Mercurial > audlegacy-plugins
view src/console/gme_readme.txt @ 180:83d230421dfc trunk
[svn] - take advantage of the ability to do nothing
author | nenolod |
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date | Wed, 01 Nov 2006 01:50:23 -0800 |
parents | 3da1b8942b8b |
children | fb513e10174e |
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Game_Music_Emu 0.3.0: Game Music Emulators ------------------------------------------ Game_Music_Emu is a collection of portable video game music emulators. Its modular design allows elimination of any unneeded emulators and features. Modules are included supporting the following file formats: GBS Nintendo Game Boy VGM/VGZ Sega Master System/Genesis/Mega Drive/Mark III/BBC Micro GYM Sega Genesis SPC Super Nintendo NSF Nintendo NES (with VRC6, N106, and FME-7 sound) This library has been used in game music players for Win32, Linux x86-32/64, Mac OS X, Mac OS Classic, MorphOS (Amiga), PlayStation Portable, and GP2X. Author : Shay Green <hotpop.com@blargg> Website: http://www.slack.net/~ant/ Forum : http://groups.google.com/group/blargg-sound-libs License: GNU Lesser General Public License (LGPL) Getting Started --------------- Build a program consisting of demo/basics.cpp, demo/Wave_Writer.cpp, and all source files in gme/ except Gzip_File.cpp. Be sure "test.nsf" is in the same directory. Running the program should generate a WAVE sound file "out.wav" of music. See notes.txt for more information, and respective header (.h) files for reference. Post to the discussion forum for assistance. Files ----- notes.txt General notes about the library changes.txt Changes made since previous releases design.txt Library design notes LGPL.txt GNU Lesser General Public License test.nsf Test file for NSF emulator demo/ basics.cpp Loads game music file and records to wave sound file info_fields.cpp Reads information tags from files multi_format.cpp Handles multiple game music types custom_reader.cpp Loads music data from gzip file and memory block stereo_effects.cpp Uses Effects_Buffer to add stereo echo simple_player.cpp Uses Music_Player to make simple player Music_Player.cpp Simple game music player module using SDL sound Music_Player.h Wave_Writer.h WAVE sound file writer used for demo output Wave_Writer.cpp gme/ Effects_Buffer.h Sound buffer with adjustable stereo echo and panning Effects_Buffer.cpp Gzip_File.h Gzip reader for transparent access to gzipped files Gzip_File.cpp Music_Emu.h Game music emulator interface Nsf_Emu.h Nintendo NES NSF emulator Nsf_Emu.cpp Nes_Apu.cpp Nes_Apu.h Nes_Cpu.cpp Nes_Cpu.h Nes_Oscs.cpp Nes_Oscs.h Nes_Fme7_Apu.cpp Nes_Fme7_Apu.h Nes_Namco_Apu.cpp Nes_Namco_Apu.h Nes_Vrc6_Apu.cpp Nes_Vrc6_Apu.h Gbs_Emu.h Nintendo Game Boy GBS emulator Gbs_Emu.cpp Gb_Apu.cpp Gb_Apu.h Gb_Cpu.cpp Gb_Cpu.h Gb_Oscs.cpp Gb_Oscs.h Spc_Emu.h Super Nintendo SPC emulator Spc_Emu.cpp Snes_Spc.cpp Snes_Spc.h Spc_Cpu.cpp Spc_Cpu.h Spc_Dsp.cpp Spc_Dsp.h Fir_Resampler.cpp Fir_Resampler.h Gym_Emu.h Sega Genesis GYM emulator Gym_Emu.cpp Vgm_Emu.h Sega VGM emulator Vgm_Emu_Impl.cpp Vgm_Emu_Impl.h Vgm_Emu.cpp Ym2413_Emu.cpp Ym2413_Emu.h Sms_Apu.cpp Common Sega emulator files Sms_Apu.h Sms_Oscs.h Ym2612_Emu.cpp Ym2612_Emu.h Dual_Resampler.cpp Dual_Resampler.h Fir_Resampler.cpp Fir_Resampler.h blargg_common.h Common files blargg_endian.h blargg_source.h Blip_Buffer.cpp Blip_Buffer.h Music_Emu.cpp Classic_Emu.h Classic_Emu.cpp Multi_Buffer.h Multi_Buffer.cpp abstract_file.cpp abstract_file.h Legal ----- Game_Music_Emu library copyright (C) 2003-2006 Shay Green. SNES SPC DSP emulator based on OpenSPC, copyright (C) 2002 Brad Martin. Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.