Mercurial > audlegacy-plugins
view src/statusicon/si.c @ 2498:194c2f8c2a92
Include cleanups, part #3.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 31 Mar 2008 15:11:29 +0300 |
parents | d44adaddae8b |
children | 4d6045c20cc5 |
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/* * * Author: Giacomo Lozito <james@develia.org>, (C) 2005-2007 * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * */ #include "si.h" #include "si_ui.h" #include "si_audacious.h" #include "si_cfg.h" #include "si_common.h" #include <audacious/auddrct.h> #include <audacious/playlist.h> GeneralPlugin *statusicon_gplist[] = { &si_gp, NULL }; SIMPLE_GENERAL_PLUGIN(statusicon, statusicon_gplist); static gboolean plugin_active = FALSE; extern si_cfg_t si_cfg; /* ***************** */ /* plug-in functions */ void si_init ( void ) { g_type_init(); g_log_set_handler( NULL , G_LOG_LEVEL_WARNING , g_log_default_handler , NULL ); plugin_active = TRUE; si_cfg_load(); si_ui_statusicon_enable( TRUE ); return; } void si_cleanup ( void ) { if ( plugin_active == TRUE ) { plugin_active = FALSE; si_ui_statusicon_enable( FALSE ); si_cfg_save(); /* required to save windows visibility status */ } return; } void si_prefs ( void ) { si_ui_prefs_show(); } void si_about ( void ) { si_ui_about_show(); } /* ***************** */ /* audacious actions */ void si_audacious_toggle_visibility ( void ) { /* use the window visibility status to toggle show/hide (if at least one is visible, hide) */ if (( audacious_drct_main_win_is_visible() == TRUE ) || ( audacious_drct_eq_win_is_visible() == TRUE ) || ( audacious_drct_pl_win_is_visible() == TRUE )) { /* remember the visibility status of the player windows */ si_cfg.mw_visib_prevstatus = audacious_drct_main_win_is_visible(); si_cfg.ew_visib_prevstatus = audacious_drct_eq_win_is_visible(); si_cfg.pw_visib_prevstatus = audacious_drct_pl_win_is_visible(); /* now hide all of them */ if ( si_cfg.mw_visib_prevstatus == TRUE ) audacious_drct_main_win_toggle( FALSE ); if ( si_cfg.ew_visib_prevstatus == TRUE ) audacious_drct_eq_win_toggle( FALSE ); if ( si_cfg.pw_visib_prevstatus == TRUE ) audacious_drct_pl_win_toggle( FALSE ); } else { /* show the windows that were visible before */ if ( si_cfg.mw_visib_prevstatus == TRUE ) audacious_drct_main_win_toggle( TRUE ); if ( si_cfg.ew_visib_prevstatus == TRUE ) audacious_drct_eq_win_toggle( TRUE ); if ( si_cfg.pw_visib_prevstatus == TRUE ) audacious_drct_pl_win_toggle( TRUE ); } } void si_audacious_volume_change ( gint value ) { gint vl, vr; audacious_drct_get_volume( &vl , &vr ); audacious_drct_set_volume( CLAMP(vl + value, 0, 100) , CLAMP(vr + value, 0, 100) ); } void si_audacious_quit ( void ) { audacious_drct_quit(); } void si_audacious_playback_skip ( gint numsong ) { gpointer ctrl_code_gp = NULL; gint i = 0; if ( numsong >= 0 ) { ctrl_code_gp = GINT_TO_POINTER(SI_AUDACIOUS_PLAYBACK_CTRL_NEXT); } else { ctrl_code_gp = GINT_TO_POINTER(SI_AUDACIOUS_PLAYBACK_CTRL_PREV); numsong *= -1; } for ( i = 0 ; i < numsong ; i++ ) si_audacious_playback_ctrl( ctrl_code_gp ); } void si_audacious_playback_ctrl ( gpointer ctrl_code_gp ) { gint ctrl_code = GPOINTER_TO_INT(ctrl_code_gp); switch ( ctrl_code ) { case SI_AUDACIOUS_PLAYBACK_CTRL_PREV: audacious_drct_pl_prev(); break; case SI_AUDACIOUS_PLAYBACK_CTRL_PLAY: audacious_drct_play(); break; case SI_AUDACIOUS_PLAYBACK_CTRL_PAUSE: audacious_drct_pause(); break; case SI_AUDACIOUS_PLAYBACK_CTRL_STOP: audacious_drct_stop(); break; case SI_AUDACIOUS_PLAYBACK_CTRL_NEXT: audacious_drct_pl_next(); break; case SI_AUDACIOUS_PLAYBACK_CTRL_EJECT: audacious_drct_eject(); break; } } void si_audacious_toggle_playback ( void ) { if ( audacious_drct_get_playing() ) audacious_drct_pause(); else audacious_drct_play(); }