Mercurial > audlegacy-plugins
view src/console/Blip_Buffer.h @ 1017:2f0b7056f354 trunk
[svn] - returning -1 is invalid here for fsize(). make metadata display in Audacious.
author | nenolod |
---|---|
date | Fri, 11 May 2007 09:41:34 -0700 |
parents | 986f098da058 |
children | 5412f8c2ec29 |
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// Band-limited sound synthesis buffer // Blip_Buffer 0.4.1 #ifndef BLIP_BUFFER_H #define BLIP_BUFFER_H // internal #include <limits.h> #if INT_MAX >= 0x7FFFFFFF typedef int blip_long; typedef unsigned blip_ulong; #else typedef long blip_long; typedef unsigned long blip_ulong; #endif // Time unit at source clock rate typedef blip_long blip_time_t; // Output samples are 16-bit signed, with a range of -32768 to 32767 typedef short blip_sample_t; enum { blip_sample_max = 32767 }; class Blip_Buffer { public: typedef const char* blargg_err_t; // Set output sample rate and buffer length in milliseconds (1/1000 sec, defaults // to 1/4 second), then clear buffer. Returns NULL on success, otherwise if there // isn't enough memory, returns error without affecting current buffer setup. blargg_err_t set_sample_rate( long samples_per_sec, int msec_length = 1000 / 4 ); // Set number of source time units per second void clock_rate( long ); // End current time frame of specified duration and make its samples available // (along with any still-unread samples) for reading with read_samples(). Begins // a new time frame at the end of the current frame. void end_frame( blip_time_t time ); // Read at most 'max_samples' out of buffer into 'dest', removing them from from // the buffer. Returns number of samples actually read and removed. If stereo is // true, increments 'dest' one extra time after writing each sample, to allow // easy interleving of two channels into a stereo output buffer. long read_samples( blip_sample_t* dest, long max_samples, int stereo = 0 ); // Additional optional features // Current output sample rate long sample_rate() const; // Length of buffer, in milliseconds int length() const; // Number of source time units per second long clock_rate() const; // Set frequency high-pass filter frequency, where higher values reduce bass more void bass_freq( int frequency ); // Number of samples delay from synthesis to samples read out int output_latency() const; // Remove all available samples and clear buffer to silence. If 'entire_buffer' is // false, just clears out any samples waiting rather than the entire buffer. void clear( int entire_buffer = 1 ); // Number of samples available for reading with read_samples() long samples_avail() const; // Remove 'count' samples from those waiting to be read void remove_samples( long count ); // Experimental features // Count number of clocks needed until 'count' samples will be available. // If buffer can't even hold 'count' samples, returns number of clocks until // buffer becomes full. blip_time_t count_clocks( long count ) const; // Number of raw samples that can be mixed within frame of specified duration. long count_samples( blip_time_t duration ) const; // Mix 'count' samples from 'buf' into buffer. void mix_samples( blip_sample_t const* buf, long count ); // not documented yet void set_modified() { modified_ = 1; } int clear_modified() { int b = modified_; modified_ = 0; return b; } typedef blip_ulong blip_resampled_time_t; void remove_silence( long count ); blip_resampled_time_t resampled_duration( int t ) const { return t * factor_; } blip_resampled_time_t resampled_time( blip_time_t t ) const { return t * factor_ + offset_; } blip_resampled_time_t clock_rate_factor( long clock_rate ) const; public: Blip_Buffer(); ~Blip_Buffer(); // Deprecated typedef blip_resampled_time_t resampled_time_t; blargg_err_t sample_rate( long r ) { return set_sample_rate( r ); } blargg_err_t sample_rate( long r, int msec ) { return set_sample_rate( r, msec ); } private: // noncopyable Blip_Buffer( const Blip_Buffer& ); Blip_Buffer& operator = ( const Blip_Buffer& ); public: typedef blip_time_t buf_t_; blip_ulong factor_; blip_resampled_time_t offset_; buf_t_* buffer_; blip_long buffer_size_; blip_long reader_accum_; int bass_shift_; private: long sample_rate_; long clock_rate_; int bass_freq_; int length_; int modified_; friend class Blip_Reader; }; #ifdef HAVE_CONFIG_H #include "config.h" #endif // Number of bits in resample ratio fraction. Higher values give a more accurate ratio // but reduce maximum buffer size. #ifndef BLIP_BUFFER_ACCURACY #define BLIP_BUFFER_ACCURACY 16 #endif // Number bits in phase offset. Fewer than 6 bits (64 phase offsets) results in // noticeable broadband noise when synthesizing high frequency square waves. // Affects size of Blip_Synth objects since they store the waveform directly. #ifndef BLIP_PHASE_BITS #if BLIP_BUFFER_FAST #define BLIP_PHASE_BITS 8 #else #define BLIP_PHASE_BITS 6 #endif #endif // Internal typedef blip_ulong blip_resampled_time_t; int const blip_widest_impulse_ = 16; int const blip_buffer_extra_ = blip_widest_impulse_ + 2; int const blip_res = 1 << BLIP_PHASE_BITS; class blip_eq_t; class Blip_Synth_Fast_ { public: Blip_Buffer* buf; int last_amp; int delta_factor; void volume_unit( double ); Blip_Synth_Fast_(); void treble_eq( blip_eq_t const& ) { } }; class Blip_Synth_ { public: Blip_Buffer* buf; int last_amp; int delta_factor; void volume_unit( double ); Blip_Synth_( short* impulses, int width ); void treble_eq( blip_eq_t const& ); private: double volume_unit_; short* const impulses; int const width; blip_long kernel_unit; int impulses_size() const { return blip_res / 2 * width + 1; } void adjust_impulse(); }; // Quality level. Start with blip_good_quality. const int blip_med_quality = 8; const int blip_good_quality = 12; const int blip_high_quality = 16; // Range specifies the greatest expected change in amplitude. Calculate it // by finding the difference between the maximum and minimum expected // amplitudes (max - min). template<int quality,int range> class Blip_Synth { public: // Set overall volume of waveform void volume( double v ) { impl.volume_unit( v * (1.0 / (range < 0 ? -range : range)) ); } // Configure low-pass filter (see blip_buffer.txt) void treble_eq( blip_eq_t const& eq ) { impl.treble_eq( eq ); } // Get/set Blip_Buffer used for output Blip_Buffer* output() const { return impl.buf; } void output( Blip_Buffer* b ) { impl.buf = b; impl.last_amp = 0; } // Update amplitude of waveform at given time. Using this requires a separate // Blip_Synth for each waveform. void update( blip_time_t time, int amplitude ); // Low-level interface // Add an amplitude transition of specified delta, optionally into specified buffer // rather than the one set with output(). Delta can be positive or negative. // The actual change in amplitude is delta * (volume / range) void offset( blip_time_t, int delta, Blip_Buffer* ) const; void offset( blip_time_t t, int delta ) const { offset( t, delta, impl.buf ); } // Works directly in terms of fractional output samples. Contact author for more info. void offset_resampled( blip_resampled_time_t, int delta, Blip_Buffer* ) const; // Same as offset(), except code is inlined for higher performance void offset_inline( blip_time_t t, int delta, Blip_Buffer* buf ) const { offset_resampled( t * buf->factor_ + buf->offset_, delta, buf ); } void offset_inline( blip_time_t t, int delta ) const { offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf ); } private: #if BLIP_BUFFER_FAST Blip_Synth_Fast_ impl; #else Blip_Synth_ impl; typedef short imp_t; imp_t impulses [blip_res * (quality / 2) + 1]; public: Blip_Synth() : impl( impulses, quality ) { } #endif }; // Low-pass equalization parameters class blip_eq_t { public: // Logarithmic rolloff to treble dB at half sampling rate. Negative values reduce // treble, small positive values (0 to 5.0) increase treble. blip_eq_t( double treble_db = 0 ); // See blip_buffer.txt blip_eq_t( double treble, long rolloff_freq, long sample_rate, long cutoff_freq = 0 ); private: double treble; long rolloff_freq; long sample_rate; long cutoff_freq; void generate( float* out, int count ) const; friend class Blip_Synth_; }; int const blip_sample_bits = 30; // Dummy Blip_Buffer to direct sound output to, for easy muting without // having to stop sound code. class Silent_Blip_Buffer : public Blip_Buffer { buf_t_ buf [blip_buffer_extra_ + 1]; public: // The following cannot be used (an assertion will fail if attempted): blargg_err_t set_sample_rate( long samples_per_sec, int msec_length ); blip_time_t count_clocks( long count ) const; void mix_samples( blip_sample_t const* buf, long count ); Silent_Blip_Buffer(); }; #if defined (__GNUC__) || _MSC_VER >= 1100 #define BLIP_RESTRICT __restrict #else #define BLIP_RESTRICT #endif // Optimized reading from Blip_Buffer, for use in custom sample output // Begin reading from buffer. Name should be unique to the current block. #define BLIP_READER_BEGIN( name, blip_buffer ) \ const Blip_Buffer::buf_t_* BLIP_RESTRICT name##_reader_buf = (blip_buffer).buffer_;\ blip_long name##_reader_accum = (blip_buffer).reader_accum_ // Get value to pass to BLIP_READER_NEXT() #define BLIP_READER_BASS( blip_buffer ) ((blip_buffer).bass_shift_) // Constant value to use instead of BLIP_READER_BASS(), for slightly more optimal // code at the cost of having no bass control int const blip_reader_default_bass = 9; // Current sample #define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16)) // Current raw sample in full internal resolution #define BLIP_READER_READ_RAW( name ) (name##_reader_accum) // Advance to next sample #define BLIP_READER_NEXT( name, bass ) \ (void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass))) // End reading samples from buffer. The number of samples read must now be removed // using Blip_Buffer::remove_samples(). #define BLIP_READER_END( name, blip_buffer ) \ (void) ((blip_buffer).reader_accum_ = name##_reader_accum) // Compatibility with older version const long blip_unscaled = 65535; const int blip_low_quality = blip_med_quality; const int blip_best_quality = blip_high_quality; // Deprecated; use BLIP_READER macros as follows: // Blip_Reader r; r.begin( buf ); -> BLIP_READER_BEGIN( r, buf ); // int bass = r.begin( buf ) -> BLIP_READER_BEGIN( r, buf ); int bass = BLIP_READER_BASS( buf ); // r.read() -> BLIP_READER_READ( r ) // r.read_raw() -> BLIP_READER_READ_RAW( r ) // r.next( bass ) -> BLIP_READER_NEXT( r, bass ) // r.next() -> BLIP_READER_NEXT( r, blip_reader_default_bass ) // r.end( buf ) -> BLIP_READER_END( r, buf ) class Blip_Reader { public: int begin( Blip_Buffer& ); blip_long read() const { return accum >> (blip_sample_bits - 16); } blip_long read_raw() const { return accum; } void next( int bass_shift = 9 ) { accum += *buf++ - (accum >> bass_shift); } void end( Blip_Buffer& b ) { b.reader_accum_ = accum; } private: const Blip_Buffer::buf_t_* buf; blip_long accum; }; // End of public interface #include <assert.h> template<int quality,int range> inline void Blip_Synth<quality,range>::offset_resampled( blip_resampled_time_t time, int delta, Blip_Buffer* blip_buf ) const { // Fails if time is beyond end of Blip_Buffer, due to a bug in caller code or the // need for a longer buffer as set by set_sample_rate(). assert( (blip_long) (time >> BLIP_BUFFER_ACCURACY) < blip_buf->buffer_size_ ); delta *= impl.delta_factor; blip_long* BLIP_RESTRICT buf = blip_buf->buffer_ + (time >> BLIP_BUFFER_ACCURACY); int phase = (int) (time >> (BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS) & (blip_res - 1)); #if BLIP_BUFFER_FAST blip_long left = buf [0] + delta; // Kind of crappy, but doing shift after multiply results in overflow. // Alternate way of delaying multiply by delta_factor results in worse // sub-sample resolution. blip_long right = (delta >> BLIP_PHASE_BITS) * phase; left -= right; right += buf [1]; buf [0] = left; buf [1] = right; #else int const fwd = (blip_widest_impulse_ - quality) / 2; int const rev = fwd + quality - 2; int const mid = quality / 2 - 1; imp_t const* BLIP_RESTRICT imp = impulses + blip_res - phase; #if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \ defined (__x86_64__) || defined (__ia64__) || defined (__i386__) // straight forward implementation resulted in better code on GCC for x86 #define ADD_IMP( out, in ) \ buf [out] += (blip_long) imp [blip_res * (in)] * delta #define BLIP_FWD( i ) {\ ADD_IMP( fwd + i, i );\ ADD_IMP( fwd + 1 + i, i + 1 );\ } #define BLIP_REV( r ) {\ ADD_IMP( rev - r, r + 1 );\ ADD_IMP( rev + 1 - r, r );\ } BLIP_FWD( 0 ) if ( quality > 8 ) BLIP_FWD( 2 ) if ( quality > 12 ) BLIP_FWD( 4 ) { ADD_IMP( fwd + mid - 1, mid - 1 ); ADD_IMP( fwd + mid , mid ); imp = impulses + phase; } if ( quality > 12 ) BLIP_REV( 6 ) if ( quality > 8 ) BLIP_REV( 4 ) BLIP_REV( 2 ) ADD_IMP( rev , 1 ); ADD_IMP( rev + 1, 0 ); #else // for RISC processors, help compiler by reading ahead of writes #define BLIP_FWD( i ) {\ blip_long t0 = i0 * delta + buf [fwd + i];\ blip_long t1 = imp [blip_res * (i + 1)] * delta + buf [fwd + 1 + i];\ i0 = imp [blip_res * (i + 2)];\ buf [fwd + i] = t0;\ buf [fwd + 1 + i] = t1;\ } #define BLIP_REV( r ) {\ blip_long t0 = i0 * delta + buf [rev - r];\ blip_long t1 = imp [blip_res * r] * delta + buf [rev + 1 - r];\ i0 = imp [blip_res * (r - 1)];\ buf [rev - r] = t0;\ buf [rev + 1 - r] = t1;\ } blip_long i0 = *imp; BLIP_FWD( 0 ) if ( quality > 8 ) BLIP_FWD( 2 ) if ( quality > 12 ) BLIP_FWD( 4 ) { blip_long t0 = i0 * delta + buf [fwd + mid - 1]; blip_long t1 = imp [blip_res * mid] * delta + buf [fwd + mid ]; imp = impulses + phase; i0 = imp [blip_res * mid]; buf [fwd + mid - 1] = t0; buf [fwd + mid ] = t1; } if ( quality > 12 ) BLIP_REV( 6 ) if ( quality > 8 ) BLIP_REV( 4 ) BLIP_REV( 2 ) blip_long t0 = i0 * delta + buf [rev ]; blip_long t1 = *imp * delta + buf [rev + 1]; buf [rev ] = t0; buf [rev + 1] = t1; #endif #endif } #undef BLIP_FWD #undef BLIP_REV template<int quality,int range> #if BLIP_BUFFER_FAST inline #endif void Blip_Synth<quality,range>::offset( blip_time_t t, int delta, Blip_Buffer* buf ) const { offset_resampled( t * buf->factor_ + buf->offset_, delta, buf ); } template<int quality,int range> #if BLIP_BUFFER_FAST inline #endif void Blip_Synth<quality,range>::update( blip_time_t t, int amp ) { int delta = amp - impl.last_amp; impl.last_amp = amp; offset_resampled( t * impl.buf->factor_ + impl.buf->offset_, delta, impl.buf ); } inline blip_eq_t::blip_eq_t( double t ) : treble( t ), rolloff_freq( 0 ), sample_rate( 44100 ), cutoff_freq( 0 ) { } inline blip_eq_t::blip_eq_t( double t, long rf, long sr, long cf ) : treble( t ), rolloff_freq( rf ), sample_rate( sr ), cutoff_freq( cf ) { } inline int Blip_Buffer::length() const { return length_; } inline long Blip_Buffer::samples_avail() const { return (long) (offset_ >> BLIP_BUFFER_ACCURACY); } inline long Blip_Buffer::sample_rate() const { return sample_rate_; } inline int Blip_Buffer::output_latency() const { return blip_widest_impulse_ / 2; } inline long Blip_Buffer::clock_rate() const { return clock_rate_; } inline void Blip_Buffer::clock_rate( long cps ) { factor_ = clock_rate_factor( clock_rate_ = cps ); } inline int Blip_Reader::begin( Blip_Buffer& blip_buf ) { buf = blip_buf.buffer_; accum = blip_buf.reader_accum_; return blip_buf.bass_shift_; } int const blip_max_length = 0; int const blip_default_length = 250; #endif