annotate src/console/gme.h @ 1884:73d6306b4852

Add CPPFLAGS for Mowgli.
author William Pitcock <nenolod@atheme.org>
date Wed, 26 Sep 2007 11:16:43 -0500
parents 986f098da058
children
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1 /* Game music emulator library C interface (also usable from C++) */
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2
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3 /* Game_Music_Emu 0.5.2 */
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4 #ifndef GME_H
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5 #define GME_H
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6
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7 #ifdef __cplusplus
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8 extern "C" {
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9 #endif
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10
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11 /* Error string returned by library functions, or NULL if no error (success) */
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12 typedef const char* gme_err_t;
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13
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14 /* First parameter of most gme_ functions is a pointer to the Music_Emu */
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15 typedef struct Music_Emu Music_Emu;
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18 /******** Basic operations ********/
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19
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20 /* Create emulator and load game music file/data into it. Sets *out to new emulator. */
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21 gme_err_t gme_open_file( const char* path, Music_Emu** out, long sample_rate );
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22
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23 /* Number of tracks available */
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24 int gme_track_count( Music_Emu const* );
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25
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26 /* Start a track, where 0 is the first track */
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27 gme_err_t gme_start_track( Music_Emu*, int index );
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28
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29 /* Generate 'count' 16-bit signed samples info 'out'. Output is in stereo. */
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30 gme_err_t gme_play( Music_Emu*, long count, short* out );
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31
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32 /* Finish using emulator and free memory */
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33 void gme_delete( Music_Emu* );
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35
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36 /******** Track position/length ********/
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37
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38 /* Set time to start fading track out. Once fade ends track_ended() returns true.
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39 Fade time can be changed while track is playing. */
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40 void gme_set_fade( Music_Emu*, long start_msec );
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41
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42 /* True if a track has reached its end */
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43 int gme_track_ended( Music_Emu const* );
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44
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45 /* Number of milliseconds (1000 = one second) played since beginning of track */
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46 long gme_tell( Music_Emu const* );
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47
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48 /* Seek to new time in track. Seeking backwards or far forward can take a while. */
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49 gme_err_t gme_seek( Music_Emu*, long msec );
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50
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51
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52 /******** Informational ********/
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53
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54 /* If you only need track information from a music file, pass gme_info_only for
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55 sample_rate to open/load. */
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56 enum { gme_info_only = -1 };
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57
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58 /* Most recent warning string, or NULL if none. Clears current warning after returning.
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59 Warning is also cleared when loading a file and starting a track. */
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60 const char* gme_warning( Music_Emu* );
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61
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62 /* Load m3u playlist file (must be done after loading music) */
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63 gme_err_t gme_load_m3u( Music_Emu*, const char* path );
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64
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65 /* Clear any loaded m3u playlist and any internal playlist that the music format
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66 supports (NSFE for example). */
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67 void gme_clear_playlist( Music_Emu* );
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68
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69 /* Get information for a particular track (length, name, author, etc.) */
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70 typedef struct track_info_t track_info_t;
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71 gme_err_t gme_track_info( Music_Emu const*, track_info_t* out, int track );
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72
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73 struct track_info_t
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74 {
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75 long track_count;
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76
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77 /* times in milliseconds; -1 if unknown */
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78 long length;
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79 long intro_length;
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80 long loop_length;
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81
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82 /* empty string if not available */
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83 char system [256];
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84 char game [256];
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85 char song [256];
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86 char author [256];
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87 char copyright [256];
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88 char comment [256];
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89 char dumper [256];
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90 };
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91 enum { gme_max_field = 255 };
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93
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94 /******** Advanced playback ********/
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95
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96 /* Adjust stereo echo depth, where 0.0 = off and 1.0 = maximum. Has no effect for
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97 GYM, SPC, and Sega Genesis VGM music */
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98 void gme_set_stereo_depth( Music_Emu*, double depth );
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99
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100 /* Disable automatic end-of-track detection and skipping of silence at beginning
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101 if ignore is true */
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102 void gme_ignore_silence( Music_Emu*, int ignore );
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103
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104 /* Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
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105 Track length as returned by track_info() assumes a tempo of 1.0. */
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106 void gme_set_tempo( Music_Emu*, double tempo );
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107
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108 /* Number of voices used by currently loaded file */
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109 int gme_voice_count( Music_Emu const* );
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110
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111 /* Names of voices */
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112 const char** gme_voice_names( Music_Emu const* );
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113
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114 /* Mute/unmute voice i, where voice 0 is first voice */
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115 void gme_mute_voice( Music_Emu*, int index, int mute );
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116
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117 /* Set muting state of all voices at once using a bit mask, where -1 mutes all
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118 voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */
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119 void gme_mute_voices( Music_Emu*, int muting_mask );
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120
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121 /* Frequency equalizer parameters (see gme.txt) */
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122 typedef struct gme_equalizer_t
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123 {
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124 double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */
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125 long bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */
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126 } gme_equalizer_t;
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127
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128 /* Get current frequency equalizater parameters */
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129 gme_equalizer_t gme_equalizer( Music_Emu const* );
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130
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131 /* Change frequency equalizer parameters */
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132 void gme_set_equalizer( Music_Emu*, gme_equalizer_t const* eq );
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134
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135
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136 /******** Game music types ********/
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137
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138 /* Emulator type constants for each supported file type */
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139 extern struct gme_type_t_ const gme_ay_type [], gme_gbs_type [], gme_gym_type [],
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140 gme_hes_type [], gme_kss_type [], gme_nsf_type [], gme_nsfe_type [],
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141 gme_sap_type [], gme_spc_type [], gme_vgm_type [], gme_vgz_type [];
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142 typedef struct gme_type_t_ const* gme_type_t;
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143
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144 /* Type of this emulator */
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145 gme_type_t gme_type( Music_Emu const* );
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146
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147 /* gme_type_t is a pointer to this structure. For example, gme_nsf_type->system is
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148 "Nintendo NES" and gme_nsf_type->new_emu() is equilvant to new Nsf_Emu (in C++). */
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149 struct gme_type_t_
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150 {
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151 const char* system; /* name of system this music file type is generally for */
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152 int track_count; /* non-zero for formats with a fixed number of tracks */
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153 Music_Emu* (*new_emu)(); /* Create new emulator for this type (useful in C++ only) */
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154 Music_Emu* (*new_info)(); /* Create new info reader for this type */
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155
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156 /* internal */
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157 const char* extension_;
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158 int flags_;
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159 };
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160
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161 /* Pointer to array of all music types, with NULL entry at end. Allows a player linked
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162 to this library to support new music types without having to be updated. */
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163 gme_type_t const* gme_type_list();
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164
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165
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166 /******** Advanced file loading ********/
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167
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168 /* Error returned if file type is not supported */
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169 extern const char gme_wrong_file_type [];
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170
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171 /* Same as gme_open_file(), but uses file data already in memory. Makes copy of data. */
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172 gme_err_t gme_open_data( void const* data, long size, Music_Emu** out, long sample_rate );
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173
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174 /* Determine likely game music type based on first four bytes of file. Returns
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175 string containing proper file suffix (i.e. "NSF", "SPC", etc.) or "" if
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176 file header is not recognized. */
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177 const char* gme_identify_header( void const* header );
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178
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179 /* Get corresponding music type for file path or extension passed in. */
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180 gme_type_t gme_identify_extension( const char* path_or_extension );
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181
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182 /* Determine file type based on file's extension or header (if extension isn't recognized).
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183 Sets *type_out to type, or 0 if unrecognized or error. */
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184 gme_err_t gme_identify_file( const char* path, gme_type_t* type_out );
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185
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186 /* Create new emulator and set sample rate. Returns NULL if out of memory. If you only need
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187 track information, pass gme_info_only for sample_rate. */
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188 Music_Emu* gme_new_emu( gme_type_t, long sample_rate );
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189
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190 /* Load music file into emulator */
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191 gme_err_t gme_load_file( Music_Emu*, const char* path );
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192
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193 /* Load music file from memory into emulator. Makes a copy of data passed. */
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194 gme_err_t gme_load_data( Music_Emu*, void const* data, long size );
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195
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196 /* Load music file using custom data reader function that will be called to
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197 read file data. Most emulators load the entire file in one read call. */
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198 typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, long count );
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199 gme_err_t gme_load_custom( Music_Emu*, gme_reader_t, long file_size, void* your_data );
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200
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201 /* Load m3u playlist file from memory (must be done after loading music) */
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202 gme_err_t gme_load_m3u_data( Music_Emu*, void const* data, long size );
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203
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204
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205 /******** User data ********/
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206
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207 /* Set/get pointer to data you want to associate with this emulator.
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208 You can use this for whatever you want. */
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209 void gme_set_user_data( Music_Emu*, void* new_user_data );
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210 void* gme_user_data( Music_Emu const* );
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211
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212 /* Register cleanup function to be called when deleting emulator, or NULL to
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213 clear it. Passes user_data to cleanup function. */
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214 typedef void (*gme_user_cleanup_t)( void* user_data );
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215 void gme_set_user_cleanup( Music_Emu*, gme_user_cleanup_t func );
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216
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217
316
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218 #ifdef __cplusplus
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219 }
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220 #endif
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221
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222 #endif