Mercurial > audlegacy-plugins
comparison src/modplug/snd_dsp.cxx @ 136:6b5a52635b3b trunk
[svn] - like with so many other things, modplug is now maintained by us.
author | nenolod |
---|---|
date | Sun, 29 Oct 2006 01:04:52 -0700 |
parents | |
children | 032053ca08ab 3673c7ec4ea2 |
comparison
equal
deleted
inserted
replaced
135:33d24bd94ccc | 136:6b5a52635b3b |
---|---|
1 /* | |
2 * This source code is public domain. | |
3 * | |
4 * Authors: Olivier Lapicque <olivierl@jps.net> | |
5 */ | |
6 | |
7 #include "stdafx.h" | |
8 #include "sndfile.h" | |
9 | |
10 #ifdef MODPLUG_FASTSOUNDLIB | |
11 #define MODPLUG_NO_REVERB | |
12 #endif | |
13 | |
14 | |
15 // Delayed Surround Filters | |
16 #ifndef MODPLUG_FASTSOUNDLIB | |
17 #define nDolbyHiFltAttn 6 | |
18 #define nDolbyHiFltMask 3 | |
19 #define DOLBYATTNROUNDUP 31 | |
20 #else | |
21 #define nDolbyHiFltAttn 3 | |
22 #define nDolbyHiFltMask 3 | |
23 #define DOLBYATTNROUNDUP 3 | |
24 #endif | |
25 | |
26 // Bass Expansion | |
27 #define XBASS_DELAY 14 // 2.5 ms | |
28 | |
29 // Buffer Sizes | |
30 #define XBASSBUFFERSIZE 64 // 2 ms at 50KHz | |
31 #define FILTERBUFFERSIZE 64 // 1.25 ms | |
32 #define SURROUNDBUFFERSIZE ((MAX_SAMPLE_RATE * 50) / 1000) | |
33 #define REVERBBUFFERSIZE ((MAX_SAMPLE_RATE * 200) / 1000) | |
34 #define REVERBBUFFERSIZE2 ((REVERBBUFFERSIZE*13) / 17) | |
35 #define REVERBBUFFERSIZE3 ((REVERBBUFFERSIZE*7) / 13) | |
36 #define REVERBBUFFERSIZE4 ((REVERBBUFFERSIZE*7) / 19) | |
37 | |
38 | |
39 // DSP Effects: PUBLIC members | |
40 UINT CSoundFile::m_nXBassDepth = 6; | |
41 UINT CSoundFile::m_nXBassRange = XBASS_DELAY; | |
42 UINT CSoundFile::m_nReverbDepth = 1; | |
43 UINT CSoundFile::m_nReverbDelay = 100; | |
44 UINT CSoundFile::m_nProLogicDepth = 12; | |
45 UINT CSoundFile::m_nProLogicDelay = 20; | |
46 | |
47 //////////////////////////////////////////////////////////////////// | |
48 // DSP Effects internal state | |
49 | |
50 // Bass Expansion: low-pass filter | |
51 static LONG nXBassSum = 0; | |
52 static LONG nXBassBufferPos = 0; | |
53 static LONG nXBassDlyPos = 0; | |
54 static LONG nXBassMask = 0; | |
55 | |
56 // Noise Reduction: simple low-pass filter | |
57 static LONG nLeftNR = 0; | |
58 static LONG nRightNR = 0; | |
59 | |
60 // Surround Encoding: 1 delay line + low-pass filter + high-pass filter | |
61 static LONG nSurroundSize = 0; | |
62 static LONG nSurroundPos = 0; | |
63 static LONG nDolbyDepth = 0; | |
64 static LONG nDolbyLoDlyPos = 0; | |
65 static LONG nDolbyLoFltPos = 0; | |
66 static LONG nDolbyLoFltSum = 0; | |
67 static LONG nDolbyHiFltPos = 0; | |
68 static LONG nDolbyHiFltSum = 0; | |
69 | |
70 // Reverb: 4 delay lines + high-pass filter + low-pass filter | |
71 #ifndef MODPLUG_NO_REVERB | |
72 static LONG nReverbSize = 0; | |
73 static LONG nReverbBufferPos = 0; | |
74 static LONG nReverbSize2 = 0; | |
75 static LONG nReverbBufferPos2 = 0; | |
76 static LONG nReverbSize3 = 0; | |
77 static LONG nReverbBufferPos3 = 0; | |
78 static LONG nReverbSize4 = 0; | |
79 static LONG nReverbBufferPos4 = 0; | |
80 static LONG nReverbLoFltSum = 0; | |
81 static LONG nReverbLoFltPos = 0; | |
82 static LONG nReverbLoDlyPos = 0; | |
83 static LONG nFilterAttn = 0; | |
84 static LONG gRvbLowPass[8]; | |
85 static LONG gRvbLPPos = 0; | |
86 static LONG gRvbLPSum = 0; | |
87 static LONG ReverbLoFilterBuffer[XBASSBUFFERSIZE]; | |
88 static LONG ReverbLoFilterDelay[XBASSBUFFERSIZE]; | |
89 static LONG ReverbBuffer[REVERBBUFFERSIZE]; | |
90 static LONG ReverbBuffer2[REVERBBUFFERSIZE2]; | |
91 static LONG ReverbBuffer3[REVERBBUFFERSIZE3]; | |
92 static LONG ReverbBuffer4[REVERBBUFFERSIZE4]; | |
93 #endif | |
94 static LONG XBassBuffer[XBASSBUFFERSIZE]; | |
95 static LONG XBassDelay[XBASSBUFFERSIZE]; | |
96 static LONG DolbyLoFilterBuffer[XBASSBUFFERSIZE]; | |
97 static LONG DolbyLoFilterDelay[XBASSBUFFERSIZE]; | |
98 static LONG DolbyHiFilterBuffer[FILTERBUFFERSIZE]; | |
99 static LONG SurroundBuffer[SURROUNDBUFFERSIZE]; | |
100 | |
101 // Access the main temporary mix buffer directly: avoids an extra pointer | |
102 extern int MixSoundBuffer[MIXBUFFERSIZE*2]; | |
103 //cextern int MixReverbBuffer[MIXBUFFERSIZE*2]; | |
104 extern int MixReverbBuffer[MIXBUFFERSIZE*2]; | |
105 | |
106 static UINT GetMaskFromSize(UINT len) | |
107 //----------------------------------- | |
108 { | |
109 UINT n = 2; | |
110 while (n <= len) n <<= 1; | |
111 return ((n >> 1) - 1); | |
112 } | |
113 | |
114 | |
115 void CSoundFile::InitializeDSP(BOOL bReset) | |
116 //----------------------------------------- | |
117 { | |
118 if (!m_nReverbDelay) m_nReverbDelay = 100; | |
119 if (!m_nXBassRange) m_nXBassRange = XBASS_DELAY; | |
120 if (!m_nProLogicDelay) m_nProLogicDelay = 20; | |
121 if (m_nXBassDepth > 8) m_nXBassDepth = 8; | |
122 if (m_nXBassDepth < 2) m_nXBassDepth = 2; | |
123 if (bReset) | |
124 { | |
125 // Noise Reduction | |
126 nLeftNR = nRightNR = 0; | |
127 } | |
128 // Pro-Logic Surround | |
129 nSurroundPos = nSurroundSize = 0; | |
130 nDolbyLoFltPos = nDolbyLoFltSum = nDolbyLoDlyPos = 0; | |
131 nDolbyHiFltPos = nDolbyHiFltSum = 0; | |
132 if (gdwSoundSetup & SNDMIX_SURROUND) | |
133 { | |
134 memset(DolbyLoFilterBuffer, 0, sizeof(DolbyLoFilterBuffer)); | |
135 memset(DolbyHiFilterBuffer, 0, sizeof(DolbyHiFilterBuffer)); | |
136 memset(DolbyLoFilterDelay, 0, sizeof(DolbyLoFilterDelay)); | |
137 memset(SurroundBuffer, 0, sizeof(SurroundBuffer)); | |
138 nSurroundSize = (gdwMixingFreq * m_nProLogicDelay) / 1000; | |
139 if (nSurroundSize > SURROUNDBUFFERSIZE) nSurroundSize = SURROUNDBUFFERSIZE; | |
140 if (m_nProLogicDepth < 8) nDolbyDepth = (32 >> m_nProLogicDepth) + 32; | |
141 else nDolbyDepth = (m_nProLogicDepth < 16) ? (8 + (m_nProLogicDepth - 8) * 7) : 64; | |
142 nDolbyDepth >>= 2; | |
143 } | |
144 // Reverb Setup | |
145 #ifndef MODPLUG_NO_REVERB | |
146 if (gdwSoundSetup & SNDMIX_REVERB) | |
147 { | |
148 UINT nrs = (gdwMixingFreq * m_nReverbDelay) / 1000; | |
149 UINT nfa = m_nReverbDepth+1; | |
150 if (nrs > REVERBBUFFERSIZE) nrs = REVERBBUFFERSIZE; | |
151 if ((bReset) || (nrs != (UINT)nReverbSize) || (nfa != (UINT)nFilterAttn)) | |
152 { | |
153 nFilterAttn = nfa; | |
154 nReverbSize = nrs; | |
155 nReverbBufferPos = nReverbBufferPos2 = nReverbBufferPos3 = nReverbBufferPos4 = 0; | |
156 nReverbLoFltSum = nReverbLoFltPos = nReverbLoDlyPos = 0; | |
157 gRvbLPSum = gRvbLPPos = 0; | |
158 nReverbSize2 = (nReverbSize * 13) / 17; | |
159 if (nReverbSize2 > REVERBBUFFERSIZE2) nReverbSize2 = REVERBBUFFERSIZE2; | |
160 nReverbSize3 = (nReverbSize * 7) / 13; | |
161 if (nReverbSize3 > REVERBBUFFERSIZE3) nReverbSize3 = REVERBBUFFERSIZE3; | |
162 nReverbSize4 = (nReverbSize * 7) / 19; | |
163 if (nReverbSize4 > REVERBBUFFERSIZE4) nReverbSize4 = REVERBBUFFERSIZE4; | |
164 memset(ReverbLoFilterBuffer, 0, sizeof(ReverbLoFilterBuffer)); | |
165 memset(ReverbLoFilterDelay, 0, sizeof(ReverbLoFilterDelay)); | |
166 memset(ReverbBuffer, 0, sizeof(ReverbBuffer)); | |
167 memset(ReverbBuffer2, 0, sizeof(ReverbBuffer2)); | |
168 memset(ReverbBuffer3, 0, sizeof(ReverbBuffer3)); | |
169 memset(ReverbBuffer4, 0, sizeof(ReverbBuffer4)); | |
170 memset(gRvbLowPass, 0, sizeof(gRvbLowPass)); | |
171 } | |
172 } else nReverbSize = 0; | |
173 #endif | |
174 BOOL bResetBass = FALSE; | |
175 // Bass Expansion Reset | |
176 if (gdwSoundSetup & SNDMIX_MEGABASS) | |
177 { | |
178 UINT nXBassSamples = (gdwMixingFreq * m_nXBassRange) / 10000; | |
179 if (nXBassSamples > XBASSBUFFERSIZE) nXBassSamples = XBASSBUFFERSIZE; | |
180 UINT mask = GetMaskFromSize(nXBassSamples); | |
181 if ((bReset) || (mask != (UINT)nXBassMask)) | |
182 { | |
183 nXBassMask = mask; | |
184 bResetBass = TRUE; | |
185 } | |
186 } else | |
187 { | |
188 nXBassMask = 0; | |
189 bResetBass = TRUE; | |
190 } | |
191 if (bResetBass) | |
192 { | |
193 nXBassSum = nXBassBufferPos = nXBassDlyPos = 0; | |
194 memset(XBassBuffer, 0, sizeof(XBassBuffer)); | |
195 memset(XBassDelay, 0, sizeof(XBassDelay)); | |
196 } | |
197 } | |
198 | |
199 | |
200 void CSoundFile::ProcessStereoDSP(int count) | |
201 //------------------------------------------ | |
202 { | |
203 #ifndef MODPLUG_NO_REVERB | |
204 // Reverb | |
205 if (gdwSoundSetup & SNDMIX_REVERB) | |
206 { | |
207 int *pr = MixSoundBuffer, *pin = MixReverbBuffer, rvbcount = count; | |
208 do | |
209 { | |
210 int echo = ReverbBuffer[nReverbBufferPos] + ReverbBuffer2[nReverbBufferPos2] | |
211 + ReverbBuffer3[nReverbBufferPos3] + ReverbBuffer4[nReverbBufferPos4]; // echo = reverb signal | |
212 // Delay line and remove Low Frequencies // v = original signal | |
213 int echodly = ReverbLoFilterDelay[nReverbLoDlyPos]; // echodly = delayed signal | |
214 ReverbLoFilterDelay[nReverbLoDlyPos] = echo >> 1; | |
215 nReverbLoDlyPos++; | |
216 nReverbLoDlyPos &= 0x1F; | |
217 int n = nReverbLoFltPos; | |
218 nReverbLoFltSum -= ReverbLoFilterBuffer[n]; | |
219 int tmp = echo / 128; | |
220 ReverbLoFilterBuffer[n] = tmp; | |
221 nReverbLoFltSum += tmp; | |
222 echodly -= nReverbLoFltSum; | |
223 nReverbLoFltPos = (n + 1) & 0x3F; | |
224 // Reverb | |
225 int v = (pin[0]+pin[1]) >> nFilterAttn; | |
226 pr[0] += pin[0] + echodly; | |
227 pr[1] += pin[1] + echodly; | |
228 v += echodly >> 2; | |
229 ReverbBuffer3[nReverbBufferPos3] = v; | |
230 ReverbBuffer4[nReverbBufferPos4] = v; | |
231 v += echodly >> 4; | |
232 v >>= 1; | |
233 gRvbLPSum -= gRvbLowPass[gRvbLPPos]; | |
234 gRvbLPSum += v; | |
235 gRvbLowPass[gRvbLPPos] = v; | |
236 gRvbLPPos++; | |
237 gRvbLPPos &= 7; | |
238 int vlp = gRvbLPSum >> 2; | |
239 ReverbBuffer[nReverbBufferPos] = vlp; | |
240 ReverbBuffer2[nReverbBufferPos2] = vlp; | |
241 if (++nReverbBufferPos >= nReverbSize) nReverbBufferPos = 0; | |
242 if (++nReverbBufferPos2 >= nReverbSize2) nReverbBufferPos2 = 0; | |
243 if (++nReverbBufferPos3 >= nReverbSize3) nReverbBufferPos3 = 0; | |
244 if (++nReverbBufferPos4 >= nReverbSize4) nReverbBufferPos4 = 0; | |
245 pr += 2; | |
246 pin += 2; | |
247 } while (--rvbcount); | |
248 } | |
249 #endif | |
250 // Dolby Pro-Logic Surround | |
251 if (gdwSoundSetup & SNDMIX_SURROUND) | |
252 { | |
253 int *pr = MixSoundBuffer, n = nDolbyLoFltPos; | |
254 for (int r=count; r; r--) | |
255 { | |
256 int v = (pr[0]+pr[1]+DOLBYATTNROUNDUP) >> (nDolbyHiFltAttn+1); | |
257 #ifndef MODPLUG_FASTSOUNDLIB | |
258 v *= (int)nDolbyDepth; | |
259 #endif | |
260 // Low-Pass Filter | |
261 nDolbyHiFltSum -= DolbyHiFilterBuffer[nDolbyHiFltPos]; | |
262 DolbyHiFilterBuffer[nDolbyHiFltPos] = v; | |
263 nDolbyHiFltSum += v; | |
264 v = nDolbyHiFltSum; | |
265 nDolbyHiFltPos++; | |
266 nDolbyHiFltPos &= nDolbyHiFltMask; | |
267 // Surround | |
268 int secho = SurroundBuffer[nSurroundPos]; | |
269 SurroundBuffer[nSurroundPos] = v; | |
270 // Delay line and remove low frequencies | |
271 v = DolbyLoFilterDelay[nDolbyLoDlyPos]; // v = delayed signal | |
272 DolbyLoFilterDelay[nDolbyLoDlyPos] = secho; // secho = signal | |
273 nDolbyLoDlyPos++; | |
274 nDolbyLoDlyPos &= 0x1F; | |
275 nDolbyLoFltSum -= DolbyLoFilterBuffer[n]; | |
276 int tmp = secho / 64; | |
277 DolbyLoFilterBuffer[n] = tmp; | |
278 nDolbyLoFltSum += tmp; | |
279 v -= nDolbyLoFltSum; | |
280 n++; | |
281 n &= 0x3F; | |
282 // Add echo | |
283 pr[0] += v; | |
284 pr[1] -= v; | |
285 if (++nSurroundPos >= nSurroundSize) nSurroundPos = 0; | |
286 pr += 2; | |
287 } | |
288 nDolbyLoFltPos = n; | |
289 } | |
290 // Bass Expansion | |
291 if (gdwSoundSetup & SNDMIX_MEGABASS) | |
292 { | |
293 int *px = MixSoundBuffer; | |
294 int xba = m_nXBassDepth+1, xbamask = (1 << xba) - 1; | |
295 int n = nXBassBufferPos; | |
296 for (int x=count; x; x--) | |
297 { | |
298 nXBassSum -= XBassBuffer[n]; | |
299 int tmp0 = px[0] + px[1]; | |
300 int tmp = (tmp0 + ((tmp0 >> 31) & xbamask)) >> xba; | |
301 XBassBuffer[n] = tmp; | |
302 nXBassSum += tmp; | |
303 int v = XBassDelay[nXBassDlyPos]; | |
304 XBassDelay[nXBassDlyPos] = px[0]; | |
305 px[0] = v + nXBassSum; | |
306 v = XBassDelay[nXBassDlyPos+1]; | |
307 XBassDelay[nXBassDlyPos+1] = px[1]; | |
308 px[1] = v + nXBassSum; | |
309 nXBassDlyPos = (nXBassDlyPos + 2) & nXBassMask; | |
310 px += 2; | |
311 n++; | |
312 n &= nXBassMask; | |
313 } | |
314 nXBassBufferPos = n; | |
315 } | |
316 // Noise Reduction | |
317 if (gdwSoundSetup & SNDMIX_NOISEREDUCTION) | |
318 { | |
319 int n1 = nLeftNR, n2 = nRightNR; | |
320 int *pnr = MixSoundBuffer; | |
321 for (int nr=count; nr; nr--) | |
322 { | |
323 int vnr = pnr[0] >> 1; | |
324 pnr[0] = vnr + n1; | |
325 n1 = vnr; | |
326 vnr = pnr[1] >> 1; | |
327 pnr[1] = vnr + n2; | |
328 n2 = vnr; | |
329 pnr += 2; | |
330 } | |
331 nLeftNR = n1; | |
332 nRightNR = n2; | |
333 } | |
334 } | |
335 | |
336 | |
337 void CSoundFile::ProcessMonoDSP(int count) | |
338 //---------------------------------------- | |
339 { | |
340 #ifndef MODPLUG_NO_REVERB | |
341 // Reverb | |
342 if (gdwSoundSetup & SNDMIX_REVERB) | |
343 { | |
344 int *pr = MixSoundBuffer, rvbcount = count, *pin = MixReverbBuffer; | |
345 do | |
346 { | |
347 int echo = ReverbBuffer[nReverbBufferPos] + ReverbBuffer2[nReverbBufferPos2] | |
348 + ReverbBuffer3[nReverbBufferPos3] + ReverbBuffer4[nReverbBufferPos4]; // echo = reverb signal | |
349 // Delay line and remove Low Frequencies // v = original signal | |
350 int echodly = ReverbLoFilterDelay[nReverbLoDlyPos]; // echodly = delayed signal | |
351 ReverbLoFilterDelay[nReverbLoDlyPos] = echo >> 1; | |
352 nReverbLoDlyPos++; | |
353 nReverbLoDlyPos &= 0x1F; | |
354 int n = nReverbLoFltPos; | |
355 nReverbLoFltSum -= ReverbLoFilterBuffer[n]; | |
356 int tmp = echo / 128; | |
357 ReverbLoFilterBuffer[n] = tmp; | |
358 nReverbLoFltSum += tmp; | |
359 echodly -= nReverbLoFltSum; | |
360 nReverbLoFltPos = (n + 1) & 0x3F; | |
361 // Reverb | |
362 int v = pin[0] >> (nFilterAttn-1); | |
363 *pr++ += pin[0] + echodly; | |
364 pin++; | |
365 v += echodly >> 2; | |
366 ReverbBuffer3[nReverbBufferPos3] = v; | |
367 ReverbBuffer4[nReverbBufferPos4] = v; | |
368 v += echodly >> 4; | |
369 v >>= 1; | |
370 gRvbLPSum -= gRvbLowPass[gRvbLPPos]; | |
371 gRvbLPSum += v; | |
372 gRvbLowPass[gRvbLPPos] = v; | |
373 gRvbLPPos++; | |
374 gRvbLPPos &= 7; | |
375 int vlp = gRvbLPSum >> 2; | |
376 ReverbBuffer[nReverbBufferPos] = vlp; | |
377 ReverbBuffer2[nReverbBufferPos2] = vlp; | |
378 if (++nReverbBufferPos >= nReverbSize) nReverbBufferPos = 0; | |
379 if (++nReverbBufferPos2 >= nReverbSize2) nReverbBufferPos2 = 0; | |
380 if (++nReverbBufferPos3 >= nReverbSize3) nReverbBufferPos3 = 0; | |
381 if (++nReverbBufferPos4 >= nReverbSize4) nReverbBufferPos4 = 0; | |
382 } while (--rvbcount); | |
383 } | |
384 #endif | |
385 // Bass Expansion | |
386 if (gdwSoundSetup & SNDMIX_MEGABASS) | |
387 { | |
388 int *px = MixSoundBuffer; | |
389 int xba = m_nXBassDepth, xbamask = (1 << xba)-1; | |
390 int n = nXBassBufferPos; | |
391 for (int x=count; x; x--) | |
392 { | |
393 nXBassSum -= XBassBuffer[n]; | |
394 int tmp0 = *px; | |
395 int tmp = (tmp0 + ((tmp0 >> 31) & xbamask)) >> xba; | |
396 XBassBuffer[n] = tmp; | |
397 nXBassSum += tmp; | |
398 int v = XBassDelay[nXBassDlyPos]; | |
399 XBassDelay[nXBassDlyPos] = *px; | |
400 *px++ = v + nXBassSum; | |
401 nXBassDlyPos = (nXBassDlyPos + 2) & nXBassMask; | |
402 n++; | |
403 n &= nXBassMask; | |
404 } | |
405 nXBassBufferPos = n; | |
406 } | |
407 // Noise Reduction | |
408 if (gdwSoundSetup & SNDMIX_NOISEREDUCTION) | |
409 { | |
410 int n = nLeftNR; | |
411 int *pnr = MixSoundBuffer; | |
412 for (int nr=count; nr; pnr++, nr--) | |
413 { | |
414 int vnr = *pnr >> 1; | |
415 *pnr = vnr + n; | |
416 n = vnr; | |
417 } | |
418 nLeftNR = n; | |
419 } | |
420 } | |
421 | |
422 | |
423 ///////////////////////////////////////////////////////////////// | |
424 // Clean DSP Effects interface | |
425 | |
426 // [Reverb level 0(quiet)-100(loud)], [delay in ms, usually 40-200ms] | |
427 BOOL CSoundFile::SetReverbParameters(UINT nDepth, UINT nDelay) | |
428 //------------------------------------------------------------ | |
429 { | |
430 if (nDepth > 100) nDepth = 100; | |
431 UINT gain = nDepth / 20; | |
432 if (gain > 4) gain = 4; | |
433 m_nReverbDepth = 4 - gain; | |
434 if (nDelay < 40) nDelay = 40; | |
435 if (nDelay > 250) nDelay = 250; | |
436 m_nReverbDelay = nDelay; | |
437 return TRUE; | |
438 } | |
439 | |
440 | |
441 // [XBass level 0(quiet)-100(loud)], [cutoff in Hz 20-100] | |
442 BOOL CSoundFile::SetXBassParameters(UINT nDepth, UINT nRange) | |
443 //----------------------------------------------------------- | |
444 { | |
445 if (nDepth > 100) nDepth = 100; | |
446 UINT gain = nDepth / 20; | |
447 if (gain > 4) gain = 4; | |
448 m_nXBassDepth = 8 - gain; // filter attenuation 1/256 .. 1/16 | |
449 UINT range = nRange / 5; | |
450 if (range > 5) range -= 5; else range = 0; | |
451 if (nRange > 16) nRange = 16; | |
452 m_nXBassRange = 21 - range; // filter average on 0.5-1.6ms | |
453 return TRUE; | |
454 } | |
455 | |
456 | |
457 // [Surround level 0(quiet)-100(heavy)] [delay in ms, usually 5-50ms] | |
458 BOOL CSoundFile::SetSurroundParameters(UINT nDepth, UINT nDelay) | |
459 //-------------------------------------------------------------- | |
460 { | |
461 UINT gain = (nDepth * 16) / 100; | |
462 if (gain > 16) gain = 16; | |
463 if (gain < 1) gain = 1; | |
464 m_nProLogicDepth = gain; | |
465 if (nDelay < 4) nDelay = 4; | |
466 if (nDelay > 50) nDelay = 50; | |
467 m_nProLogicDelay = nDelay; | |
468 return TRUE; | |
469 } | |
470 | |
471 BOOL CSoundFile::SetWaveConfigEx(BOOL bSurround,BOOL bNoOverSampling,BOOL bReverb,BOOL hqido,BOOL bMegaBass,BOOL bNR,BOOL bEQ) | |
472 //---------------------------------------------------------------------------------------------------------------------------- | |
473 { | |
474 DWORD d = gdwSoundSetup & ~(SNDMIX_SURROUND | SNDMIX_NORESAMPLING | SNDMIX_REVERB | SNDMIX_HQRESAMPLER | SNDMIX_MEGABASS | SNDMIX_NOISEREDUCTION | SNDMIX_EQ); | |
475 if (bSurround) d |= SNDMIX_SURROUND; | |
476 if (bNoOverSampling) d |= SNDMIX_NORESAMPLING; | |
477 if (bReverb) d |= SNDMIX_REVERB; | |
478 if (hqido) d |= SNDMIX_HQRESAMPLER; | |
479 if (bMegaBass) d |= SNDMIX_MEGABASS; | |
480 if (bNR) d |= SNDMIX_NOISEREDUCTION; | |
481 if (bEQ) d |= SNDMIX_EQ; | |
482 gdwSoundSetup = d; | |
483 InitPlayer(FALSE); | |
484 return TRUE; | |
485 } |