Mercurial > audlegacy-plugins
view src/adplug/core/msc.h @ 2477:11f7c096f7e6
Do NOT use 'volatile' keyword!
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Sun, 30 Mar 2008 08:17:21 +0300 |
parents | cae46214b8bf |
children |
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/* * Adplug - Replayer for many OPL2/OPL3 audio file formats. * Copyright (C) 1999 - 2005 Simon Peter, <dn.tlp@gmx.net>, et al. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * msc.h - MSC Player by Lubomir Bulej (pallas@kadan.cz) */ #include "player.h" #define MSC_SIGN_LEN 16 #define MSC_DESC_LEN 64 class CmscPlayer: public CPlayer { public: static CPlayer * factory (Copl * newopl); CmscPlayer (Copl * newopl); ~CmscPlayer (); bool load (VFSFile *fd, const CFileProvider &fp); bool update (); void rewind (int subsong); float getrefresh (); std::string gettype (); protected: typedef unsigned char u8; typedef unsigned short u16; struct msc_header { u8 mh_sign [MSC_SIGN_LEN]; u16 mh_ver; u8 mh_desc [MSC_DESC_LEN]; u16 mh_timer; u16 mh_nr_blocks; u16 mh_block_len; }; struct msc_block { u16 mb_length; u8 * mb_data; }; // file data char * desc; // song desctiption unsigned short version; // file version unsigned short nr_blocks; // number of music blocks unsigned short block_len; // maximal block length unsigned short timer_div; // timer divisor msc_block * msc_data; // compressed music data // decoder state unsigned long block_num; // active block unsigned long block_pos; // position in block unsigned long raw_pos; // position in data buffer u8 * raw_data; // decompression buffer u8 dec_prefix; // prefix / state int dec_dist; // prefix distance unsigned int dec_len; // prefix length // player state unsigned char delay; // active delay unsigned long play_pos; // player position private: static const u8 msc_signature [MSC_SIGN_LEN]; bool load_header (binistream * bf, msc_header * hdr); bool decode_octet (u8 * output); };