Mercurial > audlegacy-plugins
view src/vtx/ayemu_8912.h @ 2291:1457b35713d9
remove obsolete function
author | mf0102 <0102@gmx.at> |
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date | Thu, 10 Jan 2008 18:39:52 +0100 |
parents | 77dbd83ea6e4 |
children |
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/** * AY/YM emulator include file */ #ifndef _AYEMU_ay8912_h #define _AYEMU_ay8912_h #include <stddef.h> #include <inttypes.h> BEGIN_C_DECLS /** Types of stereo. The codes of stereo types used for generage sound. */ typedef enum { AYEMU_MONO = 0, AYEMU_ABC, AYEMU_ACB, AYEMU_BAC, AYEMU_BCA, AYEMU_CAB, AYEMU_CBA, AYEMU_STEREO_CUSTOM = 255 } ayemu_stereo_t; /** Sound chip type. Constant for identify used chip for emulation */ typedef enum { AYEMU_AY, /**< default AY chip (lion17 for now) */ AYEMU_YM, /**< default YM chip (lion17 for now) */ AYEMU_AY_LION17, /**< emulate AY with Lion17 table */ AYEMU_YM_LION17, /**< emulate YM with Lion17 table */ AYEMU_AY_KAY, /**< emulate AY with HACKER KAY table */ AYEMU_YM_KAY, /**< emulate YM with HACKER KAY table */ AYEMU_AY_LOG, /**< emulate AY with logariphmic table */ AYEMU_YM_LOG, /**< emulate YM with logariphmic table */ AYEMU_AY_CUSTOM, /**< use AY with custom table. */ AYEMU_YM_CUSTOM /**< use YM with custom table. */ } ayemu_chip_t; /** parsed by #ayemu_set_regs() AY registers data \internal */ typedef struct { int tone_a; /**< R0, R1 */ int tone_b; /**< R2, R3 */ int tone_c; /**< R4, R5 */ int noise; /**< R6 */ int R7_tone_a; /**< R7 bit 0 */ int R7_tone_b; /**< R7 bit 1 */ int R7_tone_c; /**< R7 bit 2 */ int R7_noise_a; /**< R7 bit 3 */ int R7_noise_b; /**< R7 bit 4 */ int R7_noise_c; /**< R7 bit 5 */ int vol_a; /**< R8 bits 3-0 */ int vol_b; /**< R9 bits 3-0 */ int vol_c; /**< R10 bits 3-0 */ int env_a; /**< R8 bit 4 */ int env_b; /**< R9 bit 4 */ int env_c; /**< R10 bit 4 */ int env_freq; /**< R11, R12 */ int env_style; /**< R13 */ } ayemu_regdata_t; /** Output sound format \internal */ typedef struct { int freq; /**< sound freq */ int channels; /**< channels (1-mono, 2-stereo) */ int bpc; /**< bits (8 or 16) */ } ayemu_sndfmt_t; /** * \defgroup libayemu Functions for emulate AY/YM chip */ /*@{*/ /** Data structure for sound chip emulation \internal * */ typedef struct { /* emulator settings */ int table[32]; /**< table of volumes for chip */ ayemu_chip_t type; /**< general chip type (\b AYEMU_AY or \b AYEMU_YM) */ int32_t ChipFreq; /**< chip emulator frequency */ int eq[6]; /**< volumes for channels. Array contains 6 elements: A left, A right, B left, B right, C left and C right; range -100...100 */ ayemu_regdata_t regs; /**< parsed registers data */ ayemu_sndfmt_t sndfmt; /**< output sound format */ /* flags */ int magic; /**< structure initialized flag */ int default_chip_flag; /**< =1 after init, resets in #ayemu_set_chip_type() */ int default_stereo_flag; /**< =1 after init, resets in #ayemu_set_stereo() */ int default_sound_format_flag; /**< =1 after init, resets in #ayemu_set_sound_format() */ int dirty; /**< dirty flag. Sets if any emulator properties changed */ int bit_a; /**< state of channel A generator */ int bit_b; /**< state of channel B generator */ int bit_c; /**< state of channel C generator */ int bit_n; /**< current generator state */ int cnt_a; /**< back counter of A */ int cnt_b; /**< back counter of B */ int cnt_c; /**< back counter of C */ int cnt_n; /**< back counter of noise generator */ int cnt_e; /**< back counter of envelop generator */ int ChipTacts_per_outcount; /**< chip's counts per one sound signal count */ int Amp_Global; /**< scale factor for amplitude */ int vols[6][32]; /**< stereo type (channel volumes) and chip table. This cache calculated by #table and #eq */ int EnvNum; /**< number of current envilopment (0...15) */ int env_pos; /**< current position in envelop (0...127) */ int Cur_Seed; /**< random numbers counter */ } ayemu_ay_t; EXTERN void ayemu_init(ayemu_ay_t *ay); EXTERN void ayemu_reset(ayemu_ay_t *ay); EXTERN int ayemu_set_chip_type(ayemu_ay_t *ay, ayemu_chip_t chip, int *custom_table); EXTERN void ayemu_set_chip_freq(ayemu_ay_t *ay, int chipfreq); EXTERN int ayemu_set_stereo(ayemu_ay_t *ay, ayemu_stereo_t stereo, int *custom_eq); EXTERN int ayemu_set_sound_format (ayemu_ay_t *ay, int freq, int chans, int bits); EXTERN void ayemu_set_regs (ayemu_ay_t *ay, unsigned char *regs); EXTERN void* ayemu_gen_sound (ayemu_ay_t *ay, void *buf, size_t bufsize); /*@}*/ END_C_DECLS #endif