annotate src/console/Classic_Emu.h @ 1086:cd854e8ced20 trunk

[svn] - vtx: convert to plugin API v2
author nenolod
date Thu, 24 May 2007 23:09:03 -0700
parents 986f098da058
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1 // Common aspects of emulators which use Blip_Buffer for sound output
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2
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3 // Game_Music_Emu 0.5.2
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4 #ifndef CLASSIC_EMU_H
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5 #define CLASSIC_EMU_H
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6
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7 #include "blargg_common.h"
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8 #include "Blip_Buffer.h"
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9 #include "Music_Emu.h"
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10
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11 class Classic_Emu : public Music_Emu {
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12 public:
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13 Classic_Emu();
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14 ~Classic_Emu();
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15 void set_buffer( Multi_Buffer* );
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16 protected:
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17 // Services
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18 enum { wave_type = 0x100, noise_type = 0x200, mixed_type = wave_type | noise_type };
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19 void set_voice_types( int const* t ) { voice_types = t; }
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20 blargg_err_t setup_buffer( long clock_rate );
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21 long clock_rate() const { return clock_rate_; }
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22 void change_clock_rate( long ); // experimental
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23
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24 // Overridable
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25 virtual void set_voice( int index, Blip_Buffer* center,
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26 Blip_Buffer* left, Blip_Buffer* right ) = 0;
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27 virtual void update_eq( blip_eq_t const& ) = 0;
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28 virtual blargg_err_t start_track_( int track ) = 0;
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29 virtual blargg_err_t run_clocks( blip_time_t& time_io, int msec ) = 0;
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30 protected:
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31 blargg_err_t set_sample_rate_( long sample_rate );
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32 void mute_voices_( int );
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33 void set_equalizer_( equalizer_t const& );
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34 blargg_err_t play_( long, sample_t* );
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35 private:
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36 Multi_Buffer* buf;
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37 Multi_Buffer* stereo_buffer; // NULL if using custom buffer
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38 long clock_rate_;
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39 unsigned buf_changed_count;
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40 int const* voice_types;
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41 };
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42
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43 inline void Classic_Emu::set_buffer( Multi_Buffer* new_buf )
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44 {
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45 assert( !buf && new_buf );
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46 buf = new_buf;
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47 }
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48
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49 // ROM data handler, used by several Classic_Emu derivitives. Loads file data
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50 // with padding on both sides, allowing direct use in bank mapping. The main purpose
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51 // is to allow all file data to be loaded with only one read() call (for efficiency).
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52
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53 class Rom_Data_ {
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54 public:
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55 typedef unsigned char byte;
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56 protected:
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57 enum { pad_extra = 8 };
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58 blargg_vector<byte> rom;
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59 long file_size_;
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60 blargg_long rom_addr;
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61 blargg_long mask;
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62 blargg_long size_; // TODO: eliminate
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63
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64 blargg_err_t load_rom_data_( Data_Reader& in, int header_size, void* header_out,
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65 int fill, long pad_size );
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66 void set_addr_( long addr, int unit );
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67 };
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68
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69 template<int unit>
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70 class Rom_Data : public Rom_Data_ {
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71 enum { pad_size = unit + pad_extra };
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72 public:
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73 // Load file data, using already-loaded header 'h' if not NULL. Copy header
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74 // from loaded file data into *out and fill unmapped bytes with 'fill'.
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75 blargg_err_t load( Data_Reader& in, int header_size, void* header_out, int fill )
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76 {
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77 return load_rom_data_( in, header_size, header_out, fill, pad_size );
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78 }
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79
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80 // Size of file data read in (excluding header)
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81 long file_size() const { return file_size_; }
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82
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83 // Pointer to beginning of file data
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84 byte* begin() const { return rom.begin() + pad_size; }
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85
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86 // Set address that file data should start at
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87 void set_addr( long addr ) { set_addr_( addr, unit ); }
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88
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89 // Free data
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90 void clear() { rom.clear(); }
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91
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92 // Size of data + start addr, rounded to a multiple of unit
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93 long size() const { return size_; }
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94
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95 // Pointer to unmapped page filled with same value
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96 byte* unmapped() { return rom.begin(); }
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97
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98 // Mask address to nearest power of two greater than size()
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99 blargg_long mask_addr( blargg_long addr ) const
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100 {
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101 #ifdef check
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102 check( addr <= mask );
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103 #endif
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104 return addr & mask;
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105 }
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106
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107 // Pointer to page starting at addr. Returns unmapped() if outside data.
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108 byte* at_addr( blargg_long addr )
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109 {
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110 blargg_ulong offset = mask_addr( addr ) - rom_addr;
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111 if ( offset > blargg_ulong (rom.size() - pad_size) )
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112 offset = 0; // unmapped
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113 return &rom [offset];
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114 }
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115 };
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116
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117 #ifndef GME_APU_HOOK
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118 #define GME_APU_HOOK( emu, addr, data ) ((void) 0)
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119 #endif
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120
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121 #ifndef GME_FRAME_HOOK
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122 #define GME_FRAME_HOOK( emu ) ((void) 0)
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123 #else
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124 #define GME_FRAME_HOOK_DEFINED 1
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125 #endif
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126
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127 #endif