annotate src/console/Gb_Oscs.cxx @ 3203:f5456241bff9 default tip

changed include path from audacious to audlegacy.
author Yoshiki Yazawa <yaz@honeyplanet.jp>
date Tue, 10 Nov 2009 05:19:25 +0900
parents 986f098da058
children
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rev   line source
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1 // Gb_Snd_Emu 0.1.5. http://www.slack.net/~ant/
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3 #include "Gb_Apu.h"
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4
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5 #include <string.h>
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6
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7 /* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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8 can redistribute it and/or modify it under the terms of the GNU Lesser
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9 General Public License as published by the Free Software Foundation; either
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10 version 2.1 of the License, or (at your option) any later version. This
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11 module is distributed in the hope that it will be useful, but WITHOUT ANY
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12 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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13 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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14 details. You should have received a copy of the GNU Lesser General Public
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15 License along with this module; if not, write to the Free Software Foundation,
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16 Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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17
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18 #include "blargg_source.h"
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19
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20 // Gb_Osc
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21
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22 void Gb_Osc::reset()
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23 {
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24 delay = 0;
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25 last_amp = 0;
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26 length = 0;
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27 output_select = 3;
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28 output = outputs [output_select];
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29 }
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30
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31 void Gb_Osc::clock_length()
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32 {
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33 if ( (regs [4] & len_enabled_mask) && length )
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34 length--;
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35 }
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36
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37 // Gb_Env
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38
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39 void Gb_Env::clock_envelope()
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40 {
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41 if ( env_delay && !--env_delay )
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42 {
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43 env_delay = regs [2] & 7;
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44 int v = volume - 1 + (regs [2] >> 2 & 2);
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45 if ( (unsigned) v < 15 )
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46 volume = v;
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47 }
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48 }
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49
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50 bool Gb_Env::write_register( int reg, int data )
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51 {
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52 switch ( reg )
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53 {
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54 case 1:
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55 length = 64 - (regs [1] & 0x3F);
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56 break;
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57
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58 case 2:
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59 if ( !(data >> 4) )
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60 enabled = false;
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61 break;
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62
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63 case 4:
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64 if ( data & trigger )
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65 {
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66 env_delay = regs [2] & 7;
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67 volume = regs [2] >> 4;
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68 enabled = true;
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69 if ( length == 0 )
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70 length = 64;
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71 return true;
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72 }
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73 }
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74 return false;
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75 }
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76
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77 // Gb_Square
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78
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79 void Gb_Square::reset()
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80 {
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81 phase = 0;
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82 sweep_freq = 0;
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83 sweep_delay = 0;
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84 Gb_Env::reset();
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85 }
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86
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87 void Gb_Square::clock_sweep()
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88 {
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89 int sweep_period = (regs [0] & period_mask) >> 4;
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90 if ( sweep_period && sweep_delay && !--sweep_delay )
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91 {
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92 sweep_delay = sweep_period;
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93 regs [3] = sweep_freq & 0xFF;
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94 regs [4] = (regs [4] & ~0x07) | (sweep_freq >> 8 & 0x07);
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95
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96 int offset = sweep_freq >> (regs [0] & shift_mask);
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97 if ( regs [0] & 0x08 )
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98 offset = -offset;
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99 sweep_freq += offset;
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100
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101 if ( sweep_freq < 0 )
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102 {
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103 sweep_freq = 0;
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104 }
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105 else if ( sweep_freq >= 2048 )
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106 {
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107 sweep_delay = 0; // don't modify channel frequency any further
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108 sweep_freq = 2048; // silence sound immediately
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109 }
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110 }
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111 }
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112
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113 void Gb_Square::run( blip_time_t time, blip_time_t end_time, int playing )
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114 {
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115 if ( sweep_freq == 2048 )
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116 playing = false;
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117
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118 static unsigned char const table [4] = { 1, 2, 4, 6 };
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119 int const duty = table [regs [1] >> 6];
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120 int amp = volume & playing;
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121 if ( phase >= duty )
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122 amp = -amp;
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123
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124 int frequency = this->frequency();
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125 if ( unsigned (frequency - 1) > 2040 ) // frequency < 1 || frequency > 2041
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126 {
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127 // really high frequency results in DC at half volume
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128 amp = volume >> 1;
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129 playing = false;
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130 }
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131
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132 {
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133 int delta = amp - last_amp;
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134 if ( delta )
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135 {
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136 last_amp = amp;
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137 synth->offset( time, delta, output );
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138 }
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139 }
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140
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141 time += delay;
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142 if ( !playing )
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143 time = end_time;
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144
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145 if ( time < end_time )
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146 {
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147 int const period = (2048 - frequency) * 4;
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148 Blip_Buffer* const output = this->output;
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149 int phase = this->phase;
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150 int delta = amp * 2;
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151 do
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152 {
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153 phase = (phase + 1) & 7;
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154 if ( phase == 0 || phase == duty )
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155 {
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156 delta = -delta;
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157 synth->offset_inline( time, delta, output );
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158 }
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159 time += period;
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160 }
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161 while ( time < end_time );
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162
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163 this->phase = phase;
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164 last_amp = delta >> 1;
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165 }
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166 delay = time - end_time;
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167 }
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168
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169 // Gb_Noise
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170
316
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171 void Gb_Noise::run( blip_time_t time, blip_time_t end_time, int playing )
0
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172 {
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173 int amp = volume & playing;
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174 int tap = 13 - (regs [3] & 8);
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175 if ( bits >> tap & 2 )
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176 amp = -amp;
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177
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178 {
341
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179 int delta = amp - last_amp;
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180 if ( delta )
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181 {
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182 last_amp = amp;
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183 synth->offset( time, delta, output );
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184 }
0
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185 }
341
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186
0
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187 time += delay;
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188 if ( !playing )
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189 time = end_time;
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190
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191 if ( time < end_time )
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192 {
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193 static unsigned char const table [8] = { 8, 16, 32, 48, 64, 80, 96, 112 };
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194 int period = table [regs [3] & 7] << (regs [3] >> 4);
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195
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196 // keep parallel resampled time to eliminate time conversion in the loop
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197 Blip_Buffer* const output = this->output;
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198 const blip_resampled_time_t resampled_period =
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199 output->resampled_duration( period );
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200 blip_resampled_time_t resampled_time = output->resampled_time( time );
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201 unsigned bits = this->bits;
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202 int delta = amp * 2;
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203
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204 do
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205 {
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206 unsigned changed = (bits >> tap) + 1;
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207 time += period;
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208 bits <<= 1;
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209 if ( changed & 2 )
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210 {
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211 delta = -delta;
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212 bits |= 1;
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213 synth->offset_resampled( resampled_time, delta, output );
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214 }
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215 resampled_time += resampled_period;
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216 }
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217 while ( time < end_time );
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218
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219 this->bits = bits;
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220 last_amp = delta >> 1;
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221 }
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222 delay = time - end_time;
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223 }
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224
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225 // Gb_Wave
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226
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227 inline void Gb_Wave::write_register( int reg, int data )
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228 {
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229 switch ( reg )
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230 {
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231 case 0:
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232 if ( !(data & 0x80) )
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233 enabled = false;
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234 break;
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235
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236 case 1:
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237 length = 256 - regs [1];
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238 break;
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239
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240 case 2:
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241 volume = data >> 5 & 3;
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242 break;
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243
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244 case 4:
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245 if ( data & trigger & regs [0] )
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246 {
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247 wave_pos = 0;
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248 enabled = true;
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249 if ( length == 0 )
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250 length = 256;
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251 }
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252 }
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253 }
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254
316
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255 void Gb_Wave::run( blip_time_t time, blip_time_t end_time, int playing )
0
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256 {
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257 int volume_shift = (volume - 1) & 7; // volume = 0 causes shift = 7
341
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258 int frequency;
0
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259 {
341
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260 int amp = (wave [wave_pos] >> volume_shift & playing) * 2;
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261
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262 frequency = this->frequency();
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263 if ( unsigned (frequency - 1) > 2044 ) // frequency < 1 || frequency > 2045
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264 {
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265 amp = 30 >> volume_shift & playing;
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266 playing = false;
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267 }
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268
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269 int delta = amp - last_amp;
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270 if ( delta )
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271 {
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272 last_amp = amp;
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273 synth->offset( time, delta, output );
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274 }
0
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275 }
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276
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277 time += delay;
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278 if ( !playing )
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279 time = end_time;
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280
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281 if ( time < end_time )
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282 {
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283 Blip_Buffer* const output = this->output;
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284 int const period = (2048 - frequency) * 2;
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285 int wave_pos = (this->wave_pos + 1) & (wave_size - 1);
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286
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287 do
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288 {
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289 int amp = (wave [wave_pos] >> volume_shift) * 2;
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290 wave_pos = (wave_pos + 1) & (wave_size - 1);
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291 int delta = amp - last_amp;
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292 if ( delta )
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293 {
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294 last_amp = amp;
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295 synth->offset_inline( time, delta, output );
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296 }
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297 time += period;
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298 }
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299 while ( time < end_time );
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300
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301 this->wave_pos = (wave_pos - 1) & (wave_size - 1);
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302 }
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303 delay = time - end_time;
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304 }
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305
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306 // Gb_Apu::write_osc
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307
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308 void Gb_Apu::write_osc( int index, int reg, int data )
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309 {
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310 reg -= index * 5;
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311 Gb_Square* sq = &square2;
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312 switch ( index )
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313 {
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314 case 0:
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315 sq = &square1;
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316 case 1:
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317 if ( sq->write_register( reg, data ) && index == 0 )
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318 {
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319 square1.sweep_freq = square1.frequency();
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320 if ( (regs [0] & sq->period_mask) && (regs [0] & sq->shift_mask) )
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321 {
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322 square1.sweep_delay = 1; // cause sweep to recalculate now
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323 square1.clock_sweep();
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324 }
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325 }
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326 break;
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327
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328 case 2:
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329 wave.write_register( reg, data );
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330 break;
13389e613d67 [svn] - initial import of audacious-plugins tree (lots to do)
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331
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332 case 3:
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333 if ( noise.write_register( reg, data ) )
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334 noise.bits = 0x7FFF;
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335 }
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336 }