annotate src/madplug/dither.c @ 2214:9a869d4bb0d3

make use of AUDDBG() for debug print out.
author Yoshiki Yazawa <yaz@cc.rim.or.jp>
date Thu, 06 Dec 2007 23:25:24 +0900
parents f931c9d744a5
children 59addab003d7
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1 #include <stdio.h>
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2 #include <assert.h>
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3 #include "../../config.h"
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4
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5 #define MEXP 19937
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6
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7 #ifdef HAVE_SSE2
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8 #define SSE2 1
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9 #endif
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10 #ifdef HAVE_ALTIVEC
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11 #define ALTIVEC 1
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12 #endif
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14 #include "SFMT.h"
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15 #include "SFMT.c"
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16
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17 int triangular_dither_noise(int nbits)
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18 {
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19 // parameter nbits : the peak-to-peak amplitude desired (in bits)
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20 // use with nbits set to 2 + nber of bits to be trimmed.
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21 // (because triangular is made from two uniformly distributed processes,
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22 // it starts at 2 bits peak-to-peak amplitude)
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23 // see The Theory of Dithered Quantization by Robert Alexander Wannamaker
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24 // for complete proof of why that's optimal
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25
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26 int v = (gen_rand32() / 2 - gen_rand32() / 2); // in ]-2^31, 2^31[
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27 //int signe = (v>0) ? 1 : -1;
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28 int P = 1 << (32 - nbits); // the power of 2
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29 v /= P;
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30 // now v in ]-2^(nbits-1), 2^(nbits-1) [
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31
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32 return v;
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33 }