Mercurial > audlegacy-plugins
view src/console/Track_Emu.h @ 2793:14a58e80ecfe
merge
author | mf0102 <0102@gmx.at> |
---|---|
date | Wed, 09 Jul 2008 22:25:31 +0200 |
parents | 3da1b8942b8b |
children |
line wrap: on
line source
// Music track emulator that handles fading and lookahead silence detection #ifndef TRACK_EMU_H #define TRACK_EMU_H #include "Music_Emu.h" class Track_Emu { public: // Start track and start fade at fade_time. If detect_silence is true, // continually checks for end-of-track silence of more than around 6 // seconds. Keeps pointer to emulator. void start_track( Music_Emu*, int track, long fade_time_msec, bool detect_silence ); // Seek to new time in track void seek( long msec ); long tell() const; // Play for 'count' samples and write to output buffer. Returns true when track // has ended. bool play( int count, Music_Emu::sample_t* out ); private: Music_Emu* emu; Music_Emu::sample_t* buffer; double fade_factor; long emu_time; // number of samples emulator has generated since start of track long out_time; // number of samples played since start of track long silence_time; // number of samples where most recent silence began long fade_time; // number of samples to begin fading at int silence_count; // number of samples of silence to play before using bud int buf_count; // number of samples left in buffer int track; bool detect_silence; bool track_ended; enum { buf_size = 1024 }; Music_Emu::sample_t buf [buf_size]; void end_track(); void restart_track(); void sync( long time ); void fill_buf( bool check_silence ); long msec_to_samples( long msec ) const; }; #endif