Mercurial > audlegacy-plugins
diff src/Input/console/Nes_Namco_Apu.h @ 0:13389e613d67 trunk
[svn] - initial import of audacious-plugins tree (lots to do)
author | nenolod |
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date | Mon, 18 Sep 2006 01:11:49 -0700 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/Input/console/Nes_Namco_Apu.h Mon Sep 18 01:11:49 2006 -0700 @@ -0,0 +1,104 @@ + +// Namco 106 sound chip emulator + +// Nes_Snd_Emu 0.1.7 + +#ifndef NES_NAMCO_APU_H +#define NES_NAMCO_APU_H + +#include "Nes_Apu.h" + +struct namco_snapshot_t; + +class Nes_Namco_Apu { +public: + Nes_Namco_Apu(); + ~Nes_Namco_Apu(); + + // See Nes_Apu.h for reference. + void volume( double ); + void treble_eq( const blip_eq_t& ); + void output( Blip_Buffer* ); + enum { osc_count = 8 }; + void osc_output( int index, Blip_Buffer* ); + void reset(); + void end_frame( nes_time_t ); + + // Read/write data register is at 0x4800 + enum { data_reg_addr = 0x4800 }; + void write_data( nes_time_t, int ); + int read_data(); + + // Write-only address register is at 0xF800 + enum { addr_reg_addr = 0xF800 }; + void write_addr( int ); + + // to do: implement save/restore + void save_snapshot( namco_snapshot_t* out ) const; + void load_snapshot( namco_snapshot_t const& ); + +private: + // noncopyable + Nes_Namco_Apu( const Nes_Namco_Apu& ); + Nes_Namco_Apu& operator = ( const Nes_Namco_Apu& ); + + struct Namco_Osc { + long delay; + Blip_Buffer* output; + short last_amp; + short wave_pos; + }; + + Namco_Osc oscs [osc_count]; + + nes_time_t last_time; + int addr_reg; + + enum { reg_count = 0x80 }; + BOOST::uint8_t reg [reg_count]; + Blip_Synth<blip_good_quality,15> synth; + + BOOST::uint8_t& access(); + void run_until( nes_time_t ); +}; +/* +struct namco_snapshot_t +{ + BOOST::uint8_t regs [0x80]; + BOOST::uint8_t addr; + BOOST::uint8_t unused; + BOOST::uint8_t positions [8]; + BOOST::uint32_t delays [8]; +}; +*/ + +inline BOOST::uint8_t& Nes_Namco_Apu::access() +{ + int addr = addr_reg & 0x7f; + if ( addr_reg & 0x80 ) + addr_reg = (addr + 1) | 0x80; + return reg [addr]; +} + +inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count * v ); } + +inline void Nes_Namco_Apu::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); } + +inline void Nes_Namco_Apu::write_addr( int v ) { addr_reg = v; } + +inline int Nes_Namco_Apu::read_data() { return access(); } + +inline void Nes_Namco_Apu::osc_output( int i, Blip_Buffer* buf ) +{ + assert( (unsigned) i < osc_count ); + oscs [i].output = buf; +} + +inline void Nes_Namco_Apu::write_data( nes_time_t time, int data ) +{ + run_until( time ); + access() = data; +} + +#endif +