Mercurial > audlegacy-plugins
view src/console/Nes_Vrc6_Apu.h @ 2793:14a58e80ecfe
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author | mf0102 <0102@gmx.at> |
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date | Wed, 09 Jul 2008 22:25:31 +0200 |
parents | 986f098da058 |
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// Konami VRC6 sound chip emulator // Nes_Snd_Emu 0.1.8 #ifndef NES_VRC6_APU_H #define NES_VRC6_APU_H #include "blargg_common.h" #include "Blip_Buffer.h" struct vrc6_apu_state_t; class Nes_Vrc6_Apu { public: // See Nes_Apu.h for reference void reset(); void volume( double ); void treble_eq( blip_eq_t const& ); void output( Blip_Buffer* ); enum { osc_count = 3 }; void osc_output( int index, Blip_Buffer* ); void end_frame( blip_time_t ); void save_state( vrc6_apu_state_t* ) const; void load_state( vrc6_apu_state_t const& ); // Oscillator 0 write-only registers are at $9000-$9002 // Oscillator 1 write-only registers are at $A000-$A002 // Oscillator 2 write-only registers are at $B000-$B002 enum { reg_count = 3 }; enum { base_addr = 0x9000 }; enum { addr_step = 0x1000 }; void write_osc( blip_time_t, int osc, int reg, int data ); public: Nes_Vrc6_Apu(); BLARGG_DISABLE_NOTHROW private: // noncopyable Nes_Vrc6_Apu( const Nes_Vrc6_Apu& ); Nes_Vrc6_Apu& operator = ( const Nes_Vrc6_Apu& ); struct Vrc6_Osc { BOOST::uint8_t regs [3]; Blip_Buffer* output; int delay; int last_amp; int phase; int amp; // only used by saw int period() const { return (regs [2] & 0x0F) * 0x100L + regs [1] + 1; } }; Vrc6_Osc oscs [osc_count]; blip_time_t last_time; Blip_Synth<blip_med_quality,1> saw_synth; Blip_Synth<blip_good_quality,1> square_synth; void run_until( blip_time_t ); void run_square( Vrc6_Osc& osc, blip_time_t ); void run_saw( blip_time_t ); }; struct vrc6_apu_state_t { BOOST::uint8_t regs [3] [3]; BOOST::uint8_t saw_amp; BOOST::uint16_t delays [3]; BOOST::uint8_t phases [3]; BOOST::uint8_t unused; }; inline void Nes_Vrc6_Apu::osc_output( int i, Blip_Buffer* buf ) { assert( (unsigned) i < osc_count ); oscs [i].output = buf; } inline void Nes_Vrc6_Apu::volume( double v ) { double const factor = 0.0967 * 2; saw_synth.volume( factor / 31 * v ); square_synth.volume( factor * 0.5 / 15 * v ); } inline void Nes_Vrc6_Apu::treble_eq( blip_eq_t const& eq ) { saw_synth.treble_eq( eq ); square_synth.treble_eq( eq ); } #endif