view src/adplug/core/adl.cxx @ 952:87666f9bf6d0 trunk

[svn] Upstream commit "Vastly enhanced generic Protracker player and modified loaders accordingly. Copl now supports a getchip() method. A2M loader enhanced for OPL3 features." manually applied by decoding the actual changes from an ocean of whitespace damage. It compiles, but do test it.
author chainsaw
date Fri, 13 Apr 2007 09:09:50 -0700
parents 48ebfc711a8c
children 4709ce4e209e
line wrap: on
line source

/*
 * adl.cpp - ADL player adaption by Simon Peter <dn.tlp@gmx.net>
 *
 * Original ADL player by Torbjorn Andersson and Johannes Schickel
 * 'lordhoto' <lordhoto at scummvm dot org> of the ScummVM project.
 */

/* ScummVM - Scumm Interpreter
 *
 * This file is licensed under both GPL and LGPL
 * Copyright (C) 2006 The ScummVM project
 * Copyright (C) 2006 Torbjorn Andersson and Johannes Schickel
 *
 * GPL License
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * LPGL License
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.

 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.

 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 */

#include <inttypes.h>
#include <stdarg.h>
#include <assert.h>

#include "adl.h"
#include "debug.h"

#ifdef ADL_DEBUG
#	define warning(...)		AdPlug_LogWrite(__VA_ARGS__); \
AdPlug_LogWrite("\n")

#	define debugC(i1, i2, ...)	AdPlug_LogWrite(__VA_ARGS__); \
AdPlug_LogWrite("\n")
#else
#	define kDebugLevelSound	1

static inline void warning(const char *str, ...)
{
}

static inline void debugC(int i1, int i2, const char *str, ...)
{
}
#endif

// #define warning(...)
// #define debugC(i1, i2, ...)

#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))

// Basic Adlib Programming:
// http://www.gamedev.net/reference/articles/article446.asp

#define CALLBACKS_PER_SECOND 72

typedef uint8_t	uint8;
typedef int8_t	int8;
typedef uint16_t	uint16;
typedef int16_t	int16;
typedef uint32_t	uint32;
typedef int32_t	int32;
typedef uint8_t	byte;

static inline uint16 READ_LE_UINT16(const void *ptr) {
  const byte *b = (const byte *)ptr;
  return (b[1] << 8) + b[0];
}

static inline uint16 READ_BE_UINT16(const void *ptr) {
  const byte *b = (const byte *)ptr;
  return (b[0] << 8) + b[1];
}

class AdlibDriver {
public:
  AdlibDriver(Copl *opl);
  ~AdlibDriver();

  int callback(int opcode, ...);
  void callback();

  // AudioStream API
  // 	int readBuffer(int16 *buffer, const int numSamples) {
  // 		int32 samplesLeft = numSamples;
  // 		memset(buffer, 0, sizeof(int16) * numSamples);
  // 		while (samplesLeft) {
  // 			if (!_samplesTillCallback) {
  // 				callback();
  // 				_samplesTillCallback = _samplesPerCallback;
  // 				_samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
  // 				if (_samplesTillCallbackRemainder >= CALLBACKS_PER_SECOND) {
  // 					_samplesTillCallback++;
  // 					_samplesTillCallbackRemainder -= CALLBACKS_PER_SECOND;
  // 				}
  // 			}

  // 			int32 render = MIN(samplesLeft, _samplesTillCallback);
  // 			samplesLeft -= render;
  // 			_samplesTillCallback -= render;
  // 			YM3812UpdateOne(_adlib, buffer, render);
  // 			buffer += render;
  // 		}
  // 		return numSamples;
  // 	}

  bool isStereo() const { return false; }
  bool endOfData() const { return false; }
  // 	int getRate() const { return _mixer->getOutputRate(); }

  struct OpcodeEntry {
    typedef int (AdlibDriver::*DriverOpcode)(va_list &list);
    DriverOpcode function;
    const char *name;
  };

  void setupOpcodeList();
  const OpcodeEntry *_opcodeList;
  int _opcodesEntries;

  int snd_ret0x100(va_list &list);
  int snd_ret0x1983(va_list &list);
  int snd_initDriver(va_list &list);
  int snd_deinitDriver(va_list &list);
  int snd_setSoundData(va_list &list);
  int snd_unkOpcode1(va_list &list);
  int snd_startSong(va_list &list);
  int snd_unkOpcode2(va_list &list);
  int snd_unkOpcode3(va_list &list);
  int snd_readByte(va_list &list);
  int snd_writeByte(va_list &list);
  int snd_getSoundTrigger(va_list &list);
  int snd_unkOpcode4(va_list &list);
  int snd_dummy(va_list &list);
  int snd_getNullvar4(va_list &list);
  int snd_setNullvar3(va_list &list);
  int snd_setFlag(va_list &list);
  int snd_clearFlag(va_list &list);

  // These variables have not yet been named, but some of them are partly
  // known nevertheless:
  //
  // unk16 - Sound-related. Possibly some sort of pitch bend.
  // unk18 - Sound-effect. Used for secondaryEffect1()
  // unk19 - Sound-effect. Used for secondaryEffect1()
  // unk20 - Sound-effect. Used for secondaryEffect1()
  // unk21 - Sound-effect. Used for secondaryEffect1()
  // unk22 - Sound-effect. Used for secondaryEffect1()
  // unk29 - Sound-effect. Used for primaryEffect1()
  // unk30 - Sound-effect. Used for primaryEffect1()
  // unk31 - Sound-effect. Used for primaryEffect1()
  // unk32 - Sound-effect. Used for primaryEffect2()
  // unk33 - Sound-effect. Used for primaryEffect2()
  // unk34 - Sound-effect. Used for primaryEffect2()
  // unk35 - Sound-effect. Used for primaryEffect2()
  // unk36 - Sound-effect. Used for primaryEffect2()
  // unk37 - Sound-effect. Used for primaryEffect2()
  // unk38 - Sound-effect. Used for primaryEffect2()
  // unk39 - Currently unused, except for updateCallback56()
  // unk40 - Currently unused, except for updateCallback56()
  // unk41 - Sound-effect. Used for primaryEffect2()

  struct Channel {
    uint8 opExtraLevel2;
    uint8 *dataptr;
    uint8 duration;
    uint8 repeatCounter;
    int8 baseOctave;
    uint8 priority;
    uint8 dataptrStackPos;
    uint8 *dataptrStack[4];
    int8 baseNote;
    uint8 unk29;
    uint8 unk31;
    uint16 unk30;
    uint16 unk37;
    uint8 unk33;
    uint8 unk34;
    uint8 unk35;
    uint8 unk36;
    uint8 unk32;
    uint8 unk41;
    uint8 unk38;
    uint8 opExtraLevel1;
    uint8 spacing2;
    uint8 baseFreq;
    uint8 tempo;
    uint8 position;
    uint8 regAx;
    uint8 regBx;
    typedef void (AdlibDriver::*Callback)(Channel&);
    Callback primaryEffect;
    Callback secondaryEffect;
    uint8 fractionalSpacing;
    uint8 opLevel1;
    uint8 opLevel2;
    uint8 opExtraLevel3;
    uint8 twoChan;
    uint8 unk39;	
    uint8 unk40;
    uint8 spacing1;
    uint8 durationRandomness;
    uint8 unk19;
    uint8 unk18;
    int8 unk20;
    int8 unk21;
    uint8 unk22;
    uint16 offset;
    uint8 tempoReset;
    uint8 rawNote;
    int8 unk16;
  };

  void primaryEffect1(Channel &channel);
  void primaryEffect2(Channel &channel);
  void secondaryEffect1(Channel &channel);

  void resetAdlibState();
  void writeOPL(byte reg, byte val);
  void initChannel(Channel &channel);
  void noteOff(Channel &channel);
  void unkOutput2(uint8 num);

  uint16 getRandomNr();
  void setupDuration(uint8 duration, Channel &channel);

  void setupNote(uint8 rawNote, Channel &channel, bool flag = false);
  void setupInstrument(uint8 regOffset, uint8 *dataptr, Channel &channel);
  void noteOn(Channel &channel);

  void adjustVolume(Channel &channel);

  uint8 calculateOpLevel1(Channel &channel);
  uint8 calculateOpLevel2(Channel &channel);

  uint16 checkValue(int16 val) {
    if (val < 0)
      val = 0;
    else if (val > 0x3F)
      val = 0x3F;
    return val;
  }

  // The sound data has at least two lookup tables:
  //
  // * One for programs, starting at offset 0.
  // * One for instruments, starting at offset 500.

  uint8 *getProgram(int progId) {
    return _soundData + READ_LE_UINT16(_soundData + 2 * progId);
  }

  uint8 *getInstrument(int instrumentId) {
    return _soundData + READ_LE_UINT16(_soundData + 500 + 2 * instrumentId);
  }

  void setupPrograms();
  void executePrograms();

  struct ParserOpcode {
    typedef int (AdlibDriver::*POpcode)(uint8 *&dataptr, Channel &channel, uint8 value);
    POpcode function;
    const char *name;
  };

  void setupParserOpcodeTable();
  const ParserOpcode *_parserOpcodeTable;
  int _parserOpcodeTableSize;

  int update_setRepeat(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_checkRepeat(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setupProgram(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_jump(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_jumpToSubroutine(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_returnFromSubroutine(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setBaseOctave(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_stopChannel(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_playRest(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_writeAdlib(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setupNoteAndDuration(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setBaseNote(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setupSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_stopOtherChannel(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_waitForEndOfProgram(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setupInstrument(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setupPrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_removePrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setBaseFreq(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setupPrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setPriority(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback23(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback24(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setupDuration(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_playNote(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setFractionalNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setTempo(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_removeSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setExtraLevel3(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_changeExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setAMDepth(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setVibratoDepth(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_changeExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback38(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback39(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_removePrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback41(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_resetToGlobalTempo(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_nop1(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setDurationRandomness(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_changeChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback46(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_nop2(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setupRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_playRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_removeRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback51(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback52(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback53(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setSoundTrigger(uint8 *&dataptr, Channel &channel, uint8 value);
  int update_setTempoReset(uint8 *&dataptr, Channel &channel, uint8 value);
  int updateCallback56(uint8 *&dataptr, Channel &channel, uint8 value);

  // These variables have not yet been named, but some of them are partly
  // known nevertheless:
  //
  // _unkValue1      - Unknown. Used for updating _unkValue2
  // _unkValue2      - Unknown. Used for updating _unkValue4
  // _unkValue3      - Unknown. Used for updating _unkValue2
  // _unkValue4      - Unknown. Used for updating _unkValue5
  // _unkValue5      - Unknown. Used for controlling updateCallback24().
  // _unkValue6      - Unknown. Rhythm section volume?
  // _unkValue7      - Unknown. Rhythm section volume?
  // _unkValue8      - Unknown. Rhythm section volume?
  // _unkValue9      - Unknown. Rhythm section volume?
  // _unkValue10     - Unknown. Rhythm section volume?
  // _unkValue11     - Unknown. Rhythm section volume?
  // _unkValue12     - Unknown. Rhythm section volume?
  // _unkValue13     - Unknown. Rhythm section volume?
  // _unkValue14     - Unknown. Rhythm section volume?
  // _unkValue15     - Unknown. Rhythm section volume?
  // _unkValue16     - Unknown. Rhythm section volume?
  // _unkValue17     - Unknown. Rhythm section volume?
  // _unkValue18     - Unknown. Rhythm section volume?
  // _unkValue19     - Unknown. Rhythm section volume?
  // _unkValue20     - Unknown. Rhythm section volume?
  // _unkTable[]     - Probably frequences for the 12-tone scale.
  // _unkTable2[]    - Unknown. Currently only used by updateCallback46()
  // _unkTable2_1[]  - One of the tables in _unkTable2[]
  // _unkTable2_2[]  - One of the tables in _unkTable2[]
  // _unkTable2_3[]  - One of the tables in _unkTable2[]

  int32 _samplesPerCallback;
  int32 _samplesPerCallbackRemainder;
  int32 _samplesTillCallback;
  int32 _samplesTillCallbackRemainder;

  int _lastProcessed;
  int8 _flagTrigger;
  int _curChannel;
  uint8 _soundTrigger;
  int _soundsPlaying;

  uint16 _rnd;

  uint8 _unkValue1;
  uint8 _unkValue2;
  uint8 _unkValue3;
  uint8 _unkValue4;
  uint8 _unkValue5;
  uint8 _unkValue6;
  uint8 _unkValue7;
  uint8 _unkValue8;
  uint8 _unkValue9;
  uint8 _unkValue10;
  uint8 _unkValue11;
  uint8 _unkValue12;
  uint8 _unkValue13;
  uint8 _unkValue14;
  uint8 _unkValue15;
  uint8 _unkValue16;
  uint8 _unkValue17;
  uint8 _unkValue18;
  uint8 _unkValue19;
  uint8 _unkValue20;

  int _flags;

  uint8 *_soundData;

  uint8 _soundIdTable[0x10];
  Channel _channels[10];

  uint8 _vibratoAndAMDepthBits;
  uint8 _rhythmSectionBits;

  uint8 _curRegOffset;
  uint8 _tempo;

  const uint8 *_tablePtr1;
  const uint8 *_tablePtr2;

  static const uint8 _regOffset[];
  static const uint16 _unkTable[];
  static const uint8 *_unkTable2[];
  static const uint8 _unkTable2_1[];
  static const uint8 _unkTable2_2[];
  static const uint8 _unkTable2_3[];
  static const uint8 _unkTables[][32];

  Copl *opl;
};

AdlibDriver::AdlibDriver(Copl *newopl)
  : opl(newopl)
{
  setupOpcodeList();
  setupParserOpcodeTable();

  // 	_mixer = mixer;

  _flags = 0;
  // 	_adlib = makeAdlibOPL(getRate());
  // 	assert(_adlib);

  memset(_channels, 0, sizeof(_channels));
  _soundData = 0;

  _vibratoAndAMDepthBits = _curRegOffset = 0;

  _lastProcessed = _flagTrigger = _curChannel = _rhythmSectionBits = 0;
  _soundsPlaying = 0;
  _rnd = 0x1234;

  _tempo = 0;
  _soundTrigger = 0;

  _unkValue3 = 0xFF;
  _unkValue1 = _unkValue2 = _unkValue4 = _unkValue5 = 0;
  _unkValue6 = _unkValue7 = _unkValue8 = _unkValue9 = _unkValue10 = 0;
  _unkValue11 = _unkValue12 = _unkValue13 = _unkValue14 = _unkValue15 =
    _unkValue16 = _unkValue17 = _unkValue18 = _unkValue19 = _unkValue20 = 0;

  _tablePtr1 = _tablePtr2 = 0;

  // 	_mixer->setupPremix(this);

  // 	_samplesPerCallback = getRate() / CALLBACKS_PER_SECOND;
  // 	_samplesPerCallbackRemainder = getRate() % CALLBACKS_PER_SECOND;
  _samplesTillCallback = 0;
  _samplesTillCallbackRemainder = 0;
}

AdlibDriver::~AdlibDriver() {
  // 	_mixer->setupPremix(0);
  // 	OPLDestroy(_adlib);
  // 	_adlib = 0;
}

int AdlibDriver::callback(int opcode, ...) {
  // 	lock();
  if (opcode >= _opcodesEntries || opcode < 0) {
    warning("AdlibDriver: calling unknown opcode '%d'", opcode);
    return 0;
  }

  debugC(9, kDebugLevelSound, "Calling opcode '%s' (%d)", _opcodeList[opcode].name, opcode);

  va_list args;
  va_start(args, opcode);
  int returnValue = (this->*(_opcodeList[opcode].function))(args);
  va_end(args);
  // 	unlock();
  return returnValue;
}

// Opcodes

int AdlibDriver::snd_ret0x100(va_list &list) {
  return 0x100;
}

int AdlibDriver::snd_ret0x1983(va_list &list) {
  return 0x1983;
}

int AdlibDriver::snd_initDriver(va_list &list) {
  _lastProcessed = _soundsPlaying = 0;
  resetAdlibState();
  return 0;
}

int AdlibDriver::snd_deinitDriver(va_list &list) {
  resetAdlibState();
  return 0;
}

int AdlibDriver::snd_setSoundData(va_list &list) {
  if (_soundData) {
    delete [] _soundData;
    _soundData = 0;
  }
  _soundData = va_arg(list, uint8*);
  return 0;
}

int AdlibDriver::snd_unkOpcode1(va_list &list) {
  warning("unimplemented snd_unkOpcode1");
  return 0;
}

int AdlibDriver::snd_startSong(va_list &list) {
  int songId = va_arg(list, int);
  _flags |= 8;
  _flagTrigger = 1;

  uint8 *ptr = getProgram(songId);
  uint8 chan = *ptr;

  if ((songId << 1) != 0) {
    if (chan == 9) {
      if (_flags & 2)
	return 0;
    } else {
      if (_flags & 1)
	return 0;
    }
  }

  _soundIdTable[_soundsPlaying++] = songId;
  _soundsPlaying &= 0x0F;

  return 0;
}

int AdlibDriver::snd_unkOpcode2(va_list &list) {
  warning("unimplemented snd_unkOpcode2");
  return 0;
}

int AdlibDriver::snd_unkOpcode3(va_list &list) {
  int value = va_arg(list, int);
  int loop = value;
  if (value < 0) {
    value = 0;
    loop = 9;
  }
  loop -= value;
  ++loop;

  while (loop--) {
    _curChannel = value;
    Channel &channel = _channels[_curChannel];
    channel.priority = 0;
    channel.dataptr = 0;
    if (value != 9) {
      noteOff(channel);
    }
    ++value;
  }

  return 0;
}

int AdlibDriver::snd_readByte(va_list &list) {
  int a = va_arg(list, int);
  int b = va_arg(list, int);
  uint8 *ptr = getProgram(a) + b;
  return *ptr;
}

int AdlibDriver::snd_writeByte(va_list &list) {
  int a = va_arg(list, int);
  int b = va_arg(list, int);
  int c = va_arg(list, int);
  uint8 *ptr = getProgram(a) + b;
  uint8 oldValue = *ptr;
  *ptr = (uint8)c;
  return oldValue;
}

int AdlibDriver::snd_getSoundTrigger(va_list &list) {
  return _soundTrigger;
}

int AdlibDriver::snd_unkOpcode4(va_list &list) {
  warning("unimplemented snd_unkOpcode4");
  return 0;
}

int AdlibDriver::snd_dummy(va_list &list) {
  return 0;
}

int AdlibDriver::snd_getNullvar4(va_list &list) {
  warning("unimplemented snd_getNullvar4");
  return 0;
}

int AdlibDriver::snd_setNullvar3(va_list &list) {
  warning("unimplemented snd_setNullvar3");
  return 0;
}

int AdlibDriver::snd_setFlag(va_list &list) {
  int oldFlags = _flags;
  _flags |= va_arg(list, int);
  return oldFlags;
}

int AdlibDriver::snd_clearFlag(va_list &list) {
  int oldFlags = _flags;
  _flags &= ~(va_arg(list, int));
  return oldFlags;
}

// timer callback

void AdlibDriver::callback() {
  // 	lock();
  --_flagTrigger;
  if (_flagTrigger < 0)
    _flags &= ~8;
  setupPrograms();
  executePrograms();

  uint8 temp = _unkValue3;
  _unkValue3 += _tempo;
  if (_unkValue3 < temp) {
    if (!(--_unkValue2)) {
      _unkValue2 = _unkValue1;
      ++_unkValue4;
    }
  }
  // 	unlock();
}

void AdlibDriver::setupPrograms() {
  while (_lastProcessed != _soundsPlaying) {
    uint8 *ptr = getProgram(_soundIdTable[_lastProcessed]);
    uint8 chan = *ptr++;
    uint8 priority = *ptr++;

    // Only start this sound if its priority is higher than the one
    // already playing.

    Channel &channel = _channels[chan];

    if (priority >= channel.priority) {
      initChannel(channel);
      channel.priority = priority;
      channel.dataptr = ptr;
      channel.tempo = 0xFF;
      channel.position = 0xFF;
      channel.duration = 1;
      unkOutput2(chan);
    }

    ++_lastProcessed;
    _lastProcessed &= 0x0F;
  }
}

// A few words on opcode parsing and timing:
//
// First of all, We simulate a timer callback 72 times per second. Each timeout
// we update each channel that has something to play.
//
// Each channel has its own individual tempo, which is added to its position.
// This will frequently cause the position to "wrap around" but that is
// intentional. In fact, it's the signal to go ahead and do more stuff with
// that channel.
//
// Each channel also has a duration, indicating how much time is left on the
// its current task. This duration is decreased by one. As long as it still has
// not reached zero, the only thing that can happen is that the note is turned
// off depending on manual or automatic note spacing. Once the duration reaches
// zero, a new set of musical opcodes are executed.
//
// An opcode is one byte, followed by a variable number of parameters. Since
// most opcodes have at least one one-byte parameter, we read that as well. Any
// opcode that doesn't have that one parameter is responsible for moving the
// data pointer back again.
//
// If the most significant bit of the opcode is 1, it's a function; call it.
// The opcode functions return either 0 (continue), 1 (stop) or 2 (stop, and do
// not run the effects callbacks).
//
// If the most significant bit of the opcode is 0, it's a note, and the first
// parameter is its duration. (There are cases where the duration is modified
// but that's an exception.) The note opcode is assumed to return 1, and is the
// last opcode unless its duration is zero.
//
// Finally, most of the times that the callback is called, it will invoke the
// effects callbacks. The final opcode in a set can prevent this, if it's a
// function and it returns anything other than 1.

void AdlibDriver::executePrograms() {
  // Each channel runs its own program. There are ten channels: One for
  // each Adlib channel (0-8), plus one "control channel" (9) which is
  // the one that tells the other channels what to do. 

  for (_curChannel = 9; _curChannel >= 0; --_curChannel) {
    int result = 1;

    if (!_channels[_curChannel].dataptr) {
      continue;
    }
	
    Channel &channel = _channels[_curChannel];
    _curRegOffset = _regOffset[_curChannel];

    if (channel.tempoReset) {
      channel.tempo = _tempo;
    }

    uint8 backup = channel.position;
    channel.position += channel.tempo;
    if (channel.position < backup) {
      if (--channel.duration) {
	if (channel.duration == channel.spacing2)
	  noteOff(channel);
	if (channel.duration == channel.spacing1 && _curChannel != 9)
	  noteOff(channel);
      } else {
	// An opcode is not allowed to modify its own
	// data pointer except through the 'dataptr'
	// parameter. To enforce that, we have to work
	// on a copy of the data pointer.
	//
	// This fixes a subtle music bug where the
	// wrong music would play when getting the
	// quill in Kyra 1.
	uint8 *dataptr = channel.dataptr;
	while (dataptr) {
	  uint8 opcode = *dataptr++;
	  uint8 param = *dataptr++;

	  if (opcode & 0x80) {
	    opcode &= 0x7F;
	    if (opcode >= _parserOpcodeTableSize)
	      opcode = _parserOpcodeTableSize - 1;
	    debugC(9, kDebugLevelSound, "Calling opcode '%s' (%d) (channel: %d)", _parserOpcodeTable[opcode].name, opcode, _curChannel);
	    result = (this->*(_parserOpcodeTable[opcode].function))(dataptr, channel, param);
	    channel.dataptr = dataptr;
	    if (result)
	      break;
	  } else {
	    debugC(9, kDebugLevelSound, "Note on opcode 0x%02X (duration: %d) (channel: %d)", opcode, param, _curChannel);
	    setupNote(opcode, channel);
	    noteOn(channel);
	    setupDuration(param, channel);
	    if (param) {
	      channel.dataptr = dataptr;
	      break;
	    }
	  }
	}
      }
    }

    if (result == 1) {
      if (channel.primaryEffect)
	(this->*(channel.primaryEffect))(channel);
      if (channel.secondaryEffect)
	(this->*(channel.secondaryEffect))(channel);
    }
  }
}

// 

void AdlibDriver::resetAdlibState() {
  debugC(9, kDebugLevelSound, "resetAdlibState()");
  _rnd = 0x1234;

  // Authorize the control of the waveforms
  writeOPL(0x01, 0x20);

  // Select FM music mode
  writeOPL(0x08, 0x00);

  // I would guess the main purpose of this is to turn off the rhythm,
  // thus allowing us to use 9 melodic voices instead of 6.
  writeOPL(0xBD, 0x00);

  int loop = 10;
  while (loop--) {
    if (loop != 9) {
      // Silence the channel
      writeOPL(0x40 + _regOffset[loop], 0x3F);
      writeOPL(0x43 + _regOffset[loop], 0x3F);
    }
    initChannel(_channels[loop]);
  }
}

// Old calling style: output0x388(0xABCD)
// New calling style: writeOPL(0xAB, 0xCD)

void AdlibDriver::writeOPL(byte reg, byte val) {
  opl->write(reg, val);
}

void AdlibDriver::initChannel(Channel &channel) {
  debugC(9, kDebugLevelSound, "initChannel(%lu)", (long)(&channel - _channels));
  memset(&channel.dataptr, 0, sizeof(Channel) - ((char*)&channel.dataptr - (char*)&channel));

  channel.tempo = 0xFF;
  channel.priority = 0;
  // normally here are nullfuncs but we set 0 for now
  channel.primaryEffect = 0;
  channel.secondaryEffect = 0;
  channel.spacing1 = 1;
}

void AdlibDriver::noteOff(Channel &channel) {
  debugC(9, kDebugLevelSound, "noteOff(%lu)", (long)(&channel - _channels));

  // The control channel has no corresponding Adlib channel

  if (_curChannel >= 9)
    return;

  // When the rhythm section is enabled, channels 6, 7 and 8 are special.

  if (_rhythmSectionBits && _curChannel >= 6)
    return;

  // This means the "Key On" bit will always be 0
  channel.regBx &= 0xDF;

  // Octave / F-Number / Key-On
  writeOPL(0xB0 + _curChannel, channel.regBx);
}

void AdlibDriver::unkOutput2(uint8 chan) {
  debugC(9, kDebugLevelSound, "unkOutput2(%d)", chan);

  // The control channel has no corresponding Adlib channel

  if (chan >= 9)
    return;

  // I believe this has to do with channels 6, 7, and 8 being special
  // when Adlib's rhythm section is enabled.

  if (_rhythmSectionBits && chan >= 6)
    return;

  uint8 offset = _regOffset[chan];

  // The channel is cleared: First the attack/delay rate, then the
  // sustain level/release rate, and finally the note is turned off.

  writeOPL(0x60 + offset, 0xFF);
  writeOPL(0x63 + offset, 0xFF);

  writeOPL(0x80 + offset, 0xFF);
  writeOPL(0x83 + offset, 0xFF);

  writeOPL(0xB0 + chan, 0x00);

  // ...and then the note is turned on again, with whatever value is
  // still lurking in the A0 + chan register, but everything else -
  // including the two most significant frequency bit, and the octave -
  // set to zero.
  //
  // This is very strange behaviour, and causes problems with the ancient
  // FMOPL code we borrowed from AdPlug. I've added a workaround. See
  // fmopl.cpp for more details.
  //
  // More recent versions of the MAME FMOPL don't seem to have this
  // problem, but cannot currently be used because of licensing and
  // performance issues.
  //
  // Ken Silverman's Adlib emulator (which can be found on his Web page -
  // http://www.advsys.net/ken - and as part of AdPlug) also seems to be
  // immune, but is apparently not as feature complete as MAME's.

  writeOPL(0xB0 + chan, 0x20);
}

// I believe this is a random number generator. It actually does seem to
// generate an even distribution of almost all numbers from 0 through 65535,
// though in my tests some numbers were never generated.

uint16 AdlibDriver::getRandomNr() {
  _rnd += 0x9248;
  uint16 lowBits = _rnd & 7;
  _rnd >>= 3;
  _rnd |= (lowBits << 13);
  return _rnd;
}

void AdlibDriver::setupDuration(uint8 duration, Channel &channel) {
  debugC(9, kDebugLevelSound, "setupDuration(%d, %lu)", duration, (long)(&channel - _channels));
  if (channel.durationRandomness) {
    channel.duration = duration + (getRandomNr() & channel.durationRandomness);
    return;
  }
  if (channel.fractionalSpacing) {
    channel.spacing2 = (duration >> 3) * channel.fractionalSpacing;
  }
  channel.duration = duration;
}

// This function may or may not play the note. It's usually followed by a call
// to noteOn(), which will always play the current note.

void AdlibDriver::setupNote(uint8 rawNote, Channel &channel, bool flag) {
  debugC(9, kDebugLevelSound, "setupNote(%d, %lu)", rawNote, (long)(&channel - _channels));

  channel.rawNote = rawNote;

  int8 note = (rawNote & 0x0F) + channel.baseNote;
  int8 octave = ((rawNote + channel.baseOctave) >> 4) & 0x0F;

  // There are only twelve notes. If we go outside that, we have to
  // adjust the note and octave.

  if (note >= 12) {
    note -= 12;
    octave++;
  } else if (note < 0) {
    note += 12;
    octave--;
  }

  // The calculation of frequency looks quite different from the original
  // disassembly at a first glance, but when you consider that the
  // largest possible value would be 0x0246 + 0xFF + 0x47 (and that's if
  // baseFreq is unsigned), freq is still a 10-bit value, just as it
  // should be to fit in the Ax and Bx registers.
  //
  // If it were larger than that, it could have overflowed into the
  // octave bits, and that could possibly have been used in some sound.
  // But as it is now, I can't see any way it would happen.

  uint16 freq = _unkTable[note] + channel.baseFreq;

  // When called from callback 41, the behaviour is slightly different:
  // We adjust the frequency, even when channel.unk16 is 0.

  if (channel.unk16 || flag) {
    const uint8 *table;

    if (channel.unk16 >= 0) {
      table = _unkTables[(channel.rawNote & 0x0F) + 2];
      freq += table[channel.unk16];
    } else {
      table = _unkTables[channel.rawNote & 0x0F];
      freq -= table[-channel.unk16];
    }
  }

  channel.regAx = freq & 0xFF;
  channel.regBx = (channel.regBx & 0x20) | (octave << 2) | ((freq >> 8) & 0x03);

  // Keep the note on or off
  writeOPL(0xA0 + _curChannel, channel.regAx);
  writeOPL(0xB0 + _curChannel, channel.regBx);
}

void AdlibDriver::setupInstrument(uint8 regOffset, uint8 *dataptr, Channel &channel) {
  debugC(9, kDebugLevelSound, "setupInstrument(%d, %p, %lu)", regOffset, (const void *)dataptr, (long)(&channel - _channels));
  // Amplitude Modulation / Vibrato / Envelope Generator Type /
  // Keyboard Scaling Rate / Modulator Frequency Multiple
  writeOPL(0x20 + regOffset, *dataptr++);
  writeOPL(0x23 + regOffset, *dataptr++);

  uint8 temp = *dataptr++;

  // Feedback / Algorithm

  // It is very likely that _curChannel really does refer to the same
  // channel as regOffset, but there's only one Cx register per channel.

  writeOPL(0xC0 + _curChannel, temp);

  // The algorithm bit. I don't pretend to understand this fully, but
  // "If set to 0, operator 1 modulates operator 2. In this case,
  // operator 2 is the only one producing sound. If set to 1, both
  // operators produce sound directly. Complex sounds are more easily
  // created if the algorithm is set to 0."

  channel.twoChan = temp & 1;

  // Waveform Select
  writeOPL(0xE0 + regOffset, *dataptr++);
  writeOPL(0xE3 + regOffset, *dataptr++);

  channel.opLevel1 = *dataptr++;
  channel.opLevel2 = *dataptr++;

  // Level Key Scaling / Total Level
  writeOPL(0x40 + regOffset, calculateOpLevel1(channel));
  writeOPL(0x43 + regOffset, calculateOpLevel2(channel));

  // Attack Rate / Decay Rate
  writeOPL(0x60 + regOffset, *dataptr++);
  writeOPL(0x63 + regOffset, *dataptr++);

  // Sustain Level / Release Rate
  writeOPL(0x80 + regOffset, *dataptr++);
  writeOPL(0x83 + regOffset, *dataptr++);
}

// Apart from playing the note, this function also updates the variables for
// primary effect 2.

void AdlibDriver::noteOn(Channel &channel) {
  debugC(9, kDebugLevelSound, "noteOn(%lu)", (long)(&channel - _channels));

  // The "note on" bit is set, and the current note is played.

  channel.regBx |= 0x20;
  writeOPL(0xB0 + _curChannel, channel.regBx);

  int8 shift = 9 - channel.unk33;
  uint16 temp = channel.regAx | (channel.regBx << 8);
  channel.unk37 = ((temp & 0x3FF) >> shift) & 0xFF;
  channel.unk38 = channel.unk36;
}

void AdlibDriver::adjustVolume(Channel &channel) {
  debugC(9, kDebugLevelSound, "adjustVolume(%lu)", (long)(&channel - _channels));
  // Level Key Scaling / Total Level

  writeOPL(0x43 + _regOffset[_curChannel], calculateOpLevel2(channel));
  if (channel.twoChan)
    writeOPL(0x40 + _regOffset[_curChannel], calculateOpLevel1(channel));
}

// This is presumably only used for some sound effects, e.g. Malcolm blowing up
// the trees in the intro (but not the effect where he "booby-traps" the big
// tree) and turning Kallak to stone. Related functions and variables:
//
// update_setupPrimaryEffect1()
//    - Initialises unk29, unk30 and unk31
//    - unk29 is not further modified
//    - unk30 is not further modified, except by update_removePrimaryEffect1()
//
// update_removePrimaryEffect1()
//    - Deinitialises unk30
//
// unk29 - determines how often the notes are played
// unk30 - modifies the frequency
// unk31 - determines how often the notes are played

void AdlibDriver::primaryEffect1(Channel &channel) {
  debugC(9, kDebugLevelSound, "Calling primaryEffect1 (channel: %d)", _curChannel);
  uint8 temp = channel.unk31;
  channel.unk31 += channel.unk29;
  if (channel.unk31 >= temp)
    return;

  // Initialise unk1 to the current frequency
  uint16 unk1 = ((channel.regBx & 3) << 8) | channel.regAx;

  // This is presumably to shift the "note on" bit so far to the left
  // that it won't be affected by any of the calculations below.
  uint16 unk2 = ((channel.regBx & 0x20) << 8) | (channel.regBx & 0x1C);

  int16 unk3 = (int16)channel.unk30;

  if (unk3 >= 0) {
    unk1 += unk3;
    if (unk1 >= 734) {
      // The new frequency is too high. Shift it down and go
      // up one octave.
      unk1 >>= 1;
      if (!(unk1 & 0x3FF))
	++unk1;
      unk2 = (unk2 & 0xFF00) | ((unk2 + 4) & 0xFF);
      unk2 &= 0xFF1C;
    }
  } else {
    unk1 += unk3;
    if (unk1 < 388) {
      // The new frequency is too low. Shift it up and go
      // down one octave.
      unk1 <<= 1;
      if (!(unk1 & 0x3FF))
	--unk1;
      unk2 = (unk2 & 0xFF00) | ((unk2 - 4) & 0xFF);
      unk2 &= 0xFF1C;
    }
  }

  // Make sure that the new frequency is still a 10-bit value.
  unk1 &= 0x3FF;

  writeOPL(0xA0 + _curChannel, unk1 & 0xFF);
  channel.regAx = unk1 & 0xFF;

  // Shift down the "note on" bit again.
  uint8 value = unk1 >> 8;
  value |= (unk2 >> 8) & 0xFF;
  value |= unk2 & 0xFF;

  writeOPL(0xB0 + _curChannel, value);
  channel.regBx = value;
}

// This is presumably only used for some sound effects, e.g. Malcolm entering
// and leaving Kallak's hut. Related functions and variables:
//
// update_setupPrimaryEffect2()
//    - Initialises unk32, unk33, unk34, unk35 and unk36
//    - unk32 is not further modified
//    - unk33 is not further modified
//    - unk34 is a countdown that gets reinitialised to unk35 on zero
//    - unk35 is based on unk34 and not further modified
//    - unk36 is not further modified
//
// noteOn()
//    - Plays the current note
//    - Updates unk37 with a new (lower?) frequency
//    - Copies unk36 to unk38. The unk38 variable is a countdown.
//
// unk32 - determines how often the notes are played
// unk33 - modifies the frequency
// unk34 - countdown, updates frequency on zero
// unk35 - initialiser for unk34 countdown
// unk36 - initialiser for unk38 countdown
// unk37 - frequency
// unk38 - countdown, begins playing on zero
// unk41 - determines how often the notes are played
//
// Note that unk41 is never initialised. Not that it should matter much, but it
// is a bit sloppy.

void AdlibDriver::primaryEffect2(Channel &channel) {
  debugC(9, kDebugLevelSound, "Calling primaryEffect2 (channel: %d)", _curChannel);
  if (channel.unk38) {
    --channel.unk38;
    return;
  }

  uint8 temp = channel.unk41;
  channel.unk41 += channel.unk32;
  if (channel.unk41 < temp) {
    uint16 unk1 = channel.unk37;
    if (!(--channel.unk34)) {
      unk1 ^= 0xFFFF;
      ++unk1;
      channel.unk37 = unk1;
      channel.unk34 = channel.unk35;
    }

    uint16 unk2 = (channel.regAx | (channel.regBx << 8)) & 0x3FF;
    unk2 += unk1;
		
    channel.regAx = unk2 & 0xFF;
    channel.regBx = (channel.regBx & 0xFC) | (unk2 >> 8);

    // Octave / F-Number / Key-On
    writeOPL(0xA0 + _curChannel, channel.regAx);
    writeOPL(0xB0 + _curChannel, channel.regBx);
  }
}

// I don't know where this is used. The same operation is performed several
// times on the current channel, using a chunk of the _soundData[] buffer for
// parameters. The parameters are used starting at the end of the chunk.
//
// Since we use _curRegOffset to specify the final register, it's quite
// unlikely that this function is ever used to play notes. It's probably only
// used to modify the sound. Another thing that supports this idea is that it
// can be combined with any of the effects callbacks above.
//
// Related functions and variables:
//
// update_setupSecondaryEffect1()
//    - Initialies unk18, unk19, unk20, unk21, unk22 and offset
//    - unk19 is not further modified
//    - unk20 is not further modified
//    - unk22 is not further modified
//    - offset is not further modified
//
// unk18 -  determines how often the operation is performed
// unk19 -  determines how often the operation is performed
// unk20 -  the start index into the data chunk
// unk21 -  the current index into the data chunk
// unk22 -  the operation to perform
// offset - the offset to the data chunk

void AdlibDriver::secondaryEffect1(Channel &channel) {
  debugC(9, kDebugLevelSound, "Calling secondaryEffect1 (channel: %d)", _curChannel);
  uint8 temp = channel.unk18;
  channel.unk18 += channel.unk19;
  if (channel.unk18 < temp) {
    if (--channel.unk21 < 0) {
      channel.unk21 = channel.unk20;
    }
    writeOPL(channel.unk22 + _curRegOffset, _soundData[channel.offset + channel.unk21]);
  }
}

uint8 AdlibDriver::calculateOpLevel1(Channel &channel) {
  int8 value = channel.opLevel1 & 0x3F;

  if (channel.twoChan) {
    value += channel.opExtraLevel1;
    value += channel.opExtraLevel2;
    value += channel.opExtraLevel3;
  }

  // Preserve the scaling level bits from opLevel1

  return checkValue(value) | (channel.opLevel1 & 0xC0);
}

uint8 AdlibDriver::calculateOpLevel2(Channel &channel) {
  int8 value = channel.opLevel2 & 0x3F;

  value += channel.opExtraLevel1;
  value += channel.opExtraLevel2;
  value += channel.opExtraLevel3;

  // Preserve the scaling level bits from opLevel2

  return checkValue(value) | (channel.opLevel2 & 0xC0);
}

// parser opcodes

int AdlibDriver::update_setRepeat(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.repeatCounter = value;
  return 0;
}

int AdlibDriver::update_checkRepeat(uint8 *&dataptr, Channel &channel, uint8 value) {
  ++dataptr;
  if (--channel.repeatCounter) {
    int16 add = READ_LE_UINT16(dataptr - 2);
    dataptr += add;
  }
  return 0;
}

int AdlibDriver::update_setupProgram(uint8 *&dataptr, Channel &channel, uint8 value) {
  if (value == 0xFF)
    return 0;

  uint8 *ptr = getProgram(value);
  uint8 chan = *ptr++;
  uint8 priority = *ptr++;

  Channel &channel2 = _channels[chan];

  if (priority >= channel2.priority) {
    _flagTrigger = 1;
    _flags |= 8;
    initChannel(channel2);
    channel2.priority = priority;
    channel2.dataptr = ptr;
    channel2.tempo = 0xFF;
    channel2.position = 0xFF;
    channel2.duration = 1;
    unkOutput2(chan);
  }

  return 0;
}

int AdlibDriver::update_setNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.spacing1 = value;
  return 0;
}

int AdlibDriver::update_jump(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  int16 add = READ_LE_UINT16(dataptr); dataptr += 2;
  dataptr += add;
  return 0;
}

int AdlibDriver::update_jumpToSubroutine(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  int16 add = READ_LE_UINT16(dataptr); dataptr += 2;
  channel.dataptrStack[channel.dataptrStackPos++] = dataptr;
  dataptr += add;
  return 0;
}

int AdlibDriver::update_returnFromSubroutine(uint8 *&dataptr, Channel &channel, uint8 value) {
  dataptr = channel.dataptrStack[--channel.dataptrStackPos];
  return 0;
}

int AdlibDriver::update_setBaseOctave(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.baseOctave = value;
  return 0;
}

int AdlibDriver::update_stopChannel(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.priority = 0;
  if (_curChannel != 9) {
    noteOff(channel);
  }
  dataptr = 0;
  return 2;
}

int AdlibDriver::update_playRest(uint8 *&dataptr, Channel &channel, uint8 value) {
  setupDuration(value, channel);
  noteOff(channel);
  return (value != 0);
}

int AdlibDriver::update_writeAdlib(uint8 *&dataptr, Channel &channel, uint8 value) {
  writeOPL(value, *dataptr++);
  return 0;
}

int AdlibDriver::update_setupNoteAndDuration(uint8 *&dataptr, Channel &channel, uint8 value) {
  setupNote(value, channel);
  value = *dataptr++;
  setupDuration(value, channel);
  return (value != 0);
}

int AdlibDriver::update_setBaseNote(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.baseNote = value;
  return 0;
}

int AdlibDriver::update_setupSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.unk18 = value;
  channel.unk19 = value;
  channel.unk20 = channel.unk21 = *dataptr++;
  channel.unk22 = *dataptr++;
  channel.offset = READ_LE_UINT16(dataptr); dataptr += 2;
  channel.secondaryEffect = &AdlibDriver::secondaryEffect1;
  return 0;
}

int AdlibDriver::update_stopOtherChannel(uint8 *&dataptr, Channel &channel, uint8 value) {
  Channel &channel2 = _channels[value];
  channel2.duration = 0;
  channel2.priority = 0;
  channel2.dataptr = 0;
  return 0;
}

int AdlibDriver::update_waitForEndOfProgram(uint8 *&dataptr, Channel &channel, uint8 value) {
  uint8 *ptr = getProgram(value);
  uint8 chan = *ptr;

  if (!_channels[chan].dataptr) {
    return 0;
  }

  dataptr -= 2;
  return 2;
}

int AdlibDriver::update_setupInstrument(uint8 *&dataptr, Channel &channel, uint8 value) {
  setupInstrument(_curRegOffset, getInstrument(value), channel);
  return 0;
}

int AdlibDriver::update_setupPrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.unk29 = value;
  channel.unk30 = READ_BE_UINT16(dataptr);
  dataptr += 2;
  channel.primaryEffect = &AdlibDriver::primaryEffect1;
  channel.unk31 = 0xFF;
  return 0;
}

int AdlibDriver::update_removePrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  channel.primaryEffect = 0;
  channel.unk30 = 0;
  return 0;
}

int AdlibDriver::update_setBaseFreq(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.baseFreq = value;
  return 0;
}

int AdlibDriver::update_setupPrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.unk32 = value;
  channel.unk33 = *dataptr++;
  uint8 temp = *dataptr++;
  channel.unk34 = temp + 1;
  channel.unk35 = temp << 1;
  channel.unk36 = *dataptr++;
  channel.primaryEffect = &AdlibDriver::primaryEffect2;
  return 0;
}

int AdlibDriver::update_setPriority(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.priority = value;
  return 0;
}

int AdlibDriver::updateCallback23(uint8 *&dataptr, Channel &channel, uint8 value) {
  value >>= 1;
  _unkValue1 = _unkValue2 = value;
  _unkValue3 = 0xFF;
  _unkValue4 = _unkValue5 = 0;
  return 0;
}

int AdlibDriver::updateCallback24(uint8 *&dataptr, Channel &channel, uint8 value) {
  if (_unkValue5) {
    if (_unkValue4 & value) {
      _unkValue5 = 0;
      return 0;
    }
  }

  if (!(value & _unkValue4)) {
    ++_unkValue5;
  }

  dataptr -= 2;
  channel.duration = 1;
  return 2;
}

int AdlibDriver::update_setExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.opExtraLevel1 = value;
  adjustVolume(channel);
  return 0;
}

int AdlibDriver::update_setupDuration(uint8 *&dataptr, Channel &channel, uint8 value) {
  setupDuration(value, channel);
  return (value != 0);
}

int AdlibDriver::update_playNote(uint8 *&dataptr, Channel &channel, uint8 value) {
  setupDuration(value, channel);
  noteOn(channel);
  return (value != 0);
}

int AdlibDriver::update_setFractionalNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.fractionalSpacing = value & 7;
  return 0;
}

int AdlibDriver::update_setTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
  _tempo = value;
  return 0;
}

int AdlibDriver::update_removeSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  channel.secondaryEffect = 0;
  return 0;
}

int AdlibDriver::update_setChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.tempo = value;
  return 0;
}

int AdlibDriver::update_setExtraLevel3(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.opExtraLevel3 = value;
  return 0;
}

int AdlibDriver::update_setExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value) {
  int channelBackUp = _curChannel;

  _curChannel = value;
  Channel &channel2 = _channels[value];
  channel2.opExtraLevel2 = *dataptr++;
  adjustVolume(channel2);

  _curChannel = channelBackUp;
  return 0;
}

int AdlibDriver::update_changeExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value) {
  int channelBackUp = _curChannel;

  _curChannel = value;
  Channel &channel2 = _channels[value];
  channel2.opExtraLevel2 += *dataptr++;
  adjustVolume(channel2);

  _curChannel = channelBackUp;
  return 0;
}

// Apart from initialising to zero, these two functions are the only ones that
// modify _vibratoAndAMDepthBits.

int AdlibDriver::update_setAMDepth(uint8 *&dataptr, Channel &channel, uint8 value) {
  if (value & 1)
    _vibratoAndAMDepthBits |= 0x80;
  else
    _vibratoAndAMDepthBits &= 0x7F;

  writeOPL(0xBD, _vibratoAndAMDepthBits);
  return 0;
}

int AdlibDriver::update_setVibratoDepth(uint8 *&dataptr, Channel &channel, uint8 value) {
  if (value & 1)
    _vibratoAndAMDepthBits |= 0x40;
  else
    _vibratoAndAMDepthBits &= 0xBF;

  writeOPL(0xBD, _vibratoAndAMDepthBits);
  return 0;
}

int AdlibDriver::update_changeExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.opExtraLevel1 += value;
  adjustVolume(channel);
  return 0;
}

int AdlibDriver::updateCallback38(uint8 *&dataptr, Channel &channel, uint8 value) {
  int channelBackUp = _curChannel;

  _curChannel = value;
  Channel &channel2 = _channels[value];
  channel2.duration = channel2.priority = 0;
  channel2.dataptr = 0;
  channel2.opExtraLevel2 = 0;

  if (value != 9) {
    uint8 outValue = _regOffset[value];

    // Feedback strength / Connection type
    writeOPL(0xC0 + _curChannel, 0x00);

    // Key scaling level / Operator output level
    writeOPL(0x43 + outValue, 0x3F);

    // Sustain Level / Release Rate
    writeOPL(0x83 + outValue, 0xFF);

    // Key On / Octave / Frequency
    writeOPL(0xB0 + _curChannel, 0x00);
  }

  _curChannel = channelBackUp;
  return 0;
}

int AdlibDriver::updateCallback39(uint8 *&dataptr, Channel &channel, uint8 value) {
  uint16 unk = *dataptr++;
  unk |= value << 8;
  unk &= getRandomNr();

  uint16 unk2 = ((channel.regBx & 0x1F) << 8) | channel.regAx;
  unk2 += unk;
  unk2 |= ((channel.regBx & 0x20) << 8);

  // Frequency
  writeOPL(0xA0 + _curChannel, unk2 & 0xFF);

  // Key On / Octave / Frequency
  writeOPL(0xB0 + _curChannel, (unk2 & 0xFF00) >> 8);

  return 0;
}

int AdlibDriver::update_removePrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  channel.primaryEffect = 0;
  return 0;
}

int AdlibDriver::updateCallback41(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.unk16 = value;
  setupNote(channel.rawNote, channel, true);
  return 0;
}

int AdlibDriver::update_resetToGlobalTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  channel.tempo = _tempo;
  return 0;
}

int AdlibDriver::update_nop1(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  return 0;
}

int AdlibDriver::update_setDurationRandomness(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.durationRandomness = value;
  return 0;
}

int AdlibDriver::update_changeChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
  int tempo = channel.tempo + (int8)value;

  if (tempo <= 0)
    tempo = 1;
  else if (tempo > 255)
    tempo = 255;

  channel.tempo = tempo;
  return 0;
}

int AdlibDriver::updateCallback46(uint8 *&dataptr, Channel &channel, uint8 value) {
  uint8 entry = *dataptr++;
  _tablePtr1 = _unkTable2[entry++];
  _tablePtr2 = _unkTable2[entry];
  if (value == 2) {
    // Frequency
    writeOPL(0xA0, _tablePtr2[0]);
  }
  return 0;
}

// TODO: This is really the same as update_nop1(), so they should be combined
//       into one single update_nop().

int AdlibDriver::update_nop2(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  return 0;
}

int AdlibDriver::update_setupRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
  int channelBackUp = _curChannel;
  int regOffsetBackUp = _curRegOffset;

  _curChannel = 6;
  _curRegOffset = _regOffset[6];

  setupInstrument(_curRegOffset, getInstrument(value), channel);
  _unkValue6 = channel.opLevel2;

  _curChannel = 7;
  _curRegOffset = _regOffset[7];

  setupInstrument(_curRegOffset, getInstrument(*dataptr++), channel);
  _unkValue7 = channel.opLevel1;
  _unkValue8 = channel.opLevel2;

  _curChannel = 8;
  _curRegOffset = _regOffset[8];

  setupInstrument(_curRegOffset, getInstrument(*dataptr++), channel);
  _unkValue9 = channel.opLevel1;
  _unkValue10 = channel.opLevel2;

  // Octave / F-Number / Key-On for channels 6, 7 and 8

  _channels[6].regBx = *dataptr++ & 0x2F;
  writeOPL(0xB6, _channels[6].regBx);
  writeOPL(0xA6, *dataptr++);

  _channels[7].regBx = *dataptr++ & 0x2F;
  writeOPL(0xB7, _channels[7].regBx);
  writeOPL(0xA7, *dataptr++);

  _channels[8].regBx = *dataptr++ & 0x2F;
  writeOPL(0xB8, _channels[8].regBx);
  writeOPL(0xA8, *dataptr++);

  _rhythmSectionBits = 0x20;

  _curRegOffset = regOffsetBackUp;
  _curChannel = channelBackUp;
  return 0;
}

int AdlibDriver::update_playRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
  // Any instrument that we want to play, and which was already playing,
  // is temporarily keyed off. Instruments that were off already, or
  // which we don't want to play, retain their old on/off status. This is
  // probably so that the instrument's envelope is played from its
  // beginning again...

  writeOPL(0xBD, (_rhythmSectionBits & ~(value & 0x1F)) | 0x20);

  // ...but since we only set the rhythm instrument bits, and never clear
  // them (until the entire rhythm section is disabled), I'm not sure how
  // useful the cleverness above is. We could perhaps simply turn off all
  // the rhythm instruments instead.

  _rhythmSectionBits |= value;

  writeOPL(0xBD, _vibratoAndAMDepthBits | 0x20 | _rhythmSectionBits);
  return 0;
}

int AdlibDriver::update_removeRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
  --dataptr;
  _rhythmSectionBits = 0;

  // All the rhythm bits are cleared. The AM and Vibrato depth bits
  // remain unchanged.

  writeOPL(0xBD, _vibratoAndAMDepthBits);
  return 0;
}

int AdlibDriver::updateCallback51(uint8 *&dataptr, Channel &channel, uint8 value) {
  uint8 value2 = *dataptr++;

  if (value & 1) {
    _unkValue12 = value2;

    // Channel 7, op1: Level Key Scaling / Total Level
    writeOPL(0x51, checkValue(value2 + _unkValue7 + _unkValue11 + _unkValue12));
  }

  if (value & 2) {
    _unkValue14 = value2;

    // Channel 8, op2: Level Key Scaling / Total Level
    writeOPL(0x55, checkValue(value2 + _unkValue10 + _unkValue13 + _unkValue14));
  }

  if (value & 4) {
    _unkValue15 = value2;

    // Channel 8, op1: Level Key Scaling / Total Level
    writeOPL(0x52, checkValue(value2 + _unkValue9 + _unkValue16 + _unkValue15));
  }

  if (value & 8) {
    _unkValue18 = value2;

    // Channel 7, op2: Level Key Scaling / Total Level
    writeOPL(0x54, checkValue(value2 + _unkValue8 + _unkValue17 + _unkValue18));
  }

  if (value & 16) {
    _unkValue20 = value2;

    // Channel 6, op2: Level Key Scaling / Total Level
    writeOPL(0x53, checkValue(value2 + _unkValue6 + _unkValue19 + _unkValue20));
  }

  return 0;
}

int AdlibDriver::updateCallback52(uint8 *&dataptr, Channel &channel, uint8 value) {
  uint8 value2 = *dataptr++;

  if (value & 1) {
    _unkValue11 = checkValue(value2 + _unkValue7 + _unkValue11 + _unkValue12);

    // Channel 7, op1: Level Key Scaling / Total Level
    writeOPL(0x51, _unkValue11);
  }

  if (value & 2) {
    _unkValue13 = checkValue(value2 + _unkValue10 + _unkValue13 + _unkValue14);

    // Channel 8, op2: Level Key Scaling / Total Level
    writeOPL(0x55, _unkValue13);
  }

  if (value & 4) {
    _unkValue16 = checkValue(value2 + _unkValue9 + _unkValue16 + _unkValue15);

    // Channel 8, op1: Level Key Scaling / Total Level
    writeOPL(0x52, _unkValue16);
  }

  if (value & 8) {
    _unkValue17 = checkValue(value2 + _unkValue8 + _unkValue17 + _unkValue18);

    // Channel 7, op2: Level Key Scaling / Total Level
    writeOPL(0x54, _unkValue17);
  }

  if (value & 16) {
    _unkValue19 = checkValue(value2 + _unkValue6 + _unkValue19 + _unkValue20);

    // Channel 6, op2: Level Key Scaling / Total Level
    writeOPL(0x53, _unkValue19);
  }

  return 0;
}

int AdlibDriver::updateCallback53(uint8 *&dataptr, Channel &channel, uint8 value) {
  uint8 value2 = *dataptr++;

  if (value & 1) {
    _unkValue11 = value2;

    // Channel 7, op1: Level Key Scaling / Total Level
    writeOPL(0x51, checkValue(value2 + _unkValue7 + _unkValue12));
  }

  if (value & 2) {
    _unkValue13 = value2;

    // Channel 8, op2: Level Key Scaling / Total Level
    writeOPL(0x55, checkValue(value2 + _unkValue10 + _unkValue14));
  }

  if (value & 4) {
    _unkValue16 = value2;

    // Channel 8, op1: Level Key Scaling / Total Level
    writeOPL(0x52, checkValue(value2 + _unkValue9 + _unkValue15));
  }

  if (value & 8) {
    _unkValue17 = value2;

    // Channel 7, op2: Level Key Scaling / Total Level
    writeOPL(0x54, checkValue(value2 + _unkValue8 + _unkValue18));
  }

  if (value & 16) {
    _unkValue19 = value2;

    // Channel 6, op2: Level Key Scaling / Total Level
    writeOPL(0x53, checkValue(value2 + _unkValue6 + _unkValue20));
  }

  return 0;
}

int AdlibDriver::update_setSoundTrigger(uint8 *&dataptr, Channel &channel, uint8 value) {
  _soundTrigger = value;
  return 0;
}

int AdlibDriver::update_setTempoReset(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.tempoReset = value;
  return 0;
}

int AdlibDriver::updateCallback56(uint8 *&dataptr, Channel &channel, uint8 value) {
  channel.unk39 = value;
  channel.unk40 = *dataptr++;
  return 0;
}

// static res

#define COMMAND(x) { &AdlibDriver::x, #x }

void AdlibDriver::setupOpcodeList() {
  static const OpcodeEntry opcodeList[] = {
    COMMAND(snd_ret0x100),
    COMMAND(snd_ret0x1983),
    COMMAND(snd_initDriver),
    COMMAND(snd_deinitDriver),
    COMMAND(snd_setSoundData),
    COMMAND(snd_unkOpcode1),
    COMMAND(snd_startSong),
    COMMAND(snd_unkOpcode2),
    COMMAND(snd_unkOpcode3),
    COMMAND(snd_readByte),
    COMMAND(snd_writeByte),
    COMMAND(snd_getSoundTrigger),
    COMMAND(snd_unkOpcode4),
    COMMAND(snd_dummy),
    COMMAND(snd_getNullvar4),
    COMMAND(snd_setNullvar3),
    COMMAND(snd_setFlag),
    COMMAND(snd_clearFlag)
  };

  _opcodeList = opcodeList;
  _opcodesEntries = ARRAYSIZE(opcodeList);
}

void AdlibDriver::setupParserOpcodeTable() {
  static const ParserOpcode parserOpcodeTable[] = {
    // 0
    COMMAND(update_setRepeat),
    COMMAND(update_checkRepeat),
    COMMAND(update_setupProgram),
    COMMAND(update_setNoteSpacing),

    // 4
    COMMAND(update_jump),
    COMMAND(update_jumpToSubroutine),
    COMMAND(update_returnFromSubroutine),
    COMMAND(update_setBaseOctave),

    // 8
    COMMAND(update_stopChannel),
    COMMAND(update_playRest),
    COMMAND(update_writeAdlib),
    COMMAND(update_setupNoteAndDuration),

    // 12
    COMMAND(update_setBaseNote),
    COMMAND(update_setupSecondaryEffect1),
    COMMAND(update_stopOtherChannel),
    COMMAND(update_waitForEndOfProgram),

    // 16
    COMMAND(update_setupInstrument),
    COMMAND(update_setupPrimaryEffect1),
    COMMAND(update_removePrimaryEffect1),
    COMMAND(update_setBaseFreq),

    // 20
    COMMAND(update_stopChannel),
    COMMAND(update_setupPrimaryEffect2),
    COMMAND(update_stopChannel),
    COMMAND(update_stopChannel),

    // 24
    COMMAND(update_stopChannel),
    COMMAND(update_stopChannel),
    COMMAND(update_setPriority),
    COMMAND(update_stopChannel),

    // 28
    COMMAND(updateCallback23),
    COMMAND(updateCallback24),
    COMMAND(update_setExtraLevel1),
    COMMAND(update_stopChannel),

    // 32
    COMMAND(update_setupDuration),
    COMMAND(update_playNote),
    COMMAND(update_stopChannel),
    COMMAND(update_stopChannel),

    // 36
    COMMAND(update_setFractionalNoteSpacing),
    COMMAND(update_stopChannel),
    COMMAND(update_setTempo),
    COMMAND(update_removeSecondaryEffect1),

    // 40
    COMMAND(update_stopChannel),
    COMMAND(update_setChannelTempo),
    COMMAND(update_stopChannel),
    COMMAND(update_setExtraLevel3),

    // 44
    COMMAND(update_setExtraLevel2),
    COMMAND(update_changeExtraLevel2),
    COMMAND(update_setAMDepth),
    COMMAND(update_setVibratoDepth),

    // 48
    COMMAND(update_changeExtraLevel1),
    COMMAND(update_stopChannel),
    COMMAND(update_stopChannel),
    COMMAND(updateCallback38),

    // 52
    COMMAND(update_stopChannel),
    COMMAND(updateCallback39),
    COMMAND(update_removePrimaryEffect2),
    COMMAND(update_stopChannel),

    // 56
    COMMAND(update_stopChannel),
    COMMAND(updateCallback41),
    COMMAND(update_resetToGlobalTempo),
    COMMAND(update_nop1),

    // 60
    COMMAND(update_setDurationRandomness),
    COMMAND(update_changeChannelTempo),
    COMMAND(update_stopChannel),
    COMMAND(updateCallback46),

    // 64
    COMMAND(update_nop2),
    COMMAND(update_setupRhythmSection),
    COMMAND(update_playRhythmSection),
    COMMAND(update_removeRhythmSection),

    // 68
    COMMAND(updateCallback51),
    COMMAND(updateCallback52),
    COMMAND(updateCallback53),
    COMMAND(update_setSoundTrigger),

    // 72
    COMMAND(update_setTempoReset),
    COMMAND(updateCallback56),
    COMMAND(update_stopChannel)
  };

  _parserOpcodeTable = parserOpcodeTable;
  _parserOpcodeTableSize = ARRAYSIZE(parserOpcodeTable);
}
#undef COMMAND

// This table holds the register offset for operator 1 for each of the nine
// channels. To get the register offset for operator 2, simply add 3.

const uint8 AdlibDriver::_regOffset[] = {
  0x00, 0x01, 0x02, 0x08, 0x09, 0x0A, 0x10, 0x11,
  0x12
};

// Given the size of this table, and the range of its values, it's probably the
// F-Numbers (10 bits) for the notes of the 12-tone scale. However, it does not
// match the table in the Adlib documentation I've seen.

const uint16 AdlibDriver::_unkTable[] = {
  0x0134, 0x0147, 0x015A, 0x016F, 0x0184, 0x019C, 0x01B4, 0x01CE, 0x01E9,
  0x0207, 0x0225, 0x0246
};

// These tables are currently only used by updateCallback46(), which only ever
// uses the first element of one of the sub-tables.

const uint8 *AdlibDriver::_unkTable2[] = {
  AdlibDriver::_unkTable2_1,
  AdlibDriver::_unkTable2_2,
  AdlibDriver::_unkTable2_1,
  AdlibDriver::_unkTable2_2,
  AdlibDriver::_unkTable2_3,
  AdlibDriver::_unkTable2_2
};

const uint8 AdlibDriver::_unkTable2_1[] = {
  0x50, 0x50, 0x4F, 0x4F, 0x4E, 0x4E, 0x4D, 0x4D,
  0x4C, 0x4C, 0x4B, 0x4B, 0x4A, 0x4A, 0x49, 0x49,
  0x48, 0x48, 0x47, 0x47, 0x46, 0x46, 0x45, 0x45,
  0x44, 0x44, 0x43, 0x43, 0x42, 0x42, 0x41, 0x41,
  0x40, 0x40, 0x3F, 0x3F, 0x3E, 0x3E, 0x3D, 0x3D,
  0x3C, 0x3C, 0x3B, 0x3B, 0x3A, 0x3A, 0x39, 0x39,
  0x38, 0x38, 0x37, 0x37, 0x36, 0x36, 0x35, 0x35,
  0x34, 0x34, 0x33, 0x33, 0x32, 0x32, 0x31, 0x31,
  0x30, 0x30, 0x2F, 0x2F, 0x2E, 0x2E, 0x2D, 0x2D,
  0x2C, 0x2C, 0x2B, 0x2B, 0x2A, 0x2A, 0x29, 0x29,
  0x28, 0x28, 0x27, 0x27, 0x26, 0x26, 0x25, 0x25,
  0x24, 0x24, 0x23, 0x23, 0x22, 0x22, 0x21, 0x21,
  0x20, 0x20, 0x1F, 0x1F, 0x1E, 0x1E, 0x1D, 0x1D,
  0x1C, 0x1C, 0x1B, 0x1B, 0x1A, 0x1A, 0x19, 0x19,
  0x18, 0x18, 0x17, 0x17, 0x16, 0x16, 0x15, 0x15,
  0x14, 0x14, 0x13, 0x13, 0x12, 0x12, 0x11, 0x11,
  0x10, 0x10
};

// no don't ask me WHY this table exsits!
const uint8 AdlibDriver::_unkTable2_2[] = {
  0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
  0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
  0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
  0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
  0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
  0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
  0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
  0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
  0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
  0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
  0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
  0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x6F,
  0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
  0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
  0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
  0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F
};

const uint8 AdlibDriver::_unkTable2_3[] = {
  0x40, 0x40, 0x40, 0x3F, 0x3F, 0x3F, 0x3E, 0x3E,
  0x3E, 0x3D, 0x3D, 0x3D, 0x3C, 0x3C, 0x3C, 0x3B,
  0x3B, 0x3B, 0x3A, 0x3A, 0x3A, 0x39, 0x39, 0x39,
  0x38, 0x38, 0x38, 0x37, 0x37, 0x37, 0x36, 0x36,
  0x36, 0x35, 0x35, 0x35, 0x34, 0x34, 0x34, 0x33,
  0x33, 0x33, 0x32, 0x32, 0x32, 0x31, 0x31, 0x31,
  0x30, 0x30, 0x30, 0x2F, 0x2F, 0x2F, 0x2E, 0x2E,
  0x2E, 0x2D, 0x2D, 0x2D, 0x2C, 0x2C, 0x2C, 0x2B,
  0x2B, 0x2B, 0x2A, 0x2A, 0x2A, 0x29, 0x29, 0x29,
  0x28, 0x28, 0x28, 0x27, 0x27, 0x27, 0x26, 0x26,
  0x26, 0x25, 0x25, 0x25, 0x24, 0x24, 0x24, 0x23,
  0x23, 0x23, 0x22, 0x22, 0x22, 0x21, 0x21, 0x21,
  0x20, 0x20, 0x20, 0x1F, 0x1F, 0x1F, 0x1E, 0x1E,
  0x1E, 0x1D, 0x1D, 0x1D, 0x1C, 0x1C, 0x1C, 0x1B,
  0x1B, 0x1B, 0x1A, 0x1A, 0x1A, 0x19, 0x19, 0x19,
  0x18, 0x18, 0x18, 0x17, 0x17, 0x17, 0x16, 0x16,
  0x16, 0x15
};

// This table is used to modify the frequency of the notes, depending on the
// note value and unk16. In theory, we could very well try to access memory
// outside this table, but in reality that probably won't happen.
//
// This could be some sort of pitch bend, but I have yet to see it used for
// anything so it's hard to say.

const uint8 AdlibDriver::_unkTables[][32] = {
  // 0
  { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x08,
    0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10,
    0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x19,
    0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21 },
  // 1
  { 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x07, 0x09,
    0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11,
    0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x1A,
    0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x22, 0x24 },
  // 2
  { 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x09,
    0x0A, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x12, 0x13,
    0x14, 0x15, 0x16, 0x17, 0x19, 0x1A, 0x1C, 0x1D,
    0x1E, 0x1F, 0x20, 0x21, 0x22, 0x24, 0x25, 0x26 },
  // 3
  { 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x0A,
    0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x12, 0x13,
    0x14, 0x15, 0x16, 0x17, 0x18, 0x1A, 0x1C, 0x1D,
    0x1E, 0x1F, 0x20, 0x21, 0x23, 0x25, 0x27, 0x28 },
  // 4
  { 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x0A,
    0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x13, 0x15,
    0x16, 0x17, 0x18, 0x19, 0x1B, 0x1D, 0x1F, 0x20,
    0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x28, 0x2A },
  // 5
  { 0x00, 0x01, 0x02, 0x03, 0x05, 0x07, 0x09, 0x0B,
    0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15,
    0x16, 0x17, 0x18, 0x19, 0x1B, 0x1D, 0x1F, 0x20,
    0x21, 0x22, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D },
  // 6
  { 0x00, 0x01, 0x02, 0x03, 0x05, 0x07, 0x09, 0x0B,
    0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15,
    0x16, 0x17, 0x18, 0x1A, 0x1C, 0x1E, 0x21, 0x24,
    0x25, 0x26, 0x27, 0x29, 0x2B, 0x2D, 0x2F, 0x30 },
  // 7
  { 0x00, 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C,
    0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15, 0x18,
    0x19, 0x1A, 0x1C, 0x1D, 0x1F, 0x21, 0x23, 0x25,
    0x26, 0x27, 0x29, 0x2B, 0x2D, 0x2F, 0x30, 0x32 },
  // 8
  { 0x00, 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0D,
    0x0E, 0x0F, 0x10, 0x11, 0x12, 0x14, 0x17, 0x1A,
    0x19, 0x1A, 0x1C, 0x1E, 0x20, 0x22, 0x25, 0x28,
    0x29, 0x2A, 0x2B, 0x2D, 0x2F, 0x31, 0x33, 0x35 },
  // 9
  { 0x00, 0x01, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0E,
    0x0F, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1A, 0x1B,
    0x1C, 0x1D, 0x1E, 0x20, 0x22, 0x24, 0x26, 0x29,
    0x2A, 0x2C, 0x2E, 0x30, 0x32, 0x34, 0x36, 0x39 },
  // 10
  { 0x00, 0x01, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0E,
    0x0F, 0x10, 0x12, 0x14, 0x16, 0x19, 0x1B, 0x1E,
    0x1F, 0x21, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D,
    0x2E, 0x2F, 0x31, 0x32, 0x34, 0x36, 0x39, 0x3C },
  // 11
  { 0x00, 0x01, 0x03, 0x05, 0x07, 0x0A, 0x0C, 0x0F,
    0x10, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1B, 0x1E,
    0x1F, 0x20, 0x22, 0x24, 0x26, 0x28, 0x2B, 0x2E,
    0x2F, 0x30, 0x32, 0x34, 0x36, 0x39, 0x3C, 0x3F },
  // 12
  { 0x00, 0x02, 0x04, 0x06, 0x08, 0x0B, 0x0D, 0x10,
    0x11, 0x12, 0x14, 0x16, 0x18, 0x1B, 0x1E, 0x21,
    0x22, 0x23, 0x25, 0x27, 0x29, 0x2C, 0x2F, 0x32,
    0x33, 0x34, 0x36, 0x38, 0x3B, 0x34, 0x41, 0x44 },
  // 13
  { 0x00, 0x02, 0x04, 0x06, 0x08, 0x0B, 0x0D, 0x11,
    0x12, 0x13, 0x15, 0x17, 0x1A, 0x1D, 0x20, 0x23,
    0x24, 0x25, 0x27, 0x29, 0x2C, 0x2F, 0x32, 0x35,
    0x36, 0x37, 0x39, 0x3B, 0x3E, 0x41, 0x44, 0x47 }
};

// #pragma mark -

// At the time of writing, the only known case where Kyra 1 uses sound triggers
// is in the castle, to cycle between three different songs.

const int CadlPlayer::_kyra1SoundTriggers[] = {
  0, 4, 5, 3
};

const int CadlPlayer::_kyra1NumSoundTriggers = ARRAYSIZE(CadlPlayer::_kyra1SoundTriggers);

CadlPlayer::CadlPlayer(Copl *newopl)
  : CPlayer(newopl), numsubsongs(0), _trackEntries(), _soundDataPtr(0)
{
  memset(_trackEntries, 0, sizeof(_trackEntries));
  _driver = new AdlibDriver(newopl);
  assert(_driver);

  _sfxPlayingSound = -1;
  // 	_soundFileLoaded = "";

  _soundTriggers = _kyra1SoundTriggers;
  _numSoundTriggers = _kyra1NumSoundTriggers;

  init();
}

CadlPlayer::~CadlPlayer() {
  delete [] _soundDataPtr; _soundDataPtr = 0;
  delete _driver; _driver = 0;
}

bool CadlPlayer::init() {
  _driver->callback(2);
  _driver->callback(16, int(4));
  return true;
}

void CadlPlayer::process() {
  uint8 trigger = _driver->callback(11);

  if (trigger < _numSoundTriggers) {
    int soundId = _soundTriggers[trigger];

    if (soundId) {
      playTrack(soundId);
    }
  } else {
    warning("Unknown sound trigger %d", trigger);
    // TODO: At this point, we really want to clear the trigger...
  }
}

// void CadlPlayer::setVolume(int volume) {
// }

// int CadlPlayer::getVolume() {
// 	return 0;
// }

// void CadlPlayer::loadMusicFile(const char *file) {
// 	loadSoundFile(file);
// }

void CadlPlayer::playTrack(uint8 track) {
  play(track);
}

// void CadlPlayer::haltTrack() {
// 	unk1();
// 	unk2();
// 	//_engine->_system->delayMillis(3 * 60);
// }

void CadlPlayer::playSoundEffect(uint8_t track) {
  play(track);
}

void CadlPlayer::play(uint8_t track) {
  uint8 soundId = _trackEntries[track];
  if ((int8)soundId == -1 || !_soundDataPtr)
    return;
  soundId &= 0xFF;
  _driver->callback(16, 0);
  // 	while ((_driver->callback(16, 0) & 8)) {
  // We call the system delay and not the game delay to avoid concurrency issues.
  // 		_engine->_system->delayMillis(10);
  // 	}
  if (_sfxPlayingSound != -1) {
    // Restore the sounds's normal values.
    _driver->callback(10, _sfxPlayingSound, int(1), int(_sfxPriority));
    _driver->callback(10, _sfxPlayingSound, int(3), int(_sfxFourthByteOfSong));
    _sfxPlayingSound = -1;
  }

  int chan = _driver->callback(9, soundId, int(0));

  if (chan != 9) {
    _sfxPlayingSound = soundId;
    _sfxPriority = _driver->callback(9, soundId, int(1));
    _sfxFourthByteOfSong = _driver->callback(9, soundId, int(3));

    // In the cases I've seen, the mysterious fourth byte has been
    // the parameter for the update_setExtraLevel3() callback.
    //
    // The extra level is part of the channels "total level", which
    // is a six-bit value where larger values means softer volume.
    //
    // So what seems to be happening here is that sounds which are
    // started by this function are given a slightly lower priority
    // and a slightly higher (i.e. softer) extra level 3 than they
    // would have if they were started from anywhere else. Strange.

    int newVal = ((((-_sfxFourthByteOfSong) + 63) * 0xFF) >> 8) & 0xFF;
    newVal = -newVal + 63;
    _driver->callback(10, soundId, int(3), newVal);
    newVal = ((_sfxPriority * 0xFF) >> 8) & 0xFF;
    _driver->callback(10, soundId, int(1), newVal);
  }

  _driver->callback(6, soundId);
}

// void CadlPlayer::beginFadeOut() {
// 	playSoundEffect(1);
// }

bool CadlPlayer::load(VFSFile *fd, const CFileProvider &fp)
{
  binistream	*f = fp.open(fd);
  std::string   filename(fd->uri);

  // file validation section
  if(!f || !fp.extension(filename, ".adl")) {
    fp.close(f);
    return false;
  }

  // 	if (_soundFileLoaded == file)
  // 		return;

  // 	if (_soundDataPtr) {
  // 		haltTrack();
  // 	}

  uint8 *file_data = 0; uint32 file_size = 0;

  // 	char filename[25];
  // 	sprintf(filename, "%s.ADL", file);

  // 	file_data = _engine->resource()->fileData(filename, &file_size);
  // 	if (!file_data) {
  // 		warning("Couldn't find music file: '%s'", filename);
  // 		return;
  // 	}

  unk2();
  unk1();

  file_size = fp.filesize(f);
  file_data = new uint8 [file_size];
  f->readString((char *)file_data, file_size);

  _driver->callback(8, int(-1));
  _soundDataPtr = 0;

  uint8 *p = file_data;
  memcpy(_trackEntries, p, 120*sizeof(uint8));
  p += 120;

  int soundDataSize = file_size - 120;

  _soundDataPtr = new uint8[soundDataSize];
  assert(_soundDataPtr);

  memcpy(_soundDataPtr, p, soundDataSize*sizeof(uint8));

  delete [] file_data;
  file_data = p = 0;
  file_size = 0;

  _driver->callback(4, _soundDataPtr);

  // 	_soundFileLoaded = file;

  for(int i = 0; i < 200; i++)
    if(_trackEntries[i] != 0xff)
      numsubsongs = i + 1;

  fp.close(f);
  return true;
}

void CadlPlayer::rewind(int subsong)
{
  opl->init();
  opl->write(1,32);
  playSoundEffect(subsong);
  cursubsong = subsong;
  update();
}

unsigned int CadlPlayer::getsubsongs()
{
  return numsubsongs;
}

bool CadlPlayer::update()
{
  bool songend = true;

//   if(_trackEntries[cursubsong] == 0xff)
//     return false;

  _driver->callback();

  for(int i = 0; i < 10; i++)
    if(_driver->_channels[i].dataptr != NULL)
      songend = false;

  return !songend;
}

void CadlPlayer::unk1() {
  playSoundEffect(0);
  //_engine->_system->delayMillis(5 * 60);
}

void CadlPlayer::unk2() {
  playSoundEffect(0);
}

CPlayer *CadlPlayer::factory(Copl *newopl)
{
  return new CadlPlayer(newopl);
}