Mercurial > audlegacy-plugins
annotate src/console/gme_readme.txt @ 2550:6fdb69f0f169
Use Glib types.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Thu, 08 May 2008 21:54:55 +0300 |
parents | 986f098da058 |
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341 | 1 Game_Music_Emu 0.5.2: Game Music Emulators |
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2 ------------------------------------------ |
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3 Game_Music_Emu is a collection of video game music file emulators that |
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4 support the following formats and systems: |
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5 |
341 | 6 AY ZX Spectrum/Amstrad CPC |
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7 GBS Nintendo Game Boy |
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8 GYM Sega Genesis/Mega Drive |
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9 HES NEC TurboGrafx-16/PC Engine |
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10 KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) |
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11 NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) |
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12 SAP Atari systems using POKEY sound chip |
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13 SPC Super Nintendo/Super Famicom |
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14 VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro |
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15 |
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16 Features: |
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17 * Every emulator works the same way |
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18 * High emphasis on being easy to use |
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19 * Several examples, including music player using SDL |
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20 * Includes C interface that supports the main features |
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21 * Portable code for use on any system with modern or older C++ compilers |
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22 * Adjustable output sample rate using quality band-limited resampling |
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23 * Uniform access to text information fields and track timing information |
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24 * End-of-track fading and automatic look ahead silence detection |
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25 * Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM |
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26 * Tempo can be adjusted and individual voices can be muted while playing |
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27 * Can read music data from file, memory, or custom reader function/class |
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28 * Access to track information without having to load into full emulator |
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29 * M3U track listing support for multi-track formats |
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30 * Modular design allows elimination of unneeded emulators/features |
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31 |
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32 This library has been used in game music players for Windows, Linux, Mac |
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33 OS, MorphOS, Xbox, PlayStation Portable, GP2X, and Nintendo DS. |
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34 |
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35 Author : Shay Green <gblargg@gmail.com> |
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36 Website: http://www.slack.net/~ant/ |
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37 Forum : http://groups.google.com/group/blargg-sound-libs |
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38 License: GNU Lesser General Public License (LGPL) |
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39 |
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40 |
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41 Getting Started |
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42 --------------- |
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43 Build a program consisting of demo/c_basics.c, demo/Wave_Writer.cpp, and |
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44 all source files in gme/. Be sure "test.nsf" is in the same directory. |
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45 Running the program should generate the recording "out.wav". |
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46 |
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47 To enable transparent support for gzipped files, see blargg_config.h. |
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48 |
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49 Read gme.txt for more information. Post to the discussion forum for |
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50 assistance. |
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51 |
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52 |
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53 Files |
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54 ----- |
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55 gme.txt General notes about the library |
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56 changes.txt Changes made since previous releases |
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57 design.txt Library design notes |
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58 license.txt GNU Lesser General Public License |
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59 |
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60 test.nsf Test file for NSF emulator |
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61 test.m3u Test m3u playlist for playlist.c demo |
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62 |
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63 demo/ |
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64 basics.c Records NSF file to wave sound file |
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65 cpp_basics.cpp C++ version of basics.c |
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66 features.c Demonstrates the main library features |
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67 Wave_Writer.h WAVE sound file writer used for demo output |
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68 Wave_Writer.cpp |
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69 |
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70 player/ Player using the SDL multimedia library |
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71 player.cpp Simple music player with waveform display |
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72 Music_Player.cpp Stand alone player for background music |
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73 Music_Player.h |
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74 Audio_Scope.cpp Audio waveform scope |
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75 Audio_Scope.h |
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76 |
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77 gme/ |
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78 blargg_config.h Library configuration (modify this file as needed) |
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79 |
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80 gme.h C interface |
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81 gme.cpp |
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82 |
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83 Gme_File.h File loading and track information |
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84 Music_Emu.h Track playback and adjustments |
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85 Data_Reader.h Custom data readers |
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86 |
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87 Effects_Buffer.h Sound buffer with stereo echo and panning |
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88 Effects_Buffer.cpp |
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89 |
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90 M3u_Playlist.h M3U playlist support |
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91 M3u_Playlist.cpp |
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92 |
341 | 93 Ay_Emu.h ZX Spectrum AY emulator |
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94 Ay_Emu.cpp |
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95 Ay_Apu.cpp |
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96 Ay_Apu.h |
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97 Ay_Cpu.cpp |
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98 Ay_Cpu.h |
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99 |
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100 Gbs_Emu.h Nintendo Game Boy GBS emulator |
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101 Gbs_Emu.cpp |
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102 Gb_Apu.cpp |
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103 Gb_Apu.h |
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104 Gb_Cpu.cpp |
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105 Gb_Cpu.h |
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106 gb_cpu_io.h |
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107 Gb_Oscs.cpp |
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108 Gb_Oscs.h |
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109 |
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110 Hes_Emu.h TurboGrafx-16/PC Engine HES emulator |
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111 Hes_Apu.cpp |
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112 Hes_Apu.h |
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113 Hes_Cpu.cpp |
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114 Hes_Cpu.h |
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115 hes_cpu_io.h |
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116 Hes_Emu.cpp |
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117 |
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118 Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator |
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119 Kss_Emu.cpp |
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120 Kss_Cpu.cpp |
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121 Kss_Cpu.h |
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122 Kss_Scc_Apu.cpp |
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123 Kss_Scc_Apu.h |
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124 Ay_Apu.h |
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125 Ay_Apu.cpp |
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126 Sms_Apu.h |
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127 Sms_Apu.cpp |
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128 Sms_Oscs.h |
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129 |
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130 Nsf_Emu.h Nintendo NES NSF/NSFE emulator |
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131 Nsf_Emu.cpp |
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132 Nes_Apu.cpp |
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133 Nes_Apu.h |
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134 Nes_Cpu.cpp |
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135 Nes_Cpu.h |
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136 nes_cpu_io.h |
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137 Nes_Oscs.cpp |
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138 Nes_Oscs.h |
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139 Nes_Fme7_Apu.cpp |
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140 Nes_Fme7_Apu.h |
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141 Nes_Namco_Apu.cpp |
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142 Nes_Namco_Apu.h |
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143 Nes_Vrc6_Apu.cpp |
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144 Nes_Vrc6_Apu.h |
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145 Nsfe_Emu.h NSFE support |
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146 Nsfe_Emu.cpp |
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147 |
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148 Spc_Emu.h Super Nintendo SPC emulator |
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149 Spc_Emu.cpp |
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150 Snes_Spc.cpp |
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151 Snes_Spc.h |
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152 Spc_Cpu.cpp |
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153 Spc_Cpu.h |
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154 Spc_Dsp.cpp |
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155 Spc_Dsp.h |
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156 Fir_Resampler.cpp |
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157 Fir_Resampler.h |
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158 |
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159 Sap_Emu.h Atari SAP emulator |
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160 Sap_Emu.cpp |
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161 Sap_Apu.cpp |
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162 Sap_Apu.h |
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163 Sap_Cpu.cpp |
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164 Sap_Cpu.h |
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165 sap_cpu_io.h |
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166 |
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167 Vgm_Emu.h Sega VGM emulator |
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168 Vgm_Emu_Impl.cpp |
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169 Vgm_Emu_Impl.h |
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170 Vgm_Emu.cpp |
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171 Ym2413_Emu.cpp |
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172 Ym2413_Emu.h |
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173 Gym_Emu.h Sega Genesis GYM emulator |
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174 Gym_Emu.cpp |
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175 Sms_Apu.cpp Common Sega emulator files |
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176 Sms_Apu.h |
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177 Sms_Oscs.h |
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178 Ym2612_Emu.cpp |
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179 Ym2612_Emu.h |
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180 Dual_Resampler.cpp |
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181 Dual_Resampler.h |
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182 Fir_Resampler.cpp |
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183 Fir_Resampler.h |
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184 |
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185 blargg_common.h Common files needed by all emulators |
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186 blargg_endian.h |
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187 blargg_source.h |
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188 Blip_Buffer.cpp |
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189 Blip_Buffer.h |
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190 Gme_File.cpp |
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191 Music_Emu.cpp |
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192 Classic_Emu.h |
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193 Classic_Emu.cpp |
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194 Multi_Buffer.h |
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195 Multi_Buffer.cpp |
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196 Data_Reader.cpp |
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197 |
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198 |
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199 Legal |
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200 ----- |
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201 Game_Music_Emu library copyright (C) 2003-2006 Shay Green. |
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202 SNES SPC DSP emulator based on OpenSPC, copyright (C) 2002 Brad Martin. |
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203 Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville. |
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204 |
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205 -- |
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206 Shay Green <gblargg@gmail.com> |