annotate src/projectm-1.0/video_init.cxx @ 1922:e4eb5b8fd2be

Automated merge with ssh://hg.atheme.org//hg/audacious-plugins
author William Pitcock <nenolod@atheme.org>
date Sun, 30 Sep 2007 11:44:28 -0500
parents a6d84a2cfaa7
children 47a4e93ed7ce
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1 //video_init.c - SDL/Opengl Windowing Creation/Resizing Functions
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2 //
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3 //by Peter Sperl
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4 //
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5 //Opens an SDL Window and creates an OpenGL session
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6 //also able to handle resizing and fullscreening of windows
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7 //just call init_display again with differant variables
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8
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9 #include <SDL/SDL.h>
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10 #include <GL/gl.h>
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11 #include <GL/glu.h>
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12
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13 extern SDL_Surface *screen;
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14 extern int texsize;
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15 void setup_opengl( int w, int h );
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16
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17 void close_display() {
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18 printf("quitting\n");
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19 SDL_Quit();
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20 }
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21
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22 void resize_display(int w, int h, int f) {
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23 int flags;
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24 if (f) flags = SDL_OPENGL|SDL_HWSURFACE|SDL_FULLSCREEN;
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25 else flags = SDL_OPENGL|SDL_HWSURFACE|SDL_RESIZABLE;
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26 // SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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27 screen = SDL_SetVideoMode( w, h, 0, flags ) ;
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28 if(screen == 0 ) {
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29 fprintf( stderr, "Video mode set failed: %s\n", SDL_GetError( ) );
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30 return;
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31 }
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32 setup_opengl(w,h);
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33 SDL_ShowCursor(f ? SDL_DISABLE : SDL_ENABLE);
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34 }
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35
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36 //init_display
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37 //
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38 //Sets screen to new width and height (w,h)
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39 //Also switches between fullscreen and windowed
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40 //with the boolean f (fullscreen)
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41 void init_display(int w, int h, int *fvw, int *fvh, int f)
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42 {
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43
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44 /* Information about the current video settings. */
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45 const SDL_VideoInfo* info = NULL;
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46 int bpp = 0;
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47 /* Flags we will pass into SDL_SetVideoMode. */
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48 int flags = 0;
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49 /* First, initialize SDL's video subsystem. */
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50 if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER ) < 0 ) {
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51 /* Failed, exit. */
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52 fprintf( stderr, "Video initialization failed: %s\n",
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53 SDL_GetError( ) );
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54 //projectM_vtable.disable_plugin (&projectM_vtable);
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55 return;
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56
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57 }
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58 /* Let's get some video information. */
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59 info = SDL_GetVideoInfo( );
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60 if( !info ) {
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61 /* This should probably never happen. */
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62 fprintf( stderr, "Video query failed: %s\n",
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63 SDL_GetError( ) );
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64 // projectM_vtable.disable_plugin (&projectM_vtable);
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65 return;
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66 }
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67
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68 printf("Screen Resolution: %d x %d\n", info->current_w, info->current_h);
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69 *fvw = info->current_w;
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70 *fvh = info->current_h;
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71 printf("set fvw and fvw\n");
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72 bpp = info->vfmt->BitsPerPixel;
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73 printf("set bpp\n");
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74 //SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
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75 //SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
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76 //SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
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77
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78 // SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 8 );
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79 // SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 8 );
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80 // SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 8 );
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81 SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
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82 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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83 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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84 printf("set gl attributes\n");
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85 if (f==0)
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86 flags = SDL_OPENGL|SDL_HWSURFACE|SDL_RESIZABLE;
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87 else flags = SDL_OPENGL|SDL_HWSURFACE|SDL_FULLSCREEN;
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88 printf("set gl attributes2\n");
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89 screen= SDL_SetVideoMode( w, h, bpp, flags ) ;
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90 printf("set screen\n");
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91 if(screen == 0 ) {
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92 /*
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93 * This could happen for a variety of reasons,
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94 * including DISPLAY not being set, the specified
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95 * resolution not being available, etc.
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96 */
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97 fprintf( stderr, "Video mode set failed: %s\n",
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98 SDL_GetError( ) );
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99
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100 // projectM_vtable.disable_plugin (&projectM_vtable);
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101 return;
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102
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103 }
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104
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105 printf("video init done\n");
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106 // setup_opengl(w,h);
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107 //gluOrtho2D(0, w, 0, h);
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108 }
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109
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110
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111 void setup_opengl( int w, int h )
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112 {
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113
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114 /* Our shading model--Gouraud (smooth). */
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115 glShadeModel( GL_SMOOTH);
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116 /* Culling. */
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117 // glCullFace( GL_BACK );
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118 // glFrontFace( GL_CCW );
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119 // glEnable( GL_CULL_FACE );
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120 /* Set the clear color. */
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121 glClearColor( 0, 0, 0, 0 );
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122 /* Setup our viewport. */
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123 glViewport( 0, 0, w, h );
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124 /*
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125 * Change to the projection matrix and set
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126 * our viewing volume.
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127 */
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128 glMatrixMode(GL_TEXTURE);
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129 glLoadIdentity();
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130
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131 // gluOrtho2D(0.0, (GLfloat) width, 0.0, (GLfloat) height);
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132 glMatrixMode(GL_PROJECTION);
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133 glLoadIdentity();
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134
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135 // glFrustum(0.0, height, 0.0,width,10,40);
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136 glMatrixMode(GL_MODELVIEW);
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137 glLoadIdentity();
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138
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139 glDrawBuffer(GL_BACK);
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140 glReadBuffer(GL_BACK);
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141 glEnable(GL_BLEND);
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142
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143 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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144 // glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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145 glEnable(GL_LINE_SMOOTH);
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146 glEnable(GL_POINT_SMOOTH);
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147 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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148 glClear(GL_COLOR_BUFFER_BIT);
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149
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150 // glCopyTexImage2D(GL_TEXTURE_2D,0,GL_RGB,0,0,texsize,texsize,0);
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151 //glCopyTexSubImage2D(GL_TEXTURE_2D,0,0,0,0,0,texsize,texsize);
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152 glLineStipple(2, 0xAAAA);
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153
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154
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155 }
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156