Mercurial > audlegacy-plugins
diff src/console/Gb_Apu.h @ 12:3da1b8942b8b trunk
[svn] - remove src/Input src/Output src/Effect src/General src/Visualization src/Container
author | nenolod |
---|---|
date | Mon, 18 Sep 2006 03:14:20 -0700 |
parents | src/Input/console/Gb_Apu.h@13389e613d67 |
children | fb513e10174e |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/console/Gb_Apu.h Mon Sep 18 03:14:20 2006 -0700 @@ -0,0 +1,97 @@ + +// Nintendo Game Boy PAPU sound chip emulator + +// Gb_Snd_Emu 0.1.4 + +#ifndef GB_APU_H +#define GB_APU_H + +typedef long gb_time_t; // clock cycle count +typedef unsigned gb_addr_t; // 16-bit address + +#include "Gb_Oscs.h" + +class Gb_Apu { +public: + + // Set overall volume of all oscillators, where 1.0 is full volume + void volume( double ); + + // Set treble equalization + void treble_eq( const blip_eq_t& ); + + // Outputs can be assigned to a single buffer for mono output, or to three + // buffers for stereo output (using Stereo_Buffer to do the mixing). + + // Assign all oscillator outputs to specified buffer(s). If buffer + // is NULL, silences all oscillators. + void output( Blip_Buffer* mono ); + void output( Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right ); + + // Assign single oscillator output to buffer(s). Valid indicies are 0 to 3, + // which refer to Square 1, Square 2, Wave, and Noise. If buffer is NULL, + // silences oscillator. + enum { osc_count = 4 }; + void osc_output( int index, Blip_Buffer* mono ); + void osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right ); + + // Reset oscillators and internal state + void reset(); + + // Reads and writes at addr must satisfy start_addr <= addr <= end_addr + enum { start_addr = 0xFF10 }; + enum { end_addr = 0xFF3f }; + enum { register_count = end_addr - start_addr + 1 }; + + // Write 'data' to address at specified time + void write_register( gb_time_t, gb_addr_t, int data ); + + // Read from address at specified time + int read_register( gb_time_t, gb_addr_t ); + + // Run all oscillators up to specified time, end current time frame, then + // start a new frame at time 0. Returns true if any oscillators added + // sound to one of the left/right buffers, false if they only added + // to the center buffer. + bool end_frame( gb_time_t ); + +public: + Gb_Apu(); + ~Gb_Apu(); +private: + // noncopyable + Gb_Apu( const Gb_Apu& ); + Gb_Apu& operator = ( const Gb_Apu& ); + + Gb_Osc* oscs [osc_count]; + gb_time_t next_frame_time; + gb_time_t last_time; + double volume_unit; + int frame_count; + bool stereo_found; + + Gb_Square square1; + Gb_Square square2; + Gb_Wave wave; + Gb_Noise noise; + BOOST::uint8_t regs [register_count]; + Gb_Square::Synth square_synth; // used by squares + Gb_Wave::Synth other_synth; // used by wave and noise + + void update_volume(); + void run_until( gb_time_t ); + void write_osc( int index, int reg, int data ); +}; + +inline void Gb_Apu::output( Blip_Buffer* b ) { output( b, b, b ); } + +inline void Gb_Apu::osc_output( int i, Blip_Buffer* b ) { osc_output( i, b, b, b ); } + +inline void Gb_Apu::volume( double vol ) +{ + volume_unit = 0.60 / osc_count / 15 /*steps*/ / 2 /*?*/ / 8 /*master vol range*/ * vol; + update_volume(); +} + +#endif +