Mercurial > audlegacy-plugins
view src/console/Music_Emu.cxx @ 2281:6ca0d83ce51d
Hotkey: Changed "Play/Pause" to "Play" and "Pause" to "Pause/Resume" since they were doing the same
thing
author | Sascha Hlusiak <contact@saschahlusiak.de> |
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date | Thu, 03 Jan 2008 15:46:23 +0100 |
parents | 240bdf781ad0 |
children |
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// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ #include "Music_Emu.h" #include "Multi_Buffer.h" #include <string.h> /* Copyright (C) 2003-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" int const stereo = 2; // number of channels for stereo int const silence_max = 6; // seconds int const silence_threshold = 0x10; long const fade_block_size = 512; int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift) Music_Emu::equalizer_t const Music_Emu::tv_eq = { -8.0, 180 }; void Music_Emu::clear_track_vars() { current_track_ = -1; out_time = 0; emu_time = 0; emu_track_ended_ = true; track_ended_ = true; fade_start = INT_MAX / 2 + 1; fade_step = 1; silence_time = 0; silence_count = 0; buf_remain = 0; warning(); // clear warning } void Music_Emu::unload() { voice_count_ = 0; clear_track_vars(); Gme_File::unload(); } Music_Emu::Music_Emu() { effects_buffer = 0; sample_rate_ = 0; mute_mask_ = 0; tempo_ = 1.0; gain_ = 1.0; // defaults max_initial_silence = 2; silence_lookahead = 3; ignore_silence_ = false; equalizer_.treble = -1.0; equalizer_.bass = 60; static const char* const names [] = { "Voice 1", "Voice 2", "Voice 3", "Voice 4", "Voice 5", "Voice 6", "Voice 7", "Voice 8" }; set_voice_names( names ); Music_Emu::unload(); // non-virtual } Music_Emu::~Music_Emu() { delete effects_buffer; } blargg_err_t Music_Emu::set_sample_rate( long rate ) { require( !sample_rate() ); // sample rate can't be changed once set RETURN_ERR( set_sample_rate_( rate ) ); RETURN_ERR( buf.resize( buf_size ) ); sample_rate_ = rate; return 0; } void Music_Emu::pre_load() { require( sample_rate() ); // set_sample_rate() must be called before loading a file Gme_File::pre_load(); } void Music_Emu::set_equalizer( equalizer_t const& eq ) { equalizer_ = eq; set_equalizer_( eq ); } void Music_Emu::mute_voice( int index, bool mute ) { require( (unsigned) index < (unsigned) voice_count() ); int bit = 1 << index; int mask = mute_mask_ | bit; if ( !mute ) mask ^= bit; mute_voices( mask ); } void Music_Emu::mute_voices( int mask ) { require( sample_rate() ); // sample rate must be set first mute_mask_ = mask; mute_voices_( mask ); } void Music_Emu::set_tempo( double t ) { require( sample_rate() ); // sample rate must be set first double const min = 0.02; double const max = 4.00; if ( t < min ) t = min; if ( t > max ) t = max; tempo_ = t; set_tempo_( t ); } void Music_Emu::post_load_() { set_tempo( tempo_ ); remute_voices(); } blargg_err_t Music_Emu::start_track( int track ) { clear_track_vars(); int remapped = track; RETURN_ERR( remap_track_( &remapped ) ); current_track_ = track; RETURN_ERR( start_track_( remapped ) ); emu_track_ended_ = false; track_ended_ = false; if ( !ignore_silence_ ) { // play until non-silence or end of track for ( long end = max_initial_silence * stereo * sample_rate(); emu_time < end; ) { fill_buf(); if ( buf_remain | emu_track_ended_ ) break; } emu_time = buf_remain; out_time = 0; silence_time = 0; silence_count = 0; } return track_ended() ? warning() : 0; } void Music_Emu::end_track_if_error( blargg_err_t err ) { if ( err ) { emu_track_ended_ = true; set_warning( err ); } } // Tell/Seek blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const { blargg_long sec = msec / 1000; msec -= sec * 1000; return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo; } long Music_Emu::tell() const { blargg_long rate = sample_rate() * stereo; blargg_long sec = out_time / rate; return sec * 1000 + (out_time - sec * rate) * 1000 / rate; } blargg_err_t Music_Emu::seek( long msec ) { blargg_long time = msec_to_samples( msec ); if ( time < out_time ) RETURN_ERR( start_track( current_track_ ) ); return skip( time - out_time ); } blargg_err_t Music_Emu::skip( long count ) { require( current_track() >= 0 ); // start_track() must have been called already out_time += count; // remove from silence and buf first { long n = min( count, silence_count ); silence_count -= n; count -= n; n = min( count, buf_remain ); buf_remain -= n; count -= n; } if ( count && !emu_track_ended_ ) { emu_time += count; end_track_if_error( skip_( count ) ); } if ( !(silence_count | buf_remain) ) // caught up to emulator, so update track ended track_ended_ |= emu_track_ended_; return 0; } blargg_err_t Music_Emu::skip_( long count ) { // for long skip, mute sound const long threshold = 30000; if ( count > threshold ) { int saved_mute = mute_mask_; mute_voices( ~0 ); while ( count > threshold / 2 && !emu_track_ended_ ) { RETURN_ERR( play_( buf_size, buf.begin() ) ); count -= buf_size; } mute_voices( saved_mute ); } while ( count && !emu_track_ended_ ) { long n = buf_size; if ( n > count ) n = count; count -= n; RETURN_ERR( play_( n, buf.begin() ) ); } return 0; } // Fading void Music_Emu::set_fade( long start_msec, long length_msec ) { fade_step = sample_rate() * length_msec / (fade_block_size * fade_shift * 1000 / stereo); fade_start = msec_to_samples( start_msec ); } // unit / pow( 2.0, (double) x / step ) static int int_log( blargg_long x, int step, int unit ) { int shift = x / step; int fraction = (x - shift * step) * unit / step; return ((unit - fraction) + (fraction >> 1)) >> shift; } void Music_Emu::handle_fade( long out_count, sample_t* out ) { for ( int i = 0; i < out_count; i += fade_block_size ) { int const shift = 14; int const unit = 1 << shift; int gain = int_log( (out_time + i - fade_start) / fade_block_size, fade_step, unit ); if ( gain < (unit >> fade_shift) ) track_ended_ = emu_track_ended_ = true; sample_t* io = &out [i]; for ( int count = min( fade_block_size, out_count - i ); count; --count ) { *io = sample_t ((*io * gain) >> shift); ++io; } } } // Silence detection void Music_Emu::emu_play( long count, sample_t* out ) { check( current_track_ >= 0 ); emu_time += count; if ( current_track_ >= 0 && !emu_track_ended_ ) end_track_if_error( play_( count, out ) ); else memset( out, 0, count * sizeof *out ); } // number of consecutive silent samples at end static long count_silence( Music_Emu::sample_t* begin, long size ) { Music_Emu::sample_t first = *begin; *begin = silence_threshold; // sentinel Music_Emu::sample_t* p = begin + size; while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { } *begin = first; return size - (p - begin); } // fill internal buffer and check it for silence void Music_Emu::fill_buf() { assert( !buf_remain ); if ( !emu_track_ended_ ) { emu_play( buf_size, buf.begin() ); long silence = count_silence( buf.begin(), buf_size ); if ( silence < buf_size ) { silence_time = emu_time - silence; buf_remain = buf_size; return; } } silence_count += buf_size; } blargg_err_t Music_Emu::play( long out_count, sample_t* out ) { if ( track_ended_ ) { memset( out, 0, out_count * sizeof *out ); } else { require( current_track() >= 0 ); require( out_count % stereo == 0 ); assert( emu_time >= out_time ); // prints nifty graph of how far ahead we are when searching for silence //dprintf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" ); long pos = 0; if ( silence_count ) { // during a run of silence, run emulator at >=2x speed so it gets ahead long ahead_time = silence_lookahead * (out_time + out_count - silence_time) + silence_time; while ( emu_time < ahead_time && !(buf_remain | emu_track_ended_) ) fill_buf(); // fill with silence pos = min( silence_count, out_count ); memset( out, 0, pos * sizeof *out ); silence_count -= pos; if ( emu_time - silence_time > silence_max * stereo * sample_rate() ) { track_ended_ = emu_track_ended_ = true; silence_count = 0; buf_remain = 0; } } if ( buf_remain ) { // empty silence buf long n = min( buf_remain, out_count - pos ); memcpy( &out [pos], buf.begin() + (buf_size - buf_remain), n * sizeof *out ); buf_remain -= n; pos += n; } // generate remaining samples normally long remain = out_count - pos; if ( remain ) { emu_play( remain, out + pos ); track_ended_ |= emu_track_ended_; if ( !ignore_silence_ || out_time > fade_start ) { // check end for a new run of silence long silence = count_silence( out + pos, remain ); if ( silence < remain ) silence_time = emu_time - silence; if ( emu_time - silence_time >= buf_size ) fill_buf(); // cause silence detection on next play() } } if ( out_time > fade_start ) handle_fade( out_count, out ); } out_time += out_count; return 0; } // Gme_Info_ blargg_err_t Gme_Info_::set_sample_rate_( long ) { return 0; } void Gme_Info_::pre_load() { Gme_File::pre_load(); } // skip Music_Emu void Gme_Info_::post_load_() { Gme_File::post_load_(); } // skip Music_Emu void Gme_Info_::set_equalizer_( equalizer_t const& ){ check( false ); } void Gme_Info_::mute_voices_( int ) { check( false ); } void Gme_Info_::set_tempo_( double ) { } blargg_err_t Gme_Info_::start_track_( int ) { return "Use full emulator for playback"; } blargg_err_t Gme_Info_::play_( long, sample_t* ) { return "Use full emulator for playback"; }