Mercurial > audlegacy-plugins
diff src/console/Ay_Apu.h @ 316:fb513e10174e trunk
[svn] - merge libconsole-blargg into mainline libconsole:
+ obsoletes plugins-ugly:sapplug
author | nenolod |
---|---|
date | Thu, 30 Nov 2006 19:54:33 -0800 |
parents | |
children | 986f098da058 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/console/Ay_Apu.h Thu Nov 30 19:54:33 2006 -0800 @@ -0,0 +1,106 @@ +// AY-3-8910 sound chip emulator + +// Game_Music_Emu 0.5.1 +#ifndef AY_APU_H +#define AY_APU_H + +#include "blargg_common.h" +#include "Blip_Buffer.h" + +class Ay_Apu { +public: + // Set buffer to generate all sound into, or disable sound if NULL + void output( Blip_Buffer* ); + + // Reset sound chip + void reset(); + + // Write to register at specified time + void write( blip_time_t time, int addr, int data ); + + // Run sound to specified time, end current time frame, then start a new + // time frame at time 0. Time frames have no effect on emulation and each + // can be whatever length is convenient. + void end_frame( blip_time_t length ); + +// Additional features + + // Set sound output of specific oscillator to buffer, where index is + // 0, 1, or 2. If buffer is NULL, the specified oscillator is muted. + enum { osc_count = 3 }; + void osc_output( int index, Blip_Buffer* ); + + // Set overall volume (default is 1.0) + void volume( double ); + + // Set treble equalization (see documentation) + void treble_eq( blip_eq_t const& ); + +public: + Ay_Apu(); + typedef unsigned char byte; +private: + struct osc_t + { + blip_time_t period; + blip_time_t delay; + short last_amp; + short phase; + Blip_Buffer* output; + } oscs [osc_count]; + blip_time_t last_time; + byte latch; + byte regs [16]; + + struct { + blip_time_t delay; + blargg_ulong lfsr; + } noise; + + struct { + blip_time_t delay; + byte const* wave; + int pos; + byte modes [8] [48]; // values already passed through volume table + } env; + + void run_until( blip_time_t ); + void write_data_( int addr, int data ); +public: + enum { amp_range = 255 }; + Blip_Synth<blip_good_quality,1> synth_; +}; + +inline void Ay_Apu::volume( double v ) { synth_.volume( 0.7 / osc_count / amp_range * v ); } + +inline void Ay_Apu::treble_eq( blip_eq_t const& eq ) { synth_.treble_eq( eq ); } + +inline void Ay_Apu::write( blip_time_t time, int addr, int data ) +{ + run_until( time ); + write_data_( addr, data ); +} + +inline void Ay_Apu::osc_output( int i, Blip_Buffer* buf ) +{ + assert( (unsigned) i < osc_count ); + oscs [i].output = buf; +} + +inline void Ay_Apu::output( Blip_Buffer* buf ) +{ + osc_output( 0, buf ); + osc_output( 1, buf ); + osc_output( 2, buf ); +} + +inline void Ay_Apu::end_frame( blip_time_t time ) +{ + if ( time > last_time ) + run_until( time ); + + assert( last_time >= time ); + last_time -= time; +} + +#endif