annotate src/console/Spc_Dsp.h @ 914:d12d27887bf0 trunk

[svn] - statusicon: smarter show/hide on statusicon click (plugin will now correctly handle the situation where the player window is always hidden and the playlist window should be shown/hidden)
author giacomo
date Wed, 04 Apr 2007 11:49:12 -0700
parents 986f098da058
children c31e94fefd2a
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1 // Super Nintendo (SNES) SPC DSP emulator
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2
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3 // Game_Music_Emu 0.5.2
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4 #ifndef SPC_DSP_H
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5 #define SPC_DSP_H
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6
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7 #include "blargg_common.h"
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8
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9 class Spc_Dsp {
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10 typedef BOOST::int8_t int8_t;
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11 typedef BOOST::uint8_t uint8_t;
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12 public:
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13
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14 // Keeps pointer to 64K ram
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15 Spc_Dsp( uint8_t* ram );
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16
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17 // Mute voice n if bit n (1 << n) of mask is clear.
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18 enum { voice_count = 8 };
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19 void mute_voices( int mask );
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20
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21 // Clear state and silence everything.
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22 void reset();
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23
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24 // Set gain, where 1.0 is normal. When greater than 1.0, output is clamped to
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25 // the 16-bit sample range.
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26 void set_gain( double );
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27
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28 // If true, prevent channels and global volumes from being phase-negated
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29 void disable_surround( bool disable );
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30
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31 // Read/write register 'n', where n ranges from 0 to register_count - 1.
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32 enum { register_count = 128 };
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33 int read ( int n );
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34 void write( int n, int );
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35
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36 // Run DSP for 'count' samples. Write resulting samples to 'buf' if not NULL.
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37 void run( long count, short* buf = NULL );
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38
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39
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40 // End of public interface
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41 private:
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42
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43 struct raw_voice_t {
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44 int8_t left_vol;
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45 int8_t right_vol;
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46 uint8_t rate [2];
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47 uint8_t waveform;
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48 uint8_t adsr [2]; // envelope rates for attack, decay, and sustain
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49 uint8_t gain; // envelope gain (if not using ADSR)
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50 int8_t envx; // current envelope level
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51 int8_t outx; // current sample
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52 int8_t unused [6];
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53 };
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54
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55 struct globals_t {
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56 int8_t unused1 [12];
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57 int8_t left_volume; // 0C Main Volume Left (-.7)
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58 int8_t echo_feedback; // 0D Echo Feedback (-.7)
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59 int8_t unused2 [14];
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60 int8_t right_volume; // 1C Main Volume Right (-.7)
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61 int8_t unused3 [15];
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62 int8_t left_echo_volume; // 2C Echo Volume Left (-.7)
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63 uint8_t pitch_mods; // 2D Pitch Modulation on/off for each voice
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64 int8_t unused4 [14];
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65 int8_t right_echo_volume; // 3C Echo Volume Right (-.7)
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66 uint8_t noise_enables; // 3D Noise output on/off for each voice
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67 int8_t unused5 [14];
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68 uint8_t key_ons; // 4C Key On for each voice
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69 uint8_t echo_ons; // 4D Echo on/off for each voice
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70 int8_t unused6 [14];
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71 uint8_t key_offs; // 5C key off for each voice (instantiates release mode)
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72 uint8_t wave_page; // 5D source directory (wave table offsets)
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73 int8_t unused7 [14];
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74 uint8_t flags; // 6C flags and noise freq
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75 uint8_t echo_page; // 6D
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76 int8_t unused8 [14];
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77 uint8_t wave_ended; // 7C
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78 uint8_t echo_delay; // 7D ms >> 4
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79 char unused9 [2];
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80 };
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81
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82 union {
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83 raw_voice_t voice [voice_count];
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84 uint8_t reg [register_count];
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85 globals_t g;
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86 };
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87
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88 uint8_t* const ram;
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89
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90 // Cache of echo FIR values for faster access
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91 short fir_coeff [voice_count];
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92
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93 // fir_buf [i + 8] == fir_buf [i], to avoid wrap checking in FIR code
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94 short fir_buf [16] [2];
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95 int fir_offset; // (0 to 7)
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96
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97 enum { emu_gain_bits = 8 };
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98 int emu_gain;
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99
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100 int keyed_on; // 8-bits for 8 voices
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101 int keys;
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102
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103 int echo_ptr;
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104 int noise_amp;
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105 int noise;
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106 int noise_count;
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107
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108 int surround_threshold;
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109
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110 static BOOST::int16_t const gauss [];
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111
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112 enum state_t {
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113 state_attack,
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114 state_decay,
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115 state_sustain,
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116 state_release
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117 };
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118
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119 struct voice_t {
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120 short volume [2];
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121 short fraction;// 12-bit fractional position
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122 short interp3; // most recent four decoded samples
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123 short interp2;
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124 short interp1;
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125 short interp0;
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126 short block_remain; // number of nybbles remaining in current block
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127 unsigned short addr;
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128 short block_header; // header byte from current block
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129 short envcnt;
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130 short envx;
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131 short on_cnt;
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132 short enabled; // 7 if enabled, 31 if disabled
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133 short envstate;
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134 short unused; // pad to power of 2
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135 };
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136
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137 voice_t voice_state [voice_count];
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138
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139 int clock_envelope( int );
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140 };
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141
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142 inline void Spc_Dsp::disable_surround( bool disable ) { surround_threshold = disable ? 0 : -0x7FFF; }
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143
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144 inline void Spc_Dsp::set_gain( double v ) { emu_gain = (int) (v * (1 << emu_gain_bits)); }
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145
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146 inline int Spc_Dsp::read( int i )
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147 {
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148 assert( (unsigned) i < register_count );
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149 return reg [i];
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150 }
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151
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152 #endif