annotate src/esd/mixer.c @ 1862:d9d4b258fbf1

Millions of Makefile fixes. More to follow.
author Jonathan Schleifer <js@h3c.de>
date Mon, 24 Sep 2007 23:03:25 +0200
parents 3da1b8942b8b
children b8da6a0b0da2
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1 /* BMP - Cross-platform multimedia player
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2 * Copyright (C) 2003-2004 BMP development team.
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3 *
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4 * Based on XMMS:
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5 * Copyright (C) 1998-2003 XMMS development team.
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6 *
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7 * This program is free software; you can redistribute it and/or modify
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8 * it under the terms of the GNU General Public License as published by
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9 * the Free Software Foundation; either version 2 of the License, or
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10 * (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful,
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 * GNU General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU General Public License
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18 * along with this program; if not, write to the Free Software
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19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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20 */
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21
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22 #include <stdio.h>
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23 #include <stdlib.h>
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24 #include <string.h>
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25 #include <esd.h>
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26
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27 #include <audacious/configdb.h>
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28
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29 #include <unistd.h>
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30 #include <fcntl.h>
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31 #include <sys/types.h>
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32 #include <sys/ioctl.h>
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33 #include <sys/stat.h>
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34
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35 #include "esdout.h"
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36
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37 #ifdef HAVE_OSS
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38 # ifdef HAVE_SYS_SOUNDCARD_H
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39 # include <sys/soundcard.h>
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40 # else
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41 # include <soundcard.h>
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42 # endif
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43 # define OSS_AVAILABLE TRUE
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44 #else
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45 # define OSS_AVAILABLE FALSE
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46 #endif
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47
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48 #include <audacious/util.h>
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49
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50 #define QUERY_PLAYER_ID_ATTEMPTS 5
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51
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52 static void esdout_get_oss_volume(int *l, int *r);
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53 static void esdout_set_oss_volume(int l, int r);
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54
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55
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56 static int player = -1;
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57 static int lp = 100, rp = 100;
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58
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59 /*
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60 * Find the stream id, and set stream volume to 'persistent' value.
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61 */
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62 void
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63 esdout_mixer_init(void)
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64 {
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65 int i;
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66
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67 /* reset player id */
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68 player = -1;
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69
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70 /* query n-time for player id */
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71 for(i=0; (i<QUERY_PLAYER_ID_ATTEMPTS) && (player == (-1)) ; i++)
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72 esdout_fetch_volume(NULL, NULL);
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73
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74 if (!(OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote))
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75 esdout_set_volume(lp, rp);
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76 }
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77
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78 /*
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79 * Grab the stream volume from the server. The problem here is that
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80 * ESD does not have a built-in function for finding the player ID of
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81 * a specific player - nor does it let us know what the player ID is
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82 * when the player is created! So, we grab 'allinfo' and scan the
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83 * returned player list for the string which we know is our player
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84 * name (esd_cfg.playername) This function seems to take a long time
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85 * to run... I'm not sure where to start optimizing, however...
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86 */
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87 void
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88 esdout_fetch_volume(int *l, int *r)
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89 {
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90 int fd;
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91 esd_info_t *all_info = NULL;
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92 esd_player_info_t *info;
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93
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94 fd = esd_open_sound(esd_cfg.hostname);
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95 all_info = esd_get_all_info(fd);
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96
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97 /* scan linked list for our playername */
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98 for (info = all_info->player_list; info != NULL; info = info->next)
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99 if (!strcmp(esd_cfg.playername, info->name))
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100 break;
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101
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102 if (info) {
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103 player = info->source_id;
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104 if (l && r) {
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105 /*
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106 * Sometimes we call with NULL
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107 * args to fetch the player num
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108 */
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109 *l = (info->left_vol_scale * 100) / 256;
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110 *r = (info->right_vol_scale * 100) / 256;
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111 }
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112 }
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113 else
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114 g_warning("xmms: Couldn't find our player "
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115 "(was looking for %s) at the server", esd_cfg.playername);
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116
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117 if (all_info)
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118 esd_free_all_info(all_info);
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119 esd_close(fd);
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120 }
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121
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122 void
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123 esdout_get_volume(int *l, int *r)
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124 {
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125 if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) {
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126 esdout_get_oss_volume(l, r);
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127 lp = *l;
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128 rp = *r;
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129 }
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130 else {
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131 /*
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132 * We assume that the volume hasn't changed from the
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133 * 'persistant' value. Constantly polling takes too
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134 * much time/resources. Commenting this section out
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135 * will consistently check the ESD server to see if
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136 * someone else changed our stream volume.
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137 */
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138 *l = lp;
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139 *r = rp;
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140 /* esdout_fetch_volume(l, r); */
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141 }
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142 }
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143
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144 void
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145 esdout_set_volume(int l, int r)
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146 {
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147 ConfigDb *db;
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148 lp = l;
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149 rp = r;
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150
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151 if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) {
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152 esdout_set_oss_volume(l, r);
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153 }
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154 else if (player != -1 && esd_cfg.playername != NULL) {
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155 int fd = esd_open_sound(esd_cfg.hostname);
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156 if (fd >= 0) {
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157 esd_set_stream_pan(fd, player, (l * 256) / 100, (r * 256) / 100);
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158 esd_close(fd);
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159 }
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160 }
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161
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162 /* save volume values in db */
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163 db = bmp_cfg_db_open();
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164 bmp_cfg_db_set_int(db, "ESD", "volume_left", lp);
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165 bmp_cfg_db_set_int(db, "ESD", "volume_right", rp);
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166 bmp_cfg_db_close(db);
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167 }
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168
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169 #ifdef HAVE_OSS
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170
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171 static void
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172 esdout_get_oss_volume(int *l, int *r)
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173 {
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174 int fd, v, devs;
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175 long cmd;
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176
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177 if (esd_cfg.use_remote)
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178 return;
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179
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180 fd = open(DEV_MIXER, O_RDONLY);
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181 if (fd != -1) {
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182 ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs);
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183 if (devs & SOUND_MASK_PCM)
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184 cmd = SOUND_MIXER_READ_PCM;
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185 else if (devs & SOUND_MASK_VOLUME)
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186 cmd = SOUND_MIXER_READ_VOLUME;
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187 else {
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188 close(fd);
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189 return;
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190 }
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191 ioctl(fd, cmd, &v);
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192 *r = (v & 0xFF00) >> 8;
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193 *l = (v & 0x00FF);
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194 close(fd);
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195 }
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196 }
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197
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198 static void
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199 esdout_set_oss_volume(int l, int r)
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200 {
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201 int fd, v, devs;
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202 long cmd;
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203
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204 if (esd_cfg.use_remote)
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205 return;
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206
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207 fd = open(DEV_MIXER, O_RDONLY);
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208
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209 if (fd != -1) {
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210 ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs);
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211 if (devs & SOUND_MASK_PCM)
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212 cmd = SOUND_MIXER_WRITE_PCM;
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213 else if (devs & SOUND_MASK_VOLUME)
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214 cmd = SOUND_MIXER_WRITE_VOLUME;
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215 else {
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216 close(fd);
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217 return;
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218 }
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219 v = (r << 8) | l;
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220 ioctl(fd, cmd, &v);
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221 close(fd);
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222 }
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223 }
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224
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225 #else
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226
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227 static void
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228 esdout_get_oss_volume(int *l, int *r)
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229 {
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230 }
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231
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232 static void
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233 esdout_set_oss_volume(int l, int r)
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234 {
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235 }
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236
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237 #endif