Mercurial > audlegacy-plugins
view src/console/Nes_Namco_Apu.cxx @ 1018:3484d9da7f7c trunk
[svn] - make metadata display in Audacious again.
author | nenolod |
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date | Fri, 11 May 2007 09:48:31 -0700 |
parents | fb513e10174e |
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// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/ #include "Nes_Namco_Apu.h" /* Copyright (C) 2003-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" Nes_Namco_Apu::Nes_Namco_Apu() { output( NULL ); volume( 1.0 ); reset(); } void Nes_Namco_Apu::reset() { last_time = 0; addr_reg = 0; int i; for ( i = 0; i < reg_count; i++ ) reg [i] = 0; for ( i = 0; i < osc_count; i++ ) { Namco_Osc& osc = oscs [i]; osc.delay = 0; osc.last_amp = 0; osc.wave_pos = 0; } } void Nes_Namco_Apu::output( Blip_Buffer* buf ) { for ( int i = 0; i < osc_count; i++ ) osc_output( i, buf ); } /* void Nes_Namco_Apu::reflect_state( Tagged_Data& data ) { reflect_int16( data, BLARGG_4CHAR('A','D','D','R'), &addr_reg ); static const char hex [17] = "0123456789ABCDEF"; int i; for ( i = 0; i < reg_count; i++ ) reflect_int16( data, 'RG\0\0' + hex [i >> 4] * 0x100 + hex [i & 15], ® [i] ); for ( i = 0; i < osc_count; i++ ) { reflect_int32( data, BLARGG_4CHAR('D','L','Y','0') + i, &oscs [i].delay ); reflect_int16( data, BLARGG_4CHAR('P','O','S','0') + i, &oscs [i].wave_pos ); } } */ void Nes_Namco_Apu::end_frame( blip_time_t time ) { if ( time > last_time ) run_until( time ); assert( last_time >= time ); last_time -= time; } void Nes_Namco_Apu::run_until( blip_time_t nes_end_time ) { int active_oscs = (reg [0x7F] >> 4 & 7) + 1; for ( int i = osc_count - active_oscs; i < osc_count; i++ ) { Namco_Osc& osc = oscs [i]; Blip_Buffer* output = osc.output; if ( !output ) continue; output->set_modified(); blip_resampled_time_t time = output->resampled_time( last_time ) + osc.delay; blip_resampled_time_t end_time = output->resampled_time( nes_end_time ); osc.delay = 0; if ( time < end_time ) { const BOOST::uint8_t* osc_reg = ® [i * 8 + 0x40]; if ( !(osc_reg [4] & 0xE0) ) continue; int volume = osc_reg [7] & 15; if ( !volume ) continue; blargg_long freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100L + osc_reg [0]; if ( freq < 64 * active_oscs ) continue; // prevent low frequencies from excessively delaying freq changes blip_resampled_time_t period = output->resampled_duration( 983040 ) / freq * active_oscs; int wave_size = 32 - (osc_reg [4] >> 2 & 7) * 4; if ( !wave_size ) continue; int last_amp = osc.last_amp; int wave_pos = osc.wave_pos; do { // read wave sample int addr = wave_pos + osc_reg [6]; int sample = reg [addr >> 1] >> (addr << 2 & 4); wave_pos++; sample = (sample & 15) * volume; // output impulse if amplitude changed int delta = sample - last_amp; if ( delta ) { last_amp = sample; synth.offset_resampled( time, delta, output ); } // next sample time += period; if ( wave_pos >= wave_size ) wave_pos = 0; } while ( time < end_time ); osc.wave_pos = wave_pos; osc.last_amp = last_amp; } osc.delay = time - end_time; } last_time = nes_end_time; }