Mercurial > audlegacy-plugins
view src/psf2/peops2/registers.h @ 3047:4434b4c4a715
ported EsounD plugin
author | Andrew O. Shadoura <bugzilla@tut.by> |
---|---|
date | Fri, 17 Apr 2009 16:17:10 +0300 |
parents | 62cc6d667119 |
children |
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/*************************************************************************** registers.h - description ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. See also the license.txt file for * * additional informations. * * * ***************************************************************************/ //*************************************************************************// // History of changes: // // 2004/04/04 - Pete // - generic cleanup for the Peops release... register values by Kanodin & // his team // //*************************************************************************// //########################################################################### #define PS2_C0_SPUaddr_Hi (0x000 + 0x1A8) #define PS2_C0_SPUaddr_Lo (0x000 + 0x1AA) #define PS2_C1_SPUaddr_Hi (0x400 + 0x1A8) #define PS2_C1_SPUaddr_Lo (0x400 + 0x1AA) #define PS2_C0_SPUdata (0x000 + 0x1AC) #define PS2_C1_SPUdata (0x400 + 0x1AC) #define PS2_C0_SPUDMActrl (0x000 + 0x1AE) #define PS2_C1_SPUDMActrl (0x400 + 0x1AE) #define PS2_C0_SPUstat (0x000 + 0x344) #define PS2_C1_SPUstat (0x400 + 0x344) #define PS2_C0_ReverbAddr_Hi (0x000 + 0x2E0) #define PS2_C0_ReverbAddr_Lo (0x000 + 0x2E2) #define PS2_C1_ReverbAddr_Hi (0x400 + 0x2E0) #define PS2_C1_ReverbAddr_Lo (0x400 + 0x2E2) #define PS2_C0_ReverbAEnd_Hi (0x000 + 0x33C) #define PS2_C0_ReverbAEnd_Lo (0x000 + 0x33E) #define PS2_C1_ReverbAEnd_Hi (0x400 + 0x33C) #define PS2_C1_ReverbAEnd_Lo (0x400 + 0x33E) #define PS2_C0_DryL1 (0x000 + 0x188) #define PS2_C1_DryL1 (0x400 + 0x188) #define PS2_C0_DryL2 (0x000 + 0x18A) #define PS2_C1_DryL2 (0x400 + 0x18A) #define PS2_C0_DryR1 (0x000 + 0x190) #define PS2_C1_DryR1 (0x400 + 0x190) #define PS2_C0_DryR2 (0x000 + 0x192) #define PS2_C1_DryR2 (0x400 + 0x192) #define PS2_C0_ATTR (0x000 + 0x19A) #define PS2_C1_ATTR (0x400 + 0x19A) #define PS2_C0_ADMAS (0x000 + 0x1B0) #define PS2_C1_ADMAS (0x400 + 0x1B0) #define PS2_C0_SPUirqAddr_Hi (0x000 + 0x19C) #define PS2_C0_SPUirqAddr_Lo (0x000 + 0x19D) #define PS2_C1_SPUirqAddr_Hi (0x400 + 0x19C) #define PS2_C1_SPUirqAddr_Lo (0x400 + 0x19D) #define PS2_C0_SPUrvolL (0x000 + 0x764) #define PS2_C0_SPUrvolR (0x000 + 0x766) #define PS2_C1_SPUrvolL (0x028 + 0x764) #define PS2_C1_SPUrvolR (0x028 + 0x766) #define PS2_C0_SPUon1 (0x000 + 0x1A0) #define PS2_C0_SPUon2 (0x000 + 0x1A2) #define PS2_C1_SPUon1 (0x400 + 0x1A0) #define PS2_C1_SPUon2 (0x400 + 0x1A2) #define PS2_C0_SPUoff1 (0x000 + 0x1A4) #define PS2_C0_SPUoff2 (0x000 + 0x1A6) #define PS2_C1_SPUoff1 (0x400 + 0x1A4) #define PS2_C1_SPUoff2 (0x400 + 0x1A6) #define PS2_C0_FMod1 (0x000 + 0x180) #define PS2_C0_FMod2 (0x000 + 0x182) #define PS2_C1_FMod1 (0x400 + 0x180) #define PS2_C1_FMod2 (0x400 + 0x182) #define PS2_C0_Noise1 (0x000 + 0x184) #define PS2_C0_Noise2 (0x000 + 0x186) #define PS2_C1_Noise1 (0x400 + 0x184) #define PS2_C1_Noise2 (0x400 + 0x186) #define PS2_C0_RVBon1_L (0x000 + 0x18C) #define PS2_C0_RVBon2_L (0x000 + 0x18E) #define PS2_C0_RVBon1_R (0x000 + 0x194) #define PS2_C0_RVBon2_R (0x000 + 0x196) #define PS2_C1_RVBon1_L (0x400 + 0x18C) #define PS2_C1_RVBon2_L (0x400 + 0x18E) #define PS2_C1_RVBon1_R (0x400 + 0x194) #define PS2_C1_RVBon2_R (0x400 + 0x196) #define PS2_C0_Reverb (0x000 + 0x2E4) #define PS2_C1_Reverb (0x400 + 0x2E4) #define PS2_C0_ReverbX (0x000 + 0x774) #define PS2_C1_ReverbX (0x028 + 0x774) #define PS2_C0_SPUend1 (0x000 + 0x340) #define PS2_C0_SPUend2 (0x000 + 0x342) #define PS2_C1_SPUend1 (0x400 + 0x340) #define PS2_C1_SPUend2 (0x400 + 0x342) #define H_SPUReverbAddr 0x0da2 #define H_SPUirqAddr 0x0da4 #define H_SPUaddr 0x0da6 #define H_SPUdata 0x0da8 #define H_SPUctrl 0x0daa #define H_SPUstat 0x0dae #define H_SPUmvolL 0x0d80 #define H_SPUmvolR 0x0d82 #define H_SPUrvolL 0x0d84 #define H_SPUrvolR 0x0d86 #define H_SPUon1 0x0d88 #define H_SPUon2 0x0d8a #define H_SPUoff1 0x0d8c #define H_SPUoff2 0x0d8e #define H_FMod1 0x0d90 #define H_FMod2 0x0d92 #define H_Noise1 0x0d94 #define H_Noise2 0x0d96 #define H_RVBon1 0x0d98 #define H_RVBon2 0x0d9a #define H_SPUMute1 0x0d9c #define H_SPUMute2 0x0d9e #define H_CDLeft 0x0db0 #define H_CDRight 0x0db2 #define H_ExtLeft 0x0db4 #define H_ExtRight 0x0db6 #define H_Reverb 0x0dc0 //########################################################################### /* Included the info received in Regs.txt list by Neill Corlett - Kanodin Voice parameters: SD_VP_VOLL, SD_VP_VOLR - Volume left/right per voice. Assuming identical to PS1. SD_VP_PITCH - Pitch scaler 0000-3FFF. Assuming identical to PS1. SD_VP_ADSR1, SD_VP_ADSR1 - Envelope data. Bitfields are documented as identical to PS1. SD_VP_ENVX - Current envelope value. Assuming identical to PS1. SD_VP_VOLXL, SD_VP_VOLXR - Current voice volume left/right. Does not exist on the PS1. Guessing that this is handy for the increase/decrease modes. Voice addresses: SD_VA_SSA - Sample start address; assuming identical to PS1 SD_VA_LSAX - Loop start address; assuming identical to PS1 SD_VA_NAX - Seems to be documented as the current playing address. Does not exist on PS1. Switches: SD_S_PMON - Pitch mod; assuming identical to PS1 SD_S_NON - Noise; assuming identical to PS1 SD_S_VMIXL, SD_S_VMIXR - Voice mix L/R. Guessing this is just a separate L/R version of the "voice enable" bits on the PS1. SD_S_VMIXEL, SD_S_VMIXER - Voice effect mix L/R. Guessing this is just a separate L/R version of the "voice reverb enable" bits on the PS1. SD_S_KON, SD_S_KOFF - Key on/off; assuming identical to PS1 Addresses: SD_A_TSA - Transfer start address; assuming identical to PS1 SD_A_ESA - Effect start address - this is probably analogous to the PS1's reverb work area start address SD_A_EEA - Effect end address - this would've been fixed to 0x7FFFF on the PS1; settable in 128K increments on the PS2. SD_A_IRQA - IRQ address; assuming identical to PS1 Volume parameters: SD_P_MVOLL, SD_P_MVOLR - Master volume L/R; assuming identical to PS1 SD_P_EVOLL, SD_P_EVOLR - Effect volume L/R; assuming analogous to RVOL on the PS1 SD_P_AVOLL, SD_P_AVOLR - External input volume L/R This is probably where CORE0 connects to CORE1 SD_P_BVOLL, SD_P_BVOLR - Sound data input volume - perhaps this is the volume of the raw PCM auto-DMA input? analogous to CD input volume? SD_P_MVOLXL, SD_P_MVOLXR - Current master volume L/R; seems self-explanatory SD_P_MMIX - Mixer / effect enable bits. bit 11 = MSNDL = voice output dry L 10 = MSNDR = voice output dry R 9 = MSNDEL = voice output wet L 8 = MSNDER = voice output wet R 7 = MINL = sound data input dry L 6 = MINR = sound data input dry R 5 = MINEL = sound data input wet L 4 = MINER = sound data input wet R 3 = SINL = core external input dry L 2 = SINR = core external input dry R 1 = SINEL = core external input wet L 0 = SINER = core external input wet R Core attributes (SD_C) bit 4..5 - DMA related bit 6 - IRQ enable bit 7 - effect enable (reverb enable) bit 13..8 - noise clock bit 14 - mute - if you READ the two DMA related bits, if either are set, the channel is considered "busy" by sceSdVoiceTrans Reverb parameters: Same as PS1 reverb (I used the names from my reverb doc). Other PS2 IOP notes There's two DMA controllers: The original one at 1F801080-1F8010FF (channels 0-6) A new one at 1F801500-1F80157F (channels 7-13) They appear to function the same way - 7 channels each. SPU CORE0's DMA channel is 4 as per usual SPU CORE1's DMA channel is 7 DMA channel 10 is SIF Original INTR controller at 1F801000-1F80107F All interrupt handling seems to be done using the old INTR, but with some new bits defined: Reading from 1F801078 masks interrupts and returns 1 if they weren't masked before. Writing 1 to 1F801078 re-enables interrupts. Writing 0 doesn't. Maybe it was like that on the original PS1 too. Six root counters: RTC# address sources size prescale interrupt# 0 0x1F801100 sysclock,pixel 16 bit 1 only 4 1 0x1F801110 sysclock,hline 16 bit 1 only 5 2 0x1F801120 sysclock 16 bit 1,8 6 3 0x1F801480 sysclock,hline 32 bit 1 only 14 4 0x1F801490 sysclock 32 bit 1,8,16,256 15 5 0x1F8014A0 sysclock 32 bit 1,8,16,256 16 Count (0x0) and Compare (0x8) registers work as before, only with more bits in the new counters. Mode (0x4) works like this when written: bits 0..2 gate bit 3 reset on target bit 4 target interrupt enable bit 5 overflow interrupt enable bit 6 master enable (?) bit 7 ? bit 8 clock select bit 9 prescale (OLD) bit 10..12 ? bit 13..14 prescale (NEW) bit 15 ? always set to 1 Gate: TM_NO_GATE 000 TM_GATE_ON_Count 001 TM_GATE_ON_ClearStart 011 TM_GATE_ON_Clear_OFF_Start 101 TM_GATE_ON_Start 111 V-blank ----+ +----------------------------+ +------ | | | | | | | | +----+ +----+ TM_NO_GATE: 0================================>============ TM_GATE_ON_Count: <---->0==========================><---->0===== TM_GATE_ON_ClearStart: 0====>0================================>0===== TM_GATE_ON_Clear_OFF_Start: 0====><-------------------------->0====><----- TM_GATE_ON_Start: <---->0==========================>============ reset on target: if set, counter resets to 0 when Compare value is reached target interrupt enable: if set, interrupt when Compare value is reached overflow interrupt enable: if set, interrupt when counter overflows master enable: if this bit is clear, the timer should do nothing. clock select: for counters 0, 1, and 3, setting this will select the alternate counter (pixel or hline) prescale (OLD): for counter 2 only. set this to prescale (divide) by 8. prescale (NEW): for counters 4 and 5 only: 00 = prescale by 1 01 = prescale by 8 10 = prescale by 16 11 = prescale by 256 Writing 0x4 also clears the counter. (I think.) When 0x4 is read, it becomes Status: bit 0..10 ? bit 11 compare value was reached bit 12 count overflowed bit 13..15 ? Reading probably clears these bits. 1F8014B0 (word) - timer-related but otherwise unknown 1F8014C0 (word) - timer-related but otherwise unknown don't currently know how the interrupts work for DMA ch7 yet 1F801060 (word) - address of some kind. 1F801450 (word) - if bit 3 is SET, we're in PS1 mode. if bit 3 is CLEAR, we're in PS2 IOP mode. 1F802070 (byte) - unknown. status byte of some kind? visible to EE? 1D000000-1D00007F (?) - SIF related 1D000020 (word) - read counter of some sort? sceSifInit waits for bit 0x10000 of this to be set. 1D000030 (word) - read counter of some sort? 1D000040 (word) - read bits 0x20, 0x40 mean something 1D000060 (word) - used to detect whether the SIF interface exists read must be 0x1D000060, or the top 20 bits must be zero */ /* // DirectX Audio SPU2 Driver for PCSX2 // audio.c by J.F. and Kanodin (hooper1@cox.net) // // Copyright 2003 J.F. and Kanodin, and distributed under the // terms of the GNU General Public License, v2 or later. // http://www.gnu.org/copyleft/gpl.html. Included these just in case you need them J.F. - Kanodin // Core Start Addresses #define CORE0 0x1f900000 #define CORE1 0x1f900400 #define IOP_INT_VBLANK (1<<0) #define IOP_INT_GM (1<<1) #define IOP_INT_CDROM (1<<2) #define IOP_INT_DMA (1<<3) #define IOP_INT_RTC0 (1<<4) #define IOP_INT_RTC1 (1<<5) #define IOP_INT_RTC2 (1<<6) #define IOP_INT_SIO0 (1<<7) #define IOP_INT_SIO1 (1<<8) #define IOP_INT_SPU (1<<9) #define IOP_INT_PIO (1<<10) #define IOP_INT_EVBLANK (1<<11) #define IOP_INT_DVD (1<<12) #define IOP_INT_PCMCIA (1<<13) #define IOP_INT_RTC3 (1<<14) #define IOP_INT_RTC4 (1<<15) #define IOP_INT_RTC5 (1<<16) #define IOP_INT_SIO2 (1<<17) #define IOP_INT_HTR0 (1<<18) #define IOP_INT_HTR1 (1<<19) #define IOP_INT_HTR2 (1<<20) #define IOP_INT_HTR3 (1<<21) #define IOP_INT_USB (1<<22) #define IOP_INT_EXTR (1<<23) #define IOP_INT_FWRE (1<<24) #define IOP_INT_FDMA (1<<25) // CORE0 => +0x000, CORE1 => +0x400 // individual voice parameter regs #define VP_VOLL(cr, vc) (0x400 * cr + 0x000 + (vc << 4)) // voice volume (left) #define VP_VOLR(cr, vc) (0x400 * cr + 0x002 + (vc << 4)) // voice volume (right) #define VP_PITCH(cr, vc) (0x400 * cr + 0x004 + (vc << 4)) // voice pitch #define VP_ADSR1(cr, vc) (0x400 * cr + 0x006 + (vc << 4)) // voice envelope (AR, DR, SL) #define VP_ADSR2(cr, vc) (0x400 * cr + 0x008 + (vc << 4)) // voice envelope (SR, RR) #define VP_ENVX(cr, vc) (0x400 * cr + 0x00A + (vc << 4)) // voice envelope (current value) #define VP_VOLXL(cr, vc) (0x400 * cr + 0x00C + (vc << 4)) // voice volume (current value left) #define VP_VOLXR(cr, vc) (0x400 * cr + 0x00E + (vc << 4)) // voice volume (current value right) #define VA_SSA(cr, vc) (0x400 * cr + 0x1C0 + (vc * 12)) // voice waveform data start address #define VA_LSAX(cr, vc) (0x400 * cr + 0x1C4 + (vc * 12)) // voice waveform data loop address #define VA_NAX(cr, vc) (0x400 * cr + 0x1C8 + (vc * 12)) // voice waveform data next address // common settings #define S_PMON(cr) (0x400 * cr + 0x180) // pitch modulation on #define S_NON(cr) (0x400 * cr + 0x184) // noise generator on #define S_VMIXL(cr) (0x400 * cr + 0x188) // voice output mixing (dry left) #define S_VMIXEL(cr) (0x400 * cr + 0x18C) // voice output mixing (wet left) #define S_VMIXR(cr) (0x400 * cr + 0x190) // voice output mixing (dry right) #define S_VMIXER(cr) (0x400 * cr + 0x194) // voice output mixing (wet right) #define P_MMIX(cr) (0x400 * cr + 0x198) // output type after voice mixing (See paragraph below) #define P_ATTR(cr) (0x400 * cr + 0x19A) // core attributes (See paragraph below) #define A_IRQA(cr) (0x400 * cr + 0x19C) // IRQ address #define S_KON(cr) (0x400 * cr + 0x1A0) // key on (start voice sound generation) #define S_KOFF(cr) (0x400 * cr + 0x1A4) // key off (end voice sound generation) #define A_TSA(cr) (0x400 * cr + 0x1A8) // DMA transfer start address #define P_DATA(cr) (0x400 * cr + 0x1AC) // DMA data register #define P_CTRL(cr) (0x400 * cr + 0x1AE) // DMA control register #define P_ADMAS(cr) (0x400 * cr + 0x1B0) // AutoDMA status #define A_ESA(cr) (0x400 * cr + 0x2E0) // effects work area start address #define FB_SRC_A(cr) (0x400 * cr + 0x2E4) #define FB_SRC_B(cr) (0x400 * cr + 0x2E8) #define IIR_DEST_A0(cr) (0x400 * cr + 0x2EC) #define IIR_DEST_A1(cr) (0x400 * cr + 0x2F0) #define ACC_SRC_A0(cr) (0x400 * cr + 0x2F4) #define ACC_SRC_A1(cr) (0x400 * cr + 0x2F8) #define ACC_SRC_B0(cr) (0x400 * cr + 0x2FC) #define ACC_SRC_B1(cr) (0x400 * cr + 0x300) #define IIR_SRC_A0(cr) (0x400 * cr + 0x304) #define IIR_SRC_A1(cr) (0x400 * cr + 0x308) #define IIR_DEST_B0(cr) (0x400 * cr + 0x30C) #define IIR_DEST_B1(cr) (0x400 * cr + 0x310) #define ACC_SRC_C0(cr) (0x400 * cr + 0x314) #define ACC_SRC_C1(cr) (0x400 * cr + 0x318) #define ACC_SRC_D0(cr) (0x400 * cr + 0x31C) #define ACC_SRC_D1(cr) (0x400 * cr + 0x320) #define IIR_SRC_B1(cr) (0x400 * cr + 0x324) #define IIR_SRC_B0(cr) (0x400 * cr + 0x328) #define MIX_DEST_A0(cr) (0x400 * cr + 0x32C) #define MIX_DEST_A1(cr) (0x400 * cr + 0x330) #define MIX_DEST_B0(cr) (0x400 * cr + 0x334) #define MIX_DEST_B1(cr) (0x400 * cr + 0x338) #define A_EEA(cr) (0x400 * cr + 0x33C) // effects work area end address #define P_ENDX(cr) (0x400 * cr + 0x340) // voice loop end status #define P_STAT(cr) (0x400 * cr + 0x344) // DMA status register #define P_ENDS(cr) (0x400 * cr + 0x346) // ? // CORE0 => +0x400, CORE1 => +0x428 #define P_MVOLL(cr) (0x28 * cr + 0x760) // master volume (left) #define P_MVOLR(cr) (0x28 * cr + 0x762) // master volume (right) #define P_EVOLL(cr) (0x28 * cr + 0x764) // effect return volume (left) #define P_EVOLR(cr) (0x28 * cr + 0x766) // effect return volume (right) #define P_AVOLL(cr) (0x28 * cr + 0x768) // core external input volume (left) #define P_AVOLR(cr) (0x28 * cr + 0x76A) // core external input volume (right) #define P_BVOLL(cr) (0x28 * cr + 0x76C) // sound data input volume (left) #define P_BVOLR(cr) (0x28 * cr + 0x76E) // sound data input volume (right) #define P_MVOLXL(cr) (0x28 * cr + 0x770) // current master volume (left) #define P_MVOLXR(cr) (0x28 * cr + 0x772) // current master volume (right) #define IIR_ALPHA(cr) (0x28 * cr + 0x774) #define ACC_COEF_A(cr) (0x28 * cr + 0x776) #define ACC_COEF_B(cr) (0x28 * cr + 0x778) #define ACC_COEF_C(cr) (0x28 * cr + 0x77A) #define ACC_COEF_D(cr) (0x28 * cr + 0x77C) #define IIR_COEF(cr) (0x28 * cr + 0x77E) #define FB_ALPHA(cr) (0x28 * cr + 0x780) #define FB_X(cr) (0x28 * cr + 0x782) #define IN_COEF_L(cr) (0x28 * cr + 0x784) #define IN_COEF_R(cr) (0x28 * cr + 0x786) // CORE1 only => +0x400 #define SPDIF_OUT 0x7C0 // SPDIF Out: OFF/'PCM'/Bitstream/Bypass #define SPDIF_MODE 0x7C6 #define SPDIF_MEDIA 0x7C8 // SPDIF Media: 'CD'/DVD #define SPDIF_COPY 0x7CA // SPDIF Copy Protection // PS1 SPU CORE // individual voice settings #define SPU_VP_PITCH(vc) (0xC04 + (vc << 4)) // voice pitch #define SPU_VA_SSA(vc) (0xC06 + (vc << 4)) // voice waveform data start address #define SPU_VP_ADSR(vc) (0xC08 + (vc << 4)) // voice envelope #define SPU_VA_SSA(vc) (0xC0E + (vc << 4)) // voice waveform data loop address // common settings #define SPU_P_MVOLL 0xD80 // master volume (left) #define SPU_P_MVOLR 0xD82 // master volume (right) #define SPU_P_RVOLL 0xD84 // effect return volume (left) #define SPU_P_RVOLR 0xD86 // effect return volume (right) #define SPU_S_KON1 0xD88 // key on #define SPU_S_KON2 0xD8A // #define SPU_S_KOFF1 0xD8C // key off #define SPU_S_KOFF2 0xD8E // #define SPU_S_PMON1 0xD90 // pitch modulation on #define SPU_S_PMON2 0xD92 // #define SPU_S_NON1 0xD94 // noise generator on #define SPU_S_NON2 0xD96 // #define SPU_S_RVBON1 0xD98 // effects on #define SPU_S_RVBON2 0xD9A // #define SPU_S_MUTE1 0xD9C // voice mute #define SPU_S_MUTE2 0xD9E // #define SPU_A_ESA 0xDA2 // effects work area start #define SPU_A_IRQA 0xDA4 // IRQ address #define SPU_A_TSA 0xDA6 // DMA transfer start address #define SPU_P_DATA 0xDA8 // DMA data register #define SPU_P_CTRL 0xDAA // DMA control register #define SPU_P_STAT 0xDAE // DMA status register #define SPU_P_CDL 0xDB0 // sound data input volume (left) #define SPU_P_CDR 0xDB2 // sound data input volume (right) #define SPU_P_EXTL 0xDB4 // external input volume (left) #define SPU_P_EXTR 0xDB6 // external input volume (right) #define SPU_P_REVERB 0xDC0 // effects control // Individual voice parameter regs CORE 0 // Only #define VP_VOLL(cr, vc) (0x400 * cr + 0x000 + (vc << 4)) // voice volume (left) #define VP_VOLR(cr, vc) (0x400 * cr + 0x002 + (vc << 4)) // voice volume (right) #define VP_PITCH(cr, vc) (0x400 * cr + 0x004 + (vc << 4)) // voice pitch #define VP_ADSR1(cr, vc) (0x400 * cr + 0x006 + (vc << 4)) // voice envelope (AR, DR, SL) #define VP_ADSR2(cr, vc) (0x400 * cr + 0x008 + (vc << 4)) // voice envelope (SR, RR) #define VP_ENVX(cr, vc) (0x400 * cr + 0x00A + (vc << 4)) // voice envelope (current value) #define VP_VOLXL(cr, vc) (0x400 * cr + 0x00C + (vc << 4)) // voice volume (current value left) #define VP_VOLXR(cr, vc) (0x400 * cr + 0x00E + (vc << 4)) // voice volume (current value right) #define VA_SSA(cr, vc) (0x400 * cr + 0x1C0 + (vc * 12)) // voice waveform data start address #define VA_LSAX(cr, vc) (0x400 * cr + 0x1C4 + (vc * 12)) // voice waveform data loop address #define VA_NAX(cr, vc) (0x400 * cr + 0x1C8 + (vc * 12)) // voice waveform data next address // CORE 0 Common Settings #define S_PMON(cr) (0x400 * cr + 0x180) // pitch modulation on #define S_NON(cr) (0x400 * cr + 0x184) // noise generator on #define S_VMIXL(cr) (0x400 * cr + 0x188) // voice output mixing (dry left) #define S_VMIXEL(cr) (0x400 * cr + 0x18C) // voice output mixing (wet left) #define S_VMIXR(cr) (0x400 * cr + 0x190) // voice output mixing (dry right) #define S_VMIXER(cr) (0x400 * cr + 0x194) // voice output mixing (wet right) #define P_MMIX(cr) (0x400 * cr + 0x198) // output type after voice mixing (See paragraph below) #define P_ATTR(cr) (0x400 * cr + 0x19A) // core attributes (See paragraph below) #define A_IRQA(cr) (0x400 * cr + 0x19C) // IRQ address #define S_KON(cr) (0x400 * cr + 0x1A0) // key on (start voice sound generation) #define S_KOFF(cr) (0x400 * cr + 0x1A4) // key off (end voice sound generation) #define A_TSA(cr) (0x400 * cr + 0x1A8) // DMA transfer start address #define P_DATA(cr) (0x400 * cr + 0x1AC) // DMA data register #define P_CTRL(cr) (0x400 * cr + 0x1AE) // DMA control register #define P_ADMAS(cr) (0x400 * cr + 0x1B0) // AutoDMA status #define A_ESA(cr) (0x400 * cr + 0x2E0) // effects work area start address // Core 0 Reverb Addresses #define FB_SRC_A(cr) (0x400 * cr + 0x2E4) #define FB_SRC_B(cr) (0x400 * cr + 0x2E8) #define IIR_DEST_A0(cr) (0x400 * cr + 0x2EC) #define IIR_DEST_A1(cr) (0x400 * cr + 0x2F0) #define ACC_SRC_A0(cr) (0x400 * cr + 0x2F4) #define ACC_SRC_A1(cr) (0x400 * cr + 0x2F8) #define ACC_SRC_B0(cr) (0x400 * cr + 0x2FC) #define ACC_SRC_B1(cr) (0x400 * cr + 0x300) #define IIR_SRC_A0(cr) (0x400 * cr + 0x304) #define IIR_SRC_A1(cr) (0x400 * cr + 0x308) #define IIR_DEST_B0(cr) (0x400 * cr + 0x30C) #define IIR_DEST_B1(cr) (0x400 * cr + 0x310) #define ACC_SRC_C0(cr) (0x400 * cr + 0x314) #define ACC_SRC_C1(cr) (0x400 * cr + 0x318) #define ACC_SRC_D0(cr) (0x400 * cr + 0x31C) #define ACC_SRC_D1(cr) (0x400 * cr + 0x320) #define IIR_SRC_B1(cr) (0x400 * cr + 0x324) #define IIR_SRC_B0(cr) (0x400 * cr + 0x328) #define MIX_DEST_A0(cr) (0x400 * cr + 0x32C) #define MIX_DEST_A1(cr) (0x400 * cr + 0x330) #define MIX_DEST_B0(cr) (0x400 * cr + 0x334) #define MIX_DEST_B1(cr) (0x400 * cr + 0x338) #define A_EEA(cr) (0x400 * cr + 0x33C) // effects work area end address #define P_ENDX(cr) (0x400 * cr + 0x340) // voice loop end status #define P_STAT(cr) (0x400 * cr + 0x344) // DMA status register #define P_ENDS(cr) (0x400 * cr + 0x346) // ? // CORE 0 Specific #define P_MVOLL(cr) (0x28 * cr + 0x760) // master volume (left) #define P_MVOLR(cr) (0x28 * cr + 0x762) // master volume (right) #define P_EVOLL(cr) (0x28 * cr + 0x764) // effect return volume (left) #define P_EVOLR(cr) (0x28 * cr + 0x766) // effect return volume (right) #define P_AVOLL(cr) (0x28 * cr + 0x768) // core external input volume (left) #define P_AVOLR(cr) (0x28 * cr + 0x76A) // core external input volume (right) #define P_BVOLL(cr) (0x28 * cr + 0x76C) // sound data input volume (left) #define P_BVOLR(cr) (0x28 * cr + 0x76E) // sound data input volume (right) #define P_MVOLXL(cr) (0x28 * cr + 0x770) // current master volume (left) #define P_MVOLXR(cr) (0x28 * cr + 0x772) // current master volume (right) // More CORE 0 Reverb #define IIR_ALPHA(cr) (0x28 * cr + 0x774) #define ACC_COEF_A(cr) (0x28 * cr + 0x776) #define ACC_COEF_B(cr) (0x28 * cr + 0x778) #define ACC_COEF_C(cr) (0x28 * cr + 0x77A) #define ACC_COEF_D(cr) (0x28 * cr + 0x77C) #define IIR_COEF(cr) (0x28 * cr + 0x77E) #define FB_ALPHA(cr) (0x28 * cr + 0x780) #define FB_X(cr) (0x28 * cr + 0x782) #define IN_COEF_L(cr) (0x28 * cr + 0x784) #define IN_COEF_R(cr) (0x28 * cr + 0x786) // CORE 1 only #define SPDIF_OUT 0x7C0 // SPDIF Out: OFF/'PCM'/Bitstream/Bypass #define SPDIF_MODE 0x7C6 #define SPDIF_MEDIA 0x7C8 // SPDIF Media: 'CD'/DVD #define SPDIF_COPY 0x7CA // SPDIF Copy Protection */ /* PS1 SPU CORE *** The below really isn't needed, only if you *** *** want to add SPU support to the plugin *** *** which I see no need to add at this time. *** *** individual voice settings *** #define SPU_VP_PITCH(vc) (0xC04 + (vc << 4)) // voice pitch #define SPU_VA_SSA(vc) (0xC06 + (vc << 4)) // voice waveform data start address #define SPU_VP_ADSR(vc) (0xC08 + (vc << 4)) // voice envelope #define SPU_VA_SSA(vc) (0xC0E + (vc << 4)) // voice waveform data loop address // common settings #define SPU_P_MVOLL 0xD80 // master volume (left) #define SPU_P_MVOLR 0xD82 // master volume (right) #define SPU_P_RVOLL 0xD84 // effect return volume (left) #define SPU_P_RVOLR 0xD86 // effect return volume (right) #define SPU_S_KON1 0xD88 // key on #define SPU_S_KON2 0xD8A // #define SPU_S_KOFF1 0xD8C // key off #define SPU_S_KOFF2 0xD8E // #define SPU_S_PMON1 0xD90 // pitch modulation on #define SPU_S_PMON2 0xD92 // #define SPU_S_NON1 0xD94 // noise generator on #define SPU_S_NON2 0xD96 // #define SPU_S_RVBON1 0xD98 // effects on #define SPU_S_RVBON2 0xD9A // #define SPU_S_MUTE1 0xD9C // voice mute #define SPU_S_MUTE2 0xD9E // #define SPU_A_ESA 0xDA2 // effects work area start #define SPU_A_IRQA 0xDA4 // IRQ address #define SPU_A_TSA 0xDA6 // DMA transfer start address #define SPU_P_DATA 0xDA8 // DMA data register #define SPU_P_CTRL 0xDAA // DMA control register #define SPU_P_STAT 0xDAE // DMA status register #define SPU_P_CDL 0xDB0 // sound data input volume (left) #define SPU_P_CDR 0xDB2 // sound data input volume (right) #define SPU_P_EXTL 0xDB4 // external input volume (left) #define SPU_P_EXTR 0xDB6 // external input volume (right) #define SPU_P_REVERB 0xDC0 // effects control */ /* #define H_SPUReverbAddr 0x0da2 #define H_SPUirqAddr 0x0da4 #define H_SPUaddr 0x0da6 #define H_SPUdata 0x0da8 #define H_SPUctrl 0x0daa #define H_SPUstat 0x0dae #define H_SPUmvolL 0x0d80 #define H_SPUmvolR 0x0d82 #define H_SPUrvolL 0x0d84 #define H_SPUrvolR 0x0d86 #define H_SPUon1 0x0d88 #define H_SPUon2 0x0d8a #define H_SPUoff1 0x0d8c #define H_SPUoff2 0x0d8e #define H_FMod1 0x0d90 #define H_FMod2 0x0d92 #define H_Noise1 0x0d94 #define H_Noise2 0x0d96 #define H_RVBon1 0x0d98 #define H_RVBon2 0x0d9a #define H_SPUMute1 0x0d9c #define H_SPUMute2 0x0d9e #define H_CDLeft 0x0db0 #define H_CDRight 0x0db2 #define H_ExtLeft 0x0db4 #define H_ExtRight 0x0db6 #define H_Reverb 0x0dc0 #define H_SPUPitch0 0x0c04 #define H_SPUPitch1 0x0c14 #define H_SPUPitch2 0x0c24 #define H_SPUPitch3 0x0c34 #define H_SPUPitch4 0x0c44 #define H_SPUPitch5 0x0c54 #define H_SPUPitch6 0x0c64 #define H_SPUPitch7 0x0c74 #define H_SPUPitch8 0x0c84 #define H_SPUPitch9 0x0c94 #define H_SPUPitch10 0x0ca4 #define H_SPUPitch11 0x0cb4 #define H_SPUPitch12 0x0cc4 #define H_SPUPitch13 0x0cd4 #define H_SPUPitch14 0x0ce4 #define H_SPUPitch15 0x0cf4 #define H_SPUPitch16 0x0d04 #define H_SPUPitch17 0x0d14 #define H_SPUPitch18 0x0d24 #define H_SPUPitch19 0x0d34 #define H_SPUPitch20 0x0d44 #define H_SPUPitch21 0x0d54 #define H_SPUPitch22 0x0d64 #define H_SPUPitch23 0x0d74 #define H_SPUStartAdr0 0x0c06 #define H_SPUStartAdr1 0x0c16 #define H_SPUStartAdr2 0x0c26 #define H_SPUStartAdr3 0x0c36 #define H_SPUStartAdr4 0x0c46 #define H_SPUStartAdr5 0x0c56 #define H_SPUStartAdr6 0x0c66 #define H_SPUStartAdr7 0x0c76 #define H_SPUStartAdr8 0x0c86 #define H_SPUStartAdr9 0x0c96 #define H_SPUStartAdr10 0x0ca6 #define H_SPUStartAdr11 0x0cb6 #define H_SPUStartAdr12 0x0cc6 #define H_SPUStartAdr13 0x0cd6 #define H_SPUStartAdr14 0x0ce6 #define H_SPUStartAdr15 0x0cf6 #define H_SPUStartAdr16 0x0d06 #define H_SPUStartAdr17 0x0d16 #define H_SPUStartAdr18 0x0d26 #define H_SPUStartAdr19 0x0d36 #define H_SPUStartAdr20 0x0d46 #define H_SPUStartAdr21 0x0d56 #define H_SPUStartAdr22 0x0d66 #define H_SPUStartAdr23 0x0d76 #define H_SPULoopAdr0 0x0c0e #define H_SPULoopAdr1 0x0c1e #define H_SPULoopAdr2 0x0c2e #define H_SPULoopAdr3 0x0c3e #define H_SPULoopAdr4 0x0c4e #define H_SPULoopAdr5 0x0c5e #define H_SPULoopAdr6 0x0c6e #define H_SPULoopAdr7 0x0c7e #define H_SPULoopAdr8 0x0c8e #define H_SPULoopAdr9 0x0c9e #define H_SPULoopAdr10 0x0cae #define H_SPULoopAdr11 0x0cbe #define H_SPULoopAdr12 0x0cce #define H_SPULoopAdr13 0x0cde #define H_SPULoopAdr14 0x0cee #define H_SPULoopAdr15 0x0cfe #define H_SPULoopAdr16 0x0d0e #define H_SPULoopAdr17 0x0d1e #define H_SPULoopAdr18 0x0d2e #define H_SPULoopAdr19 0x0d3e #define H_SPULoopAdr20 0x0d4e #define H_SPULoopAdr21 0x0d5e #define H_SPULoopAdr22 0x0d6e #define H_SPULoopAdr23 0x0d7e #define H_SPU_ADSRLevel0 0x0c08 #define H_SPU_ADSRLevel1 0x0c18 #define H_SPU_ADSRLevel2 0x0c28 #define H_SPU_ADSRLevel3 0x0c38 #define H_SPU_ADSRLevel4 0x0c48 #define H_SPU_ADSRLevel5 0x0c58 #define H_SPU_ADSRLevel6 0x0c68 #define H_SPU_ADSRLevel7 0x0c78 #define H_SPU_ADSRLevel8 0x0c88 #define H_SPU_ADSRLevel9 0x0c98 #define H_SPU_ADSRLevel10 0x0ca8 #define H_SPU_ADSRLevel11 0x0cb8 #define H_SPU_ADSRLevel12 0x0cc8 #define H_SPU_ADSRLevel13 0x0cd8 #define H_SPU_ADSRLevel14 0x0ce8 #define H_SPU_ADSRLevel15 0x0cf8 #define H_SPU_ADSRLevel16 0x0d08 #define H_SPU_ADSRLevel17 0x0d18 #define H_SPU_ADSRLevel18 0x0d28 #define H_SPU_ADSRLevel19 0x0d38 #define H_SPU_ADSRLevel20 0x0d48 #define H_SPU_ADSRLevel21 0x0d58 #define H_SPU_ADSRLevel22 0x0d68 #define H_SPU_ADSRLevel23 0x0d78 */