Mercurial > audlegacy-plugins
diff src/console/Dual_Resampler.h @ 12:3da1b8942b8b trunk
[svn] - remove src/Input src/Output src/Effect src/General src/Visualization src/Container
author | nenolod |
---|---|
date | Mon, 18 Sep 2006 03:14:20 -0700 |
parents | src/Input/console/Dual_Resampler.h@13389e613d67 |
children | fb513e10174e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/console/Dual_Resampler.h Mon Sep 18 03:14:20 2006 -0700 @@ -0,0 +1,49 @@ + +// Combination of Fir_Resampler and Blip_Buffer mixing. Used by Sega FM emulators. + +// Game_Music_Emu 0.3.0 + +#ifndef DUAL_RESAMPLER_H +#define DUAL_RESAMPLER_H + +#include "Fir_Resampler.h" +#include "Blip_Buffer.h" + +class Dual_Resampler { +public: + Dual_Resampler(); + virtual ~Dual_Resampler(); + + typedef short sample_t; + + double setup( double oversample, double rolloff, double gain ); + blargg_err_t resize( int pairs ); + void clear(); + + void play( long count, sample_t* out, Blip_Buffer& ); + +protected: + virtual int play_frame( blip_time_t, int pcm_count, sample_t* pcm_out ) = 0; +private: + + blargg_vector<sample_t> sample_buf; + int oversamples_per_frame; + int buf_pos; + Fir_Resampler<12> resampler; + void mix_samples( Blip_Buffer&, sample_t* ); + void play_frame_( Blip_Buffer&, sample_t* ); +}; + +inline double Dual_Resampler::setup( double oversample, double rolloff, double gain ) +{ + return resampler.time_ratio( oversample, rolloff, gain * 0.5 ); +} + +inline void Dual_Resampler::clear() +{ + buf_pos = sample_buf.size(); + resampler.clear(); +} + +#endif +