annotate src/console/Effects_Buffer.h @ 866:d8b8b36d2709 trunk

[svn] - prevent skin list overlap when it's first populated and user quickly switchs to other tabs in the prefswin
author giacomo
date Fri, 16 Mar 2007 18:47:24 -0700
parents 986f098da058
children
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1 // Multi-channel effects buffer with panning, echo and reverb
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3 // Game_Music_Emu 0.5.2
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4 #ifndef EFFECTS_BUFFER_H
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5 #define EFFECTS_BUFFER_H
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6
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7 #include "Multi_Buffer.h"
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8
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9 // Effects_Buffer uses several buffers and outputs stereo sample pairs.
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10 class Effects_Buffer : public Multi_Buffer {
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11 public:
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12 // If center_only is true, only center buffers are created and
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13 // less memory is used.
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14 Effects_Buffer( bool center_only = false );
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16 // Channel Effect Center Pan
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17 // ---------------------------------
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18 // 0,5 reverb pan_1
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19 // 1,6 reverb pan_2
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20 // 2,7 echo -
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21 // 3 echo -
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22 // 4 echo -
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23
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24 // Channel configuration
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25 struct config_t {
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26 double pan_1; // -1.0 = left, 0.0 = center, 1.0 = right
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27 double pan_2;
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28 double echo_delay; // msec
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29 double echo_level; // 0.0 to 1.0
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30 double reverb_delay; // msec
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31 double delay_variance; // difference between left/right delays (msec)
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32 double reverb_level; // 0.0 to 1.0
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33 bool effects_enabled; // if false, use optimized simple mixer
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34 config_t();
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35 };
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36
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37 // Set configuration of buffer
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38 virtual void config( const config_t& );
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39 void set_depth( double );
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40
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41 public:
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42 ~Effects_Buffer();
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43 blargg_err_t set_sample_rate( long samples_per_sec, int msec = blip_default_length );
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44 void clock_rate( long );
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45 void bass_freq( int );
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46 void clear();
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47 channel_t channel( int, int );
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48 void end_frame( blip_time_t );
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49 long read_samples( blip_sample_t*, long );
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50 long samples_avail() const;
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51 private:
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52 typedef long fixed_t;
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53
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54 enum { max_buf_count = 7 };
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55 Blip_Buffer bufs [max_buf_count];
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56 enum { chan_types_count = 3 };
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57 channel_t chan_types [3];
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58 config_t config_;
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59 long stereo_remain;
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60 long effect_remain;
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61 int buf_count;
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62 bool effects_enabled;
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63
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64 blargg_vector<blip_sample_t> reverb_buf;
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65 blargg_vector<blip_sample_t> echo_buf;
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66 int reverb_pos;
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67 int echo_pos;
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68
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69 struct {
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70 fixed_t pan_1_levels [2];
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71 fixed_t pan_2_levels [2];
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72 int echo_delay_l;
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73 int echo_delay_r;
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74 fixed_t echo_level;
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75 int reverb_delay_l;
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76 int reverb_delay_r;
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77 fixed_t reverb_level;
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78 } chans;
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79
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80 void mix_mono( blip_sample_t*, blargg_long );
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81 void mix_stereo( blip_sample_t*, blargg_long );
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82 void mix_enhanced( blip_sample_t*, blargg_long );
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83 void mix_mono_enhanced( blip_sample_t*, blargg_long );
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84 };
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85
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86 #endif