Mercurial > audlegacy-plugins
view src/esd/mixer.c @ 2265:349e659d34ca
Fixes memory leak in libtta's get_song_tuple() function. (Bugzilla #16)
author | Jussi Judin <jjudin+audacious@iki.fi> |
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date | Tue, 25 Dec 2007 02:14:39 -0600 |
parents | b8da6a0b0da2 |
children | 7b284f323ad8 |
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/* BMP - Cross-platform multimedia player * Copyright (C) 2003-2004 BMP development team. * * Based on XMMS: * Copyright (C) 1998-2003 XMMS development team. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <esd.h> #include <audacious/configdb.h> #include <unistd.h> #include <fcntl.h> #include <sys/types.h> #include <sys/ioctl.h> #include <sys/stat.h> #include "esdout.h" #ifdef HAVE_OSS # ifdef HAVE_SYS_SOUNDCARD_H # include <sys/soundcard.h> # else # include <soundcard.h> # endif # define OSS_AVAILABLE TRUE #else # define OSS_AVAILABLE FALSE #endif #include <audacious/util.h> #define QUERY_PLAYER_ID_ATTEMPTS 5 static void esdout_get_oss_volume(int *l, int *r); static void esdout_set_oss_volume(int l, int r); static int player = -1; static int lp = 100, rp = 100; /* * Find the stream id, and set stream volume to 'persistent' value. */ void esdout_mixer_init(void) { int i; /* reset player id */ player = -1; /* query n-time for player id */ for(i=0; (i<QUERY_PLAYER_ID_ATTEMPTS) && (player == (-1)) ; i++) esdout_fetch_volume(NULL, NULL); if (!(OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote)) esdout_set_volume(lp, rp); } /* * Grab the stream volume from the server. The problem here is that * ESD does not have a built-in function for finding the player ID of * a specific player - nor does it let us know what the player ID is * when the player is created! So, we grab 'allinfo' and scan the * returned player list for the string which we know is our player * name (esd_cfg.playername) This function seems to take a long time * to run... I'm not sure where to start optimizing, however... */ void esdout_fetch_volume(int *l, int *r) { int fd; esd_info_t *all_info = NULL; esd_player_info_t *info; fd = esd_open_sound(esd_cfg.hostname); all_info = esd_get_all_info(fd); /* scan linked list for our playername */ for (info = all_info->player_list; info != NULL; info = info->next) if (!strcmp(esd_cfg.playername, info->name)) break; if (info) { player = info->source_id; if (l && r) { /* * Sometimes we call with NULL * args to fetch the player num */ *l = (info->left_vol_scale * 100) / 256; *r = (info->right_vol_scale * 100) / 256; } } else g_warning("xmms: Couldn't find our player " "(was looking for %s) at the server", esd_cfg.playername); if (all_info) esd_free_all_info(all_info); esd_close(fd); } void esdout_get_volume(int *l, int *r) { if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) { esdout_get_oss_volume(l, r); lp = *l; rp = *r; } else { /* * We assume that the volume hasn't changed from the * 'persistant' value. Constantly polling takes too * much time/resources. Commenting this section out * will consistently check the ESD server to see if * someone else changed our stream volume. */ *l = lp; *r = rp; /* esdout_fetch_volume(l, r); */ } } void esdout_set_volume(int l, int r) { ConfigDb *db; lp = l; rp = r; if (OSS_AVAILABLE && esd_cfg.use_oss_mixer && !esd_cfg.use_remote) { esdout_set_oss_volume(l, r); } else if (player != -1 && esd_cfg.playername != NULL) { int fd = esd_open_sound(esd_cfg.hostname); if (fd >= 0) { esd_set_stream_pan(fd, player, (l * 256) / 100, (r * 256) / 100); esd_close(fd); } } /* save volume values in db */ db = aud_cfg_db_open(); aud_cfg_db_set_int(db, "ESD", "volume_left", lp); aud_cfg_db_set_int(db, "ESD", "volume_right", rp); aud_cfg_db_close(db); } #ifdef HAVE_OSS static void esdout_get_oss_volume(int *l, int *r) { int fd, v, devs; long cmd; if (esd_cfg.use_remote) return; fd = open(DEV_MIXER, O_RDONLY); if (fd != -1) { ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs); if (devs & SOUND_MASK_PCM) cmd = SOUND_MIXER_READ_PCM; else if (devs & SOUND_MASK_VOLUME) cmd = SOUND_MIXER_READ_VOLUME; else { close(fd); return; } ioctl(fd, cmd, &v); *r = (v & 0xFF00) >> 8; *l = (v & 0x00FF); close(fd); } } static void esdout_set_oss_volume(int l, int r) { int fd, v, devs; long cmd; if (esd_cfg.use_remote) return; fd = open(DEV_MIXER, O_RDONLY); if (fd != -1) { ioctl(fd, SOUND_MIXER_READ_DEVMASK, &devs); if (devs & SOUND_MASK_PCM) cmd = SOUND_MIXER_WRITE_PCM; else if (devs & SOUND_MASK_VOLUME) cmd = SOUND_MIXER_WRITE_VOLUME; else { close(fd); return; } v = (r << 8) | l; ioctl(fd, cmd, &v); close(fd); } } #else static void esdout_get_oss_volume(int *l, int *r) { } static void esdout_set_oss_volume(int l, int r) { } #endif