Mercurial > audlegacy-plugins
view src/paranormal-ng/presets/nenolod_-_quasar.pnv @ 2935:6f0eccec978e
applied a patch made by Linus Walleij that fixes the MTP plugin on libmtp >0.3, thanks!
author | Cristi Magherusan <majeru@atheme.org> |
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date | Sat, 06 Sep 2008 01:58:02 +0300 |
parents | 1fa3c8cd366a |
children |
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<?xml version="1.0"?> <paranormal_preset> <container_simple> <container_once> <cmap_bwgradient> <low_index> 0 </low_index> <high_index> 255 </high_index> <color> 0, 191, 255 </color> </cmap_bwgradient> </container_once> <wave_scope> <init_script> points=513;r=0.5;mx=0;my=0;mz=0;dst=2;rx=0;ry=0;rz=0;rdx=1;rdy=1;rdz=1;p=3.14159265;p2=2.0*p;p3=180/p; </init_script> <frame_script> ;rx=rx+rdx;ry=ry+rdy;rz=rz+rdz;xs=sin(rx/p3);ys=sin(ry/p3);zs=sin(rz/p3);xc=cos(rx/p3);yc=cos(ry/p3);zc=cos(rz/p3); </frame_script> <sample_script> x1=value*sin(p2*index);y1=0;z1=r*cos(p2*index);y2=y1*xc-z1*xs;z2=y1*xs+z1*xc;x2=z2*ys+x1*yc;z3=z2*yc-x1*ys;x3=x2*zc-y2*zs;y3=y2*zc+x2*zs;x4=mx+x3;y4=my+y3;z4=mz+z3;x=x4/(1+z4/dst);y=y4/(1+z4/dst); </sample_script> <lines> TRUE </lines> </wave_scope> <wave_scope> <init_script> points=513;r=0.5;mx=0;my=0;mz=0;dst=2;rx=0;ry=0;rz=0;rdx=1;rdy=1;rdz=1;p=3.14159265;p2=2.0*p;p3=180/p; </init_script> <frame_script> ;rx=rx+rdx;ry=ry+rdy;rz=rz+rdz;xs=sin(rx/p3);ys=sin(ry/p3);zs=sin(rz/p3);xc=cos(rx/p3);yc=cos(ry/p3);zc=cos(rz/p3); </frame_script> <sample_script> y1=value*cos(p2*index);x1=0;z1=r*sin(p2*index);y2=y1*xc-z1*xs;z2=y1*xs+z1*xc;x2=z2*ys+x1*yc;z3=z2*yc-x1*ys;x3=x2*zc-y2*zs;y3=y2*zc+x2*zs;x4=mx+x3;y4=my+y3;z4=mz+z3;x=x4/(1+z4/dst);y=y4/(1+z4/dst); </sample_script> <lines> TRUE </lines> </wave_scope> <wave_scope> <init_script> points=5;r=0.5;mx=0;my=0;mz=0;dst=2;rx=0;ry=0;rz=0;rdx=1;rdy=1;rdz=1;p=3.14159265;p2=2.0*p;p3=180/p; </init_script> <frame_script> ;rx=rx+rdx;ry=ry+rdy;rz=rz+rdz;xs=sin(rx/p3);ys=sin(ry/p3);zs=sin(rz/p3);xc=cos(rx/p3);yc=cos(ry/p3);zc=cos(rz/p3); </frame_script> <sample_script> z1=r*sin(p2*index);x1=0;y1=0*sin(p2*index);y2=y1*xc-z1*xs;z2=y1*xs+z1*xc;x2=z2*ys+x1*yc;z3=z2*yc-x1*ys;x3=x2*zc-y2*zs;y3=y2*zc+x2*zs;x4=mx+x3;y4=my+y3;z4=mz+z3;x=x4/(1+z4/dst);y=y4/(1+z4/dst); </sample_script> <lines> TRUE </lines> </wave_scope> <general_fade> <amount> 10 </amount> </general_fade> <general_blur> </general_blur> </container_simple> </paranormal_preset>