Mercurial > audlegacy-plugins
view src/console/Spc_Emu.h @ 284:72f0de06bb56 trunk
[svn] - wavpack/wputils.h is deprecated, wavpack/wavpack.h should be used instead.
author | nenolod |
---|---|
date | Mon, 20 Nov 2006 18:24:07 -0800 |
parents | 3da1b8942b8b |
children | fb513e10174e |
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// Super Nintendo (SNES) SPC music file emulator // Game_Music_Emu 0.3.0 #ifndef SPC_EMU_H #define SPC_EMU_H #include "Fir_Resampler.h" #include "Music_Emu.h" #include "Snes_Spc.h" class Spc_Emu : public Music_Emu { enum { trailer_offset = 0x10200 }; public: // A gain of 1.0 results in almost no clamping. Default gain roughly // matches volume of other emulators. Spc_Emu( double gain = 1.4 ); // The Super Nintendo hardware samples at 32kHz. Other sample rates are // handled by resampling the 32kHz output; emulation accuracy is not affected. enum { native_sample_rate = 32000 }; // SPC file header struct header_t { char tag [35]; byte format; byte version; byte pc [2]; byte a, x, y, psw, sp; byte unused [2]; char song [32]; char game [32]; char dumper [16]; char comment [32]; byte date [11]; char len_secs [3]; byte fade_msec [5]; char author [32]; byte mute_mask; byte emulator; byte unused2 [45]; enum { track_count = 1 }; enum { copyright = 0 }; // no copyright field }; BOOST_STATIC_ASSERT( sizeof (header_t) == 0x100 ); // Load SPC data blargg_err_t load( Data_Reader& ); // Load SPC using already-loaded header and remaining data blargg_err_t load( header_t const&, Data_Reader& ); // Header for currently loaded SPC header_t const& header() const { return *(header_t*) spc_data.begin(); } // Pointer and size for trailer data byte const* trailer() const { return &spc_data [trailer_offset]; } long trailer_size() const { return spc_data.size() - trailer_offset; } // If true, prevents channels and global volumes from being phase-negated void disable_surround( bool disable = true ); public: ~Spc_Emu(); blargg_err_t set_sample_rate( long ); void mute_voices( int ); void start_track( int ); void play( long, sample_t* ); void skip( long ); const char** voice_names() const; public: // deprecated blargg_err_t init( long r, double gain = 1.4 ) { return set_sample_rate( r ); } private: blargg_vector<byte> spc_data; Fir_Resampler<24> resampler; Snes_Spc apu; }; inline void Spc_Emu::disable_surround( bool b ) { apu.disable_surround( b ); } #endif