annotate src/console/Spc_Emu.h @ 3158:8b97f9560dc3

More clean-up of roll-up code (should fix bug #37; if not, it's a WM problem).
author John Lindgren <john.lindgren@tds.net>
date Fri, 01 May 2009 16:59:54 -0400
parents c31e94fefd2a
children
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1 // Super Nintendo SPC music file emulator
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3 // Game_Music_Emu 0.5.2
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4 #ifndef SPC_EMU_H
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5 #define SPC_EMU_H
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6
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7 #include "Fir_Resampler.h"
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8 #include "Music_Emu.h"
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9 #include "Snes_Spc.h"
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10
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11 class Spc_Emu : public Music_Emu {
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12 public:
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13 // The Super Nintendo hardware samples at 32kHz. Other sample rates are
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14 // handled by resampling the 32kHz output; emulation accuracy is not affected.
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15 enum { native_sample_rate = 32000 };
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16
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17 // SPC file header
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18 enum { header_size = 0x100 };
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19 struct header_t
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20 {
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21 char tag [35];
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22 byte format;
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23 byte version;
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24 byte pc [2];
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25 byte a, x, y, psw, sp;
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26 byte unused [2];
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27 char song [32];
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28 char game [32];
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29 char dumper [16];
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30 char comment [32];
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31 byte date [11];
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32 byte len_secs [3];
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33 byte fade_msec [4];
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34 char author [32]; // sometimes first char should be skipped (see official SPC spec)
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35 byte mute_mask;
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36 byte emulator;
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37 byte unused2 [46];
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38 };
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39
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40 // Header for currently loaded file
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41 header_t const& header() const { return *(header_t const*) file_data; }
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42
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43 // Prevents channels and global volumes from being phase-negated
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44 void disable_surround( bool disable = true );
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45
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46 static gme_type_t static_type() { return gme_spc_type; }
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47
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48 public:
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49 // deprecated
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50 Music_Emu::load;
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51 blargg_err_t load( header_t const& h, Data_Reader& in ) // use Remaining_Reader
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52 { return load_remaining_( &h, sizeof h, in ); }
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53 byte const* trailer() const; // use track_info()
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54 long trailer_size() const;
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55
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56 public:
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57 Spc_Emu();
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58 ~Spc_Emu();
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59 protected:
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60 blargg_err_t load_mem_( byte const*, long );
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61 blargg_err_t track_info_( track_info_t*, int track ) const;
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62 blargg_err_t set_sample_rate_( long );
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63 blargg_err_t start_track_( int );
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64 blargg_err_t play_( long, sample_t* );
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65 blargg_err_t skip_( long );
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66 void mute_voices_( int );
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67 void set_tempo_( double );
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68 private:
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69 byte const* file_data;
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70 long file_size;
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71 Fir_Resampler<24> resampler;
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72 Snes_Spc apu;
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73 };
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74
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75 inline void Spc_Emu::disable_surround( bool b ) { apu.disable_surround( b ); }
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76
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77 #endif