annotate src/console/Gb_Apu.h @ 3168:7e58928783b3

alsa-ng: Set thread handles to NULL when threads exit.
author William Pitcock <nenolod@atheme.org>
date Fri, 15 May 2009 00:05:48 -0500
parents fb513e10174e
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1 // Nintendo Game Boy PAPU sound chip emulator
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2
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3 // Gb_Snd_Emu 0.1.5
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4 #ifndef GB_APU_H
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5 #define GB_APU_H
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6
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7 #include "Gb_Oscs.h"
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8
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9 class Gb_Apu {
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10 public:
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12 // Set overall volume of all oscillators, where 1.0 is full volume
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13 void volume( double );
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14
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15 // Set treble equalization
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16 void treble_eq( const blip_eq_t& );
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17
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18 // Outputs can be assigned to a single buffer for mono output, or to three
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19 // buffers for stereo output (using Stereo_Buffer to do the mixing).
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20
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21 // Assign all oscillator outputs to specified buffer(s). If buffer
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22 // is NULL, silences all oscillators.
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23 void output( Blip_Buffer* mono );
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24 void output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
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25
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26 // Assign single oscillator output to buffer(s). Valid indicies are 0 to 3,
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27 // which refer to Square 1, Square 2, Wave, and Noise. If buffer is NULL,
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28 // silences oscillator.
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29 enum { osc_count = 4 };
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30 void osc_output( int index, Blip_Buffer* mono );
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31 void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right );
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32
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33 // Reset oscillators and internal state
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34 void reset();
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35
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36 // Reads and writes at addr must satisfy start_addr <= addr <= end_addr
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37 enum { start_addr = 0xFF10 };
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38 enum { end_addr = 0xFF3F };
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39 enum { register_count = end_addr - start_addr + 1 };
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40
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41 // Write 'data' to address at specified time
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42 void write_register( blip_time_t, unsigned addr, int data );
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44 // Read from address at specified time
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45 int read_register( blip_time_t, unsigned addr );
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47 // Run all oscillators up to specified time, end current time frame, then
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48 // start a new frame at time 0.
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49 void end_frame( blip_time_t );
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50
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51 void set_tempo( double );
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52
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53 public:
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54 Gb_Apu();
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55 private:
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56 // noncopyable
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57 Gb_Apu( const Gb_Apu& );
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58 Gb_Apu& operator = ( const Gb_Apu& );
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59
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60 Gb_Osc* oscs [osc_count];
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61 blip_time_t next_frame_time;
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62 blip_time_t last_time;
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63 blip_time_t frame_period;
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64 double volume_unit;
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65 int frame_count;
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66
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67 Gb_Square square1;
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68 Gb_Square square2;
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69 Gb_Wave wave;
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70 Gb_Noise noise;
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71 BOOST::uint8_t regs [register_count];
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72 Gb_Square::Synth square_synth; // used by squares
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73 Gb_Wave::Synth other_synth; // used by wave and noise
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74
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75 void update_volume();
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76 void run_until( blip_time_t );
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77 void write_osc( int index, int reg, int data );
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78 };
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79
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80 inline void Gb_Apu::output( Blip_Buffer* b ) { output( b, b, b ); }
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81
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82 inline void Gb_Apu::osc_output( int i, Blip_Buffer* b ) { osc_output( i, b, b, b ); }
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83
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84 inline void Gb_Apu::volume( double vol )
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85 {
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86 volume_unit = 0.60 / osc_count / 15 /*steps*/ / 2 /*?*/ / 8 /*master vol range*/ * vol;
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87 update_volume();
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88 }
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89
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90 #endif