Mercurial > audlegacy-plugins
annotate src/console/Effects_Buffer.h @ 1086:cd854e8ced20 trunk
[svn] - vtx: convert to plugin API v2
author | nenolod |
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date | Thu, 24 May 2007 23:09:03 -0700 |
parents | 986f098da058 |
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rev | line source |
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1 // Multi-channel effects buffer with panning, echo and reverb |
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2 |
341 | 3 // Game_Music_Emu 0.5.2 |
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4 #ifndef EFFECTS_BUFFER_H |
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5 #define EFFECTS_BUFFER_H |
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6 |
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7 #include "Multi_Buffer.h" |
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8 |
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9 // Effects_Buffer uses several buffers and outputs stereo sample pairs. |
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10 class Effects_Buffer : public Multi_Buffer { |
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11 public: |
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12 // If center_only is true, only center buffers are created and |
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13 // less memory is used. |
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14 Effects_Buffer( bool center_only = false ); |
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15 |
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16 // Channel Effect Center Pan |
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17 // --------------------------------- |
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18 // 0,5 reverb pan_1 |
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19 // 1,6 reverb pan_2 |
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20 // 2,7 echo - |
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21 // 3 echo - |
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22 // 4 echo - |
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23 |
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24 // Channel configuration |
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25 struct config_t { |
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26 double pan_1; // -1.0 = left, 0.0 = center, 1.0 = right |
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27 double pan_2; |
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28 double echo_delay; // msec |
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29 double echo_level; // 0.0 to 1.0 |
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30 double reverb_delay; // msec |
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31 double delay_variance; // difference between left/right delays (msec) |
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32 double reverb_level; // 0.0 to 1.0 |
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33 bool effects_enabled; // if false, use optimized simple mixer |
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34 config_t(); |
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35 }; |
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36 |
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37 // Set configuration of buffer |
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38 virtual void config( const config_t& ); |
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39 void set_depth( double ); |
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40 |
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41 public: |
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42 ~Effects_Buffer(); |
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43 blargg_err_t set_sample_rate( long samples_per_sec, int msec = blip_default_length ); |
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44 void clock_rate( long ); |
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45 void bass_freq( int ); |
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46 void clear(); |
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47 channel_t channel( int, int ); |
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48 void end_frame( blip_time_t ); |
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49 long read_samples( blip_sample_t*, long ); |
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50 long samples_avail() const; |
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51 private: |
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52 typedef long fixed_t; |
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53 |
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54 enum { max_buf_count = 7 }; |
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55 Blip_Buffer bufs [max_buf_count]; |
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56 enum { chan_types_count = 3 }; |
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57 channel_t chan_types [3]; |
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58 config_t config_; |
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59 long stereo_remain; |
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60 long effect_remain; |
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61 int buf_count; |
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62 bool effects_enabled; |
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63 |
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64 blargg_vector<blip_sample_t> reverb_buf; |
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65 blargg_vector<blip_sample_t> echo_buf; |
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66 int reverb_pos; |
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67 int echo_pos; |
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68 |
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69 struct { |
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70 fixed_t pan_1_levels [2]; |
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71 fixed_t pan_2_levels [2]; |
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72 int echo_delay_l; |
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73 int echo_delay_r; |
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74 fixed_t echo_level; |
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75 int reverb_delay_l; |
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76 int reverb_delay_r; |
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77 fixed_t reverb_level; |
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78 } chans; |
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79 |
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80 void mix_mono( blip_sample_t*, blargg_long ); |
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81 void mix_stereo( blip_sample_t*, blargg_long ); |
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82 void mix_enhanced( blip_sample_t*, blargg_long ); |
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83 void mix_mono_enhanced( blip_sample_t*, blargg_long ); |
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84 }; |
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85 |
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86 #endif |