Mercurial > audlegacy-plugins
view src/psf2/peops2/registers.c @ 3196:0f7180e3b163
alsa-ng: Enforce a minimum buffer size of 500ms.
author | William Pitcock <nenolod@atheme.org> |
---|---|
date | Sun, 12 Jul 2009 08:30:13 -0500 |
parents | 62cc6d667119 |
children |
line wrap: on
line source
/*************************************************************************** registers.c - description ------------------- begin : Wed May 15 2002 copyright : (C) 2002 by Pete Bernert email : BlackDove@addcom.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. See also the license.txt file for * * additional informations. * * * ***************************************************************************/ //*************************************************************************// // History of changes: // // 2004/04/04 - Pete // - changed plugin to emulate PS2 spu // // 2003/02/09 - kode54 // - removed &0x3fff from reverb volume registers, fixes a few games, // hopefully won't be breaking anything // // 2003/01/19 - Pete // - added Neill's reverb // // 2003/01/06 - Pete // - added Neill's ADSR timings // // 2002/05/15 - Pete // - generic cleanup for the Peops release // //*************************************************************************// #include "stdafx.h" #define _IN_REGISTERS #include "../peops2/externals.h" #include "../peops2/registers.h" #include "../peops2/regs.h" #include "../peops2/reverb.h" /* // adsr time values (in ms) by James Higgs ... see the end of // the adsr.c source for details #define ATTACK_MS 514L #define DECAYHALF_MS 292L #define DECAY_MS 584L #define SUSTAIN_MS 450L #define RELEASE_MS 446L */ // we have a timebase of 1.020408f ms, not 1 ms... so adjust adsr defines #define ATTACK_MS 494L #define DECAYHALF_MS 286L #define DECAY_MS 572L #define SUSTAIN_MS 441L #define RELEASE_MS 437L // Prototypes void SetVolumeL(unsigned char ch,short vol); void SetVolumeR(unsigned char ch,short vol); void ReverbOn(int start,int end,unsigned short val,int iRight); void SetReverbAddr(int core); void VolumeOn(int start,int end,unsigned short val,int iRight); //////////////////////////////////////////////////////////////////////// // WRITE REGISTERS: called by main emu //////////////////////////////////////////////////////////////////////// EXPORT_GCC void CALLBACK SPU2write(unsigned long reg, unsigned short val) { long r=reg&0xffff; regArea[r>>1] = val; // printf("SPU2: %04x to %08x\n", val, reg); if((r>=0x0000 && r<0x0180)||(r>=0x0400 && r<0x0580)) // some channel info? { int ch=(r>>4)&0x1f; if(r>=0x400) ch+=24; switch(r&0x0f) { //------------------------------------------------// r volume case 0: SetVolumeL((unsigned char)ch,val); break; //------------------------------------------------// l volume case 2: SetVolumeR((unsigned char)ch,val); break; //------------------------------------------------// pitch case 4: SetPitch(ch,val); break; //------------------------------------------------// level with pre-calcs case 6: { const unsigned long lval=val;unsigned long lx; //---------------------------------------------// s_chan[ch].ADSRX.AttackModeExp=(lval&0x8000)?1:0; s_chan[ch].ADSRX.AttackRate=(lval>>8) & 0x007f; s_chan[ch].ADSRX.DecayRate=(lval>>4) & 0x000f; s_chan[ch].ADSRX.SustainLevel=lval & 0x000f; //---------------------------------------------// if(!iDebugMode) break; //---------------------------------------------// stuff below is only for debug mode s_chan[ch].ADSR.AttackModeExp=(lval&0x8000)?1:0; //0x007f lx=(((lval>>8) & 0x007f)>>2); // attack time to run from 0 to 100% volume lx=min(31,lx); // no overflow on shift! if(lx) { lx = (1<<lx); if(lx<2147483) lx=(lx*ATTACK_MS)/10000L; // another overflow check else lx=(lx/10000L)*ATTACK_MS; if(!lx) lx=1; } s_chan[ch].ADSR.AttackTime=lx; s_chan[ch].ADSR.SustainLevel= // our adsr vol runs from 0 to 1024, so scale the sustain level (1024*((lval) & 0x000f))/15; lx=(lval>>4) & 0x000f; // decay: if(lx) // our const decay value is time it takes from 100% to 0% of volume { lx = ((1<<(lx))*DECAY_MS)/10000L; if(!lx) lx=1; } s_chan[ch].ADSR.DecayTime = // so calc how long does it take to run from 100% to the wanted sus level (lx*(1024-s_chan[ch].ADSR.SustainLevel))/1024; } break; //------------------------------------------------// adsr times with pre-calcs case 8: { const unsigned long lval=val;unsigned long lx; //----------------------------------------------// s_chan[ch].ADSRX.SustainModeExp = (lval&0x8000)?1:0; s_chan[ch].ADSRX.SustainIncrease= (lval&0x4000)?0:1; s_chan[ch].ADSRX.SustainRate = (lval>>6) & 0x007f; s_chan[ch].ADSRX.ReleaseModeExp = (lval&0x0020)?1:0; s_chan[ch].ADSRX.ReleaseRate = lval & 0x001f; //----------------------------------------------// if(!iDebugMode) break; //----------------------------------------------// stuff below is only for debug mode s_chan[ch].ADSR.SustainModeExp = (lval&0x8000)?1:0; s_chan[ch].ADSR.ReleaseModeExp = (lval&0x0020)?1:0; lx=((((lval>>6) & 0x007f)>>2)); // sustain time... often very high lx=min(31,lx); // values are used to hold the volume if(lx) // until a sound stop occurs { // the highest value we reach (due to lx = (1<<lx); // overflow checking) is: if(lx<2147483) lx=(lx*SUSTAIN_MS)/10000L; // 94704 seconds = 1578 minutes = 26 hours... else lx=(lx/10000L)*SUSTAIN_MS; // should be enuff... if the stop doesn't if(!lx) lx=1; // come in this time span, I don't care :) } s_chan[ch].ADSR.SustainTime = lx; lx=(lval & 0x001f); s_chan[ch].ADSR.ReleaseVal =lx; if(lx) // release time from 100% to 0% { // note: the release time will be lx = (1<<lx); // adjusted when a stop is coming, if(lx<2147483) lx=(lx*RELEASE_MS)/10000L; // so at this time the adsr vol will else lx=(lx/10000L)*RELEASE_MS; // run from (current volume) to 0% if(!lx) lx=1; } s_chan[ch].ADSR.ReleaseTime=lx; if(lval & 0x4000) // add/dec flag s_chan[ch].ADSR.SustainModeDec=-1; else s_chan[ch].ADSR.SustainModeDec=1; } break; //------------------------------------------------// } iSpuAsyncWait=0; return; } if((r>=0x01c0 && r<0x02E0)||(r>=0x05c0 && r<0x06E0)) // some channel info? { int ch=0; if(r>=0x400) {ch=24;r-=0x400;} ch+=(r-0x1c0)/12; r-=(ch%24)*12; switch(r) { //------------------------------------------------// case 0x1C0: s_chan[ch].iStartAdr=(((unsigned long)val&0xf)<<16)|(s_chan[ch].iStartAdr&0xFFFF); s_chan[ch].pStart=spuMemC+(s_chan[ch].iStartAdr<<1); break; case 0x1C2: s_chan[ch].iStartAdr=(s_chan[ch].iStartAdr & 0xF0000) | (val & 0xFFFF); s_chan[ch].pStart=spuMemC+(s_chan[ch].iStartAdr<<1); break; //------------------------------------------------// case 0x1C4: s_chan[ch].iLoopAdr=(((unsigned long)val&0xf)<<16)|(s_chan[ch].iLoopAdr&0xFFFF); s_chan[ch].pLoop=spuMemC+(s_chan[ch].iLoopAdr<<1); s_chan[ch].bIgnoreLoop=1; break; case 0x1C6: s_chan[ch].iLoopAdr=(s_chan[ch].iLoopAdr & 0xF0000) | (val & 0xFFFF); s_chan[ch].pLoop=spuMemC+(s_chan[ch].iLoopAdr<<1); s_chan[ch].bIgnoreLoop=1; break; //------------------------------------------------// case 0x1C8: // unused... check if it gets written as well s_chan[ch].iNextAdr=(((unsigned long)val&0xf)<<16)|(s_chan[ch].iNextAdr&0xFFFF); break; case 0x1CA: // unused... check if it gets written as well s_chan[ch].iNextAdr=(s_chan[ch].iNextAdr & 0xF0000) | (val & 0xFFFF); break; //------------------------------------------------// } iSpuAsyncWait=0; return; } switch(r) { //-------------------------------------------------// case PS2_C0_SPUaddr_Hi: spuAddr2[0] = (((unsigned long)val&0xf)<<16)|(spuAddr2[0]&0xFFFF); break; //-------------------------------------------------// case PS2_C0_SPUaddr_Lo: spuAddr2[0] = (spuAddr2[0] & 0xF0000) | (val & 0xFFFF); break; //-------------------------------------------------// case PS2_C1_SPUaddr_Hi: spuAddr2[1] = (((unsigned long)val&0xf)<<16)|(spuAddr2[1]&0xFFFF); break; //-------------------------------------------------// case PS2_C1_SPUaddr_Lo: spuAddr2[1] = (spuAddr2[1] & 0xF0000) | (val & 0xFFFF); break; //-------------------------------------------------// case PS2_C0_SPUdata: spuMem[spuAddr2[0]] = val; spuAddr2[0]++; if(spuAddr2[0]>0xfffff) spuAddr2[0]=0; break; //-------------------------------------------------// case PS2_C1_SPUdata: spuMem[spuAddr2[1]] = val; spuAddr2[1]++; if(spuAddr2[1]>0xfffff) spuAddr2[1]=0; break; //-------------------------------------------------// case PS2_C0_ATTR: spuCtrl2[0]=val; break; //-------------------------------------------------// case PS2_C1_ATTR: spuCtrl2[1]=val; break; //-------------------------------------------------// case PS2_C0_SPUstat: spuStat2[0]=val; break; //-------------------------------------------------// case PS2_C1_SPUstat: spuStat2[1]=val; break; //-------------------------------------------------// case PS2_C0_ReverbAddr_Hi: spuRvbAddr2[0] = (((unsigned long)val&0xf)<<16)|(spuRvbAddr2[0]&0xFFFF); SetReverbAddr(0); break; //-------------------------------------------------// case PS2_C0_ReverbAddr_Lo: spuRvbAddr2[0] = (spuRvbAddr2[0] & 0xF0000) | (val & 0xFFFF); SetReverbAddr(0); break; //-------------------------------------------------// case PS2_C0_ReverbAEnd_Hi: spuRvbAEnd2[0] = (((unsigned long)val&0xf)<<16)|(/*spuRvbAEnd2[0]&*/0xFFFF); rvb[0].EndAddr=spuRvbAEnd2[0]; break; //-------------------------------------------------// case PS2_C1_ReverbAEnd_Hi: spuRvbAEnd2[1] = (((unsigned long)val&0xf)<<16)|(/*spuRvbAEnd2[1]&*/0xFFFF); rvb[1].EndAddr=spuRvbAEnd2[1]; break; //-------------------------------------------------// case PS2_C1_ReverbAddr_Hi: spuRvbAddr2[1] = (((unsigned long)val&0xf)<<16)|(spuRvbAddr2[1]&0xFFFF); SetReverbAddr(1); break; //-------------------------------------------------// case PS2_C1_ReverbAddr_Lo: spuRvbAddr2[1] = (spuRvbAddr2[1] & 0xF0000) | (val & 0xFFFF); SetReverbAddr(1); break; //-------------------------------------------------// case PS2_C0_SPUirqAddr_Hi: spuIrq2[0] = (((unsigned long)val&0xf)<<16)|(spuIrq2[0]&0xFFFF); pSpuIrq[0]=spuMemC+(spuIrq2[0]<<1); break; //-------------------------------------------------// case PS2_C0_SPUirqAddr_Lo: spuIrq2[0] = (spuIrq2[0] & 0xF0000) | (val & 0xFFFF); pSpuIrq[0]=spuMemC+(spuIrq2[0]<<1); break; //-------------------------------------------------// case PS2_C1_SPUirqAddr_Hi: spuIrq2[1] = (((unsigned long)val&0xf)<<16)|(spuIrq2[1]&0xFFFF); pSpuIrq[1]=spuMemC+(spuIrq2[1]<<1); break; //-------------------------------------------------// case PS2_C1_SPUirqAddr_Lo: spuIrq2[1] = (spuIrq2[1] & 0xF0000) | (val & 0xFFFF); pSpuIrq[1]=spuMemC+(spuIrq2[1]<<1); break; //-------------------------------------------------// case PS2_C0_SPUrvolL: rvb[0].VolLeft=val; break; //-------------------------------------------------// case PS2_C0_SPUrvolR: rvb[0].VolRight=val; break; //-------------------------------------------------// case PS2_C1_SPUrvolL: rvb[1].VolLeft=val; break; //-------------------------------------------------// case PS2_C1_SPUrvolR: rvb[1].VolRight=val; break; //-------------------------------------------------// case PS2_C0_SPUon1: SoundOn(0,16,val); break; //-------------------------------------------------// case PS2_C0_SPUon2: SoundOn(16,24,val); break; //-------------------------------------------------// case PS2_C1_SPUon1: SoundOn(24,40,val); break; //-------------------------------------------------// case PS2_C1_SPUon2: SoundOn(40,48,val); break; //-------------------------------------------------// case PS2_C0_SPUoff1: SoundOff(0,16,val); break; //-------------------------------------------------// case PS2_C0_SPUoff2: SoundOff(16,24,val); break; //-------------------------------------------------// case PS2_C1_SPUoff1: SoundOff(24,40,val); break; //-------------------------------------------------// case PS2_C1_SPUoff2: SoundOff(40,48,val); break; //-------------------------------------------------// case PS2_C0_SPUend1: case PS2_C0_SPUend2: if(val) dwEndChannel2[0]=0; break; //-------------------------------------------------// case PS2_C1_SPUend1: case PS2_C1_SPUend2: if(val) dwEndChannel2[1]=0; break; //-------------------------------------------------// case PS2_C0_FMod1: FModOn(0,16,val); break; //-------------------------------------------------// case PS2_C0_FMod2: FModOn(16,24,val); break; //-------------------------------------------------// case PS2_C1_FMod1: FModOn(24,40,val); break; //-------------------------------------------------// case PS2_C1_FMod2: FModOn(40,48,val); break; //-------------------------------------------------// case PS2_C0_Noise1: NoiseOn(0,16,val); break; //-------------------------------------------------// case PS2_C0_Noise2: NoiseOn(16,24,val); break; //-------------------------------------------------// case PS2_C1_Noise1: NoiseOn(24,40,val); break; //-------------------------------------------------// case PS2_C1_Noise2: NoiseOn(40,48,val); break; //-------------------------------------------------// case PS2_C0_DryL1: VolumeOn(0,16,val,0); break; //-------------------------------------------------// case PS2_C0_DryL2: VolumeOn(16,24,val,0); break; //-------------------------------------------------// case PS2_C1_DryL1: VolumeOn(24,40,val,0); break; //-------------------------------------------------// case PS2_C1_DryL2: VolumeOn(40,48,val,0); break; //-------------------------------------------------// case PS2_C0_DryR1: VolumeOn(0,16,val,1); break; //-------------------------------------------------// case PS2_C0_DryR2: VolumeOn(16,24,val,1); break; //-------------------------------------------------// case PS2_C1_DryR1: VolumeOn(24,40,val,1); break; //-------------------------------------------------// case PS2_C1_DryR2: VolumeOn(40,48,val,1); break; //-------------------------------------------------// case PS2_C0_RVBon1_L: ReverbOn(0,16,val,0); break; //-------------------------------------------------// case PS2_C0_RVBon2_L: ReverbOn(16,24,val,0); break; //-------------------------------------------------// case PS2_C1_RVBon1_L: ReverbOn(24,40,val,0); break; //-------------------------------------------------// case PS2_C1_RVBon2_L: ReverbOn(40,48,val,0); break; //-------------------------------------------------// case PS2_C0_RVBon1_R: ReverbOn(0,16,val,1); break; //-------------------------------------------------// case PS2_C0_RVBon2_R: ReverbOn(16,24,val,1); break; //-------------------------------------------------// case PS2_C1_RVBon1_R: ReverbOn(24,40,val,1); break; //-------------------------------------------------// case PS2_C1_RVBon2_R: ReverbOn(40,48,val,1); break; //-------------------------------------------------// case PS2_C0_Reverb+0: rvb[0].FB_SRC_A=(((unsigned long)val&0xf)<<16)|(rvb[0].FB_SRC_A&0xFFFF); break; case PS2_C0_Reverb+2: rvb[0].FB_SRC_A=(rvb[0].FB_SRC_A & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+4: rvb[0].FB_SRC_B=(((unsigned long)val&0xf)<<16)|(rvb[0].FB_SRC_B&0xFFFF); break; case PS2_C0_Reverb+6: rvb[0].FB_SRC_B=(rvb[0].FB_SRC_B & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+8: rvb[0].IIR_DEST_A0=(((unsigned long)val&0xf)<<16)|(rvb[0].IIR_DEST_A0&0xFFFF); break; case PS2_C0_Reverb+10: rvb[0].IIR_DEST_A0=(rvb[0].IIR_DEST_A0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+12: rvb[0].IIR_DEST_A1=(((unsigned long)val&0xf)<<16)|(rvb[0].IIR_DEST_A1&0xFFFF); break; case PS2_C0_Reverb+14: rvb[0].IIR_DEST_A1=(rvb[0].IIR_DEST_A1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+16: rvb[0].ACC_SRC_A0=(((unsigned long)val&0xf)<<16)|(rvb[0].ACC_SRC_A0&0xFFFF); break; case PS2_C0_Reverb+18: rvb[0].ACC_SRC_A0=(rvb[0].ACC_SRC_A0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+20: rvb[0].ACC_SRC_A1=(((unsigned long)val&0xf)<<16)|(rvb[0].ACC_SRC_A1&0xFFFF); break; case PS2_C0_Reverb+22: rvb[0].ACC_SRC_A1=(rvb[0].ACC_SRC_A1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+24: rvb[0].ACC_SRC_B0=(((unsigned long)val&0xf)<<16)|(rvb[0].ACC_SRC_B0&0xFFFF); break; case PS2_C0_Reverb+26: rvb[0].ACC_SRC_B0=(rvb[0].ACC_SRC_B0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+28: rvb[0].ACC_SRC_B1=(((unsigned long)val&0xf)<<16)|(rvb[0].ACC_SRC_B1&0xFFFF); break; case PS2_C0_Reverb+30: rvb[0].ACC_SRC_B1=(rvb[0].ACC_SRC_B1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+32: rvb[0].IIR_SRC_A0=(((unsigned long)val&0xf)<<16)|(rvb[0].IIR_SRC_A0&0xFFFF); break; case PS2_C0_Reverb+34: rvb[0].IIR_SRC_A0=(rvb[0].IIR_SRC_A0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+36: rvb[0].IIR_SRC_A1=(((unsigned long)val&0xf)<<16)|(rvb[0].IIR_SRC_A1&0xFFFF); break; case PS2_C0_Reverb+38: rvb[0].IIR_SRC_A1=(rvb[0].IIR_SRC_A1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+40: rvb[0].IIR_DEST_B0=(((unsigned long)val&0xf)<<16)|(rvb[0].IIR_DEST_B0&0xFFFF); break; case PS2_C0_Reverb+42: rvb[0].IIR_DEST_B0=(rvb[0].IIR_DEST_B0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+44: rvb[0].IIR_DEST_B1=(((unsigned long)val&0xf)<<16)|(rvb[0].IIR_DEST_B1&0xFFFF); break; case PS2_C0_Reverb+46: rvb[0].IIR_DEST_B1=(rvb[0].IIR_DEST_B1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+48: rvb[0].ACC_SRC_C0=(((unsigned long)val&0xf)<<16)|(rvb[0].ACC_SRC_C0&0xFFFF); break; case PS2_C0_Reverb+50: rvb[0].ACC_SRC_C0=(rvb[0].ACC_SRC_C0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+52: rvb[0].ACC_SRC_C1=(((unsigned long)val&0xf)<<16)|(rvb[0].ACC_SRC_C1&0xFFFF); break; case PS2_C0_Reverb+54: rvb[0].ACC_SRC_C1=(rvb[0].ACC_SRC_C1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+56: rvb[0].ACC_SRC_D0=(((unsigned long)val&0xf)<<16)|(rvb[0].ACC_SRC_D0&0xFFFF); break; case PS2_C0_Reverb+58: rvb[0].ACC_SRC_D0=(rvb[0].ACC_SRC_D0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+60: rvb[0].ACC_SRC_D1=(((unsigned long)val&0xf)<<16)|(rvb[0].ACC_SRC_D1&0xFFFF); break; case PS2_C0_Reverb+62: rvb[0].ACC_SRC_D1=(rvb[0].ACC_SRC_D1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+64: rvb[0].IIR_SRC_B1=(((unsigned long)val&0xf)<<16)|(rvb[0].IIR_SRC_B1&0xFFFF); break; case PS2_C0_Reverb+66: rvb[0].IIR_SRC_B1=(rvb[0].IIR_SRC_B1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+68: rvb[0].IIR_SRC_B0=(((unsigned long)val&0xf)<<16)|(rvb[0].IIR_SRC_B0&0xFFFF); break; case PS2_C0_Reverb+70: rvb[0].IIR_SRC_B0=(rvb[0].IIR_SRC_B0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+72: rvb[0].MIX_DEST_A0=(((unsigned long)val&0xf)<<16)|(rvb[0].MIX_DEST_A0&0xFFFF); break; case PS2_C0_Reverb+74: rvb[0].MIX_DEST_A0=(rvb[0].MIX_DEST_A0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+76: rvb[0].MIX_DEST_A1=(((unsigned long)val&0xf)<<16)|(rvb[0].MIX_DEST_A1&0xFFFF); break; case PS2_C0_Reverb+78: rvb[0].MIX_DEST_A1=(rvb[0].MIX_DEST_A1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+80: rvb[0].MIX_DEST_B0=(((unsigned long)val&0xf)<<16)|(rvb[0].MIX_DEST_B0&0xFFFF); break; case PS2_C0_Reverb+82: rvb[0].MIX_DEST_B0=(rvb[0].MIX_DEST_B0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_Reverb+84: rvb[0].MIX_DEST_B1=(((unsigned long)val&0xf)<<16)|(rvb[0].MIX_DEST_B1&0xFFFF); break; case PS2_C0_Reverb+86: rvb[0].MIX_DEST_B1=(rvb[0].MIX_DEST_B1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C0_ReverbX+0: rvb[0].IIR_ALPHA=(short)val; break; case PS2_C0_ReverbX+2: rvb[0].ACC_COEF_A=(short)val; break; case PS2_C0_ReverbX+4: rvb[0].ACC_COEF_B=(short)val; break; case PS2_C0_ReverbX+6: rvb[0].ACC_COEF_C=(short)val; break; case PS2_C0_ReverbX+8: rvb[0].ACC_COEF_D=(short)val; break; case PS2_C0_ReverbX+10: rvb[0].IIR_COEF=(short)val; break; case PS2_C0_ReverbX+12: rvb[0].FB_ALPHA=(short)val; break; case PS2_C0_ReverbX+14: rvb[0].FB_X=(short)val; break; case PS2_C0_ReverbX+16: rvb[0].IN_COEF_L=(short)val; break; case PS2_C0_ReverbX+18: rvb[0].IN_COEF_R=(short)val; break; //-------------------------------------------------// case PS2_C1_Reverb+0: rvb[1].FB_SRC_A=(((unsigned long)val&0xf)<<16)|(rvb[1].FB_SRC_A&0xFFFF); break; case PS2_C1_Reverb+2: rvb[1].FB_SRC_A=(rvb[1].FB_SRC_A & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+4: rvb[1].FB_SRC_B=(((unsigned long)val&0xf)<<16)|(rvb[1].FB_SRC_B&0xFFFF); break; case PS2_C1_Reverb+6: rvb[1].FB_SRC_B=(rvb[1].FB_SRC_B & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+8: rvb[1].IIR_DEST_A0=(((unsigned long)val&0xf)<<16)|(rvb[1].IIR_DEST_A0&0xFFFF); break; case PS2_C1_Reverb+10: rvb[1].IIR_DEST_A0=(rvb[1].IIR_DEST_A0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+12: rvb[1].IIR_DEST_A1=(((unsigned long)val&0xf)<<16)|(rvb[1].IIR_DEST_A1&0xFFFF); break; case PS2_C1_Reverb+14: rvb[1].IIR_DEST_A1=(rvb[1].IIR_DEST_A1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+16: rvb[1].ACC_SRC_A0=(((unsigned long)val&0xf)<<16)|(rvb[1].ACC_SRC_A0&0xFFFF); break; case PS2_C1_Reverb+18: rvb[1].ACC_SRC_A0=(rvb[1].ACC_SRC_A0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+20: rvb[1].ACC_SRC_A1=(((unsigned long)val&0xf)<<16)|(rvb[1].ACC_SRC_A1&0xFFFF); break; case PS2_C1_Reverb+22: rvb[1].ACC_SRC_A1=(rvb[1].ACC_SRC_A1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+24: rvb[1].ACC_SRC_B0=(((unsigned long)val&0xf)<<16)|(rvb[1].ACC_SRC_B0&0xFFFF); break; case PS2_C1_Reverb+26: rvb[1].ACC_SRC_B0=(rvb[1].ACC_SRC_B0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+28: rvb[1].ACC_SRC_B1=(((unsigned long)val&0xf)<<16)|(rvb[1].ACC_SRC_B1&0xFFFF); break; case PS2_C1_Reverb+30: rvb[1].ACC_SRC_B1=(rvb[1].ACC_SRC_B1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+32: rvb[1].IIR_SRC_A0=(((unsigned long)val&0xf)<<16)|(rvb[1].IIR_SRC_A0&0xFFFF); break; case PS2_C1_Reverb+34: rvb[1].IIR_SRC_A0=(rvb[1].IIR_SRC_A0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+36: rvb[1].IIR_SRC_A1=(((unsigned long)val&0xf)<<16)|(rvb[1].IIR_SRC_A1&0xFFFF); break; case PS2_C1_Reverb+38: rvb[1].IIR_SRC_A1=(rvb[1].IIR_SRC_A1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+40: rvb[1].IIR_DEST_B0=(((unsigned long)val&0xf)<<16)|(rvb[1].IIR_DEST_B0&0xFFFF); break; case PS2_C1_Reverb+42: rvb[1].IIR_DEST_B0=(rvb[1].IIR_DEST_B0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+44: rvb[1].IIR_DEST_B1=(((unsigned long)val&0xf)<<16)|(rvb[1].IIR_DEST_B1&0xFFFF); break; case PS2_C1_Reverb+46: rvb[1].IIR_DEST_B1=(rvb[1].IIR_DEST_B1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+48: rvb[1].ACC_SRC_C0=(((unsigned long)val&0xf)<<16)|(rvb[1].ACC_SRC_C0&0xFFFF); break; case PS2_C1_Reverb+50: rvb[1].ACC_SRC_C0=(rvb[1].ACC_SRC_C0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+52: rvb[1].ACC_SRC_C1=(((unsigned long)val&0xf)<<16)|(rvb[1].ACC_SRC_C1&0xFFFF); break; case PS2_C1_Reverb+54: rvb[1].ACC_SRC_C1=(rvb[1].ACC_SRC_C1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+56: rvb[1].ACC_SRC_D0=(((unsigned long)val&0xf)<<16)|(rvb[1].ACC_SRC_D0&0xFFFF); break; case PS2_C1_Reverb+58: rvb[1].ACC_SRC_D0=(rvb[1].ACC_SRC_D0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+60: rvb[1].ACC_SRC_D1=(((unsigned long)val&0xf)<<16)|(rvb[1].ACC_SRC_D1&0xFFFF); break; case PS2_C1_Reverb+62: rvb[1].ACC_SRC_D1=(rvb[1].ACC_SRC_D1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+64: rvb[1].IIR_SRC_B1=(((unsigned long)val&0xf)<<16)|(rvb[1].IIR_SRC_B1&0xFFFF); break; case PS2_C1_Reverb+66: rvb[1].IIR_SRC_B1=(rvb[1].IIR_SRC_B1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+68: rvb[1].IIR_SRC_B0=(((unsigned long)val&0xf)<<16)|(rvb[1].IIR_SRC_B0&0xFFFF); break; case PS2_C1_Reverb+70: rvb[1].IIR_SRC_B0=(rvb[1].IIR_SRC_B0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+72: rvb[1].MIX_DEST_A0=(((unsigned long)val&0xf)<<16)|(rvb[1].MIX_DEST_A0&0xFFFF); break; case PS2_C1_Reverb+74: rvb[1].MIX_DEST_A0=(rvb[1].MIX_DEST_A0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+76: rvb[1].MIX_DEST_A1=(((unsigned long)val&0xf)<<16)|(rvb[1].MIX_DEST_A1&0xFFFF); break; case PS2_C1_Reverb+78: rvb[1].MIX_DEST_A1=(rvb[1].MIX_DEST_A1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+80: rvb[1].MIX_DEST_B0=(((unsigned long)val&0xf)<<16)|(rvb[1].MIX_DEST_B0&0xFFFF); break; case PS2_C1_Reverb+82: rvb[1].MIX_DEST_B0=(rvb[1].MIX_DEST_B0 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_Reverb+84: rvb[1].MIX_DEST_B1=(((unsigned long)val&0xf)<<16)|(rvb[1].MIX_DEST_B1&0xFFFF); break; case PS2_C1_Reverb+86: rvb[1].MIX_DEST_B1=(rvb[1].MIX_DEST_B1 & 0xF0000) | ((val) & 0xFFFF); break; case PS2_C1_ReverbX+0: rvb[1].IIR_ALPHA=(short)val; break; case PS2_C1_ReverbX+2: rvb[1].ACC_COEF_A=(short)val; break; case PS2_C1_ReverbX+4: rvb[1].ACC_COEF_B=(short)val; break; case PS2_C1_ReverbX+6: rvb[1].ACC_COEF_C=(short)val; break; case PS2_C1_ReverbX+8: rvb[1].ACC_COEF_D=(short)val; break; case PS2_C1_ReverbX+10: rvb[1].IIR_COEF=(short)val; break; case PS2_C1_ReverbX+12: rvb[1].FB_ALPHA=(short)val; break; case PS2_C1_ReverbX+14: rvb[1].FB_X=(short)val; break; case PS2_C1_ReverbX+16: rvb[1].IN_COEF_L=(short)val; break; case PS2_C1_ReverbX+18: rvb[1].IN_COEF_R=(short)val; break; } iSpuAsyncWait=0; } //////////////////////////////////////////////////////////////////////// // READ REGISTER: called by main emu //////////////////////////////////////////////////////////////////////// EXPORT_GCC unsigned short CALLBACK SPU2read(unsigned long reg) { long r=reg&0xffff; #ifdef _WINDOWS // if(iDebugMode==1) logprintf("R_REG %X\r\n",reg&0xFFFF); #endif iSpuAsyncWait=0; if((r>=0x0000 && r<0x0180)||(r>=0x0400 && r<0x0580)) // some channel info? { switch(r&0x0f) { //------------------------------------------------// env value case 10: { int ch=(r>>4)&0x1f; if(r>=0x400) ch+=24; if(s_chan[ch].bNew) return 1; // we are started, but not processed? return 1 if(s_chan[ch].ADSRX.lVolume && // same here... we haven't decoded one sample yet, so no envelope yet. return 1 as well !s_chan[ch].ADSRX.EnvelopeVol) return 1; return (unsigned short)(s_chan[ch].ADSRX.EnvelopeVol>>16); }break; } } if((r>=0x01c0 && r<0x02E0)||(r>=0x05c0 && r<0x06E0)) // some channel info? { int ch=0;unsigned long rx=r; if(rx>=0x400) {ch=24;rx-=0x400;} ch+=(rx-0x1c0)/12; rx-=(ch%24)*12; switch(rx) { //------------------------------------------------// case 0x1C4: return (((s_chan[ch].pLoop-spuMemC)>>17)&0xF); break; case 0x1C6: return (((s_chan[ch].pLoop-spuMemC)>>1)&0xFFFF); break; //------------------------------------------------// case 0x1C8: return (((s_chan[ch].pCurr-spuMemC)>>17)&0xF); break; case 0x1CA: return (((s_chan[ch].pCurr-spuMemC)>>1)&0xFFFF); break; //------------------------------------------------// } } switch(r) { //--------------------------------------------------// case PS2_C0_SPUend1: return (unsigned short)((dwEndChannel2[0]&0xFFFF)); case PS2_C0_SPUend2: return (unsigned short)((dwEndChannel2[0]>>16)); //--------------------------------------------------// case PS2_C1_SPUend1: return (unsigned short)((dwEndChannel2[1]&0xFFFF)); case PS2_C1_SPUend2: return (unsigned short)((dwEndChannel2[1]>>16)); //--------------------------------------------------// case PS2_C0_ATTR: return spuCtrl2[0]; break; //--------------------------------------------------// case PS2_C1_ATTR: return spuCtrl2[1]; break; //--------------------------------------------------// case PS2_C0_SPUstat: return spuStat2[0]; break; //--------------------------------------------------// case PS2_C1_SPUstat: return spuStat2[1]; break; //--------------------------------------------------// case PS2_C0_SPUdata: { unsigned short s=spuMem[spuAddr2[0]]; spuAddr2[0]++; if(spuAddr2[0]>0xfffff) spuAddr2[0]=0; return s; } //--------------------------------------------------// case PS2_C1_SPUdata: { unsigned short s=spuMem[spuAddr2[1]]; spuAddr2[1]++; if(spuAddr2[1]>0xfffff) spuAddr2[1]=0; return s; } //--------------------------------------------------// case PS2_C0_SPUaddr_Hi: return (unsigned short)((spuAddr2[0]>>16)&0xF); break; case PS2_C0_SPUaddr_Lo: return (unsigned short)((spuAddr2[0]&0xFFFF)); break; //--------------------------------------------------// case PS2_C1_SPUaddr_Hi: return (unsigned short)((spuAddr2[1]>>16)&0xF); break; case PS2_C1_SPUaddr_Lo: return (unsigned short)((spuAddr2[1]&0xFFFF)); break; //--------------------------------------------------// } return regArea[r>>1]; } EXPORT_GCC void CALLBACK SPU2writePS1Port(unsigned long reg, unsigned short val) { const u32 r=reg&0xfff; if(r>=0xc00 && r<0xd80) // channel info { SPU2write(r-0xc00, val); return; } switch(r) { //-------------------------------------------------// case H_SPUaddr: spuAddr2[0] = (u32) val<<2; break; //-------------------------------------------------// case H_SPUdata: spuMem[spuAddr2[0]] = BFLIP16(val); spuAddr2[0]++; if(spuAddr2[0]>0xfffff) spuAddr2[0]=0; break; //-------------------------------------------------// case H_SPUctrl: // spuCtrl=val; break; //-------------------------------------------------// case H_SPUstat: spuStat2[0]=val & 0xf800; break; //-------------------------------------------------// case H_SPUReverbAddr: spuRvbAddr2[0] = val; SetReverbAddr(0); break; //-------------------------------------------------// case H_SPUirqAddr: spuIrq2[0] = val<<2; pSpuIrq[0]=spuMemC+((u32) val<<1); break; //-------------------------------------------------// /* Volume settings appear to be at least 15-bit unsigned in this case. Definitely NOT 15-bit signed. Probably 16-bit signed, so s16 type cast. Check out "Chrono Cross: Shadow's End Forest" */ case H_SPUrvolL: rvb[0].VolLeft=(s16)val; //printf("%d\n",val); break; //-------------------------------------------------// case H_SPUrvolR: rvb[0].VolRight=(s16)val; //printf("%d\n",val); break; //-------------------------------------------------// /* case H_ExtLeft: //auxprintf("EL %d\n",val); break; //-------------------------------------------------// case H_ExtRight: //auxprintf("ER %d\n",val); break; //-------------------------------------------------// case H_SPUmvolL: //auxprintf("ML %d\n",val); break; //-------------------------------------------------// case H_SPUmvolR: //auxprintf("MR %d\n",val); break; //-------------------------------------------------// case H_SPUMute1: //printf("M0 %04x\n",val); break; //-------------------------------------------------// case H_SPUMute2: // printf("M1 %04x\n",val); break; */ //-------------------------------------------------// case H_SPUon1: SoundOn(0,16,val); break; //-------------------------------------------------// case H_SPUon2: //printf("Boop: %08x: %04x\n",reg,val); SoundOn(16,24,val); break; //-------------------------------------------------// case H_SPUoff1: SoundOff(0,16,val); break; //-------------------------------------------------// case H_SPUoff2: SoundOff(16,24,val); // printf("Boop: %08x: %04x\n",reg,val); break; //-------------------------------------------------// case H_FMod1: FModOn(0,16,val); break; //-------------------------------------------------// case H_FMod2: FModOn(16,24,val); break; //-------------------------------------------------// case H_Noise1: NoiseOn(0,16,val); break; //-------------------------------------------------// case H_Noise2: NoiseOn(16,24,val); break; //-------------------------------------------------// case H_RVBon1: ReverbOn(0,16,val,0); break; //-------------------------------------------------// case H_RVBon2: ReverbOn(16,24,val,0); break; //-------------------------------------------------// case H_Reverb+0: rvb[0].FB_SRC_A=val; break; case H_Reverb+2 : rvb[0].FB_SRC_B=(s16)val; break; case H_Reverb+4 : rvb[0].IIR_ALPHA=(s16)val; break; case H_Reverb+6 : rvb[0].ACC_COEF_A=(s16)val; break; case H_Reverb+8 : rvb[0].ACC_COEF_B=(s16)val; break; case H_Reverb+10 : rvb[0].ACC_COEF_C=(s16)val; break; case H_Reverb+12 : rvb[0].ACC_COEF_D=(s16)val; break; case H_Reverb+14 : rvb[0].IIR_COEF=(s16)val; break; case H_Reverb+16 : rvb[0].FB_ALPHA=(s16)val; break; case H_Reverb+18 : rvb[0].FB_X=(s16)val; break; case H_Reverb+20 : rvb[0].IIR_DEST_A0=(s16)val; break; case H_Reverb+22 : rvb[0].IIR_DEST_A1=(s16)val; break; case H_Reverb+24 : rvb[0].ACC_SRC_A0=(s16)val; break; case H_Reverb+26 : rvb[0].ACC_SRC_A1=(s16)val; break; case H_Reverb+28 : rvb[0].ACC_SRC_B0=(s16)val; break; case H_Reverb+30 : rvb[0].ACC_SRC_B1=(s16)val; break; case H_Reverb+32 : rvb[0].IIR_SRC_A0=(s16)val; break; case H_Reverb+34 : rvb[0].IIR_SRC_A1=(s16)val; break; case H_Reverb+36 : rvb[0].IIR_DEST_B0=(s16)val; break; case H_Reverb+38 : rvb[0].IIR_DEST_B1=(s16)val; break; case H_Reverb+40 : rvb[0].ACC_SRC_C0=(s16)val; break; case H_Reverb+42 : rvb[0].ACC_SRC_C1=(s16)val; break; case H_Reverb+44 : rvb[0].ACC_SRC_D0=(s16)val; break; case H_Reverb+46 : rvb[0].ACC_SRC_D1=(s16)val; break; case H_Reverb+48 : rvb[0].IIR_SRC_B1=(s16)val; break; case H_Reverb+50 : rvb[0].IIR_SRC_B0=(s16)val; break; case H_Reverb+52 : rvb[0].MIX_DEST_A0=(s16)val; break; case H_Reverb+54 : rvb[0].MIX_DEST_A1=(s16)val; break; case H_Reverb+56 : rvb[0].MIX_DEST_B0=(s16)val; break; case H_Reverb+58 : rvb[0].MIX_DEST_B1=(s16)val; break; case H_Reverb+60 : rvb[0].IN_COEF_L=(s16)val; break; case H_Reverb+62 : rvb[0].IN_COEF_R=(s16)val; break; } } EXPORT_GCC unsigned short CALLBACK SPU2readPS1Port(unsigned long reg) { const u32 r=reg&0xfff; if(r>=0x0c00 && r<0x0d80) { return SPU2read(r-0xc00); } switch(r) { // case H_SPUctrl: // return spuCtrl; break; case H_SPUstat: return spuStat2[0]; break; case H_SPUaddr: return (u16)(spuAddr2[0]>>2); break; case H_SPUdata: { u16 s=BFLIP16(spuMem[spuAddr2[0]]); spuAddr2[0]++; if(spuAddr2[0]>0xfffff) spuAddr2[0]=0; return s; } break; case H_SPUirqAddr: return spuIrq2[0]>>2; break; } return 0; } //////////////////////////////////////////////////////////////////////// // SOUND ON register write //////////////////////////////////////////////////////////////////////// void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND { int ch; for(ch=start;ch<end;ch++,val>>=1) // loop channels { if((val&1) && s_chan[ch].pStart) // mmm... start has to be set before key on !?! { s_chan[ch].bIgnoreLoop=0; s_chan[ch].bNew=1; dwNewChannel2[ch/24]|=(1<<(ch%24)); // bitfield for faster testing } } } //////////////////////////////////////////////////////////////////////// // SOUND OFF register write //////////////////////////////////////////////////////////////////////// void SoundOff(int start,int end,unsigned short val) // SOUND OFF PSX COMMAND { int ch; for(ch=start;ch<end;ch++,val>>=1) // loop channels { if(val&1) // && s_chan[i].bOn) mmm... { s_chan[ch].bStop=1; } } } //////////////////////////////////////////////////////////////////////// // FMOD register write //////////////////////////////////////////////////////////////////////// void FModOn(int start,int end,unsigned short val) // FMOD ON PSX COMMAND { int ch; for(ch=start;ch<end;ch++,val>>=1) // loop channels { if(val&1) // -> fmod on/off { if(ch>0) { s_chan[ch].bFMod=1; // --> sound channel s_chan[ch-1].bFMod=2; // --> freq channel } } else { s_chan[ch].bFMod=0; // --> turn off fmod } } } //////////////////////////////////////////////////////////////////////// // NOISE register write //////////////////////////////////////////////////////////////////////// void NoiseOn(int start,int end,unsigned short val) // NOISE ON PSX COMMAND { int ch; for(ch=start;ch<end;ch++,val>>=1) // loop channels { if(val&1) // -> noise on/off { s_chan[ch].bNoise=1; } else { s_chan[ch].bNoise=0; } } } //////////////////////////////////////////////////////////////////////// // LEFT VOLUME register write //////////////////////////////////////////////////////////////////////// // please note: sweep and phase invert are wrong... but I've never seen // them used void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME { s_chan[ch].iLeftVolRaw=vol; if(vol&0x8000) // sweep? { short sInc=1; // -> sweep up? if(vol&0x2000) sInc=-1; // -> or down? if(vol&0x1000) vol^=0xffff; // -> mmm... phase inverted? have to investigate this vol=((vol&0x7f)+1)/2; // -> sweep: 0..127 -> 0..64 vol+=vol/(2*sInc); // -> HACK: we don't sweep right now, so we just raise/lower the volume by the half! vol*=128; } else // no sweep: { if(vol&0x4000) // -> mmm... phase inverted? have to investigate this //vol^=0xffff; vol=0x3fff-(vol&0x3fff); } vol&=0x3fff; s_chan[ch].iLeftVolume=vol; // store volume } //////////////////////////////////////////////////////////////////////// // RIGHT VOLUME register write //////////////////////////////////////////////////////////////////////// void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME { s_chan[ch].iRightVolRaw=vol; if(vol&0x8000) // comments... see above :) { short sInc=1; if(vol&0x2000) sInc=-1; if(vol&0x1000) vol^=0xffff; vol=((vol&0x7f)+1)/2; vol+=vol/(2*sInc); vol*=128; } else { if(vol&0x4000) //vol=vol^=0xffff; vol=0x3fff-(vol&0x3fff); } vol&=0x3fff; s_chan[ch].iRightVolume=vol; } //////////////////////////////////////////////////////////////////////// // PITCH register write //////////////////////////////////////////////////////////////////////// void SetPitch(int ch,unsigned short val) // SET PITCH { int NP; double intr; if(val>0x3fff) NP=0x3fff; // get pitch val else NP=val; intr = (double)48000.0f / (double)44100.0f * (double)NP; NP = (UINT32)intr; s_chan[ch].iRawPitch=NP; NP=(44100L*NP)/4096L; // calc frequency if(NP<1) NP=1; // some security s_chan[ch].iActFreq=NP; // store frequency } //////////////////////////////////////////////////////////////////////// // REVERB register write //////////////////////////////////////////////////////////////////////// void ReverbOn(int start,int end,unsigned short val,int iRight) // REVERB ON PSX COMMAND { int ch; for(ch=start;ch<end;ch++,val>>=1) // loop channels { if(val&1) // -> reverb on/off { if(iRight) s_chan[ch].bReverbR=1; else s_chan[ch].bReverbL=1; } else { if(iRight) s_chan[ch].bReverbR=0; else s_chan[ch].bReverbL=0; } } } //////////////////////////////////////////////////////////////////////// // REVERB START register write //////////////////////////////////////////////////////////////////////// void SetReverbAddr(int core) { long val=spuRvbAddr2[core]; if(rvb[core].StartAddr!=val) { if(val<=0x27ff) { rvb[core].StartAddr=rvb[core].CurrAddr=0; } else { rvb[core].StartAddr=val; rvb[core].CurrAddr=rvb[core].StartAddr; } } } //////////////////////////////////////////////////////////////////////// // DRY LEFT/RIGHT per voice switches //////////////////////////////////////////////////////////////////////// void VolumeOn(int start,int end,unsigned short val,int iRight) // VOLUME ON PSX COMMAND { int ch; for(ch=start;ch<end;ch++,val>>=1) // loop channels { if(val&1) // -> reverb on/off { if(iRight) s_chan[ch].bVolumeR=1; else s_chan[ch].bVolumeL=1; } else { if(iRight) s_chan[ch].bVolumeR=0; else s_chan[ch].bVolumeL=0; } } }