Mercurial > audlegacy-plugins
view src/console/Audacious_Driver.cxx @ 346:76047737ea49 trunk
[svn] - rename plugin glue to plugin.c
author | nenolod |
---|---|
date | Fri, 08 Dec 2006 19:34:32 -0800 |
parents | 986f098da058 |
children | 92848bda520d |
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/* * Audacious: Cross platform multimedia player * Copyright (c) 2005-2006 Audacious Team * * Driver for Game_Music_Emu library. See details at: * http://www.slack.net/~ant/libs/ */ #include <glib.h> #include <glib/gi18n.h> #include <gtk/gtk.h> #include "audacious/util.h" #include "audacious/titlestring.h" extern "C" { #include "audacious/output.h" #include "audacious/playlist.h" } #include <string.h> #include <stdlib.h> #include <math.h> // configdb and prefs ui #include "Audacious_Config.h" #include "Music_Emu.h" #include "Gzip_Reader.h" int const fade_threshold = 10 * 1000; int const fade_length = 8 * 1000; int const path_max = 4096; AudaciousConsoleConfig audcfg = { 180, FALSE, 32000, TRUE, 0, 0, FALSE, 0 }; static GThread* decode_thread; static GStaticMutex playback_mutex = G_STATIC_MUTEX_INIT; static int console_ip_is_going; static volatile long pending_seek; extern InputPlugin console_ip; static Music_Emu* emu = 0; static blargg_err_t log_err( blargg_err_t err ) { if ( err ) printf( "console error: %s\n", err ); return err; } static void log_warning( Music_Emu* emu ) { const char* w = emu->warning(); if ( w ) printf( "console warning: %s\n", w ); } static void unload_file() { if ( emu ) log_warning( emu ); gme_delete( emu ); emu = NULL; } // Handles URL parsing, file opening and identification, and file loading. // Keeps file header around when loading rest of file to avoid seeking // and re-reading. class File_Handler { public: gchar* path; // path without track number specification int track; // track number (0 = first track) bool track_specified; // false if no track number was specified in path Music_Emu* emu; // set to 0 to take ownership gme_type_t type; // Parses path and identifies file type File_Handler( const char* path, VFSFile* fd = 0 ); // Creates emulator and returns 0. If this wasn't a music file or // emulator couldn't be created, returns 1. int load( long sample_rate ); // Deletes owned emu and closes file ~File_Handler(); private: char header [4]; Vfs_File_Reader vfs_in; Gzip_Reader in; }; File_Handler::File_Handler( const char* path_in, VFSFile* fd ) { emu = 0; type = 0; track = 0; track_specified = false; path = g_strdup( path_in ); if ( !path ) return; // out of memory // extract track number gchar* args = strchr( path, '?' ); // TODO: use strrchr()? if ( args ) { *args = '\0'; // TODO: use func with better error reporting, and perhaps don't // truncate path if there is no number after ? track = atoi( args + 1 ); track_specified = true; } // open vfs if ( fd ) vfs_in.reset( fd ); else if ( log_err( vfs_in.open( path ) ) ) return; // now open gzip_reader on top of vfs if ( log_err( in.open( &vfs_in ) ) ) return; // read and identify header if ( !log_err( in.read( header, sizeof header ) ) ) { type = gme_identify_extension( gme_identify_header( header ) ); if ( !type ) { type = gme_identify_extension( path ); if ( type != gme_gym_type ) // only trust file extension for headerless .gym files type = 0; } } } File_Handler::~File_Handler() { gme_delete( emu ); g_free( path ); } int File_Handler::load( long sample_rate ) { if ( !type ) return 1; emu = gme_new_emu( type, sample_rate ); if ( !emu ) { log_err( "Out of memory" ); return 1; } { // combine header with remaining file data Remaining_Reader reader( header, sizeof header, &in ); if ( log_err( emu->load( reader ) ) ) return 1; } // files can be closed now in.close(); vfs_in.close(); log_warning( emu ); // load .m3u from same directory( replace/add extension with ".m3u") char m3u_path [path_max + 5]; strncpy( m3u_path, path, path_max ); m3u_path [path_max] = 0; // TODO: use better path-building functions char* p = strrchr( m3u_path, '.' ); if ( !p ) p = m3u_path + strlen( m3u_path ); strcpy( p, ".m3u" ); Vfs_File_Reader m3u; if ( !m3u.open( m3u_path ) ) { if ( log_err( emu->load_m3u( m3u ) ) ) // TODO: fail if m3u can't be loaded? log_warning( emu ); // this will log line number of first problem in m3u } return 0; } // Get info static TitleInput* get_track_ti( const char* path, track_info_t const& info, int track ) { TitleInput* ti = bmp_title_input_new(); if ( ti ) { ti->file_name = g_path_get_basename( path ); ti->file_path = g_path_get_dirname ( path ); ti->performer = g_strdup( info.author ); ti->album_name = g_strdup( info.game ); ti->track_name = g_strdup( info.song ? info.song : ti->file_name ); if ( info.track_count > 1 ) ti->track_number = track + 1; ti->comment = g_strdup( info.copyright ); ti->genre = g_strconcat( "Console: ", info.system, NULL ); int length = info.length; if ( length <= 0 ) length = info.intro_length + 2 * info.loop_length; if ( length <= 0 ) length = audcfg.loop_length * 1000; else if ( length >= fade_threshold ) length += fade_length; ti->length = length; } return ti; } static char* format_and_free_ti( TitleInput* ti, int* length ) { char* result = xmms_get_titlestring( xmms_get_gentitle_format(), ti ); if ( result ) *length = ti->length; bmp_title_input_free( ti ); return result; } static TitleInput *get_song_tuple( gchar *path ) { TitleInput* result = 0; File_Handler fh( path ); if ( !fh.load( gme_info_only ) ) { track_info_t info; if ( !log_err( fh.emu->track_info( &info, fh.track ) ) ) result = get_track_ti( fh.path, info, fh.track ); } return result; } static void get_song_info( char* path, char** title, int* length ) { *length = -1; *title = NULL; TitleInput* ti = get_song_tuple( path ); if ( ti ) *title = format_and_free_ti( ti, length ); } // Playback static void* play_loop_track( gpointer ) { g_static_mutex_lock( &playback_mutex ); while ( console_ip_is_going && !emu->track_ended() ) { // handle pending seek long s = pending_seek; pending_seek = -1; // TODO: use atomic swap if ( s >= 0 ) { console_ip.output->flush( s * 1000 ); emu->seek( s * 1000 ); } // fill and play buffer of audio // TODO: see if larger buffer helps efficiency int const buf_size = 1024; Music_Emu::sample_t buf [buf_size]; emu->play( buf_size, buf ); produce_audio( console_ip.output->written_time(), FMT_S16_NE, 1, sizeof buf, buf, &console_ip_is_going ); } // stop playing unload_file(); console_ip.output->close_audio(); console_ip_is_going = 0; g_static_mutex_unlock( &playback_mutex ); // TODO: should decode_thread be cleared here? g_thread_exit( NULL ); return NULL; } static void play_file( char* path ) { unload_file(); // identify file File_Handler fh( path ); if ( !fh.type ) return; // select sample rate long sample_rate = 0; if ( fh.type == gme_spc_type ) sample_rate = 32000; if ( audcfg.resample ) sample_rate = audcfg.resample_rate; if ( !sample_rate ) sample_rate = 44100; // create emulator and load file if ( fh.load( sample_rate ) ) return; // stereo echo depth gme_set_stereo_depth( fh.emu, 1.0 / 100 * audcfg.echo ); // set equalizer if ( audcfg.treble || audcfg.bass ) { Music_Emu::equalizer_t eq; // bass - logarithmic, 2 to 8194 Hz double bass = 1.0 - (audcfg.bass / 200.0 + 0.5); eq.bass = (long) (2.0 + pow( 2.0, bass * 13 )); // treble - -50 to 0 to +5 dB double treble = audcfg.treble / 100.0; eq.treble = treble * (treble < 0 ? 50.0 : 5.0); fh.emu->set_equalizer(eq); } // get info int length = -1; track_info_t info; if ( !log_err( fh.emu->track_info( &info, fh.track ) ) ) { if ( fh.type == gme_spc_type && audcfg.ignore_spc_length ) info.length = -1; TitleInput* ti = get_track_ti( fh.path, info, fh.track ); if ( ti ) { char* title = format_and_free_ti( ti, &length ); if ( title ) { console_ip.set_info( title, length, fh.emu->voice_count() * 1000, sample_rate, 2 ); g_free( title ); } } } // start track if ( log_err( fh.emu->start_track( fh.track ) ) ) return; log_warning( fh.emu ); if ( !console_ip.output->open_audio( FMT_S16_NE, sample_rate, 2 ) ) return; // set fade time if ( length <= 0 ) length = audcfg.loop_length * 1000; if ( length >= fade_threshold + fade_length ) length -= fade_length; fh.emu->set_fade( length, fade_length ); // take ownership of emu emu = fh.emu; fh.emu = 0; pending_seek = -1; console_ip_is_going = 1; decode_thread = g_thread_create( play_loop_track, NULL, TRUE, NULL ); } static void seek( gint time ) { // TODO: use thread-safe atomic set pending_seek = time; } static void console_stop(void) { console_ip_is_going = 0; if ( decode_thread ) { g_thread_join( decode_thread ); decode_thread = NULL; } console_ip.output->close_audio(); unload_file(); } static void console_pause(gshort p) { console_ip.output->pause(p); } static int get_time(void) { return console_ip_is_going ? console_ip.output->output_time() : -1; } static gint is_our_file_from_vfs( gchar* path, VFSFile* fd ) { gint result = 0; File_Handler fh( path, fd ); if ( fh.type ) { if ( fh.track_specified || fh.type->track_count == 1 ) { // don't even need to read file if track is specified or // that file format can't have more than one track per file result = 1; } else if ( !fh.load( gme_info_only ) ) { // format requires reading file info to get track count if ( fh.emu->track_count() == 1 ) { result = 1; } else { // for multi-track types, add each track to playlist for (int i = 0; i < fh.emu->track_count(); i++) { gchar _buf[path_max]; g_snprintf(_buf, path_max, "%s?%d", fh.path, i); playlist_add_url(_buf); } result = -1; } } } return result; } // Setup static void console_init(void) { console_cfg_load(); } extern "C" void console_aboutbox(void) { static GtkWidget * aboutbox = NULL; if (!aboutbox) { aboutbox = xmms_show_message(_("About the Console Music Decoder"), _("Console music decoder engine based on Game_Music_Emu 0.5.2.\n" "Audacious implementation by: William Pitcock <nenolod@nenolod.net>, \n" " Shay Green <gblargg@gmail.com>"), _("Ok"), FALSE, NULL, NULL); gtk_signal_connect(GTK_OBJECT(aboutbox), "destroy", (GCallback)gtk_widget_destroyed, &aboutbox); } } InputPlugin console_ip = { NULL, NULL, NULL, console_init, console_aboutbox, console_cfg_ui, NULL, NULL, play_file, console_stop, console_pause, seek, NULL, get_time, NULL, NULL, NULL, NULL, NULL, NULL, NULL, get_song_info, NULL, NULL, get_song_tuple, NULL, NULL, is_our_file_from_vfs }; extern "C" InputPlugin *get_iplugin_info(void) { console_ip.description = g_strdup_printf(_("AY, GBS, GYM, HES, KSS, NSF, NSFE, SAP, SPC, VGM, VGZ module decoder")); return &console_ip; }