; |
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116 } |
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117 |
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118 if (opaque_data->x + 1 >= pn_image_data->width && opaque_data->dir & float_right) |
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119 { |
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120 opaque_data->dir &= ~float_right; |
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121 opaque_data->dir |= float_left; |
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122 } |
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123 |
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124 if (opaque_data->y - 1 <= 0 && opaque_data->dir & float_up) |
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125 { |
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126 opaque_data->dir &= ~float_up; |
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127 opaque_data->dir |= float_down; |
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128 } |
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129 |
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130 if (opaque_data->y + 1 >= pn_image_data->height && opaque_data->dir & float_down) |
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131 { |
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132 opaque_data->dir &= ~float_down; |
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133 opaque_data->dir |= float_up; |
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134 } |
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135 } |
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136 |
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137 struct pn_actuator_desc builtin_misc_floater = |
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138 { |
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139 "misc_floater", |
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140 "Floating Particle", |
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141 "A floating particle.", |
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142 0, misc_floater_opts, |
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143 misc_floater_init, misc_floater_cleanup, misc_floater_exec |
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144 }; |
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145 |