Mercurial > audlegacy-plugins
view src/rovascope/misc.c @ 803:4a2b2677dd9b trunk
[svn] - performer and title of each track should be NULL after freed.
author | yaz |
---|---|
date | Mon, 12 Mar 2007 02:08:26 -0700 |
parents | 290588854a9d |
children |
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#ifdef HAVE_CONFIG_H # include <config.h> #endif #include <stdlib.h> #include <stdio.h> #include <glib.h> #include "paranormal.h" #include "actuators.h" #include "pn_utils.h" /* ******************** misc_floater ******************** */ static struct pn_actuator_option_desc misc_floater_opts[] = { { "value", "The colour value for the floater.", OPT_TYPE_INT, { ival: 255 } }, { NULL } }; typedef enum { float_up = 0x1, float_down = 0x2, float_left = 0x4, float_right = 0x8, } FloaterDirection; struct floater_state_data { FloaterDirection dir; gint x; gint y; }; static void misc_floater_init(gpointer *data) { struct floater_state_data *opaque_data = g_new0(struct floater_state_data, 1); *data = opaque_data; opaque_data->x = rand() % pn_image_data->width; opaque_data->y = rand() % pn_image_data->height; opaque_data->dir = (FloaterDirection) rand() % 15; /* sum of all dir values */ } static void misc_floater_cleanup(gpointer data) { g_free(data); } /* * This implementation isn't very great. * Anyone want to improve it? :( */ static void misc_floater_exec(const struct pn_actuator_option *opts, gpointer data) { struct floater_state_data *opaque_data = (struct floater_state_data *) data; guchar value = (opts[0].val.ival < 0 || opts[0].val.ival > 255) ? 255 : opts[0].val.ival; /* determine the root coordinate first */ if (opaque_data->dir & float_up) opaque_data->y -= 1; if (opaque_data->dir & float_down) opaque_data->y += 1; if (opaque_data->dir & float_left) opaque_data->x -= 1; if (opaque_data->dir & float_right) opaque_data->x += 1; /* make sure we're within surface boundaries. segfaults suck, afterall. */ if (opaque_data->x + 1 <= pn_image_data->width && opaque_data->x - 1 >= 0 && opaque_data->y + 1 <= pn_image_data->height && opaque_data->y - 1 >= 0) { /* draw it. i could use a loop here, but i don't see much reason in it, * so i don't think i will at this time. -nenolod */ pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y)] = value; pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x + 1, opaque_data->y)] = value; pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x - 1, opaque_data->y)] = value; pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y + 1)] = value; pn_image_data->surface[0][PN_IMG_INDEX(opaque_data->x, opaque_data->y - 1)] = value; } /* check if we need to change direction yet, and if so, do so. */ if (pn_new_beat == TRUE) opaque_data->dir = (FloaterDirection) rand() % 15; /* sum of all dir values */ /* now adjust the direction so we stay in boundary */ if (opaque_data->x - 1 <= 0 && opaque_data->dir & float_left) { opaque_data->dir &= ~float_left; opaque_data->dir |= float_right; } if (opaque_data->x + 1 >= pn_image_data->width && opaque_data->dir & float_right) { opaque_data->dir &= ~float_right; opaque_data->dir |= float_left; } if (opaque_data->y - 1 <= 0 && opaque_data->dir & float_up) { opaque_data->dir &= ~float_up; opaque_data->dir |= float_down; } if (opaque_data->y + 1 >= pn_image_data->height && opaque_data->dir & float_down) { opaque_data->dir &= ~float_down; opaque_data->dir |= float_up; } } struct pn_actuator_desc builtin_misc_floater = { "misc_floater", "Floating Particle", "A floating particle.", 0, misc_floater_opts, misc_floater_init, misc_floater_cleanup, misc_floater_exec };