annotate src/console/Music_Emu.cxx @ 1086:cd854e8ced20 trunk

[svn] - vtx: convert to plugin API v2
author nenolod
date Thu, 24 May 2007 23:09:03 -0700
parents 986f098da058
children 240bdf781ad0
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1 // Game_Music_Emu 0.5.2. http://www.slack.net/~ant/
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3 #include "Music_Emu.h"
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4
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5 #include "Multi_Buffer.h"
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6 #include <string.h>
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7
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8 /* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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9 can redistribute it and/or modify it under the terms of the GNU Lesser
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10 General Public License as published by the Free Software Foundation; either
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11 version 2.1 of the License, or (at your option) any later version. This
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12 module is distributed in the hope that it will be useful, but WITHOUT ANY
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13 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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14 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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15 details. You should have received a copy of the GNU Lesser General Public
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16 License along with this module; if not, write to the Free Software Foundation,
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17 Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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18
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19 #include "blargg_source.h"
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20
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21 int const stereo = 2; // number of channels for stereo
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22 int const silence_max = 6; // seconds
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23 int const silence_threshold = 0x10;
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24 long const fade_block_size = 512;
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25 int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
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27 Music_Emu::equalizer_t const Music_Emu::tv_eq = { -8.0, 180 };
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28
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29 void Music_Emu::clear_track_vars()
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30 {
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31 current_track_ = -1;
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32 out_time = 0;
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33 emu_time = 0;
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34 emu_track_ended_ = true;
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35 track_ended_ = true;
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36 fade_start = LONG_MAX / 2 + 1;
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37 fade_step = 1;
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38 silence_time = 0;
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39 silence_count = 0;
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40 buf_remain = 0;
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41 warning(); // clear warning
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42 }
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43
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44 void Music_Emu::unload()
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45 {
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46 voice_count_ = 0;
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47 clear_track_vars();
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48 Gme_File::unload();
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49 }
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50
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51 Music_Emu::Music_Emu()
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52 {
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53 effects_buffer = 0;
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54
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55 sample_rate_ = 0;
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56 mute_mask_ = 0;
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57 tempo_ = 1.0;
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58 gain_ = 1.0;
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59
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60 // defaults
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61 max_initial_silence = 2;
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62 silence_lookahead = 3;
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63 ignore_silence_ = false;
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64 equalizer_.treble = -1.0;
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65 equalizer_.bass = 60;
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66
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67 static const char* const names [] = {
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68 "Voice 1", "Voice 2", "Voice 3", "Voice 4",
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69 "Voice 5", "Voice 6", "Voice 7", "Voice 8"
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70 };
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71 set_voice_names( names );
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72 Music_Emu::unload(); // non-virtual
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73 }
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74
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75 Music_Emu::~Music_Emu() { delete effects_buffer; }
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76
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77 blargg_err_t Music_Emu::set_sample_rate( long rate )
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78 {
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79 require( !sample_rate() ); // sample rate can't be changed once set
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80 RETURN_ERR( set_sample_rate_( rate ) );
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81 RETURN_ERR( buf.resize( buf_size ) );
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82 sample_rate_ = rate;
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83 return 0;
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84 }
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85
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86 void Music_Emu::pre_load()
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87 {
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88 require( sample_rate() ); // set_sample_rate() must be called before loading a file
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89 Gme_File::pre_load();
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90 }
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91
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92 void Music_Emu::set_equalizer( equalizer_t const& eq )
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93 {
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94 equalizer_ = eq;
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95 set_equalizer_( eq );
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96 }
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97
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98 void Music_Emu::mute_voice( int index, bool mute )
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99 {
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100 require( (unsigned) index < (unsigned) voice_count() );
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101 int bit = 1 << index;
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102 int mask = mute_mask_ | bit;
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103 if ( !mute )
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104 mask ^= bit;
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105 mute_voices( mask );
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106 }
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107
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108 void Music_Emu::mute_voices( int mask )
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109 {
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110 require( sample_rate() ); // sample rate must be set first
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111 mute_mask_ = mask;
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112 mute_voices_( mask );
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113 }
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114
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115 void Music_Emu::set_tempo( double t )
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116 {
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117 require( sample_rate() ); // sample rate must be set first
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118 double const min = 0.02;
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119 double const max = 4.00;
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120 if ( t < min ) t = min;
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121 if ( t > max ) t = max;
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122 tempo_ = t;
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123 set_tempo_( t );
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124 }
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125
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126 void Music_Emu::post_load_()
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127 {
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128 set_tempo( tempo_ );
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129 remute_voices();
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130 }
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131
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132 blargg_err_t Music_Emu::start_track( int track )
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133 {
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134 clear_track_vars();
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135
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136 int remapped = track;
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137 RETURN_ERR( remap_track_( &remapped ) );
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138 current_track_ = track;
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139 RETURN_ERR( start_track_( remapped ) );
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140
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141 emu_track_ended_ = false;
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142 track_ended_ = false;
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143
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144 if ( !ignore_silence_ )
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145 {
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146 // play until non-silence or end of track
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147 for ( long end = max_initial_silence * stereo * sample_rate(); emu_time < end; )
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148 {
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149 fill_buf();
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150 if ( buf_remain | emu_track_ended_ )
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151 break;
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152 }
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153
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154 emu_time = buf_remain;
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155 out_time = 0;
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156 silence_time = 0;
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157 silence_count = 0;
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158 }
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159 return track_ended() ? warning() : 0;
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160 }
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161
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162 void Music_Emu::end_track_if_error( blargg_err_t err )
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163 {
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164 if ( err )
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165 {
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166 emu_track_ended_ = true;
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167 set_warning( err );
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168 }
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169 }
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170
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171 // Tell/Seek
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172
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173 blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
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174 {
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175 blargg_long sec = msec / 1000;
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176 msec -= sec * 1000;
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177 return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
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178 }
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179
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180 long Music_Emu::tell() const
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181 {
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182 blargg_long rate = sample_rate() * stereo;
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183 blargg_long sec = out_time / rate;
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184 return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
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185 }
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186
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187 blargg_err_t Music_Emu::seek( long msec )
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188 {
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189 blargg_long time = msec_to_samples( msec );
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190 if ( time < out_time )
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191 RETURN_ERR( start_track( current_track_ ) );
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192 return skip( time - out_time );
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193 }
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194
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195 blargg_err_t Music_Emu::skip( long count )
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196 {
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197 require( current_track() >= 0 ); // start_track() must have been called already
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198 out_time += count;
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199
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200 // remove from silence and buf first
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201 {
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202 long n = min( count, silence_count );
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203 silence_count -= n;
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204 count -= n;
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205
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206 n = min( count, buf_remain );
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207 buf_remain -= n;
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208 count -= n;
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209 }
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210
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211 if ( count && !emu_track_ended_ )
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212 {
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213 emu_time += count;
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214 end_track_if_error( skip_( count ) );
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215 }
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216
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217 if ( !(silence_count | buf_remain) ) // caught up to emulator, so update track ended
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218 track_ended_ |= emu_track_ended_;
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219
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220 return 0;
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221 }
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222
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223 blargg_err_t Music_Emu::skip_( long count )
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224 {
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225 // for long skip, mute sound
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226 const long threshold = 30000;
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227 if ( count > threshold )
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228 {
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229 int saved_mute = mute_mask_;
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230 mute_voices( ~0 );
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231
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232 while ( count > threshold / 2 && !emu_track_ended_ )
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233 {
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234 RETURN_ERR( play_( buf_size, buf.begin() ) );
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235 count -= buf_size;
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236 }
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237
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238 mute_voices( saved_mute );
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239 }
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240
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241 while ( count && !emu_track_ended_ )
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242 {
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243 long n = buf_size;
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244 if ( n > count )
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245 n = count;
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246 count -= n;
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247 RETURN_ERR( play_( n, buf.begin() ) );
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248 }
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249 return 0;
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250 }
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251
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252 // Fading
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253
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254 void Music_Emu::set_fade( long start_msec, long length_msec )
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255 {
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256 fade_step = sample_rate() * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
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257 fade_start = msec_to_samples( start_msec );
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258 }
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259
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260 // unit / pow( 2.0, (double) x / step )
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261 static int int_log( blargg_long x, int step, int unit )
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262 {
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263 int shift = x / step;
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264 int fraction = (x - shift * step) * unit / step;
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265 return ((unit - fraction) + (fraction >> 1)) >> shift;
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266 }
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267
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268 void Music_Emu::handle_fade( long out_count, sample_t* out )
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269 {
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270 for ( int i = 0; i < out_count; i += fade_block_size )
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271 {
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272 int const shift = 14;
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273 int const unit = 1 << shift;
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274 int gain = int_log( (out_time + i - fade_start) / fade_block_size,
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275 fade_step, unit );
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276 if ( gain < (unit >> fade_shift) )
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277 track_ended_ = emu_track_ended_ = true;
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278
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279 sample_t* io = &out [i];
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280 for ( int count = min( fade_block_size, out_count - i ); count; --count )
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281 {
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282 *io = sample_t ((*io * gain) >> shift);
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283 ++io;
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284 }
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285 }
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286 }
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287
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288 // Silence detection
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289
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290 void Music_Emu::emu_play( long count, sample_t* out )
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291 {
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292 check( current_track_ >= 0 );
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293 emu_time += count;
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294 if ( current_track_ >= 0 && !emu_track_ended_ )
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295 end_track_if_error( play_( count, out ) );
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296 else
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297 memset( out, 0, count * sizeof *out );
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298 }
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299
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300 // number of consecutive silent samples at end
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301 static long count_silence( Music_Emu::sample_t* begin, long size )
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302 {
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303 Music_Emu::sample_t first = *begin;
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304 *begin = silence_threshold; // sentinel
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305 Music_Emu::sample_t* p = begin + size;
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306 while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
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307 *begin = first;
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308 return size - (p - begin);
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309 }
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310
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311 // fill internal buffer and check it for silence
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312 void Music_Emu::fill_buf()
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313 {
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314 assert( !buf_remain );
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315 if ( !emu_track_ended_ )
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316 {
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317 emu_play( buf_size, buf.begin() );
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318 long silence = count_silence( buf.begin(), buf_size );
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319 if ( silence < buf_size )
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320 {
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321 silence_time = emu_time - silence;
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322 buf_remain = buf_size;
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323 return;
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324 }
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325 }
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326 silence_count += buf_size;
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327 }
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328
316
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329 blargg_err_t Music_Emu::play( long out_count, sample_t* out )
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330 {
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331 if ( track_ended_ )
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332 {
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333 memset( out, 0, out_count * sizeof *out );
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334 }
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335 else
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336 {
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337 require( current_track() >= 0 );
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338 require( out_count % stereo == 0 );
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339
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340 assert( emu_time >= out_time );
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341
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342 // prints nifty graph of how far ahead we are when searching for silence
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343 //dprintf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" );
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344
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345 long pos = 0;
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346 if ( silence_count )
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347 {
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348 // during a run of silence, run emulator at >=2x speed so it gets ahead
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349 long ahead_time = silence_lookahead * (out_time + out_count - silence_time) + silence_time;
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350 while ( emu_time < ahead_time && !(buf_remain | emu_track_ended_) )
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351 fill_buf();
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352
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353 // fill with silence
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354 pos = min( silence_count, out_count );
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355 memset( out, 0, pos * sizeof *out );
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356 silence_count -= pos;
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357
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358 if ( emu_time - silence_time > silence_max * stereo * sample_rate() )
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359 {
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360 track_ended_ = emu_track_ended_ = true;
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361 silence_count = 0;
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362 buf_remain = 0;
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363 }
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364 }
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365
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366 if ( buf_remain )
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367 {
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368 // empty silence buf
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369 long n = min( buf_remain, out_count - pos );
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370 memcpy( &out [pos], buf.begin() + (buf_size - buf_remain), n * sizeof *out );
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371 buf_remain -= n;
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372 pos += n;
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373 }
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374
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375 // generate remaining samples normally
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376 long remain = out_count - pos;
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377 if ( remain )
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378 {
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379 emu_play( remain, out + pos );
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380 track_ended_ |= emu_track_ended_;
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381
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382 if ( !ignore_silence_ || out_time > fade_start )
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383 {
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384 // check end for a new run of silence
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385 long silence = count_silence( out + pos, remain );
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386 if ( silence < remain )
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387 silence_time = emu_time - silence;
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388
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389 if ( emu_time - silence_time >= buf_size )
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390 fill_buf(); // cause silence detection on next play()
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391 }
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392 }
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393
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394 if ( out_time > fade_start )
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395 handle_fade( out_count, out );
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396 }
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397 out_time += out_count;
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398 return 0;
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399 }
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400
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401 // Gme_Info_
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402
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403 blargg_err_t Gme_Info_::set_sample_rate_( long ) { return 0; }
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404 void Gme_Info_::pre_load() { Gme_File::pre_load(); } // skip Music_Emu
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405 void Gme_Info_::post_load_() { Gme_File::post_load_(); } // skip Music_Emu
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406 void Gme_Info_::set_equalizer_( equalizer_t const& ){ check( false ); }
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407 void Gme_Info_::mute_voices_( int ) { check( false ); }
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408 void Gme_Info_::set_tempo_( double ) { }
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409 blargg_err_t Gme_Info_::start_track_( int ) { return "Use full emulator for playback"; }
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410 blargg_err_t Gme_Info_::play_( long, sample_t* ) { return "Use full emulator for playback"; }