annotate src/paranormal/misc.c @ 3203:f5456241bff9 default tip

changed include path from audacious to audlegacy.
author Yoshiki Yazawa <yaz@honeyplanet.jp>
date Tue, 10 Nov 2009 05:19:25 +0900
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William Pitcock <nenolod@atheme.org>
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1 /*
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2 * paranormal: iterated pipeline-driven visualization plugin
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3 * Copyright (c) 2006, 2007 William Pitcock <nenolod@dereferenced.org>
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4 * Portions copyright (c) 2001 Jamie Gennis <jgennis@mindspring.com>
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5 *
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6 * This program is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; under version 2 of the License.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program; if not, write to the Free Software
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Andrew O. Shadoura <bugzilla@tut.by>
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17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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18 */
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19
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20 #include <config.h>
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21
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22 #include <stdlib.h>
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23 #include <stdio.h>
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24
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25 #include <glib.h>
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26
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27 #include "paranormal.h"
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28 #include "actuators.h"
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29 #include "pn_utils.h"
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30
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31 /* ******************** misc_floater ******************** */
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32 static struct pn_actuator_option_desc misc_floater_opts[] =
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33 {
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34 { "value", "The colour value for the floater.",
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35 OPT_TYPE_INT, { ival: 255 } },
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36 { NULL }
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37 };
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38
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39 typedef enum
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40 {
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41 float_up = 0x1,
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42 float_down = 0x2,
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43 float_left = 0x4,
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44 float_right = 0x8,
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45 } FloaterDirection;
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46
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47 struct floater_state_data
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48 {
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49 FloaterDirection dir;
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50 gint x;
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51 gint y;
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52 };
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53
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54 static void
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55 misc_floater_init(gpointer *data)
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56 {
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57 struct floater_state_data *opaque_data = g_new0(struct floater_state_data, 1);
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58 *data = opaque_data;
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59 opaque_data->x = rand() % pn_image_data->width;
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60 opaque_data->y = rand() % pn_image_data->height;
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61 opaque_data->dir = (FloaterDirection) rand() % 15; /* sum of all dir values */
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62 }
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63
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64 static void
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65 misc_floater_cleanup(gpointer data)
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66 {
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67 g_free(data);
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68 }
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69
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70 /*
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71 * This implementation isn't very great.
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72 * Anyone want to improve it? :(
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73 */
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74 static void
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75 misc_floater_exec(const struct pn_actuator_option *opts, gpointer data)
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76 {
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77 struct floater_state_data *opaque_data = (struct floater_state_data *) data;
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78 guchar value = (opts[0].val.ival < 0 || opts[0].val.ival > 255) ? 255 : opts[0].val.ival;
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79
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80 /* determine the root coordinate first */
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81 if (opaque_data->dir & float_up)
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82 opaque_data->y -= 1;
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83 if (opaque_data->dir & float_down)
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84 opaque_data->y += 1;
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85
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86 if (opaque_data->dir & float_left)
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87 opaque_data->x -= 1;
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88 if (opaque_data->dir & float_right)
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89 opaque_data->x += 1;
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90
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91 /* make sure we're within surface boundaries. segfaults suck, afterall. */
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92 if (opaque_data->x + 1 <= pn_image_data->width &&
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93 opaque_data->x - 1 >= 0 &&
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94 opaque_data->y + 1 <= pn_image_data->height &&
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95 opaque_data->y - 1 >= 0)
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96 {
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97 /* draw it. i could use a loop here, but i don't see much reason in it,
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98 * so i don't think i will at this time. -nenolod
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99 */
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100 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y)] = value;
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101 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x + 1, opaque_data->y)] = value;
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102 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x - 1, opaque_data->y)] = value;
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103 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y + 1)] = value;
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104 pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y - 1)] = value;
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105 }
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106
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107 /* check if we need to change direction yet, and if so, do so. */
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108 if (pn_new_beat == TRUE)
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109 opaque_data->dir = (FloaterDirection) rand() % 15; /* sum of all dir values */
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110
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111 /* now adjust the direction so we stay in boundary */
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112 if (opaque_data->x - 1 <= 0 && opaque_data->dir & float_left)
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113 {
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114 opaque_data->dir &= ~float_left;
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115 opaque_data->dir |= float_right;
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116 }
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117
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118 if (opaque_data->x + 1 >= pn_image_data->width && opaque_data->dir & float_right)
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119 {
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120 opaque_data->dir &= ~float_right;
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121 opaque_data->dir |= float_left;
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122 }
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123
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124 if (opaque_data->y - 1 <= 0 && opaque_data->dir & float_up)
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125 {
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126 opaque_data->dir &= ~float_up;
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127 opaque_data->dir |= float_down;
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128 }
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129
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130 if (opaque_data->y + 1 >= pn_image_data->height && opaque_data->dir & float_down)
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131 {
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132 opaque_data->dir &= ~float_down;
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133 opaque_data->dir |= float_up;
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134 }
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135 }
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136
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137 struct pn_actuator_desc builtin_misc_floater =
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138 {
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139 "misc_floater",
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140 "Floating Particle",
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141 "A floating particle.",
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142 0, misc_floater_opts,
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143 misc_floater_init, misc_floater_cleanup, misc_floater_exec
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144 };
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145