annotate src/console/Track_Emu.cxx @ 341:986f098da058 trunk

[svn] - merge in blargg's changes
author nenolod
date Thu, 07 Dec 2006 15:20:41 -0800
parents 3da1b8942b8b
children
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1
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2 // Game_Music_Emu 0.3.0. http://www.slack.net/~ant/
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3
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4 #include "Track_Emu.h"
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5
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6 #include <string.h>
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7 #include <math.h>
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8
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9 /* Copyright (C) 2005-2006 Shay Green. This module is free software; you
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10 can redistribute it and/or modify it under the terms of the GNU Lesser
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11 General Public License as published by the Free Software Foundation; either
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12 version 2.1 of the License, or (at your option) any later version. This
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13 module is distributed in the hope that it will be useful, but WITHOUT ANY
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14 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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15 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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16 more details. You should have received a copy of the GNU Lesser General
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17 Public License along with this module; if not, write to the Free Software
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18 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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19
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20 #include BLARGG_SOURCE_BEGIN
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21
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22 int const stereo = 2; // channels for a stereo signal
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23 int const fade_block_size = 512;
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24 int const fade_length = 8000; // msec
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25 int const silence_max = 6; // seconds
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26 int const silence_threshold = 0x10;
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27
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28 long Track_Emu::msec_to_samples( long msec ) const
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29 {
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30 long rate = emu->sample_rate() * stereo;
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31 return (msec / 1000L) * rate + (msec % 1000L) * rate / 1000;
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32 }
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33
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34 void Track_Emu::sync( long time )
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35 {
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36 buf_count = 0;
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37 silence_count = 0;
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38 emu_time = time;
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39 out_time = time;
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40 silence_time = time;
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41 track_ended = time > fade_time + fade_length * stereo * emu->sample_rate();
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42 }
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43
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44 void Track_Emu::restart_track()
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45 {
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46 emu->start_track( track );
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47 sync ( 0 );
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48
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49 // skip initial silence
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50 for ( int n = 40 * stereo * emu->sample_rate() / buf_size; n--; )
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51 {
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52 fill_buf( true );
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53 if ( buf_count || track_ended )
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54 break;
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55 }
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56 sync( 0 );
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57 }
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58
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59 void Track_Emu::seek( long time )
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60 {
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61 long pos = msec_to_samples( time ) & ~1;
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62 if ( pos < out_time )
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63 restart_track();
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64 emu->skip( pos - emu_time );
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65 sync( pos );
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66 }
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67
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68 long Track_Emu::tell() const
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69 {
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70 long rate = emu->sample_rate() * stereo;
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71 return (out_time / rate * 1000) + (out_time % rate * 1000 / rate);
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72 }
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73
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74 void Track_Emu::start_track( Music_Emu* e, int t, long length, bool ds )
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75 {
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76 // to do: remove
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77 //length = 50 * 1000;
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78 //ds = true;
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79 //t = 23;
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80
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81 emu = e;
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82 track = t;
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83 detect_silence = ds;
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84 fade_factor = pow( 0.005, 1.0 / msec_to_samples( fade_length ) );
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85 fade_time = msec_to_samples( length );
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86 restart_track();
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87 }
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88
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89 static bool is_silence( const Music_Emu::sample_t* p, int count )
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90 {
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91 while ( count-- )
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92 {
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93 if ( (unsigned) (*p++ + silence_threshold / 2) > (unsigned) silence_threshold )
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94 return false;
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95 }
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96 return true;
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97 }
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98
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99 void Track_Emu::fill_buf( bool check_silence )
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100 {
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101 emu->play( buf_size, buf );
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102 emu_time += buf_size;
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103 if ( (check_silence || emu_time > fade_time) && is_silence( buf, buf_size ) )
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104 {
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105 silence_count += buf_size;
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106 }
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107 else
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108 {
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109 silence_time = emu_time;
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110 buf_count = buf_size;
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111 }
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112 if ( emu->track_ended() || emu->error_count() )
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113 track_ended = true;
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114 }
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115
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116 inline void Track_Emu::end_track()
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117 {
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118 silence_count = 0;
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119 buf_count = 0;
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120 track_ended = true;
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121 }
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122
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123 bool Track_Emu::play( int out_count, Music_Emu::sample_t* out )
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124 {
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125 assert( out_count % 2 == 0 );
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126 assert( emu );
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127
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128 int pos = 0;
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129 while ( pos < out_count )
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130 {
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131 // fill with any remaining silence
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132 int count = min( silence_count, out_count - pos );
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133 if ( count )
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134 {
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135 silence_count -= count;
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136 memset( &out [pos], 0, count * sizeof *out );
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137 }
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138 else
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139 {
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140 // empty internal buffer
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141 count = min( buf_count, out_count - pos );
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142 if ( !count && track_ended )
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143 {
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144 memset( &out [pos], 0, (out_count - pos) * sizeof *out );
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145 return true;
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146 }
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147
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148 memcpy( &out [pos], &buf [buf_size - buf_count], count * sizeof *out );
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149 buf_count -= count;
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150 }
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151 pos += count;
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152
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153 // keep internal buffer full and possibly run ahead
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154 for ( int n = 6; n--; )
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155 {
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156 if ( buf_count || track_ended ||
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157 emu_time - out_time > silence_max * stereo * emu->sample_rate() )
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158 break;
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159 fill_buf( detect_silence );
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160 }
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161 }
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162 out_time += out_count;
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163
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164 if ( detect_silence &&
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165 ( emu_time - silence_time > silence_max * stereo * emu->sample_rate() && silence_time ) )
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166 end_track();
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167
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168 // fade if track is ending
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169 if ( out_time > fade_time )
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170 {
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171 for ( int i = 0; i < out_count; i += fade_block_size )
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172 {
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173 double gain = pow( fade_factor, (double) (out_time + i - fade_time) );
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174 if ( gain < 0.005 )
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175 end_track();
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176
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177 int count = min( fade_block_size, out_count - i );
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178 int igain = (unsigned int)((double)gain * (1 << 15));;
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179 for ( int j = 0; j < count; j++ )
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180 out [i + j] = (out [i + j] * igain) >> 15;
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181 }
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182 }
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183
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184 return !silence_count && !buf_count && track_ended;
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185 }
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186