Mercurial > audlegacy-plugins
view src/console/Nes_Apu.h @ 2281:6ca0d83ce51d
Hotkey: Changed "Play/Pause" to "Play" and "Pause" to "Pause/Resume" since they were doing the same
thing
author | Sascha Hlusiak <contact@saschahlusiak.de> |
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date | Thu, 03 Jan 2008 15:46:23 +0100 |
parents | 240bdf781ad0 |
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// NES 2A03 APU sound chip emulator // Nes_Snd_Emu 0.1.8 #ifndef NES_APU_H #define NES_APU_H #include "blargg_common.h" typedef blargg_long nes_time_t; // CPU clock cycle count typedef unsigned nes_addr_t; // 16-bit memory address #include "Nes_Oscs.h" struct apu_state_t; class Nes_Buffer; class Nes_Apu { public: // Set buffer to generate all sound into, or disable sound if NULL void output( Blip_Buffer* ); // Set memory reader callback used by DMC oscillator to fetch samples. // When callback is invoked, 'user_data' is passed unchanged as the // first parameter. void dmc_reader( int (*callback)( void* user_data, nes_addr_t ), void* user_data = NULL ); // All time values are the number of CPU clock cycles relative to the // beginning of the current time frame. Before resetting the CPU clock // count, call end_frame( last_cpu_time ). // Write to register (0x4000-0x4017, except 0x4014 and 0x4016) enum { start_addr = 0x4000 }; enum { end_addr = 0x4017 }; void write_register( nes_time_t, nes_addr_t, int data ); // Read from status register at 0x4015 enum { status_addr = 0x4015 }; int read_status( nes_time_t ); // Run all oscillators up to specified time, end current time frame, then // start a new time frame at time 0. Time frames have no effect on emulation // and each can be whatever length is convenient. void end_frame( nes_time_t ); // Additional optional features (can be ignored without any problem) // Reset internal frame counter, registers, and all oscillators. // Use PAL timing if pal_timing is true, otherwise use NTSC timing. // Set the DMC oscillator's initial DAC value to initial_dmc_dac without // any audible click. void reset( bool pal_mode = false, int initial_dmc_dac = 0 ); // Adjust frame period void set_tempo( double ); // Save/load exact emulation state void save_state( apu_state_t* out ) const; void load_state( apu_state_t const& ); // Set overall volume (default is 1.0) void volume( double ); // Set treble equalization (see notes.txt) void treble_eq( const blip_eq_t& ); // Set sound output of specific oscillator to buffer. If buffer is NULL, // the specified oscillator is muted and emulation accuracy is reduced. // The oscillators are indexed as follows: 0) Square 1, 1) Square 2, // 2) Triangle, 3) Noise, 4) DMC. enum { osc_count = 5 }; void osc_output( int index, Blip_Buffer* buffer ); // Set IRQ time callback that is invoked when the time of earliest IRQ // may have changed, or NULL to disable. When callback is invoked, // 'user_data' is passed unchanged as the first parameter. void irq_notifier( void (*callback)( void* user_data ), void* user_data = NULL ); // Get time that APU-generated IRQ will occur if no further register reads // or writes occur. If IRQ is already pending, returns irq_waiting. If no // IRQ will occur, returns no_irq. enum { no_irq = INT_MAX / 2 + 1 }; enum { irq_waiting = 0 }; nes_time_t earliest_irq( nes_time_t ) const; // Count number of DMC reads that would occur if 'run_until( t )' were executed. // If last_read is not NULL, set *last_read to the earliest time that // 'count_dmc_reads( time )' would result in the same result. int count_dmc_reads( nes_time_t t, nes_time_t* last_read = NULL ) const; // Time when next DMC memory read will occur nes_time_t next_dmc_read_time() const; // Run DMC until specified time, so that any DMC memory reads can be // accounted for (i.e. inserting CPU wait states). void run_until( nes_time_t ); public: Nes_Apu(); BLARGG_DISABLE_NOTHROW private: friend class Nes_Nonlinearizer; void enable_nonlinear( double volume ); static double nonlinear_tnd_gain() { return 0.75; } private: friend struct Nes_Dmc; // noncopyable Nes_Apu( const Nes_Apu& ); Nes_Apu& operator = ( const Nes_Apu& ); Nes_Osc* oscs [osc_count]; Nes_Square square1; Nes_Square square2; Nes_Noise noise; Nes_Triangle triangle; Nes_Dmc dmc; double tempo_; nes_time_t last_time; // has been run until this time in current frame nes_time_t last_dmc_time; nes_time_t earliest_irq_; nes_time_t next_irq; int frame_period; int frame_delay; // cycles until frame counter runs next int frame; // current frame (0-3) int osc_enables; int frame_mode; bool irq_flag; void (*irq_notifier_)( void* user_data ); void* irq_data; Nes_Square::Synth square_synth; // shared by squares void irq_changed(); void state_restored(); void run_until_( nes_time_t ); // TODO: remove friend class Nes_Core; }; inline void Nes_Apu::osc_output( int osc, Blip_Buffer* buf ) { assert( (unsigned) osc < osc_count ); oscs [osc]->output = buf; } inline nes_time_t Nes_Apu::earliest_irq( nes_time_t ) const { return earliest_irq_; } inline void Nes_Apu::dmc_reader( int (*func)( void*, nes_addr_t ), void* user_data ) { dmc.prg_reader_data = user_data; dmc.prg_reader = func; } inline void Nes_Apu::irq_notifier( void (*func)( void* user_data ), void* user_data ) { irq_notifier_ = func; irq_data = user_data; } inline int Nes_Apu::count_dmc_reads( nes_time_t time, nes_time_t* last_read ) const { return dmc.count_reads( time, last_read ); } inline nes_time_t Nes_Dmc::next_read_time() const { if ( length_counter == 0 ) return Nes_Apu::no_irq; // not reading return apu->last_dmc_time + delay + long (bits_remain - 1) * period; } inline nes_time_t Nes_Apu::next_dmc_read_time() const { return dmc.next_read_time(); } #endif