Mercurial > audlegacy-plugins
annotate src/sexypsf/spu/reverb.c @ 914:d12d27887bf0 trunk
[svn] - statusicon: smarter show/hide on statusicon click (plugin will now correctly handle the situation where the player window is always hidden and the playlist window should be shown/hidden)
author | giacomo |
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date | Wed, 04 Apr 2007 11:49:12 -0700 |
parents | 3da1b8942b8b |
children |
rev | line source |
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1 /*************************************************************************** |
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2 reverb.c - description |
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3 ------------------- |
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4 begin : Wed May 15 2002 |
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5 copyright : (C) 2002 by Pete Bernert |
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6 email : BlackDove@addcom.de |
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7 ***************************************************************************/ |
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8 |
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9 /*************************************************************************** |
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10 * * |
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11 * This program is free software; you can redistribute it and/or modify * |
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12 * it under the terms of the GNU General Public License as published by * |
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13 * the Free Software Foundation; either version 2 of the License, or * |
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14 * (at your option) any later version. See also the license.txt file for * |
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15 * additional informations. * |
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16 * * |
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17 ***************************************************************************/ |
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18 |
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19 //*************************************************************************// |
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20 // History of changes: |
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21 // |
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22 // 2003/03/17 - xodnizel |
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23 // - Implemented Neill's 44.1Khz-22050Hz downsampling data |
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24 // I also need to check if the ~4 sample delay doesn't screw any sounds |
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25 // up by making things too out of phase. It could be fixed easily(elsewhere). |
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26 // |
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27 // 2003/01/19 - Pete |
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28 // - added Neill's reverb (see at the end of file) |
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29 // |
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30 // 2002/12/26 - Pete |
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31 // - adjusted reverb handling |
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32 // |
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33 // 2002/08/14 - Pete |
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34 // - added extra reverb |
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35 // |
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36 // 2002/05/15 - Pete |
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37 // - generic cleanup for the Peops release |
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38 // |
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39 //*************************************************************************// |
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40 |
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41 #define _IN_REVERB |
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42 |
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43 // will be included from spu.c |
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44 #ifdef _IN_SPU |
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45 |
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46 //////////////////////////////////////////////////////////////////////// |
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47 // globals |
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48 //////////////////////////////////////////////////////////////////////// |
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49 |
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50 // REVERB info and timing vars... |
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51 |
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52 //////////////////////////////////////////////////////////////////////// |
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53 |
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54 static INLINE s64 g_buffer(int iOff) // get_buffer content helper: takes care about wraps |
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55 { |
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56 s16 * p=(s16 *)spuMem; |
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57 iOff=(iOff*4)+rvb.CurrAddr; |
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58 while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000); |
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59 while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff); |
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60 return (int)(s16)BFLIP16(*(p+iOff)); |
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61 } |
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62 |
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63 //////////////////////////////////////////////////////////////////////// |
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64 |
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65 static INLINE void s_buffer(int iOff,int iVal) // set_buffer content helper: takes care about wraps and clipping |
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66 { |
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67 s16 * p=(s16 *)spuMem; |
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68 iOff=(iOff*4)+rvb.CurrAddr; |
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69 while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000); |
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70 while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff); |
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71 if(iVal<-32768L) iVal=-32768L; |
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72 if(iVal>32767L) iVal=32767L; |
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73 *(p+iOff)=(s16)BFLIP16((s16)iVal); |
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74 } |
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75 |
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76 //////////////////////////////////////////////////////////////////////// |
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77 |
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78 static INLINE void s_buffer1(int iOff,int iVal) // set_buffer (+1 sample) content helper: takes care about wraps and clipping |
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79 { |
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80 s16 * p=(s16 *)spuMem; |
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81 iOff=(iOff*4)+rvb.CurrAddr+1; |
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82 while(iOff>0x3FFFF) iOff=rvb.StartAddr+(iOff-0x40000); |
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83 while(iOff<rvb.StartAddr) iOff=0x3ffff-(rvb.StartAddr-iOff); |
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84 if(iVal<-32768L) iVal=-32768L;if(iVal>32767L) iVal=32767L; |
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85 *(p+iOff)=(s16)BFLIP16((s16)iVal); |
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86 } |
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87 |
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88 static INLINE void MixREVERBLeftRight(s32 *oleft, s32 *oright, s32 inleft, s32 inright) |
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89 { |
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90 static s32 downbuf[2][8]; |
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91 static s32 upbuf[2][8]; |
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92 static int dbpos=0,ubpos=0; |
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93 static s32 downcoeffs[8]={ /* Symmetry is sexy. */ |
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94 1283,5344,10895,15243, |
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95 15243,10895,5344,1283 |
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96 }; |
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97 int x; |
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98 |
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99 if(!rvb.StartAddr) // reverb is off |
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100 { |
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101 rvb.iRVBLeft=rvb.iRVBRight=0; |
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102 return; |
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103 } |
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104 |
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105 //if(inleft<-32767 || inleft>32767) printf("%d\n",inleft); |
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106 //if(inright<-32767 || inright>32767) printf("%d\n",inright); |
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107 downbuf[0][dbpos]=inleft; |
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108 downbuf[1][dbpos]=inright; |
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109 dbpos=(dbpos+1)&7; |
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110 |
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111 if(dbpos&1) // we work on every second left value: downsample to 22 khz |
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112 { |
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113 if(spuCtrl&0x80) // -> reverb on? oki |
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114 { |
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115 int ACC0,ACC1,FB_A0,FB_A1,FB_B0,FB_B1; |
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116 s32 INPUT_SAMPLE_L=0; |
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117 s32 INPUT_SAMPLE_R=0; |
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118 |
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119 for(x=0;x<8;x++) |
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120 { |
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121 INPUT_SAMPLE_L+=(downbuf[0][(dbpos+x)&7]*downcoeffs[x])>>8; /* Lose insignificant |
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122 digits to prevent |
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123 overflow(check this) */ |
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124 INPUT_SAMPLE_R+=(downbuf[1][(dbpos+x)&7]*downcoeffs[x])>>8; |
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125 } |
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126 |
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127 INPUT_SAMPLE_L>>=(16-8); |
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128 INPUT_SAMPLE_R>>=(16-8); |
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129 { |
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130 const s64 IIR_INPUT_A0 = ((g_buffer(rvb.IIR_SRC_A0) * rvb.IIR_COEF)>>15) + ((INPUT_SAMPLE_L * rvb.IN_COEF_L)>>15); |
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131 const s64 IIR_INPUT_A1 = ((g_buffer(rvb.IIR_SRC_A1) * rvb.IIR_COEF)>>15) + ((INPUT_SAMPLE_R * rvb.IN_COEF_R)>>15); |
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132 const s64 IIR_INPUT_B0 = ((g_buffer(rvb.IIR_SRC_B0) * rvb.IIR_COEF)>>15) + ((INPUT_SAMPLE_L * rvb.IN_COEF_L)>>15); |
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133 const s64 IIR_INPUT_B1 = ((g_buffer(rvb.IIR_SRC_B1) * rvb.IIR_COEF)>>15) + ((INPUT_SAMPLE_R * rvb.IN_COEF_R)>>15); |
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134 const s64 IIR_A0 = ((IIR_INPUT_A0 * rvb.IIR_ALPHA)>>15) + ((g_buffer(rvb.IIR_DEST_A0) * (32768L - rvb.IIR_ALPHA))>>15); |
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135 const s64 IIR_A1 = ((IIR_INPUT_A1 * rvb.IIR_ALPHA)>>15) + ((g_buffer(rvb.IIR_DEST_A1) * (32768L - rvb.IIR_ALPHA))>>15); |
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136 const s64 IIR_B0 = ((IIR_INPUT_B0 * rvb.IIR_ALPHA)>>15) + ((g_buffer(rvb.IIR_DEST_B0) * (32768L - rvb.IIR_ALPHA))>>15); |
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137 const s64 IIR_B1 = ((IIR_INPUT_B1 * rvb.IIR_ALPHA)>>15) + ((g_buffer(rvb.IIR_DEST_B1) * (32768L - rvb.IIR_ALPHA))>>15); |
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138 |
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139 s_buffer1(rvb.IIR_DEST_A0, IIR_A0); |
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140 s_buffer1(rvb.IIR_DEST_A1, IIR_A1); |
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141 s_buffer1(rvb.IIR_DEST_B0, IIR_B0); |
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142 s_buffer1(rvb.IIR_DEST_B1, IIR_B1); |
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143 |
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144 ACC0 = ((g_buffer(rvb.ACC_SRC_A0) * rvb.ACC_COEF_A)>>15) + |
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145 ((g_buffer(rvb.ACC_SRC_B0) * rvb.ACC_COEF_B)>>15) + |
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146 ((g_buffer(rvb.ACC_SRC_C0) * rvb.ACC_COEF_C)>>15) + |
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147 ((g_buffer(rvb.ACC_SRC_D0) * rvb.ACC_COEF_D)>>15); |
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148 ACC1 = ((g_buffer(rvb.ACC_SRC_A1) * rvb.ACC_COEF_A)>>15) + |
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149 ((g_buffer(rvb.ACC_SRC_B1) * rvb.ACC_COEF_B)>>15) + |
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150 ((g_buffer(rvb.ACC_SRC_C1) * rvb.ACC_COEF_C)>>15) + |
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151 ((g_buffer(rvb.ACC_SRC_D1) * rvb.ACC_COEF_D)>>15); |
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152 |
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153 FB_A0 = g_buffer(rvb.MIX_DEST_A0 - rvb.FB_SRC_A); |
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154 FB_A1 = g_buffer(rvb.MIX_DEST_A1 - rvb.FB_SRC_A); |
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155 FB_B0 = g_buffer(rvb.MIX_DEST_B0 - rvb.FB_SRC_B); |
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156 FB_B1 = g_buffer(rvb.MIX_DEST_B1 - rvb.FB_SRC_B); |
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157 |
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158 s_buffer(rvb.MIX_DEST_A0, ACC0 - ((FB_A0 * rvb.FB_ALPHA)>>15)); |
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159 s_buffer(rvb.MIX_DEST_A1, ACC1 - ((FB_A1 * rvb.FB_ALPHA)>>15)); |
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160 |
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161 s_buffer(rvb.MIX_DEST_B0, ((rvb.FB_ALPHA * ACC0)>>15) - ((FB_A0 * (int)(rvb.FB_ALPHA^0xFFFF8000))>>15) - ((FB_B0 * rvb.FB_X)>>15)); |
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162 s_buffer(rvb.MIX_DEST_B1, ((rvb.FB_ALPHA * ACC1)>>15) - ((FB_A1 * (int)(rvb.FB_ALPHA^0xFFFF8000))>>15) - ((FB_B1 * rvb.FB_X)>>15)); |
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163 |
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164 rvb.iRVBLeft = (g_buffer(rvb.MIX_DEST_A0)+g_buffer(rvb.MIX_DEST_B0))/3; |
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165 rvb.iRVBRight = (g_buffer(rvb.MIX_DEST_A1)+g_buffer(rvb.MIX_DEST_B1))/3; |
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166 |
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167 rvb.iRVBLeft = ((s64)rvb.iRVBLeft * rvb.VolLeft) >> 14; |
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168 rvb.iRVBRight = ((s64)rvb.iRVBRight * rvb.VolRight) >> 14; |
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169 |
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170 upbuf[0][ubpos]=rvb.iRVBLeft; |
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171 upbuf[1][ubpos]=rvb.iRVBRight; |
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172 ubpos=(ubpos+1)&7; |
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173 } // Bracket hack(et). |
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174 } |
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175 else // -> reverb off |
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176 { |
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177 rvb.iRVBLeft=rvb.iRVBRight=0; |
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178 return; |
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179 } |
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180 rvb.CurrAddr++; |
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181 if(rvb.CurrAddr>0x3ffff) rvb.CurrAddr=rvb.StartAddr; |
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182 } |
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183 else |
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184 { |
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185 upbuf[0][ubpos]=0; |
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186 upbuf[1][ubpos]=0; |
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187 ubpos=(ubpos+1)&7; |
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188 } |
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189 { |
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190 s32 retl=0,retr=0; |
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191 for(x=0;x<8;x++) |
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192 { |
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193 retl+=(upbuf[0][(ubpos+x)&7]*downcoeffs[x])>>8; |
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194 retr+=(upbuf[1][(ubpos+x)&7]*downcoeffs[x])>>8; |
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195 } |
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196 retl>>=(16-8-1); /* -1 To adjust for the null padding. */ |
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197 retr>>=(16-8-1); |
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198 |
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199 *oleft+=retl; |
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200 *oright+=retr; |
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201 } |
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202 } |
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203 |
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204 //////////////////////////////////////////////////////////////////////// |
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205 |
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206 #endif |
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207 |
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208 /* |
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209 ----------------------------------------------------------------------------- |
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210 PSX reverb hardware notes |
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211 by Neill Corlett |
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212 ----------------------------------------------------------------------------- |
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213 |
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214 Yadda yadda disclaimer yadda probably not perfect yadda well it's okay anyway |
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215 yadda yadda. |
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216 |
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217 ----------------------------------------------------------------------------- |
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218 |
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219 Basics |
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220 ------ |
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221 |
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222 - The reverb buffer is 22khz 16-bit mono PCM. |
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223 - It starts at the reverb address given by 1DA2, extends to |
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224 the end of sound RAM, and wraps back to the 1DA2 address. |
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225 |
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226 Setting the address at 1DA2 resets the current reverb work address. |
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227 |
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228 This work address ALWAYS increments every 1/22050 sec., regardless of |
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229 whether reverb is enabled (bit 7 of 1DAA set). |
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230 |
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231 And the contents of the reverb buffer ALWAYS play, scaled by the |
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232 "reverberation depth left/right" volumes (1D84/1D86). |
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233 (which, by the way, appear to be scaled so 3FFF=approx. 1.0, 4000=-1.0) |
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234 |
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235 ----------------------------------------------------------------------------- |
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236 |
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237 Register names |
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238 -------------- |
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239 |
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240 These are probably not their real names. |
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241 These are probably not even correct names. |
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242 We will use them anyway, because we can. |
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243 |
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244 1DC0: FB_SRC_A (offset) |
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245 1DC2: FB_SRC_B (offset) |
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246 1DC4: IIR_ALPHA (coef.) |
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247 1DC6: ACC_COEF_A (coef.) |
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248 1DC8: ACC_COEF_B (coef.) |
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249 1DCA: ACC_COEF_C (coef.) |
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250 1DCC: ACC_COEF_D (coef.) |
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251 1DCE: IIR_COEF (coef.) |
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252 1DD0: FB_ALPHA (coef.) |
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253 1DD2: FB_X (coef.) |
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254 1DD4: IIR_DEST_A0 (offset) |
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255 1DD6: IIR_DEST_A1 (offset) |
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256 1DD8: ACC_SRC_A0 (offset) |
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257 1DDA: ACC_SRC_A1 (offset) |
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258 1DDC: ACC_SRC_B0 (offset) |
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259 1DDE: ACC_SRC_B1 (offset) |
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260 1DE0: IIR_SRC_A0 (offset) |
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261 1DE2: IIR_SRC_A1 (offset) |
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262 1DE4: IIR_DEST_B0 (offset) |
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263 1DE6: IIR_DEST_B1 (offset) |
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264 1DE8: ACC_SRC_C0 (offset) |
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265 1DEA: ACC_SRC_C1 (offset) |
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266 1DEC: ACC_SRC_D0 (offset) |
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267 1DEE: ACC_SRC_D1 (offset) |
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268 1DF0: IIR_SRC_B1 (offset) |
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269 1DF2: IIR_SRC_B0 (offset) |
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270 1DF4: MIX_DEST_A0 (offset) |
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271 1DF6: MIX_DEST_A1 (offset) |
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272 1DF8: MIX_DEST_B0 (offset) |
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273 1DFA: MIX_DEST_B1 (offset) |
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274 1DFC: IN_COEF_L (coef.) |
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275 1DFE: IN_COEF_R (coef.) |
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276 |
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277 The coefficients are signed fractional values. |
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278 -32768 would be -1.0 |
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279 32768 would be 1.0 (if it were possible... the highest is of course 32767) |
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280 |
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281 The offsets are (byte/8) offsets into the reverb buffer. |
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282 i.e. you multiply them by 8, you get byte offsets. |
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283 You can also think of them as (samples/4) offsets. |
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284 They appear to be signed. They can be negative. |
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285 None of the documented presets make them negative, though. |
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286 |
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287 Yes, 1DF0 and 1DF2 appear to be backwards. Not a typo. |
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288 |
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289 ----------------------------------------------------------------------------- |
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290 |
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291 What it does |
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292 ------------ |
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293 |
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294 We take all reverb sources: |
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295 - regular channels that have the reverb bit on |
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296 - cd and external sources, if their reverb bits are on |
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297 and mix them into one stereo 44100hz signal. |
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298 |
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299 Lowpass/downsample that to 22050hz. The PSX uses a proper bandlimiting |
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300 algorithm here, but I haven't figured out the hysterically exact specifics. |
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301 I use an 8-tap filter with these coefficients, which are nice but probably |
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302 not the real ones: |
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303 |
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304 0.037828187894 |
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305 0.157538631280 |
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306 0.321159685278 |
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307 0.449322115345 |
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308 0.449322115345 |
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309 0.321159685278 |
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310 0.157538631280 |
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311 0.037828187894 |
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312 |
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313 So we have two input samples (INPUT_SAMPLE_L, INPUT_SAMPLE_R) every 22050hz. |
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314 |
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315 * IN MY EMULATION, I divide these by 2 to make it clip less. |
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316 (and of course the L/R output coefficients are adjusted to compensate) |
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317 The real thing appears to not do this. |
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318 |
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319 At every 22050hz tick: |
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320 - If the reverb bit is enabled (bit 7 of 1DAA), execute the reverb |
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321 steady-state algorithm described below |
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322 - AFTERWARDS, retrieve the "wet out" L and R samples from the reverb buffer |
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323 (This part may not be exactly right and I guessed at the coefs. TODO: check later.) |
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324 L is: 0.333 * (buffer[MIX_DEST_A0] + buffer[MIX_DEST_B0]) |
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325 R is: 0.333 * (buffer[MIX_DEST_A1] + buffer[MIX_DEST_B1]) |
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326 - Advance the current buffer position by 1 sample |
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327 |
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328 The wet out L and R are then upsampled to 44100hz and played at the |
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329 "reverberation depth left/right" (1D84/1D86) volume, independent of the main |
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330 volume. |
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331 |
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332 ----------------------------------------------------------------------------- |
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333 |
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334 Reverb steady-state |
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335 ------------------- |
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336 |
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337 The reverb steady-state algorithm is fairly clever, and of course by |
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338 "clever" I mean "batshit insane". |
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339 |
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340 buffer[x] is relative to the current buffer position, not the beginning of |
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341 the buffer. Note that all buffer offsets must wrap around so they're |
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342 contained within the reverb work area. |
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343 |
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344 Clipping is performed at the end... maybe also sooner, but definitely at |
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345 the end. |
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346 |
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347 IIR_INPUT_A0 = buffer[IIR_SRC_A0] * IIR_COEF + INPUT_SAMPLE_L * IN_COEF_L; |
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348 IIR_INPUT_A1 = buffer[IIR_SRC_A1] * IIR_COEF + INPUT_SAMPLE_R * IN_COEF_R; |
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349 IIR_INPUT_B0 = buffer[IIR_SRC_B0] * IIR_COEF + INPUT_SAMPLE_L * IN_COEF_L; |
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350 IIR_INPUT_B1 = buffer[IIR_SRC_B1] * IIR_COEF + INPUT_SAMPLE_R * IN_COEF_R; |
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351 |
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352 IIR_A0 = IIR_INPUT_A0 * IIR_ALPHA + buffer[IIR_DEST_A0] * (1.0 - IIR_ALPHA); |
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353 IIR_A1 = IIR_INPUT_A1 * IIR_ALPHA + buffer[IIR_DEST_A1] * (1.0 - IIR_ALPHA); |
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354 IIR_B0 = IIR_INPUT_B0 * IIR_ALPHA + buffer[IIR_DEST_B0] * (1.0 - IIR_ALPHA); |
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355 IIR_B1 = IIR_INPUT_B1 * IIR_ALPHA + buffer[IIR_DEST_B1] * (1.0 - IIR_ALPHA); |
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356 |
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357 buffer[IIR_DEST_A0 + 1sample] = IIR_A0; |
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358 buffer[IIR_DEST_A1 + 1sample] = IIR_A1; |
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359 buffer[IIR_DEST_B0 + 1sample] = IIR_B0; |
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360 buffer[IIR_DEST_B1 + 1sample] = IIR_B1; |
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361 |
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362 ACC0 = buffer[ACC_SRC_A0] * ACC_COEF_A + |
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363 buffer[ACC_SRC_B0] * ACC_COEF_B + |
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364 buffer[ACC_SRC_C0] * ACC_COEF_C + |
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365 buffer[ACC_SRC_D0] * ACC_COEF_D; |
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366 ACC1 = buffer[ACC_SRC_A1] * ACC_COEF_A + |
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367 buffer[ACC_SRC_B1] * ACC_COEF_B + |
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368 buffer[ACC_SRC_C1] * ACC_COEF_C + |
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369 buffer[ACC_SRC_D1] * ACC_COEF_D; |
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370 |
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371 FB_A0 = buffer[MIX_DEST_A0 - FB_SRC_A]; |
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372 FB_A1 = buffer[MIX_DEST_A1 - FB_SRC_A]; |
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373 FB_B0 = buffer[MIX_DEST_B0 - FB_SRC_B]; |
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374 FB_B1 = buffer[MIX_DEST_B1 - FB_SRC_B]; |
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375 |
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376 buffer[MIX_DEST_A0] = ACC0 - FB_A0 * FB_ALPHA; |
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377 buffer[MIX_DEST_A1] = ACC1 - FB_A1 * FB_ALPHA; |
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378 buffer[MIX_DEST_B0] = (FB_ALPHA * ACC0) - FB_A0 * (FB_ALPHA^0x8000) - FB_B0 * FB_X; |
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379 buffer[MIX_DEST_B1] = (FB_ALPHA * ACC1) - FB_A1 * (FB_ALPHA^0x8000) - FB_B1 * FB_X; |
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380 |
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381 ----------------------------------------------------------------------------- |
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382 */ |
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383 |