Mercurial > audlegacy-plugins
view src/madplug/dither.c @ 1668:4c088a45f839
More code cleanups.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Sat, 08 Sep 2007 04:22:31 +0300 |
parents | f931c9d744a5 |
children | 59addab003d7 |
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#include <stdio.h> #include <assert.h> #include "../../config.h" #define MEXP 19937 #ifdef HAVE_SSE2 #define SSE2 1 #endif #ifdef HAVE_ALTIVEC #define ALTIVEC 1 #endif #include "SFMT.h" #include "SFMT.c" int triangular_dither_noise(int nbits) { // parameter nbits : the peak-to-peak amplitude desired (in bits) // use with nbits set to 2 + nber of bits to be trimmed. // (because triangular is made from two uniformly distributed processes, // it starts at 2 bits peak-to-peak amplitude) // see The Theory of Dithered Quantization by Robert Alexander Wannamaker // for complete proof of why that's optimal int v = (gen_rand32() / 2 - gen_rand32() / 2); // in ]-2^31, 2^31[ //int signe = (v>0) ? 1 : -1; int P = 1 << (32 - nbits); // the power of 2 v /= P; // now v in ]-2^(nbits-1), 2^(nbits-1) [ return v; }