Mercurial > audlegacy-plugins
view src/xsf/desmume/GPU.c @ 3107:2a8eb3450ea4
Link GIO plugin against libgio.
author | John Lindgren <john.lindgren@tds.net> |
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date | Thu, 30 Apr 2009 18:14:57 -0400 |
parents | 70b0973e7b70 |
children |
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/* Copyright (C) 2006 yopyop yopyop156@ifrance.com yopyop156.ifrance.com Copyright (C) 2006-2007 Theo Berkau Copyright (C) 2007 shash This file is part of DeSmuME DeSmuME is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DeSmuME is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DeSmuME; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // CONTENTS // INITIALIZATION // ENABLING / DISABLING LAYERS // PARAMETERS OF BACKGROUNDS // PARAMETERS OF ROTOSCALE // PARAMETERS OF EFFECTS // PARAMETERS OF WINDOWS // ROUTINES FOR INSIDE / OUTSIDE WINDOW CHECKS // PIXEL RENDERING // BACKGROUND RENDERING -TEXT- // BACKGROUND RENDERING -ROTOSCALE- // BACKGROUND RENDERING -HELPER FUNCTIONS- // SPRITE RENDERING -HELPER FUNCTIONS- // SPRITE RENDERING // SCREEN FUNCTIONS // GRAPHICS CORE // GPU_ligne #include <string.h> #include <stdlib.h> #include <assert.h> #include "MMU.h" #include "GPU.h" ARM9_struct ARM9Mem; NDS_Screen MainScreen; NDS_Screen SubScreen; //#define DEBUG_TRI /*****************************************************************************/ // INITIALIZATION /*****************************************************************************/ GPU * GPU_Init(u8 l) { GPU * g; if ((g = (GPU *) malloc(sizeof(GPU))) == NULL) return NULL; GPU_Reset(g, l); return g; } void GPU_Reset(GPU *g, u8 l) { memset(g, 0, sizeof(GPU)); } void GPU_DeInit(GPU * gpu) { if (gpu) free(gpu); } int Screen_Init(int coreid) { MainScreen.gpu = GPU_Init(0); SubScreen.gpu = GPU_Init(1); return 0; } void Screen_Reset(void) { GPU_Reset(MainScreen.gpu, 0); GPU_Reset(SubScreen.gpu, 1); } void Screen_DeInit(void) { GPU_DeInit(MainScreen.gpu); GPU_DeInit(SubScreen.gpu); }