Mercurial > audlegacy-plugins
view src/psf2/peops2/externals.h @ 3047:4434b4c4a715
ported EsounD plugin
author | Andrew O. Shadoura <bugzilla@tut.by> |
---|---|
date | Fri, 17 Apr 2009 16:17:10 +0300 |
parents | 62cc6d667119 |
children |
line wrap: on
line source
/*************************************************************************** externals.h - description ------------------- begin : Wed May 15 2002 copyright : (C) 2002 by Pete Bernert email : BlackDove@addcom.de ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. See also the license.txt file for * * additional informations. * * * ***************************************************************************/ //*************************************************************************// // History of changes: // // 2004/04/04 - Pete // - changed plugin to emulate PS2 spu // // 2002/04/04 - Pete // - increased channel struct for interpolation // // 2002/05/15 - Pete // - generic cleanup for the Peops release // //*************************************************************************// #ifndef PEOPS2_EXTERNALS #define PEOPS2_EXTERNALS #include "ao.h" typedef int8 s8; typedef int16 s16; typedef int32 s32; typedef int64 s64; typedef uint8 u8; typedef uint16 u16; typedef uint32 u32; typedef uint64 u64; #if LSB_FIRST static INLINE u16 BFLIP16(u16 x) { return x; } #else static INLINE u16 BFLIP16(u16 x) { return( ((x>>8)&0xFF)| ((x&0xFF)<<8) ); } #endif ///////////////////////////////////////////////////////// // generic defines ///////////////////////////////////////////////////////// //#define PSE_LT_SPU 4 //#define PSE_SPU_ERR_SUCCESS 0 //#define PSE_SPU_ERR -60 //#define PSE_SPU_ERR_NOTCONFIGURED PSE_SPU_ERR - 1 //#define PSE_SPU_ERR_INIT PSE_SPU_ERR - 2 #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif //////////////////////////////////////////////////////////////////////// // spu defines //////////////////////////////////////////////////////////////////////// // sound buffer sizes // 400 ms complete sound buffer #define SOUNDSIZE 76800 // 137 ms test buffer... if less than that is buffered, a new upload will happen #define TESTSIZE 26304 // num of channels #define MAXCHAN 48 #define HLFCHAN 24 // ~ 1 ms of data (was 45) #define NSSIZE 1 //45 /////////////////////////////////////////////////////////// // struct defines /////////////////////////////////////////////////////////// // ADSR INFOS PER CHANNEL typedef struct { int AttackModeExp; long AttackTime; long DecayTime; long SustainLevel; int SustainModeExp; long SustainModeDec; long SustainTime; int ReleaseModeExp; unsigned long ReleaseVal; long ReleaseTime; long ReleaseStartTime; long ReleaseVol; long lTime; long lVolume; } ADSRInfo; typedef struct { int State; int AttackModeExp; int AttackRate; int DecayRate; int SustainLevel; int SustainModeExp; int SustainIncrease; int SustainRate; int ReleaseModeExp; int ReleaseRate; int EnvelopeVol; long lVolume; long lDummy1; long lDummy2; } ADSRInfoEx; /////////////////////////////////////////////////////////// // Tmp Flags // used for debug channel muting #define FLAG_MUTE 1 // used for simple interpolation #define FLAG_IPOL0 2 #define FLAG_IPOL1 4 /////////////////////////////////////////////////////////// // MAIN CHANNEL STRUCT typedef struct { // no mutexes used anymore... don't need them to sync access //HANDLE hMutex; int bNew; // start flag int iSBPos; // mixing stuff int spos; int sinc; int SB[32+32]; // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :) int sval; unsigned char * pStart; // start ptr into sound mem unsigned char * pCurr; // current pos in sound mem unsigned char * pLoop; // loop ptr in sound mem int iStartAdr; int iLoopAdr; int iNextAdr; int bOn; // is channel active (sample playing?) int bStop; // is channel stopped (sample _can_ still be playing, ADSR Release phase) int bEndPoint; // end point reached int bReverbL; // can we do reverb on this channel? must have ctrl register bit, to get active int bReverbR; int bVolumeL; // Volume on/off int bVolumeR; int iActFreq; // current psx pitch int iUsedFreq; // current pc pitch int iLeftVolume; // left volume int iLeftVolRaw; // left psx volume value int bIgnoreLoop; // ignore loop bit, if an external loop address is used int iMute; // mute mode int iRightVolume; // right volume int iRightVolRaw; // right psx volume value int iRawPitch; // raw pitch (0...3fff) int iIrqDone; // debug irq done flag int s_1; // last decoding infos int s_2; int bRVBActive; // reverb active flag int bNoise; // noise active flag int bFMod; // freq mod (0=off, 1=sound channel, 2=freq channel) int iOldNoise; // old noise val for this channel ADSRInfo ADSR; // active ADSR settings ADSRInfoEx ADSRX; // next ADSR settings (will be moved to active on sample start) } SPUCHAN; /////////////////////////////////////////////////////////// typedef struct { int StartAddr; // reverb area start addr in samples int EndAddr; // reverb area end addr in samples int CurrAddr; // reverb area curr addr in samples int VolLeft; int VolRight; int iLastRVBLeft; int iLastRVBRight; int iRVBLeft; int iRVBRight; int iCnt; int FB_SRC_A; // (offset) int FB_SRC_B; // (offset) int IIR_ALPHA; // (coef.) int ACC_COEF_A; // (coef.) int ACC_COEF_B; // (coef.) int ACC_COEF_C; // (coef.) int ACC_COEF_D; // (coef.) int IIR_COEF; // (coef.) int FB_ALPHA; // (coef.) int FB_X; // (coef.) int IIR_DEST_A0; // (offset) int IIR_DEST_A1; // (offset) int ACC_SRC_A0; // (offset) int ACC_SRC_A1; // (offset) int ACC_SRC_B0; // (offset) int ACC_SRC_B1; // (offset) int IIR_SRC_A0; // (offset) int IIR_SRC_A1; // (offset) int IIR_DEST_B0; // (offset) int IIR_DEST_B1; // (offset) int ACC_SRC_C0; // (offset) int ACC_SRC_C1; // (offset) int ACC_SRC_D0; // (offset) int ACC_SRC_D1; // (offset) int IIR_SRC_B1; // (offset) int IIR_SRC_B0; // (offset) int MIX_DEST_A0; // (offset) int MIX_DEST_A1; // (offset) int MIX_DEST_B0; // (offset) int MIX_DEST_B1; // (offset) int IN_COEF_L; // (coef.) int IN_COEF_R; // (coef.) } REVERBInfo; #ifdef _WINDOWS //extern HINSTANCE hInst; //#define WM_MUTE (WM_USER+543) #endif /////////////////////////////////////////////////////////// // SPU.C globals /////////////////////////////////////////////////////////// #ifndef _IN_SPU // psx buffers / addresses extern unsigned short regArea[]; extern unsigned short spuMem[]; extern unsigned char * spuMemC; extern unsigned char * pSpuIrq[]; extern unsigned char * pSpuBuffer; // user settings extern int iUseXA; extern int iVolume; extern int iXAPitch; extern int iUseTimer; extern int iSPUIRQWait; extern int iDebugMode; extern int iRecordMode; extern int iUseReverb; extern int iUseInterpolation; extern int iDisStereo; // MISC extern SPUCHAN s_chan[]; extern REVERBInfo rvb[]; extern unsigned long dwNoiseVal; extern unsigned short spuCtrl2[]; extern unsigned short spuStat2[]; extern unsigned long spuIrq2[]; extern unsigned long spuAddr2[]; extern unsigned long spuRvbAddr2[]; extern unsigned long spuRvbAEnd2[]; extern int bEndThread; extern int bThreadEnded; extern int bSpuInit; extern int SSumR[]; extern int SSumL[]; extern int iCycle; extern short * pS; extern unsigned long dwNewChannel2[]; extern unsigned long dwEndChannel2[]; extern int iSpuAsyncWait; #ifdef _WINDOWS //extern HWND hWMain; // window handle //extern HWND hWDebug; #endif extern void (CALLBACK *cddavCallback)(unsigned short,unsigned short); #endif /////////////////////////////////////////////////////////// // CFG.C globals /////////////////////////////////////////////////////////// #ifndef _IN_CFG #ifndef _WINDOWS extern char * pConfigFile; #endif #endif /////////////////////////////////////////////////////////// // DSOUND.C globals /////////////////////////////////////////////////////////// #ifndef _IN_DSOUND #ifdef _WINDOWS extern unsigned long LastWrite; extern unsigned long LastPlay; #endif #endif /////////////////////////////////////////////////////////// // RECORD.C globals /////////////////////////////////////////////////////////// #ifndef _IN_RECORD #ifdef _WINDOWS extern int iDoRecord; #endif #endif /////////////////////////////////////////////////////////// // XA.C globals /////////////////////////////////////////////////////////// #ifndef _IN_XA extern xa_decode_t * xapGlobal; extern unsigned long * XAFeed; extern unsigned long * XAPlay; extern unsigned long * XAStart; extern unsigned long * XAEnd; extern unsigned long XARepeat; extern unsigned long XALastVal; extern int iLeftXAVol; extern int iRightXAVol; #endif /////////////////////////////////////////////////////////// // REVERB.C globals /////////////////////////////////////////////////////////// #ifndef _IN_REVERB extern int * sRVBPlay[]; extern int * sRVBEnd[]; extern int * sRVBStart[]; #endif #endif // PEOPS2_EXTERNALS